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New feature system for training and homebrew
This commit is contained in:
@@ -1,9 +1,9 @@
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import useDatabase from '~/composables/useDatabase';
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import { defaultCharacter, type Ability, type Character, type CharacterConfig, type CompiledCharacter, type DoubleIndex, type Feature, type Level, type MainStat, type TrainingLevel, type TrainingOption } from '~/types/character';
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import { defaultCharacter, type Ability, type Character, type CharacterConfig, type CompiledCharacter, type DoubleIndex, type Feature, type FeatureItem, type Level, type MainStat, type TrainingLevel, type TrainingOption } from '~/types/character';
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import characterData from '#shared/character-config.json';
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import { group } from '~/shared/general.util';
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export default defineEventHandler(async (e) => {
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export default defineCachedEventHandler(async (e) => {
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const id = getRouterParam(e, "id");
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if(!id)
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{
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@@ -53,7 +53,7 @@ export default defineEventHandler(async (e) => {
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setResponseStatus(e, 404);
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return;
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}/* , { name: "character", getKey: (e) => getRouterParam(e, "id") || 'error' } */);
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}, { name: "character", getKey: (e) => getRouterParam(e, "id") || 'error' });
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function compileCharacter(character: Character & { username?: string }): CompiledCharacter
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{
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@@ -112,6 +112,7 @@ function compileCharacter(character: Character & { username?: string }): Compile
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spells: character.spells ?? [],
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speed: false,
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defense: {
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hardcap: Infinity,
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static: 6,
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activeparry: 0,
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activedodge: 0,
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@@ -126,7 +127,8 @@ function compileCharacter(character: Character & { username?: string }): Compile
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multiattack: 1,
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magicpower: 0,
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magicspeed: 0,
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magicelement: 0
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magicelement: 0,
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magicinstinct: 0,
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},
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resistance: {
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stun: [0, 0],
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@@ -145,74 +147,73 @@ function compileCharacter(character: Character & { username?: string }): Compile
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notes: character.notes ?? "",
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};
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features.forEach(e => e[1].forEach((_e, i) => applyTrainingOption(e[0], _e, compiled, i === e[1].length - 1)));
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specialFeatures(compiled, character.training);
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Object.entries(character.abilities).forEach(e => compiled.abilities[e[0] as Ability]! += e[1][0]);
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features.forEach(e => e[1].forEach(_e => _e.features?.forEach(f => applyFeature(compiled, f))));
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return compiled;
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}
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function applyTrainingOption(stat: MainStat, option: TrainingOption, character: CompiledCharacter, last: boolean)
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function applyFeature(character: CompiledCharacter, f: FeatureItem)
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{
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if(option.health) character.health += option.health;
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if(option.mana) character.mana += option.mana;
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if(option.mastery) character.mastery[option.mastery]++;
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if(option.speed) character.speed = option.speed;
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if(option.initiative) character.initiative += option.initiative;
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if(option.spellrank) character.spellranks[option.spellrank]++;
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if(option.defense) option.defense.forEach(e => character.defense[e]++);
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if(option.resistance) option.resistance.forEach(e => character.resistance[e[0]][e[1] === "attack" ? 0 : 1]++);
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if(option.spellslot) character.spellslots += option.spellslot in character.modifier ? character.modifier[option.spellslot as MainStat] : option.spellslot as number;
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if(option.arts) character.artslots += option.arts in character.modifier ? character.modifier[option.arts as MainStat] : option.arts as number;
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if(option.spell) character.spells.push(option.spell);
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option.description.forEach(line => !line.disposable && (last || !line.replaced) && character.features[line.category ?? "misc"].push(line.text));
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//if(option.features) option.features.forEach(e => applyFeature(e, character));
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}
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function specialFeatures(character: CompiledCharacter, levels: Record<MainStat, DoubleIndex<TrainingLevel>[]>)
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{
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//Cap la défense
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const strengthCap3 = levels.strength.some(e => e[0] === 0);
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const strengthCap6 = levels.strength.some(e => e[0] === 1);
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const strengthUncapped = levels.strength.some(e => e[0] === 2);
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const dexterityCap3 = levels.dexterity.some(e => e[0] === 0);
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const dexterityCap3Stat = levels.dexterity.some(e => e[0] === 1);
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const dexterityUncapped = levels.dexterity.some(e => e[0] === 2);
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if(!strengthUncapped || !dexterityUncapped)
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switch(f.category)
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{
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if(strengthCap6)
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{
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character.defense = {
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static: 6,
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activeparry: 0,
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activedodge: 0,
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passiveparry: 0,
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passivedodge: 0,
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};
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}
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else if(strengthCap3 || dexterityCap3)
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{
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character.defense = {
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static: 3,
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activeparry: 0,
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activedodge: 0,
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passiveparry: 0,
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passivedodge: 0,
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};
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}
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else if(dexterityCap3Stat)
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{
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character.defense.static = 3;
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}
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case "action":
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character.features.action.push(f.text);
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return;
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case "reaction":
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character.features.reaction.push(f.text);
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return;
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case "freeaction":
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character.features.freeaction.push(f.text);
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return;
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case "misc":
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character.features.misc.push(f.text);
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return;
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case "asset":
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if(f.type === 'add')
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character[f.kind].push(f.asset);
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else
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character[f.kind] = character[f.kind].filter(e => e !== f.asset);
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return;
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case "value":
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const path = f.property.split(".");
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const object = path.slice(0, -1).reduce((p, v) => p[v], character as any);
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switch(f.type)
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{
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case "add":
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if(!['number'].includes(typeof object[path[path.length - 1]]))
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break;
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object[path[path.length - 1]] += f.value;
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break;
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case "remove":
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if(!['number'].includes(typeof object[path[path.length - 1]]))
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break;
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object[path[path.length - 1]] -= f.value as number;
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break;
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case "set":
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if(!['number', 'boolean'].includes(typeof object[path[path.length - 1]]))
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break;
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object[path[path.length - 1]] = f.value;
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break;
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default:
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break;
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}
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return;
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default:
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return;
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}
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}/*
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function applyFeature(feature: Feature, character: CompiledCharacter)
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{
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} */
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}
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export function getFeaturesOf(stat: MainStat, progression: DoubleIndex<TrainingLevel>[]): TrainingOption[]
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{
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const config = characterData as CharacterConfig;
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@@ -1,6 +1,6 @@
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import { eq } from 'drizzle-orm';
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import useDatabase from '~/composables/useDatabase';
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import { characterTable } from '~/db/schema';
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import { characterAbilitiesTable, characterLevelingTable, characterModifiersTable, characterSpellsTable, characterTable, characterTrainingTable } from '~/db/schema';
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export default defineEventHandler(async (e) => {
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const id = getRouterParam(e, "id");
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@@ -25,13 +25,47 @@ export default defineEventHandler(async (e) => {
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setResponseStatus(e, 401);
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return;
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}
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try
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{
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const _id = db.transaction((tx) => {
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const _id = tx.insert(characterTable).values({
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name: old.name,
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owner: session.user!.id,
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people: old.people!,
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level: old.level,
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aspect: old.aspect,
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notes: old.notes,
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health: old.health,
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mana: old.mana,
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visibility: old.visibility,
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thumbnail: old.thumbnail,
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}).returning({ id: characterTable.id }).get().id;
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const leveling = tx.select().from(characterLevelingTable).where(eq(characterLevelingTable.character, parseInt(id, 10))).all();
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if(leveling.length > 0) tx.insert(characterLevelingTable).values(leveling.map(e => ({ character: _id, level: e.level, choice: e.choice }))).run();
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const returned = await db.insert(characterTable).values({
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name: `Copie de ${old.name}`,
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progress: old.progress,
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owner: session.user.id,
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}).returning({ id: characterTable.id });
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const training = tx.select().from(characterTrainingTable).where(eq(characterTrainingTable.character, parseInt(id, 10))).all();
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if(training.length > 0) tx.insert(characterTrainingTable).values(training.map(e => ({ character: _id, stat: e.stat, level: e.level, choice: e.choice }))).run();
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setResponseStatus(e, 201);
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return returned[0].id;
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const modifiers = tx.select().from(characterModifiersTable).where(eq(characterModifiersTable.character, parseInt(id, 10))).all();
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if(modifiers.length > 0) tx.insert(characterModifiersTable).values(modifiers.map(e => ({ character: _id, modifier: e.modifier, value: e.value }))).run();
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const spells = tx.select().from(characterSpellsTable).where(eq(characterSpellsTable.character, parseInt(id, 10))).all();
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if(spells.length > 0) tx.insert(characterSpellsTable).values(spells.map(e => ({ character: _id, value: e.value }))).run();
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const abilities = tx.select().from(characterAbilitiesTable).where(eq(characterAbilitiesTable.character, parseInt(id, 10))).all();
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if(abilities.length > 0) tx.insert(characterAbilitiesTable).values(abilities.map(e => ({ character: _id, ability: e.ability, value: e.value, max: e.max }))).run();
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return _id;
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});
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setResponseStatus(e, 201);
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return _id;
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}
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catch(_e)
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{
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setResponseStatus(e, 201);
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throw _e;
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}
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});
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@@ -21,12 +21,13 @@ export default defineEventHandler(async (e) => {
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const db = useDatabase();
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const character = db.select({
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values: characterTable.values
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health: characterTable.health,
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mana: characterTable.mana,
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}).from(characterTable).where(and(eq(characterTable.id, parseInt(id, 10)), eq(characterTable.owner, session.user.id))).get();
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if(character !== undefined)
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{
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return character.values as CharacterValues;
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return character as CharacterValues;
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}
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setResponseStatus(e, 404);
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@@ -1,6 +1,7 @@
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import { eq } from 'drizzle-orm';
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import useDatabase from '~/composables/useDatabase';
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import { characterTable } from '~/db/schema';
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import type { CharacterValues } from '~/types/character';
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export default defineEventHandler(async (e) => {
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const id = getRouterParam(e, "id");
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@@ -10,7 +11,7 @@ export default defineEventHandler(async (e) => {
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return;
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}
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const body = await readBody(e);
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const body = await readBody(e) as CharacterValues;
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if(!body)
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{
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setResponseStatus(e, 400);
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@@ -34,7 +35,8 @@ export default defineEventHandler(async (e) => {
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}
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db.update(characterTable).set({
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values: body,
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health: body.health,
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mana: body.mana,
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}).where(eq(characterTable.id, parseInt(id, 10))).run();
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setResponseStatus(e, 200);
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