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No more WebGPU errors
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@@ -44,10 +44,10 @@ layout(binding = 1) uniform fs_uniform {
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float radius;
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};
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layout(location = 0) out vec4 frag_color;
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layout(location = 1) in vec2 _quad;
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layout(location = 2) in vec2 _centroid;
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layout(location = 3) flat in vec3 _color;
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layout(location = 4) out vec4 frag_color;
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void main()
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{
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