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Copy readonly features from canvas editor to canvas reader.
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@@ -1,13 +1,19 @@
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<script setup lang="ts">
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import type { Direction, Path } from "~/shared/canvas.util";
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import type { CanvasColor } from "~/types/canvas";
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const props = defineProps<{
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path: Path;
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color?: CanvasColor;
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label?: string;
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}>();
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<template>
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<div class="absolute overflow-visible">
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<div v-if="edge.label" :style="{ transform: `${labelPos} translate(-50%, -50%)` }" class="relative bg-light-20 dark:bg-dark-20 border border-light-35 dark:border-dark-35 px-4 py-2 z-20">{{ edge.label }}</div>
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<svg class="absolute top-0 overflow-visible h-px w-px">
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<g :style="{'--canvas-color': edge.color?.hex}" class="z-0">
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<g :style="`transform: translate(${path!.to.x}px, ${path!.to.y}px) scale(var(--zoom-multiplier)) rotate(${rotation[path!.side]}deg);`">
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<polygon :class="style.fill" points="0,0 6.5,10.4 -6.5,10.4"></polygon>
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</g>
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<path :style="`stroke-width: calc(3px * var(--zoom-multiplier));`" style="stroke-linecap: butt;" :class="style.stroke" class="fill-none stroke-[4px]" :d="path!.path"></path>
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</g>
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</svg>
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</div>
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</template>
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<script lang="ts">
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import type { Direction } from '#shared/canvas.util';
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const rotation: Record<Direction, string> = {
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top: "180",
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bottom: "0",
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@@ -15,12 +21,24 @@ const rotation: Record<Direction, string> = {
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right: "270"
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};
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</script>
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<script setup lang="ts">
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import { getPath, labelCenter } from '#shared/canvas.util';
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import type { CanvasEdge, CanvasNode } from '~/types/canvas';
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<template>
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<g :style="{'--canvas-color': color?.hex}" class="z-0">
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<path :style="`stroke-linecap: butt; stroke-width: calc(3px * var(--zoom-multiplier));`" :class="color?.class ? `stroke-light-${color.class} dark:stroke-dark-${color.class}` : ((color && color?.hex !== undefined) ? 'stroke-[color:var(--canvas-color)]' : 'stroke-light-40 dark:stroke-dark-40')" class="fill-none stroke-[4px]" :d="path.path"></path>
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<g :style="`transform: translate(${path.to.x}px, ${path.to.y}px) scale(var(--zoom-multiplier)) rotate(${rotation[path.side]}deg);`">
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<polygon :class="color?.class ? `fill-light-${color.class} dark:fill-dark-${color.class}` : ((color && color?.hex !== undefined) ? 'fill-[color:var(--canvas-color)]' : 'fill-light-40 dark:fill-dark-40')" points="0,0 6.5,10.4 -6.5,10.4"></polygon>
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</g>
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</g>
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</template>
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const { edge, nodes } = defineProps<{
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edge: CanvasEdge
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nodes: CanvasNode[]
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}>();
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const from = computed(() => nodes!.find(f => f.id === edge.fromNode));
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const to = computed(() => nodes!.find(f => f.id === edge.toNode));
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const path = computed(() => getPath(from.value!, edge.fromSide, to.value!, edge.toSide));
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const labelPos = computed(() => labelCenter(from.value!, edge.fromSide, to.value!, edge.toSide));
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const style = computed(() => {
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return edge.color ? edge.color?.class ?
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{ fill: `fill-light-${edge.color?.class} dark:fill-dark-${edge.color?.class}`, stroke: `stroke-light-${edge.color?.class} dark:stroke-dark-${edge.color?.class}` } :
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{ fill: `fill-colored`, stroke: `stroke-[color:var(--canvas-color)]` } :
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{ stroke: `stroke-light-40 dark:stroke-dark-40`, fill: `fill-light-40 dark:fill-dark-40` }
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});
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</script>
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@@ -1,44 +1,28 @@
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<script setup lang="ts">
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import { Icon } from '@iconify/vue/dist/iconify.js';
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import type { CanvasNode } from '~/types/canvas';
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interface Props {
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node: CanvasNode;
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}
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const props = defineProps<Props>();
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const size = Math.max(props.node.width, props.node.height);
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const colors = computed(() => {
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if(props.node.color)
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{
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const color = props.node.color;
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return color?.class ? { bg: `bg-light-${color?.class} dark:bg-dark-${color?.class}`, border: `border-light-${color?.class} dark:border-dark-${color?.class}`} : { bg: `bg-colored`, border: `border-[color:var(--canvas-color)]` };
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}
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else
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{
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return { border: `border-light-40 dark:border-dark-40`, bg: `bg-light-40 dark:bg-dark-40` };
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}
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})
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</script>
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<style>
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.bg-colored
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{
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--tw-bg-opacity: 1;
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background-color: rgba(from var(--canvas-color) r g b / var(--tw-bg-opacity));
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}
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</style>
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<template>
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<div class="absolute" :style="{transform: `translate(${node.x}px, ${node.y}px)`, width: `${node.width}px`, height: `${node.height}px`, '--canvas-color': node.color?.hex}" :class="{'-z-10': node.type === 'group', 'z-10': node.type !== 'group'}">
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<div :class="[colors.border]" class="border-2 bg-light-20 dark:bg-dark-20 overflow-hidden contain-strict w-full h-full flex">
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<div class="w-full h-full py-2 px-4 flex !bg-opacity-[0.07]" :class="colors.bg">
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<div :class="[style.border]" class="outline-0 transition-[outline-width] border-2 bg-light-20 dark:bg-dark-20 w-full h-full hover:outline-4">
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<div class="w-full h-full py-2 px-4 flex !bg-opacity-[0.07] overflow-auto" :class="style.bg">
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<div v-if="node.text?.length > 0" class="flex items-center">
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<MarkdownRenderer :content="node.text" />
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</div>
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</div>
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</div>
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<div v-if="node.type === 'group' && node.label !== undefined" :class="[colors.border]" style="max-width: 100%; font-size: calc(18px * var(--zoom-multiplier))" class="origin-bottom-left tracking-wider border-4 truncate inline-block text-light-100 dark:text-dark-100 absolute bottom-[100%] mb-2 px-2 py-1 font-thin">{{ node.label }}</div>
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<div v-if="node.type === 'group' && node.label !== undefined" :class="style.border" style="max-width: 100%; font-size: calc(18px * var(--zoom-multiplier))" class="origin-bottom-left tracking-wider border-4 truncate inline-block text-light-100 dark:text-dark-100 absolute bottom-[100%] mb-2 px-2 py-1 font-thin">{{ node.label }}</div>
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</div>
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</template>
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</template>
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<script setup lang="ts">
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import type { CanvasNode } from '~/types/canvas';
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const { node } = defineProps<{
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node: CanvasNode
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zoom: number
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}>();
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const style = computed(() => {
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return node.color ? node.color?.class ?
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{ bg: `bg-light-${node.color?.class} dark:bg-dark-${node.color?.class}`, border: `border-light-${node.color?.class} dark:border-dark-${node.color?.class}` } :
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{ bg: `bg-colored`, border: `border-[color:var(--canvas-color)]` } :
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{ border: `border-light-40 dark:border-dark-40`, bg: `bg-light-40 dark:bg-dark-40` }
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});
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</script>
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@@ -1,41 +0,0 @@
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<template>
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<div class="absolute top-0 left-0 w-full h-full origin-center pointer-events-none *:pointer-events-auto *:select-none" v-if="canvas">
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<div>
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<CanvasNode v-for="node of canvas.nodes" :key="node.id" :node="node" />
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</div>
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<template v-for="edge of canvas.edges">
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<div :key="edge.id" v-if="edge.label" class="absolute z-10"
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:style="{ transform: labelCenter(getNode(canvas.nodes, edge.fromNode)!, edge.fromSide, getNode(canvas.nodes, edge.toNode)!, edge.toSide) }">
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<div class="relative bg-light-20 dark:bg-dark-20 border border-light-35 dark:border-dark-35 px-4 py-2 -translate-x-[50%] -translate-y-[50%]">{{ edge.label }}</div>
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</div>
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</template>
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<svg class="absolute top-0 left-0 overflow-visible w-full h-full origin-top pointer-events-none">
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<CanvasEdge v-for="edge of canvas.edges" :key="edge.id"
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:path="getPath(getNode(canvas.nodes, edge.fromNode)!, edge.fromSide, getNode(canvas.nodes, edge.toNode)!, edge.toSide)!"
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:color="edge.color" :label="edge.label" />
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</svg>
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</div>
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</template>
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<script setup lang="ts">
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import { labelCenter, getNode, getPath } from '#shared/canvas.util';
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import type { CanvasContent } from '~/types/content';
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import type { CanvasContent as Canvas } from '~/types/canvas';
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const { path } = defineProps<{
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path: string
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}>();
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const { content, get } = useContent();
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const overview = computed(() => content.value.find(e => e.path === path) as CanvasContent | undefined);
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const loading = ref(false);
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if(overview.value && !overview.value.content)
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{
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loading.value = true;
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await get(path);
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loading.value = false;
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}
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const canvas = computed(() => overview.value && overview.value.content ? overview.value.content : undefined);
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</script>
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