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Add a geometry pool, shape hierarchy, addittion and deletion.
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@@ -4,7 +4,6 @@ struct VsUniform {
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struct ShapeUniform {
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transform: mat4x4f,
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base_color: vec4f,
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state: u32,
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};
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@@ -31,9 +30,9 @@ struct FsOut {
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if (shape_uniform.state == 2u) {
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output.color = vec4f(1.0, 0.84, 0.0, 1.0);
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} else if (shape_uniform.state == 1u) {
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output.color = clamp(shape_uniform.base_color * 1.5, vec4f(0.0), vec4f(1.0));
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output.color = vec4f(0.5, 0.6, 1.0, 1.0);
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} else {
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output.color = shape_uniform.base_color;
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output.color = vec4f(0.8, 0.8, 0.8, 1.0);
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}
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return output;
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}
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