You've already forked flecs_tests
Testing WSGL directly
This commit is contained in:
@@ -1,4 +1,6 @@
|
||||
@block common
|
||||
@ctype vec2 position_t;
|
||||
|
||||
struct cell
|
||||
{
|
||||
vec2 pos;
|
||||
@@ -23,8 +25,7 @@ layout(location = 1) out vec2 _quad;
|
||||
layout(location = 2) out vec2 _centroid;
|
||||
layout(location = 3) flat out vec3 _color;
|
||||
|
||||
layout(binding = 0) readonly buffer vs_ssbo
|
||||
{
|
||||
readonly: layout(binding = 0) readonly buffer vs_ssbo {
|
||||
cell cells[];
|
||||
};
|
||||
|
||||
|
||||
47
src/shaders/sprite.wgsl
Normal file
47
src/shaders/sprite.wgsl
Normal file
@@ -0,0 +1,47 @@
|
||||
struct Cell {
|
||||
position: vec2f,
|
||||
};
|
||||
struct VsI { //Vertex shader input
|
||||
@builtin(instance_index) instance: u32,
|
||||
@location(0) position: vec2f,
|
||||
};
|
||||
struct Vs2Fs { //Vertex shader to Fragment shader
|
||||
@builtin(position) pos: vec4f,
|
||||
@location(0) @interpolate(flat) instance: u32,
|
||||
};
|
||||
struct FsO { //Fragment shader output
|
||||
@builtin(frag_depth) depth: f32,
|
||||
@location(0) color: vec4f,
|
||||
};
|
||||
|
||||
fn color(i: u32) -> vec3f
|
||||
{
|
||||
let r: f32 = f32(((i >> 0) & 0xff));
|
||||
let g: f32 = f32(((i >> 8) & 0xff));
|
||||
let b: f32 = f32(((i >> 16) & 0xff));
|
||||
return vec3f(r / 255, g / 255, b / 255);
|
||||
}
|
||||
|
||||
//@binding(0) @group(0) var<uniform> mvp: mat4x4f;
|
||||
@binding(0) @group(1) var<storage> cells: array<Cell>;
|
||||
|
||||
@vertex
|
||||
fn vs_main(input: VsI) -> Vs2Fs {
|
||||
var output: Vs2Fs;
|
||||
|
||||
output.pos = vec4f(cells[input.instance].position.xy, 0.0, 0.0)/* * mvp*/;
|
||||
output.instance = input.instance;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main(input: Vs2Fs) -> FsO {
|
||||
var output: FsO;
|
||||
|
||||
output.depth = 1.0;
|
||||
output.color = vec4f(1.0, 0.0, 1.0, 1.0);
|
||||
//output.color = vec4f(color(input.instance), 1.0);
|
||||
|
||||
return output;
|
||||
}
|
||||
Reference in New Issue
Block a user