Spell selection in creator + rebalancing

This commit is contained in:
2025-04-24 23:38:49 +02:00
parent 878bcc0a16
commit 3f58114091
9 changed files with 215 additions and 64 deletions

View File

@@ -1,5 +1,6 @@
<script lang="ts">
import config from '#shared/character-config.json';
function raceOptionToText(option: RaceOption): string
{
const text = [];
@@ -9,6 +10,7 @@ function raceOptionToText(option: RaceOption): string
if(option.abilities) text.push(`+${option.abilities} point${option.abilities > 1 ? 's' : ''} de compétence${option.abilities > 1 ? 's' : ''}.`);
if(option.health) text.push(`+${option.health} PV max.`);
if(option.mana) text.push(`+${option.mana} mana max.`);
if(option.spellslots) text.push(`+${option.spellslots} sort${option.spellslots > 1 ? 's' : ''} maitrisé${option.spellslots > 1 ? 's' : ''}.`);
return text.join('\n');
}
function getFeaturesOf(stat: MainStat, progression: DoubleIndex<TrainingLevel>[]): TrainingOption[]
@@ -17,15 +19,7 @@ function getFeaturesOf(stat: MainStat, progression: DoubleIndex<TrainingLevel>[]
return progression.map(e => characterData.training[stat][e[0]][e[1]]);
}
const mainStatTexts: Record<MainStat, string> = {
"strength": "Force",
"dexterity": "Dextérité",
"constitution": "Constitution",
"intelligence": "Intelligence",
"curiosity": "Curiosité",
"charisma": "Charisme",
"psyche": "Psyché",
}
function abilitySpecialFeatures(type: "points" | "max", curiosity: DoubleIndex<TrainingLevel>[], value: number): number
{
@@ -43,7 +37,7 @@ function abilitySpecialFeatures(type: "points" | "max", curiosity: DoubleIndex<T
import { Icon } from '@iconify/vue/dist/iconify.js';
import PreviewA from '~/components/prose/PreviewA.vue';
import { clamp } from '~/shared/general.util';
import type { Ability, Character, CharacterConfig, DoubleIndex, Level, MainStat, RaceOption, SpellType, TrainingLevel, TrainingOption } from '~/types/character';
import { elementTexts, mainStatTexts, spellTypeTexts, type Ability, type Character, type CharacterConfig, type DoubleIndex, type Level, type MainStat, type RaceOption, type SpellConfig, type SpellElement, type SpellType, type TrainingLevel, type TrainingOption } from '~/types/character';
definePageMeta({
guestsGoesTo: '/user/login',
@@ -75,6 +69,19 @@ const data = ref<Character>({
notes: "",
},
});
const spellFilter = ref<{
ranks: Array<1 | 2 | 3>,
types: Array<SpellType>,
text: string,
elements: Array<SpellElement>,
tags: string[],
}>({
ranks: [],
types: [],
text: "",
elements: [],
tags: [],
});
const peopleOpen = ref(false), trainingOpen = ref(false), abilityOpen = ref(false), spellOpen = ref(false), notesOpen = ref(false), trainingTab = ref(0);
const raceOptions = computed(() => data.value.progress.race.index !== undefined ? characterConfig.peoples[data.value.progress.race.index!].options : undefined);
@@ -101,7 +108,7 @@ if(id !== 'new')
throw new Error('Donnée du personnage introuvables');
}
data.value = { name: character.name, progress: character.progress } as Character;
data.value = { name: character.name, progress: Object.assign(data.value.progress, character.progress) } as Character;
}
function selectRaceOption(level: Level, choice: number)
@@ -183,6 +190,19 @@ function updateLevel()
data.value = character;
}
function filterSpells(spells: SpellConfig[])
{
const filter = spellFilter.value
let list = [...spells];
list = list.filter(e => spellranks.value[e.type] >= e.rank);
if(filter.text.length > 0) list = list.filter(e => e.name.toLowerCase().includes(filter.text.toLowerCase()));
if(filter.types.length > 0) list = list.filter(e => filter.types.includes(e.type));
if(filter.ranks.length > 0) list = list.filter(e => filter.ranks.includes(e.rank));
if(filter.elements.length > 0) list = list.filter(e => filter.elements.some(f => e.elements.includes(f)));
if(filter.tags.length > 0) list = list.filter(e => !e.tags || filter.tags.some(f => e.tags!.includes(f)));
return list;
}
async function save(leave: boolean)
{
if(data.value.name === '' || data.value.progress.race.index === undefined || data.value.progress.race.index === -1)
@@ -257,9 +277,7 @@ useShortcuts({
</template>
<template #default>
<div class="m-2 overflow-auto">
<Select label="Peuple de votre personnage" :v-model="data.progress.race.index" :default-value="data.progress.race.index?.toString() ?? ''" @update:model-value="(index) => { data.progress.race.index = parseInt(index ?? '-1'); data.progress.race.progress = [[1, 0]]}">
<SelectItem v-for="(people, index) of characterConfig.peoples" :label="people.name" :value="index.toString()" :key="index" />
</Select>
<Combobox label="Peuple de votre personnage" :v-model="data.progress.race.index!" :default-value="data.progress.race.index" :options="config.peoples.map((people, index) => [people.name, index])" @update:model-value="(index) => { data.progress.race.index = index as number | undefined; data.progress.race.progress = [[1, 0]]}" />
<template v-if="data.progress.race.index !== undefined">
<div class="w-full border-b border-light-30 dark:border-dark-30 pb-4">
<span class="text-sm text-light-70 dark:text-dark-70">{{ characterConfig.peoples[data.progress.race.index].description }}</span>
@@ -336,11 +354,32 @@ useShortcuts({
</template>
<template #default>
<div class="flex flex-col gap-2 max-h-[50vh] px-4 relative overflow-y-auto">
<div class="sticky top-0 py-2 bg-light-0 dark:bg-dark-0 z-10 flex justify-between">
<span class="text-xl -mx-2" :class="{ 'text-light-red dark:text-dark-red': spellsPoints < (data.progress.spells?.length ?? 0) }">Sorts disponibles: {{ spellsPoints - (data.progress.spells?.length ?? 0) }}</span>
<div class="sticky top-0 py-2 bg-light-0 dark:bg-dark-0 z-10 flex gap-2 items-center">
<span class="text-xl pe-4" :class="{ 'text-light-red dark:text-dark-red': spellsPoints < (data.progress.spells?.length ?? 0) }">Sorts: {{ data.progress.spells?.length ?? 0 }}/{{ spellsPoints }}</span>
<TextInput label="Nom" v-model="spellFilter.text" />
<Combobox label="Rang" v-model="spellFilter.ranks" multiple :options="[['Rang 1', 1], ['Rang 2', 2], ['Rang 3', 3]]" />
<Combobox label="Type" v-model="spellFilter.types" multiple :options="[['Précision', 'precision'], ['Savoir', 'knowledge'], ['Instinct', 'instinct']]" />
<Combobox label="Element" v-model="spellFilter.elements" multiple :options="[['Feu', 'fire'], ['Glace', 'ice'], ['Foudre', 'thunder'], ['Terre', 'earth'], ['Arcane', 'arcana'], ['Air', 'air'], ['Nature', 'nature'], ['Lumière', 'light'], ['Psy', 'psyche']]" />
</div>
<div class="grid gap-4 grid-cols-6">
<div class="grid gap-4 grid-cols-2">
<div class="py-1 px-2 border border-light-30 dark:border-dark-30 flex flex-col hover:border-light-50 dark:hover:border-dark-50 cursor-pointer" v-for="spell of filterSpells(config.spells)" :class="{ '!border-accent-blue bg-accent-blue bg-opacity-20': data.progress.spells?.find(e => e === spell.id) }"
@click="() => data.progress.spells?.includes(spell.id) ? data.progress.spells.splice(data.progress.spells.findIndex((e: string) => e === spell.id), 1) : data.progress.spells!.push(spell.id)">
<div class="flex flex-row justify-between">
<span class="text-lg font-bold">{{ spell.name }}</span>
<div class="flex flex-row items-center gap-6">
<div class="flex flex-row text-sm gap-2">
<span v-for="element of spell.elements" :class="elementTexts[element].class">{{ elementTexts[element].text }}</span>
</div>
<div class="flex flex-row text-sm gap-1">
<span class="">Rang {{ spell.rank }}</span><span>/</span>
<span class="">{{ spellTypeTexts[spell.type] }}</span><span>/</span>
<span class="">{{ spell.cost }} mana</span><span>/</span>
<span class="">{{ typeof spell.speed === 'string' ? spell.speed : `${spell.speed} minutes` }}</span>
</div>
</div>
</div>
<MarkdownRenderer :content="spell.effect" />
</div>
</div>
</div>
</template>

View File

@@ -2,6 +2,10 @@
import config from '#shared/character-config.json';
import { Icon } from '@iconify/vue/dist/iconify.js';
import PreviewA from '~/components/prose/PreviewA.vue';
import type { SpellConfig } from '~/types/character';
import { elementTexts, spellTypeTexts, type CharacterConfig } from '~/types/character';
const characterConfig = config as CharacterConfig;
const id = useRouter().currentRoute.value.params.id;
const { user } = useUserSession();
@@ -28,7 +32,7 @@ const { data: character, status, error } = await useAsyncData(() => useRequestFe
</div>
<div class="flex flex-col">
<span class="font-bold">Niveau {{ character.level }}</span>
<span>{{ character.race === -1 ? "Race inconnue" : config.peoples[character.race].name }}</span>
<span>{{ character.race === -1 ? "Race inconnue" : characterConfig.peoples[character.race].name }}</span>
</div>
<span class="h-full border-l border-light-30 dark:border-dark-30"></span>
<span>PV: {{ character.health }}</span>
@@ -64,7 +68,7 @@ const { data: character, status, error } = await useAsyncData(() => useRequestFe
</div>
</div>
<div class="flex flex-1 px-8">
<div class="flex flex-col pe-8 gap-4 py-8 w-80">
<div class="flex flex-col pe-8 gap-4 py-8 w-80 border-r border-light-30 dark:border-dark-30">
<div class="flex flex-col">
<span class="text-lg font-semibold border-b border-light-30 dark:border-dark-30">Maitrise d'arme</span>
<div class="grid grid-cols-2 gap-x-3 gap-y-1">
@@ -99,43 +103,77 @@ const { data: character, status, error } = await useAsyncData(() => useRequestFe
<div class="flex flex-col">
<span class="text-lg font-semibold border-b border-light-30 dark:border-dark-30 mb-2 flex items-center gap-4">Résistances (Attaque/Défense) <Tooltip side="right" message="Les défenses affichées incluent déjà leur modifieur de statistique."><Icon icon="radix-icons:question-mark-circled" /></Tooltip></span>
<div class="grid grid-cols-3 gap-1">
<div class="flex flex-col px-2 items-center text-sm text-light-70 dark:text-dark-70" v-for="(value, resistance) of character.resistance"><span class="font-bold text-base text-light-100 dark:text-dark-100">+{{ value[0] }}/+{{ value[1] + character.modifier[config.resistances[resistance].statistic as MainStat] }}</span><span>{{ config.resistances[resistance].name }}</span></div>
<div class="flex flex-col px-2 items-center text-sm text-light-70 dark:text-dark-70" v-for="(value, resistance) of character.resistance"><span class="font-bold text-base text-light-100 dark:text-dark-100">+{{ value[0] }}/+{{ value[1] + character.modifier[characterConfig.resistances[resistance].statistic as MainStat] }}</span><span>{{ characterConfig.resistances[resistance].name }}</span></div>
</div>
</div>
<div class="flex flex-col">
<span class="text-lg font-semibold border-b border-light-30 dark:border-dark-30 mb-2">Compétences</span>
<div class="grid grid-cols-3 gap-1">
<div class="flex flex-col px-2 items-center text-sm text-light-70 dark:text-dark-70" v-for="(value, ability) of character.abilities"><span class="font-bold text-base text-light-100 dark:text-dark-100">+{{ value }}</span><span>{{ config.abilities[ability].name }}</span></div>
<div class="flex flex-col px-2 items-center text-sm text-light-70 dark:text-dark-70" v-for="(value, ability) of character.abilities"><span class="font-bold text-base text-light-100 dark:text-dark-100">+{{ value }}</span><span>{{ characterConfig.abilities[ability].name }}</span></div>
</div>
</div>
</div>
<div class="flex flex-1 flex-col border-l border-light-30 dark:border-dark-30 ps-8 gap-4 py-8 max-w-[80rem]">
<div class="grid grid-cols-3 gap-2">
<div class="flex flex-col">
<span class="text-lg font-semibold">Actions</span>
<span class="text-sm text-light-70 dark:text-dark-70">Attaquer - Saisir - Faire chuter - Déplacer - Courir - Pas de coté - Lancer un sort - S'interposer - Se transformer - Utiliser un objet - Anticiper une action - Improviser</span>
<MarkdownRenderer :content="character.features.action.join('\n')" />
<TabsRoot default-value="features" class="w-[60rem]">
<TabsList class="flex flex-row gap-4 relative px-4">
<TabsIndicator class="absolute px-8 left-0 h-[3px] bottom-0 w-[--radix-tabs-indicator-size] translate-x-[--radix-tabs-indicator-position] transition-[width,transform] duration-300 bg-accent-blue"></TabsIndicator>
<TabsTrigger value="features" class="px-2 py-1 border-b border-transparent hover:border-accent-blue">Aptitudes</TabsTrigger>
<TabsTrigger value="spells" class="px-2 py-1 border-b border-transparent hover:border-accent-blue">Sorts</TabsTrigger>
<TabsTrigger value="notes" class="px-2 py-1 border-b border-transparent hover:border-accent-blue">Notes</TabsTrigger>
</TabsList>
<TabsContent value="features">
<div class="flex flex-1 flex-col ps-8 gap-4 py-8">
<div class="grid grid-cols-3 gap-2">
<div class="flex flex-col">
<span class="text-lg font-semibold">Actions</span>
<span class="text-sm text-light-70 dark:text-dark-70">Attaquer - Saisir - Faire chuter - Déplacer - Courir - Pas de coté - Lancer un sort - S'interposer - Se transformer - Utiliser un objet - Anticiper une action - Improviser</span>
<MarkdownRenderer :content="character.features.action.join('\n')" />
</div>
<div class="flex flex-col">
<span class="text-lg font-semibold">Réactions</span>
<span class="text-sm text-light-70 dark:text-dark-70">Parade - Esquive - Saisir une opportunité - Prendre en tenaille - Intercepter - Désarmer</span>
<MarkdownRenderer :content="character.features.reaction.join('\n')" />
</div>
<div class="flex flex-col">
<span class="text-lg font-semibold">Actions libre</span>
<span class="text-sm text-light-70 dark:text-dark-70">Analyser une situation - Communiquer</span>
<MarkdownRenderer :content="character.features.freeaction.join('\n')" />
</div>
</div>
<div class="flex flex-col">
<span class="text-lg font-semibold">Aptitudes</span>
<MarkdownRenderer :content="character.features.misc.map(e => `> ${e}`).join('\n\n')" />
</div>
</div>
<div class="flex flex-col">
<span class="text-lg font-semibold">Réactions</span>
<span class="text-sm text-light-70 dark:text-dark-70">Parade - Esquive - Saisir une opportunité - Prendre en tenaille - Intercepter - Désarmer</span>
<MarkdownRenderer :content="character.features.reaction.join('\n')" />
</TabsContent>
<TabsContent v-if="character.spells.length > 0" value="spells">
<div class="flex flex-1 flex-col ps-8 gap-4 py-8">
<div class="flex flex-col">
<div class="pb-4 px-2 mt-4 border-b last:border-none border-light-30 dark:border-dark-30 flex flex-col" v-for="spell of character.spells.map(e => characterConfig.spells.find((f: SpellConfig) => f.id === e)).filter(e => !!e)">
<div class="flex flex-row justify-between">
<span class="text-lg font-bold">{{ spell.name }}</span>
<div class="flex flex-row items-center gap-6">
<div class="flex flex-row text-sm gap-2">
<span v-for="element of spell.elements" :class="elementTexts[element].class">{{ elementTexts[element].text }}</span>
</div>
<div class="flex flex-row text-sm gap-1">
<span class="">Rang {{ spell.rank }}</span><span>/</span>
<span class="">{{ spellTypeTexts[spell.type] }}</span><span>/</span>
<span class="">{{ spell.cost }} mana</span><span>/</span>
<span class="">{{ typeof spell.speed === 'string' ? spell.speed : `${spell.speed} minutes` }}</span>
</div>
</div>
</div>
<MarkdownRenderer :content="spell.effect" />
</div>
</div>
</div>
<div class="flex flex-col">
<span class="text-lg font-semibold">Actions libre</span>
<span class="text-sm text-light-70 dark:text-dark-70">Analyser une situation - Communiquer</span>
<MarkdownRenderer :content="character.features.freeaction.join('\n')" />
</TabsContent>
<TabsContent value="notes">
<div class="flex flex-1 flex-col ps-8 gap-4 py-8">
<MarkdownRenderer :content="character.notes" />
</div>
</div>
<div class="flex flex-col">
<span class="text-lg font-semibold">Aptitudes</span>
<MarkdownRenderer :content="character.features.misc.map(e => `> ${e}`).join('\n\n')" />
</div>
<div class="flex flex-col">
<span class="text-lg font-semibold border-b border-light-30 dark:border-dark-30">Notes</span>
<MarkdownRenderer :content="character.notes" />
</div>
</div>
</TabsContent>
</TabsRoot>
</div>
</div>
</div>