flecs_tests/makefile

82 lines
1.7 KiB
Makefile

# Compiler and tools
CC = emcc
XXD = xxd
# Directories
SRC_DIR = src
SHADER_DIR = $(SRC_DIR)/shaders
GENERATED_DIR = $(SRC_DIR)/generated
SOKOL_DIR = ../sokol
NUKLEAR_DIR = ../nuklear
# Output
TARGET = app.html
# Source files
C_SOURCES = $(SRC_DIR)/main.c
# Dynamic shader processing
SHADER_FILES = $(wildcard $(SHADER_DIR)/*)
SHADER_HEADERS = $(patsubst $(SHADER_DIR)/%,$(GENERATED_DIR)/%.h,$(SHADER_FILES))
# Compiler flags
EMCC_FLAGS = -sUSE_WEBGPU \
-sASSERTIONS \
-sWASM_BIGINT \
-sALLOW_MEMORY_GROWTH \
-msimd128 \
-sFILESYSTEM=0
# Include directories
INCLUDES = -I$(SOKOL_DIR) -I$(NUKLEAR_DIR)
# Shell template
SHELL_FILE = shell.html
# Default target
all: $(TARGET)
# Main build target
$(TARGET): $(SHADER_HEADERS) $(C_SOURCES) $(SHELL_FILE)
$(CC) $(C_SOURCES) \
-o $(TARGET) \
$(EMCC_FLAGS) \
-O3 \
$(INCLUDES) \
--shell-file=$(SHELL_FILE)
# Pattern rule for generating shader headers
$(GENERATED_DIR)/%.h: $(SHADER_DIR)/% | $(GENERATED_DIR)
@echo "Generating header for $<"
$(XXD) -i $< $@
# Create generated directory if it doesn't exist
$(GENERATED_DIR):
mkdir -p $(GENERATED_DIR)
debug: $(SHADER_HEADERS) $(C_SOURCES) $(SHELL_FILE)
$(CC) $(C_SOURCES) \
-o $(TARGET) \
$(EMCC_FLAGS) \
-g -gsource-map=inline \
$(INCLUDES) \
--shell-file=$(SHELL_FILE)
# Clean build artifacts
clean:
rm -f $(TARGET) app.js app.wasm
rm -rf $(GENERATED_DIR)
# Rebuild everything
rebuild: clean all
# List all shader files (for debugging)
list-shaders:
@echo "Shader files found:"
@echo "$(SHADER_FILES)"
@echo ""
@echo "Generated headers:"
@echo "$(SHADER_HEADERS)"
# Phony targets
.PHONY: all clean rebuild list-shaders