Remove unused components, change zod to v4 and cahnge a few character properties

This commit is contained in:
Clément Pons
2025-08-26 13:21:42 +02:00
parent 5387dc66c3
commit 80a94bee86
60 changed files with 170 additions and 2742 deletions

View File

@@ -1,4 +1,4 @@
import { z } from 'zod';
import { z } from 'zod/v4';
import useDatabase from '~/composables/useDatabase';
import { characterAbilitiesTable, characterLevelingTable, characterModifiersTable, characterSpellsTable, characterTable, characterTrainingTable } from '~/db/schema';
import { CharacterValidation } from '#shared/character.util';
@@ -38,17 +38,14 @@ export default defineEventHandler(async (e) => {
thumbnail: body.data.thumbnail,
}).returning({ id: characterTable.id }).get().id;
if(body.data.leveling.length > 0) tx.insert(characterLevelingTable).values(body.data.leveling.map(e => ({ character: id, level: e[0], choice: e[1] }))).run();
if(Object.keys(body.data.leveling).length > 0) tx.insert(characterLevelingTable).values(Object.entries(body.data.leveling).map(e => ({ character: id, level: parseInt(e[0], 10), choice: e[1]! }))).run();
const training = Object.entries(body.data.training).flatMap(e => e[1].map(_e => ({ character: id, stat: e[0] as MainStat, level: _e[0], choice: _e[1] })));
const training = Object.entries(body.data.training).flatMap(e => Object.entries(e[1]).map(_e => ({ character: id, stat: e[0] as MainStat, level: parseInt(_e[0], 10), choice: _e[1]! })));
if(training.length > 0) tx.insert(characterTrainingTable).values(training).run();
const modifiers = Object.entries(body.data.modifiers).map((e) => ({ character: id, modifier: e[0] as MainStat, value: e[1] }));
if(modifiers.length > 0) tx.insert(characterModifiersTable).values(modifiers).run();
if(body.data.spells.length > 0) tx.insert(characterSpellsTable).values(body.data.spells.map(e => ({ character: id, value: e }))).run();
const abilities = Object.entries(body.data.abilities).map(e => ({ character: id, ability: e[0] as Ability, value: e[1][0], max: e[1][1] }));
const abilities = Object.entries(body.data.abilities).map(e => ({ character: id, ability: e[0] as Ability, value: e[1] }));
if(abilities.length > 0) tx.insert(characterAbilitiesTable).values(abilities).run();
return id;