Files
flecs_tests/makefile
Peaceultime 7e3da1c424 refactor: eliminate globals, add pen tool + edit mode, frustum culling
Remove all file-scope mutable state so the codebase compiles cleanly
as a single translation unit. State moved into structs owned by
userdata_t:

- group_index_ctx_t replaces g_group_by_id/g_group_by_id_cap
- shape_pool_ctx_t replaces g_shape_pool_dirty/g_shape_data_dirty
  and g_shape_groups/g_shape_groups_count
- panel_log_ctx_t wired through all subsystems explicitly
- pipeline_ctx_t owns render pipeline handles
- overlay_upload_state_t (per-buffer flags) replaces single bool

New features piggybacking on the refactor:

- Pen tool: click-to-place anchors, Catmull-Rom preview, finalize
  into Bezier shapes with control points
- Edit mode: anchor/handle hit testing, dragging, pre-drag undo
  snapshots, dedicated GPU buffers for edit overlays
- Frustum culling: spatial-grid-based viewport cull in draw_shapes
  with linear-scan fallback for oversized viewports
- Log dedup: FNV-1a 64-bit hash to skip duplicate messages
- Buffer shrink: halve draw buffers after 60 frames of low usage
- Shape geometry hashing for instanced-draw vertex-buffer grouping
- Group member_indices arrays with O(n) rebuild
- Log ring expanded 64→256 entries, added log_filter

Debug build: added --profiling-funcs and -sASSERTIONS flags.
2026-05-03 00:38:45 +02:00

94 lines
2.3 KiB
Makefile

# Compiler and tools
CC = emcc
XXD = xxd
FETCH = ./fetch_libs.sh
# Directories
SRC_DIR = src
LIB_DIR = lib
SHADER_DIR = $(SRC_DIR)/shaders
GENERATED_DIR = $(SRC_DIR)/generated
# Output
TARGET = app.html
# Source files
C_SOURCES = $(SRC_DIR)/main.c
IMGUI_SOURCES = $(LIB_DIR)/imgui/imgui/imgui.cpp \
$(LIB_DIR)/imgui/imgui/imgui_draw.cpp \
$(LIB_DIR)/imgui/imgui/imgui_tables.cpp \
$(LIB_DIR)/imgui/imgui/imgui_widgets.cpp \
$(LIB_DIR)/imgui/cimgui.cpp
CGLM_SOURCES = $(wildcard $(LIB_DIR)/cglm/src/*.c)
# Dynamic shader processing
SHADER_FILES = $(wildcard $(SHADER_DIR)/*.wgsl)
SHADER_HEADERS = $(patsubst $(SHADER_DIR)/%.wgsl,$(GENERATED_DIR)/%.h,$(SHADER_FILES))
# Compiler flags
EMCC_FLAGS = --use-port=emdawnwebgpu \
-sWASM_BIGINT \
-sALLOW_MEMORY_GROWTH \
-msimd128 \
-sFILESYSTEM=0 \
-flto
# Shell template
SHELL_FILE = shell.html
# Default target
all: $(FETCH) $(TARGET)
# Main build target
$(TARGET): $(SHADER_HEADERS) $(C_SOURCES) $(IMGUI_SOURCES) $(CGLM_SOURCES) $(SHELL_FILE)
$(CC) $(C_SOURCES) $(IMGUI_SOURCES) $(CGLM_SOURCES) \
-o $(TARGET) \
$(EMCC_FLAGS) \
-O3 \
-I$(LIB_DIR)/sokol \
-I$(LIB_DIR)/imgui \
-I$(LIB_DIR)/imgui/imgui \
-I$(LIB_DIR)/util \
-I$(LIB_DIR)/cglm/include \
--shell-file=$(SHELL_FILE)
# Shader header generation
$(GENERATED_DIR)/%.h: $(SHADER_DIR)/%.wgsl | $(GENERATED_DIR)
@echo "Generating header for $<"
$(XXD) -i $< $@
# Create generated directory if it doesn't exist
$(GENERATED_DIR):
mkdir -p $(GENERATED_DIR)
debug: $(FETCH) $(SHADER_HEADERS) $(C_SOURCES) $(IMGUI_SOURCES) $(CGLM_SOURCES) $(SHELL_FILE)
$(CC) $(C_SOURCES) $(IMGUI_SOURCES) $(CGLM_SOURCES) \
-o $(TARGET) \
$(EMCC_FLAGS) \
-g --profiling-funcs -gsource-map=inline \
-sASSERTIONS \
-I$(LIB_DIR)/sokol \
-I$(LIB_DIR)/imgui \
-I$(LIB_DIR)/imgui/imgui \
-I$(LIB_DIR)/util \
-I$(LIB_DIR)/cglm/include \
--shell-file=$(SHELL_FILE)
# Clean build artifacts
clean:
rm -f $(TARGET) app.js app.wasm
rm -rf $(GENERATED_DIR)
# Rebuild everything
rebuild: clean all
# List all shader files (for debugging)
list-shaders:
@echo "Shader files found:"
@echo "$(SHADER_FILES)"
@echo ""
@echo "Generated headers:"
@echo "$(SHADER_HEADERS)"
# Phony targets
.PHONY: all clean rebuild list-shaders $(FETCH)