82 lines
1.7 KiB
Makefile
82 lines
1.7 KiB
Makefile
# Compiler and tools
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CC = emcc
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XXD = xxd
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# Directories
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SRC_DIR = src
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SHADER_DIR = $(SRC_DIR)/shaders
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GENERATED_DIR = $(SRC_DIR)/generated
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SOKOL_DIR = ../sokol
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NUKLEAR_DIR = ../nuklear
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# Output
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TARGET = app.html
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# Source files
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C_SOURCES = $(SRC_DIR)/main.c
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# Dynamic shader processing
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SHADER_FILES = $(wildcard $(SHADER_DIR)/*)
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SHADER_HEADERS = $(patsubst $(SHADER_DIR)/%,$(GENERATED_DIR)/%.h,$(SHADER_FILES))
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# Compiler flags
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EMCC_FLAGS = -sUSE_WEBGPU \
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-sASSERTIONS \
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-sWASM_BIGINT \
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-sALLOW_MEMORY_GROWTH \
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-msimd128 \
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-sFILESYSTEM=0
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# Include directories
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INCLUDES = -I$(SOKOL_DIR) -I$(NUKLEAR_DIR)
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# Shell template
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SHELL_FILE = shell.html
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# Default target
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all: $(TARGET)
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# Main build target
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$(TARGET): $(SHADER_HEADERS) $(C_SOURCES) $(SHELL_FILE)
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$(CC) $(C_SOURCES) \
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-o $(TARGET) \
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$(EMCC_FLAGS) \
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-O3 \
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$(INCLUDES) \
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--shell-file=$(SHELL_FILE)
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# Pattern rule for generating shader headers
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$(GENERATED_DIR)/%.h: $(SHADER_DIR)/% | $(GENERATED_DIR)
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@echo "Generating header for $<"
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$(XXD) -i $< $@
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# Create generated directory if it doesn't exist
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$(GENERATED_DIR):
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mkdir -p $(GENERATED_DIR)
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debug: $(SHADER_HEADERS) $(C_SOURCES) $(SHELL_FILE)
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$(CC) $(C_SOURCES) \
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-o $(TARGET) \
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$(EMCC_FLAGS) \
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-g -gsource-map=inline \
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$(INCLUDES) \
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--shell-file=$(SHELL_FILE)
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# Clean build artifacts
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clean:
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rm -f $(TARGET) app.js app.wasm
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rm -rf $(GENERATED_DIR)
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# Rebuild everything
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rebuild: clean all
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# List all shader files (for debugging)
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list-shaders:
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@echo "Shader files found:"
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@echo "$(SHADER_FILES)"
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@echo ""
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@echo "Generated headers:"
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@echo "$(SHADER_HEADERS)"
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# Phony targets
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.PHONY: all clean rebuild list-shaders |