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Remove unused components, change zod to v4 and cahnge a few character properties
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@@ -1,4 +1,4 @@
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import { z } from 'zod';
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import { z } from 'zod/v4';
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import useDatabase from '~/composables/useDatabase';
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import { characterAbilitiesTable, characterLevelingTable, characterModifiersTable, characterSpellsTable, characterTable, characterTrainingTable } from '~/db/schema';
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import { CharacterValidation } from '#shared/character.util';
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@@ -38,17 +38,14 @@ export default defineEventHandler(async (e) => {
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thumbnail: body.data.thumbnail,
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}).returning({ id: characterTable.id }).get().id;
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if(body.data.leveling.length > 0) tx.insert(characterLevelingTable).values(body.data.leveling.map(e => ({ character: id, level: e[0], choice: e[1] }))).run();
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if(Object.keys(body.data.leveling).length > 0) tx.insert(characterLevelingTable).values(Object.entries(body.data.leveling).map(e => ({ character: id, level: parseInt(e[0], 10), choice: e[1]! }))).run();
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const training = Object.entries(body.data.training).flatMap(e => e[1].map(_e => ({ character: id, stat: e[0] as MainStat, level: _e[0], choice: _e[1] })));
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const training = Object.entries(body.data.training).flatMap(e => Object.entries(e[1]).map(_e => ({ character: id, stat: e[0] as MainStat, level: parseInt(_e[0], 10), choice: _e[1]! })));
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if(training.length > 0) tx.insert(characterTrainingTable).values(training).run();
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const modifiers = Object.entries(body.data.modifiers).map((e) => ({ character: id, modifier: e[0] as MainStat, value: e[1] }));
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if(modifiers.length > 0) tx.insert(characterModifiersTable).values(modifiers).run();
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if(body.data.spells.length > 0) tx.insert(characterSpellsTable).values(body.data.spells.map(e => ({ character: id, value: e }))).run();
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const abilities = Object.entries(body.data.abilities).map(e => ({ character: id, ability: e[0] as Ability, value: e[1][0], max: e[1][1] }));
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const abilities = Object.entries(body.data.abilities).map(e => ({ character: id, ability: e[0] as Ability, value: e[1] }));
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if(abilities.length > 0) tx.insert(characterAbilitiesTable).values(abilities).run();
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return id;
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