Rebuild from scratch with a new strategy using compute shaders and SDF.

This commit is contained in:
2026-05-06 16:25:52 +02:00
parent 7e3da1c424
commit 9789e449c3
28 changed files with 1288 additions and 5827 deletions

27
src/shaders/display.wgsl Normal file
View File

@@ -0,0 +1,27 @@
struct Uniforms {
pan: vec2f,
zoom: f32,
}
struct TileParams {
lod: u32,
tile_size: f32,
world_min: vec2f,
world_max: vec2f,
}
@group(0) @binding(0) var<uniform> uniforms: Uniforms;
@group(0) @binding(1) var<uniform> tile_params: TileParams;
@vertex fn vs_main(@builtin(vertex_index) vertex_index : u32) -> @builtin(position) vec4f {
const pos = array(
vec2( 0.0, 0.5),
vec2(-0.5, -0.5),
vec2( 0.5, -0.5)
);
return vec4f(pos[vertex_index], 0, 1);
}
@fragment fn fs_main() -> @location(0) vec4f {
return vec4(1, 0, 0, 1);
}