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Add character selection using campaign visibility and player characters in campaign
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@@ -19,20 +19,17 @@ export default defineEventHandler(async (e) => {
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const db = useDatabase();
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const data = db.query.campaignTable.findFirst({
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columns: { owner: false },
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with: {
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members: { with: { member: { columns: { username: true, id: true } } }, columns: { id: false, rights: false, user: false }, extras: { 'characters': sql`NULL`.as('characters') } },
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characters: { with: { character: { columns: { id: true, name: true, owner: true } } } },
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members: { with: { member: { columns: { username: true, id: true } } }, columns: { id: false, user: false } },
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characters: { with: { character: { columns: { id: true, name: true, owner: true } } }, columns: { character: false } },
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owner: { columns: { username: true, id: true } },
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logs: { columns: { details: true, from: true, timestamp: true, type: true }, orderBy: ({ timestamp }) => timestamp }
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logs: { columns: { details: true, from: true, timestamp: true, type: true }, orderBy: ({ timestamp }) => timestamp },
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},
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where: ({ id: _id }) => eq(_id, parseInt(id, 10)),
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}).sync();
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if(data && (data.owner.id === session.user.id || data.members.find(e => e.member?.id === session.user!.id)))
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{
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data.members.forEach(e => e.characters = data.characters.filter(_e => _e.character?.owner === e.member?.id));
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return data as Campaign;
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}
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if(data && (data.owner.id === session.user.id || data.members.find(e => e.member?.id === session.user!.id))) return data as Campaign;
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else if(!data) return setResponseStatus(e, 404);
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else return setResponseStatus(e, 403);
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});
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