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History, spatial grid and optimizations
This commit is contained in:
216
src/shape.h
216
src/shape.h
@@ -36,6 +36,7 @@ typedef struct shape_t {
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float rotation;
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int star_points;
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float star_inner_ratio;
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int last_update_frame;
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} shape_t;
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#define SHAPE_HOVER_PX 6.0f
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@@ -43,7 +44,17 @@ typedef struct shape_t {
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static sg_pipeline shape_pipeline;
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static sg_pipeline overlay_pipeline;
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static sg_shader shape_shader;
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static int g_shape_frame_id;
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static void shape_begin_frame(void)
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{
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g_shape_frame_id++;
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}
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/**
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* Create the shape shader, shape pipeline (line strip), and overlay pipeline
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* (triangles). Call once during app init before drawing any shapes.
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*/
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static void shape_init_pipeline(void)
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{
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shape_shader = sg_make_shader(&(sg_shader_desc) {
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@@ -94,6 +105,9 @@ static void shape_init_pipeline(void)
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});
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}
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/**
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* Destroy the shape shader and both pipelines. Call during app shutdown.
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*/
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static void shape_shutdown_pipeline(void)
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{
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sg_destroy_pipeline(shape_pipeline);
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@@ -101,6 +115,13 @@ static void shape_shutdown_pipeline(void)
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sg_destroy_shader(shape_shader);
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}
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/**
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* Return the number of line segments for a circle of the given radius.
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* Clamped to [8, 128]; scales roughly with circumference.
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*
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* @param r circle radius in world units
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* @return segment count
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*/
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static int shape_calc_segments(float r)
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{
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int n = (int)(fabsf(r) * 0.5f) + 16;
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@@ -109,22 +130,50 @@ static int shape_calc_segments(float r)
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return n;
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}
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/**
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* Set default state for a newly created shape: identity transform, base color,
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* not hovered, not selected.
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*
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* @param s shape to initialize
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* @param color RGBA base color (copied)
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*/
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static void shape_init_common(shape_t *s, const float color[4])
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{
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s->hovered = false;
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s->selected = false;
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glm_mat4_identity(s->uniform.transform);
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memcpy(s->uniform.base_color, color, sizeof(float[4]));
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s->uniform.state = 0;
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memset(s->uniform._pad, 0, sizeof(s->uniform._pad));
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}
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/**
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* Build the per-shape transform matrix from cx, cy, rotation.
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* Uses R(-angle) so the shader's row-vector convention matches the existing
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* world-space vertex computation.
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*/
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static void shape_build_transform(shape_t *s)
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{
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mat4 T, R, S, RS;
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glm_translate_make(T, (vec3){s->cx, s->cy, 0.0f});
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glm_rotate_make(R, -s->rotation, (vec3){0.0f, 0.0f, 1.0f});
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glm_scale_make(S, (vec3){s->sx, s->sy, 1.0f});
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glm_mat4_mul(R, S, RS);
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glm_mat4_mul(T, RS, s->uniform.transform);
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}
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/**
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* Create GPU vertex and index buffers from the shape's current verts/indices.
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*
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* @param s shape (must have verts and indices allocated)
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*/
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static void shape_make_buffers(shape_t *s)
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{
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s->vbuf = sg_make_buffer(&(sg_buffer_desc) {
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.data = { s->verts, s->num_indices * sizeof(shape_vertex_t) },
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.size = s->num_indices * sizeof(shape_vertex_t),
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.usage = { .stream_update = true },
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.label = "Shape vertices",
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});
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sg_update_buffer(s->vbuf, &(sg_range){s->verts, s->num_indices * sizeof(shape_vertex_t)});
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s->ibuf = sg_make_buffer(&(sg_buffer_desc) {
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.usage = { .index_buffer = true },
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.data = { s->indices, s->num_indices * sizeof(uint16_t) },
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@@ -132,6 +181,11 @@ static void shape_make_buffers(shape_t *s)
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});
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}
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/**
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* Destroy GPU buffers and free vertex/index arrays for a single shape.
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*
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* @param s shape to tear down
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*/
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static void shape_shutdown(shape_t *s)
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{
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sg_destroy_buffer(s->vbuf);
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@@ -140,50 +194,47 @@ static void shape_shutdown(shape_t *s)
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FREE(s->indices);
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}
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/**
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* Rebuild vertex and index data from the shape's current parameters (position,
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* scale, rotation, kind), then recreate GPU buffers. Call after any parameter
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* change.
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*
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* @param s shape to regenerate
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*/
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static void shape_regenerate(shape_t *s)
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{
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sg_destroy_buffer(s->vbuf);
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sg_destroy_buffer(s->ibuf);
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int n, count;
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if (s->kind == SHAPE_CIRCLE) {
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int segs = shape_calc_segments(s->sx);
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n = segs;
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count = segs + 1;
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if (s->num_indices != (uint32_t)count) {
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FREE(s->verts);
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FREE(s->indices);
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s->verts = (shape_vertex_t*) ALLOC(count * sizeof(shape_vertex_t));
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s->indices = (uint16_t*) ALLOC(count * sizeof(uint16_t));
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}
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for (int i = 0; i < segs; i++) {
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float a = (float)i / (float)segs * 2.0f * GLM_PIf - GLM_PI_2f + s->rotation;
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s->verts[i] = (shape_vertex_t) {
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s->cx + cosf(a) * s->sx,
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s->cy + sinf(a) * s->sy,
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};
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}
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s->verts[segs] = s->verts[0];
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} else {
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n = s->star_points * 2;
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count = n + 1;
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}
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if (s->num_indices != (uint32_t)count) {
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FREE(s->verts);
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FREE(s->indices);
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s->verts = (shape_vertex_t*) ALLOC(count * sizeof(shape_vertex_t));
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s->indices = (uint16_t*) ALLOC(count * sizeof(uint16_t));
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bool resized = ((uint32_t)count != s->num_indices);
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if (resized) {
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sg_destroy_buffer(s->vbuf);
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sg_destroy_buffer(s->ibuf);
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FREE(s->verts);
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FREE(s->indices);
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s->verts = (shape_vertex_t*) ALLOC(count * sizeof(shape_vertex_t));
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s->indices = (uint16_t*) ALLOC(count * sizeof(uint16_t));
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}
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if (s->kind == SHAPE_CIRCLE) {
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int segs = n;
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for (int i = 0; i < segs; i++) {
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float a = (float)i / (float)segs * 2.0f * GLM_PIf - GLM_PI_2f;
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s->verts[i] = (shape_vertex_t) { cosf(a), sinf(a) };
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}
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s->verts[segs] = s->verts[0];
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} else {
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for (int i = 0; i < n; i++) {
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float a = (float)i / (float)n * 2.0f * GLM_PIf - GLM_PI_2f + s->rotation;
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float r = (i & 1) ? s->star_inner_ratio * s->sx : s->sx;
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s->verts[i] = (shape_vertex_t) {
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s->cx + cosf(a) * r,
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s->cy + sinf(a) * r,
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};
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float a = (float)i / (float)n * 2.0f * GLM_PIf - GLM_PI_2f;
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float r = (i & 1) ? s->star_inner_ratio : 1.0f;
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s->verts[i] = (shape_vertex_t) { cosf(a) * r, sinf(a) * r };
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}
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s->verts[n] = s->verts[0];
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}
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@@ -192,9 +243,25 @@ static void shape_regenerate(shape_t *s)
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s->num_verts = (uint32_t)n;
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for (int i = 0; i <= n; i++) s->indices[i] = (uint16_t)i;
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shape_make_buffers(s);
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shape_build_transform(s);
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if (resized) {
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shape_make_buffers(s);
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s->last_update_frame = g_shape_frame_id;
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} else if (s->last_update_frame != g_shape_frame_id) {
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sg_update_buffer(s->vbuf, &(sg_range){s->verts, (size_t)count * sizeof(shape_vertex_t)});
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s->last_update_frame = g_shape_frame_id;
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}
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}
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/**
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* Update hovered/selected flags and the shader uniform state.
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* State is 0=normal, 1=hovered (brightened), 2=selected (green).
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*
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* @param s shape to update
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* @param hovered true if cursor is over the shape
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* @param selected true if shape is in the selection set
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*/
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static void shape_set_state(shape_t *s, bool hovered, bool selected)
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{
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s->hovered = hovered;
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@@ -202,6 +269,16 @@ static void shape_set_state(shape_t *s, bool hovered, bool selected)
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s->uniform.state = selected ? 2u : (hovered ? 1u : 0u);
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}
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/**
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* Ray-casting point-in-polygon test. Handles arbitrary non-self-intersecting
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* polygons.
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*
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* @param px point X in world space
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* @param py point Y in world space
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* @param verts polygon vertices
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* @param n vertex count
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* @return true if the point is inside the polygon
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*/
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static bool point_in_polygon(float px, float py, shape_vertex_t *verts, uint32_t n)
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{
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bool inside = false;
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@@ -214,11 +291,28 @@ static bool point_in_polygon(float px, float py, shape_vertex_t *verts, uint32_t
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return inside;
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}
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/**
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* Test whether a world-space point hits this shape. Transforms the query
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* to local space (verts are now stored relative to origin), then tests
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* polygon containment and edge proximity.
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*
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* @param s shape to test
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* @param wx point X in world space
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* @param wy point Y in world space
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* @param world_tol hit tolerance in world units
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* @return true if the point hits the shape
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*/
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static bool shape_hit_test(shape_t *s, float wx, float wy, float world_tol)
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{
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float tol_sq = world_tol * world_tol;
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float sc = cosf(s->rotation), ss = sinf(s->rotation);
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float dx = wx - s->cx, dy = wy - s->cy;
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float lx = (dx * sc + dy * ss) / s->sx;
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float ly = (-dx * ss + dy * sc) / s->sy;
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float min_scale = fminf(fabsf(s->sx), fabsf(s->sy));
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float local_tol = world_tol / (min_scale > 0.0001f ? min_scale : 1.0f);
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float tol_sq = local_tol * local_tol;
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if (point_in_polygon(wx, wy, s->verts, s->num_verts))
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if (point_in_polygon(lx, ly, s->verts, s->num_verts))
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return true;
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for (uint32_t i = 0, j = s->num_verts - 1; i < s->num_verts; j = i++) {
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@@ -227,18 +321,23 @@ static bool shape_hit_test(shape_t *s, float wx, float wy, float world_tol)
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float abx = bx - ax, aby = by - ay;
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float len_sq = abx * abx + aby * aby;
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if (len_sq < 0.0001f) continue;
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float t = ((wx - ax) * abx + (wy - ay) * aby) / len_sq;
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float t = ((lx - ax) * abx + (ly - ay) * aby) / len_sq;
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t = fmaxf(0.0f, fminf(1.0f, t));
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float cx = ax + t * abx, cy = ay + t * aby;
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float dx = wx - cx, dy = wy - cy;
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if (dx * dx + dy * dy <= tol_sq) return true;
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float ddx = lx - cx, ddy = ly - cy;
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if (ddx * ddx + ddy * ddy <= tol_sq) return true;
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}
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return false;
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}
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/**
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* Issue a draw call for this shape using the shape line-strip pipeline.
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*
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* @param s shape to draw
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* @param mvp model-view-projection matrix (from compute_mvp)
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*/
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static void shape_draw(shape_t *s, const mat4 *mvp)
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{
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sg_apply_pipeline(shape_pipeline);
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sg_apply_uniforms(0, &SG_RANGE(*mvp));
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sg_apply_uniforms(1, &SG_RANGE(s->uniform));
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sg_apply_bindings(&(sg_bindings) {
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@@ -248,6 +347,16 @@ static void shape_draw(shape_t *s, const mat4 *mvp)
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sg_draw(0, s->num_indices, 1);
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}
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/**
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* Create a circle shape (returned by value). Allocates verts/indices and GPU
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* buffers. The number of line segments adapts to radius.
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*
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* @param x center X in world space
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* @param y center Y in world space
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* @param r radius in world units
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* @param color RGBA base color
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* @return fully initialized shape_t
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*/
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static shape_t shape_circle(float x, float y, float r, const float color[4])
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{
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shape_t s;
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@@ -263,10 +372,7 @@ static shape_t shape_circle(float x, float y, float r, const float color[4])
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for (int i = 0; i < segs; i++) {
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float a = (float)i / (float)segs * 2.0f * GLM_PIf - GLM_PI_2f;
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s.verts[i] = (shape_vertex_t) {
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x + cosf(a) * r,
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y + sinf(a) * r,
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};
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s.verts[i] = (shape_vertex_t) { cosf(a), sinf(a) };
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}
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s.verts[segs] = s.verts[0];
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for (int i = 0; i <= segs; i++) s.indices[i] = (uint16_t)i;
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@@ -274,10 +380,24 @@ static shape_t shape_circle(float x, float y, float r, const float color[4])
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s.num_verts = (uint32_t)segs;
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shape_init_common(&s, color);
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shape_build_transform(&s);
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shape_make_buffers(&s);
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return s;
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}
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/**
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* Create a star shape (returned by value). Alternates between outer_r and
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* inner_r at each vertex, producing a star with the given number of points.
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* Allocates verts/indices and GPU buffers.
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*
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* @param x center X in world space
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* @param y center Y in world space
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* @param outer_r outer radius in world units
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* @param inner_r inner radius in world units
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* @param points number of star points
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* @param color RGBA base color
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* @return fully initialized shape_t
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*/
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static shape_t shape_star(float x, float y, float outer_r, float inner_r,
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int points, const float color[4])
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{
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@@ -296,11 +416,8 @@ static shape_t shape_star(float x, float y, float outer_r, float inner_r,
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for (int i = 0; i < n; i++) {
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float a = (float)i / (float)n * 2.0f * GLM_PIf - GLM_PI_2f;
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float r = (i & 1) ? inner_r : outer_r;
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s.verts[i] = (shape_vertex_t) {
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x + cosf(a) * r,
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y + sinf(a) * r,
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};
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float r = (i & 1) ? s.star_inner_ratio : 1.0f;
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s.verts[i] = (shape_vertex_t) { cosf(a) * r, sinf(a) * r };
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}
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s.verts[n] = s.verts[0];
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for (int i = 0; i <= n; i++) s.indices[i] = (uint16_t)i;
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@@ -308,6 +425,7 @@ static shape_t shape_star(float x, float y, float outer_r, float inner_r,
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s.num_verts = (uint32_t)n;
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shape_init_common(&s, color);
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shape_build_transform(&s);
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shape_make_buffers(&s);
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return s;
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}
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