Add inventory management in character sheet.
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@ -1,15 +1,15 @@
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import type { Ability, Alignment, Character, CharacterConfig, CharacterVariables, CompiledCharacter, DamageType, FeatureItem, Level, MainStat, Resistance, SpellConfig, SpellElement, SpellType, TrainingLevel, WeaponType } from "~/types/character";
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import type { Ability, Alignment, ArmorConfig, Character, CharacterConfig, CharacterVariables, CompiledCharacter, DamageType, FeatureItem, ItemConfig, ItemState, Level, MainStat, Resistance, SpellConfig, SpellElement, SpellType, TrainingLevel, WeaponConfig, WeaponType } from "~/types/character";
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import { z } from "zod/v4";
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import characterConfig from '#shared/character-config.json';
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import proses, { preview } from "#shared/proses";
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import { button, buttongroup, floater, foldable, input, loading, numberpicker, select, tabgroup, Toaster, toggle } from "#shared/components.util";
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import { button, buttongroup, checkbox, floater, foldable, input, loading, multiselect, numberpicker, select, tabgroup, Toaster, toggle } from "#shared/components.util";
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import { div, dom, icon, span, text } from "#shared/dom.util";
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import { followermenu, fullblocker, tooltip } from "#shared/floating.util";
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import { clamp } from "#shared/general.util";
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import markdown from "#shared/markdown.util";
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import { getText } from "./i18n";
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import { getText } from "#shared/i18n";
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import type { User } from "~/types/auth";
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import { MarkdownEditor } from "./editor.util";
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import { MarkdownEditor } from "#shared/editor.util";
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const config = characterConfig as CharacterConfig;
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@ -134,7 +134,6 @@ const defaultCompiledCharacter: (character: Character) => CompiledCharacter = (c
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aspect: "",
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notes: Object.assign({ public: '', private: '' }, character.notes),
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});
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export const mainStatTexts: Record<MainStat, string> = {
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"strength": "Force",
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"dexterity": "Dextérité",
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@ -153,7 +152,6 @@ export const mainStatShortTexts: Record<MainStat, string> = {
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"charisma": "CHA",
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"psyche": "PSY",
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};
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export const elementTexts: Record<SpellElement, { class: string, text: string }> = {
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fire: { class: 'text-light-red dark:text-dark-red border-light-red dark:border-dark-red bg-light-red dark:bg-dark-red', text: 'Feu' },
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ice: { class: 'text-light-blue dark:text-dark-blue border-light-blue dark:border-dark-blue bg-light-blue dark:bg-dark-blue', text: 'Glace' },
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@ -169,7 +167,6 @@ export const elementDom = (element: SpellElement) => dom("span", {
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class: [`border !border-opacity-50 rounded-full !bg-opacity-20 px-2 py-px`, elementTexts[element].class],
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text: elementTexts[element].text
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});
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export const alignmentTexts: Record<Alignment, string> = {
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'loyal_good': 'Loyal bon',
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'neutral_good': 'Neutre bon',
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@ -182,7 +179,6 @@ export const alignmentTexts: Record<Alignment, string> = {
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'chaotic_evil': 'Chaotique mauvais',
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};
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export const spellTypeTexts: Record<SpellType, string> = { "instinct": "Instinct", "knowledge": "Savoir", "precision": "Précision", "arts": "Oeuvres" };
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export const abilityTexts: Record<Ability, string> = {
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"athletics": "Athlétisme",
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"acrobatics": "Acrobatique",
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@ -202,7 +198,6 @@ export const abilityTexts: Record<Ability, string> = {
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"animalhandling": "Dressage",
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"deception": "Mensonge"
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};
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export const resistanceTexts: Record<Resistance, string> = {
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'stun': 'Hébètement',
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'bleed': 'Saignement',
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@ -224,23 +219,19 @@ export const damageTypeTexts: Record<DamageType, string> = {
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'slashing': 'Tranchant',
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'thunder': 'Foudre',
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};
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export const weaponTypeTexts: Record<WeaponType, string> = {
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"light": "Arme légère",
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"shield": "Bouclier",
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"heavy": "Arme lourde",
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"classic": "Arme",
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"throw": "Arme de jet",
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"natural": "Arme naturelle",
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"twohanded": "Deux mains",
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"finesse": "Arme maniable",
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"reach": "Arme longue",
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"projectile": "Arme à projectile",
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};
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export const CharacterNotesValidation = z.object({
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public: z.string().optional(),
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private: z.string().optional(),
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});
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export const ItemStateValidation = z.object({
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id: z.string(),
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amount: z.number().min(1),
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enchantments: z.array(z.string()).optional(),
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charges: z.number().optional(),
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equipped: z.boolean().optional(),
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state: z.any().optional(),
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})
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export const CharacterVariablesValidation = z.object({
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health: z.number(),
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mana: z.number(),
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@ -255,7 +246,9 @@ export const CharacterVariablesValidation = z.object({
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state: z.number().min(1).max(7).or(z.literal(true)),
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})),
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spells: z.array(z.string()),
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items: z.array(z.string()),
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items: z.array(ItemStateValidation),
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money: z.number(),
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});
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export const CharacterValidation = z.object({
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id: z.number(),
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@ -1229,6 +1222,65 @@ class AspectPicker extends BuilderTab
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}
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}
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type Category = ItemConfig['category'];
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type Rarity = ItemConfig['rarity'];
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export const colorByRarity: Record<Rarity, string> = {
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'common': 'text-light-100 dark:text-dark-100',
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'uncommon': 'text-light-cyan dark:text-dark-cyan',
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'rare': 'text-light-purple dark:text-dark-purple',
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'legendary': 'text-light-orange dark:text-dark-orange'
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}
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export const weaponTypeTexts: Record<WeaponType, string> = {
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"light": 'légère',
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"shield": 'bouclier',
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"heavy": 'lourde',
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"classic": 'arme',
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"throw": 'de jet',
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"natural": 'naturelle',
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"twohanded": 'à deux mains',
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"finesse": 'maniable',
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"reach": 'longue',
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"projectile": 'à projectile',
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}
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export const armorTypeTexts: Record<ArmorConfig["type"], string> = {
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'heavy': 'Armure lourde',
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'light': 'Armure légère',
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'medium': 'Armure',
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}
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export const categoryText: Record<Category, string> = {
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'mundane': 'Objet',
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'armor': 'Armure',
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'weapon': 'Arme',
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'wondrous': 'Objet magique'
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};
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export const rarityText: Record<Rarity, string> = {
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'common': 'Commun',
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'uncommon': 'Atypique',
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'rare': 'Rare',
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'legendary': 'Légendaire'
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};
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const subnameFactory = (item: ItemConfig, state?: ItemState): string[] => {
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let result = [];
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switch(item.category)
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{
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case 'armor':
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result = [armorTypeTexts[(item as ArmorConfig).type]];
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break;
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case 'weapon':
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result = ['Arme', ...(item as WeaponConfig).type.filter(e => e !== 'classic').map(e => weaponTypeTexts[e])];
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break;
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case 'mundane':
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result = ['Objet'];
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break;
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case 'wondrous':
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result = ['Objet magique'];
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break;
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}
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if(state && state.enchantments !== undefined && state.enchantments.length > 0) result.push('Enchanté');
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if(item.consummable) result.push('Consommable');
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return result;
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}
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export class CharacterSheet
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{
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user: ComputedRef<User | null>;
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@ -1290,9 +1342,7 @@ export class CharacterSheet
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{ id: 'spells', title: [ text('Sorts') ], content: () => this.spellTab(character) },
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{ id: 'inventory', title: [ text('Inventaire') ], content: () => [
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] },
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{ id: 'inventory', title: [ text('Inventaire') ], content: () => this.itemsTab(character) },
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{ id: 'notes', title: [ text('Notes') ], content: () => [
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div('flex flex-col gap-2', [
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@ -1488,7 +1538,7 @@ export class CharacterSheet
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div('flex flex-col gap-8', [
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div('flex flex-col gap-2', [
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div("flex flex-row items-center justify-center gap-4", [
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div("flex flex-row items-center justify-center gap-2", [ dom("div", { class: 'text-lg font-semibold', text: "Actions" }), proses('a', preview, [ icon('radix-icons:question-mark-circled', { width: 12, height: 12, class: 'text-light-70 dark:text-dark-70' }) ], { href: 'regles/le-combat/actions-en-combat#Actions', class: 'h-4' }) ]),
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div("flex flex-row items-center justify-center gap-2", [ dom("div", { class: 'text-lg font-semibold', text: "Actions" }), proses('a', preview, [ icon('radix-icons:question-mark-circled', { width: 16, height: 16, class: 'text-light-70 dark:text-dark-70' }) ], { href: 'regles/le-combat/actions-en-combat#Actions', class: 'h-4' }) ]),
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div("flex flex-1 border-t border-dashed border-light-50 dark:border-dark-50"),
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div('flex flex-row items-center gap-2', [ ...Array(character.action).fill(undefined).map(e => div('border border-dashed border-light-50 dark:border-dark-50 w-5 h-5')), dom('span', { class: 'tracking-tight', text: '/ round' }) ]),
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]),
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@ -1503,7 +1553,7 @@ export class CharacterSheet
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]),
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div('flex flex-col gap-2', [
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div("flex flex-row items-center justify-center gap-4", [
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div("flex flex-row items-center justify-center gap-2", [ dom("div", { class: 'text-lg font-semibold', text: "Réactions" }), proses('a', preview, [ icon('radix-icons:question-mark-circled', { width: 12, height: 12, class: 'text-light-70 dark:text-dark-70' }) ], { href: 'regles/le-combat/actions-en-combat#Réaction', class: 'h-4' }) ]),
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div("flex flex-row items-center justify-center gap-2", [ dom("div", { class: 'text-lg font-semibold', text: "Réactions" }), proses('a', preview, [ icon('radix-icons:question-mark-circled', { width: 16, height: 16, class: 'text-light-70 dark:text-dark-70' }) ], { href: 'regles/le-combat/actions-en-combat#Réaction', class: 'h-4' }) ]),
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div("flex flex-1 border-t border-dashed border-light-50 dark:border-dark-50"),
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div('flex flex-row items-center gap-2', [ ...Array(character.reaction).fill(undefined).map(e => div('border border-dashed border-light-50 dark:border-dark-50 w-5 h-5')), dom('span', { class: 'tracking-tight', text: '/ round' }) ]),
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]),
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@ -1518,7 +1568,7 @@ export class CharacterSheet
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]),
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div('flex flex-col gap-2', [
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div("flex flex-row items-center justify-center gap-4", [
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div("flex flex-row items-center justify-center gap-2", [ dom("div", { class: 'text-lg font-semibold', text: "Actions libres" }), proses('a', preview, [ icon('radix-icons:question-mark-circled', { width: 12, height: 12, class: 'text-light-70 dark:text-dark-70' }) ], { href: 'regles/le-combat/actions-en-combat#Action libre', class: 'h-4' }) ]),
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div("flex flex-row items-center justify-center gap-2", [ dom("div", { class: 'text-lg font-semibold', text: "Actions libres" }), proses('a', preview, [ icon('radix-icons:question-mark-circled', { width: 16, height: 16, class: 'text-light-70 dark:text-dark-70' }) ], { href: 'regles/le-combat/actions-en-combat#Action libre', class: 'h-4' }) ]),
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div("flex flex-1 border-t border-dashed border-light-50 dark:border-dark-50"),
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]),
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@ -1576,14 +1626,14 @@ export class CharacterSheet
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]),
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div('flex flex-row gap-2 items-center', [
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dom('span', { class: ['italic text-sm', { 'text-light-red dark:text-dark-red': character.variables.spells.length !== character.spellslots }], text: `${character.variables.spells.length}/${character.spellslots} sort${character.variables.spells.length > 1 ? 's' : ''} maitrisé${character.variables.spells.length > 1 ? 's' : ''}` }),
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button(text('Modifier'), () => this.spellPanel(character, spells), 'py-1 px-4'),
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button(text('Modifier'), () => this.spellPanel(character), 'py-1 px-4'),
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])
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]),
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div('flex flex-col gap-2', spells.map(e => e.dom))
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])
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]
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}
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spellPanel(character: CompiledCharacter, spelllist: Array<{ id: string, spell?: SpellConfig, source: string }>)
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spellPanel(character: CompiledCharacter)
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{
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const availableSpells = Object.values(config.spells).filter(spell => {
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if (spell.rank === 4) return false;
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@ -1650,4 +1700,113 @@ export class CharacterSheet
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const blocker = fullblocker([ container ], { closeWhenOutside: true, onClose: () => this.character?.saveVariables() });
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setTimeout(() => container.setAttribute('data-state', 'active'), 1);
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}
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itemsTab(character: CompiledCharacter)
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{
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let debounceId: NodeJS.Timeout | undefined;
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//TODO: Recompile values on "equip" checkbox change
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const items = (character.variables.items.map(e => ({ ...e, item: config.items[e.id] })).filter(e => !!e.item) as Array<ItemState & { item: ItemConfig }>).map(e => div('flex flex-row justify-between', [
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div('flex flex-row items-center gap-4', [
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div('flex flex-col gap-1', [ e.item.equippable ? checkbox({ defaultValue: e.equipped, change: v => {
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e.equipped = v;
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this.character!.variable('items', this.character!.character.variables.items);
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debounceId && clearTimeout(debounceId);
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debounceId = setTimeout(() => this.character?.saveVariables(), 2000);
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this.tabs?.refresh();
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}, class: { container: '!w-5 !h-5' } }) : checkbox({ disabled: true, class: { container: '!w-5 !h-5' } }), button(icon('radix-icons:trash', { width: 16, height: 17 }), () => {
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const idx = this.character!.character.variables.items.findIndex(_e => _e.id === e.id);
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if(idx === -1) return;
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this.character!.character.variables.items[idx]!.amount--;
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if(this.character!.character.variables.items[idx]!.amount >= 0) this.character!.character.variables.items.splice(idx, 1);
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this.character!.variable('items', this.character!.character.variables.items);
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debounceId && clearTimeout(debounceId);
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debounceId = setTimeout(() => this.character?.saveVariables(), 2000);
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this.tabs?.refresh();
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}, 'p-px') ]),
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div('flex flex-col gap-1', [ span([colorByRarity[e.item.rarity], 'text-lg'], e.item.name), div('flex flex-row gap-4 text-light-60 dark:text-dark-60 text-sm italic', subnameFactory(e.item, e).map(text)) ]),
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]),
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div('grid grid-cols-2 row-gap-2 col-gap-8', [
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div('flex flex-row w-16 gap-2 justify-between items-center', [ icon('game-icons:bolt-drop', { width: 16, height: 16, class: 'text-light-70 dark:text-dark-70' }), span('flex-1', (e.item.powercost || (e.enchantments && e.enchantments.length > 0)) && e.item.capacity ? `${(e.item?.powercost ?? 0) + (e.enchantments?.reduce((p, v) => (config.enchantments[v]?.power ?? 0) + p, 0) ?? 0)}/${e.item.capacity}` : '-') ]),
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div('flex flex-row w-16 gap-2 justify-between items-center', [ icon('mdi:weight', { width: 16, height: 16, class: 'text-light-70 dark:text-dark-70' }), span('flex-1', e.item.weight?.toString() ?? '-') ]),
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div('flex flex-row w-16 gap-2 justify-between items-center', [ icon('game-icons:battery-pack', { width: 16, height: 16, class: 'text-light-70 dark:text-dark-70' }), span('flex-1', e.charges && e.item.charge ? `${e.charges}/${e.item.charge}` : '-') ]),
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div('flex flex-row w-16 gap-2 justify-between items-center', [ icon('radix-icons:cross-2', { width: 16, height: 16, class: 'text-light-70 dark:text-dark-70' }), span('flex-1', e.amount?.toString() ?? '-') ])
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])
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]));
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const power = character.variables.items.filter(e => config.items[e.id]?.equippable && e.equipped).reduce((p, v) => p + (config.items[v.id]?.powercost ?? 0) + (v.enchantments?.reduce((_p, _v) => (config.enchantments[_v]?.power ?? 0) + _p, 0) ?? 0), 0);
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const weight = character.variables.items.reduce((p, v) => p + (config.items[v.id]?.weight ?? 0), 0);
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return [
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div('flex flex-col gap-2', [
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div('flex flex-row justify-end items-center gap-8', [
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dom('span', { class: ['italic text-sm', { 'text-light-red dark:text-dark-red': weight > character.itempower }], text: `Poids total: ${weight}/${character.itempower}` }),
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dom('span', { class: ['italic text-sm', { 'text-light-red dark:text-dark-red': power > (character.capacity === false ? 0 : character.capacity) }], text: `Puissance magique: ${power}/${character.capacity}` }),
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button(text('Modifier'), () => this.itemsPanel(character), 'py-1 px-4'),
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]),
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div('grid grid-cols-2 flex-1 gap-4', items)
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])
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]
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}
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itemsPanel(character: CompiledCharacter)
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{
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const items = Object.values(config.items).map(item => ({ item, dom: foldable(() => [ markdown(getText(item.description)) ], [div('flex flex-row justify-between', [
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div('flex flex-row items-center gap-4', [
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div('flex flex-row items-center gap-4', [ span([colorByRarity[item.rarity], 'text-lg'], item.name), div('flex flex-row gap-2 text-light-60 dark:text-dark-60 text-sm italic', subnameFactory(item).map(e => span('', e))) ]),
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]),
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div('flex flex-row items-center divide-x divide-light-50 dark:divide-dark-50 divide-dashed px-2', [
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div('flex flex-row w-16 gap-2 justify-between items-center px-2', [ icon('game-icons:bolt-drop', { width: 16, height: 16, class: 'text-light-70 dark:text-dark-70' }), span('', item.powercost || item.capacity ? `${item.powercost ?? 0}/${item.capacity ?? 0}` : '-') ]),
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div('flex flex-row w-16 gap-2 justify-between items-center px-2', [ icon('mdi:weight', { width: 16, height: 16, class: 'text-light-70 dark:text-dark-70' }), span('', item.weight?.toString() ?? '-') ]),
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div('flex flex-row w-16 gap-2 justify-between items-center px-2', [ icon('game-icons:battery-pack', { width: 16, height: 16, class: 'text-light-70 dark:text-dark-70' }), span('', item.charge ? `${item.charge}` : '-') ]),
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div('flex flex-row w-16 gap-2 justify-between items-center px-2', [ icon('ph:coin', { width: 16, height: 16, class: 'text-light-70 dark:text-dark-70' }), span('', item.price ? `${item.price}` : '-') ]),
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button(icon('radix-icons:plus', { width: 16, height: 16 }), () => {
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const list = [...this.character!.character.variables.items];
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if(item.equippable) list.push({ id: item.id, amount: 1, charges: item.charge, enchantments: [], equipped: false });
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else if(list.find(e => e.id === item.id)) this.character!.character.variables.items.find(e => e.id === item.id)!.amount++;
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else list.push({ id: item.id, amount: 1, charges: item.charge, enchantments: [] });
|
||||
this.character!.variable('items', list); //TO REWORK
|
||||
this.tabs?.refresh();
|
||||
}, 'p-1 !border-solid !border-r'),
|
||||
]),
|
||||
])], { open: false, class: { icon: 'px-2', container: 'border border-light-35 dark:border-dark-35 p-1 gap-2', content: 'px-2 pb-1' } }) }));
|
||||
|
||||
const filters: { category: Category[], rarity: Rarity[], name: string, power: { min: number, max: number } } = {
|
||||
category: [],
|
||||
rarity: [],
|
||||
name: '',
|
||||
power: { min: 0, max: Infinity },
|
||||
};
|
||||
const applyFilters = () => {
|
||||
content.replaceChildren(...items.filter(e =>
|
||||
(filters.category.length === 0 || filters.category.includes(e.item.category)) &&
|
||||
(filters.rarity.length === 0 || filters.rarity.includes(e.item.rarity)) &&
|
||||
(filters.name === '' || e.item.name.toLowerCase().includes(filters.name.toLowerCase()))
|
||||
).map(e => e.dom));
|
||||
}
|
||||
|
||||
const content = div('grid grid-cols-1 -my-2 overflow-y-auto gap-1');
|
||||
const container = div("border-light-35 dark:border-dark-35 bg-light-10 dark:bg-dark-10 border-l absolute top-0 bottom-0 right-0 w-[10%] data-[state=active]:w-1/2 flex flex-col gap-4 text-light-100 dark:text-dark-100 p-8 transition-[width] transition-delay-[150ms]", [
|
||||
div("flex flex-row justify-between items-center mb-4", [
|
||||
dom("h2", { class: "text-xl font-bold", text: "Gestion de l'inventaire" }),
|
||||
div('flex flex-row gap-4 items-center', [ tooltip(button(icon("radix-icons:cross-1", { width: 20, height: 20 }), () => {
|
||||
setTimeout(blocker.close, 150);
|
||||
container.setAttribute('data-state', 'inactive');
|
||||
}, "p-1"), "Fermer", "left") ])
|
||||
]),
|
||||
div('flex flex-row items-center gap-4', [
|
||||
div('flex flex-row gap-2 items-center', [ text('Catégorie'), multiselect(Object.keys(categoryText).map(e => ({ text: categoryText[e as Category], value: e as Category })), { defaultValue: filters.category, change: v => { filters.category = v; applyFilters(); }, class: { container: 'w-40' } }) ]),
|
||||
div('flex flex-row gap-2 items-center', [ text('Rareté'), multiselect(Object.keys(rarityText).map(e => ({ text: rarityText[e as Rarity], value: e as Rarity })), { defaultValue: filters.rarity, change: v => { filters.rarity = v; applyFilters(); }, class: { container: 'w-40' } }) ]),
|
||||
div('flex flex-row gap-2 items-center', [ text('Nom'), input('text', { defaultValue: filters.name, input: v => { filters.name = v; applyFilters(); }, class: 'w-64' }) ]),
|
||||
]),
|
||||
content,
|
||||
]);
|
||||
applyFilters();
|
||||
const blocker = fullblocker([ container ], { closeWhenOutside: true, onClose: () => this.character?.saveVariables() });
|
||||
setTimeout(() => container.setAttribute('data-state', 'active'), 1);
|
||||
}
|
||||
}
|
||||
|
|
@ -481,7 +481,7 @@ export function checkbox(settings?: { defaultValue?: boolean, change?: (this: HT
|
|||
let state = settings?.defaultValue ?? false;
|
||||
const element = dom("div", { class: [`group w-6 h-6 box-content flex items-center justify-center border border-light-50 dark:border-dark-50 bg-light-20 dark:bg-dark-20
|
||||
cursor-pointer hover:bg-light-30 dark:hover:bg-dark-30 hover:border-light-60 dark:hover:border-dark-60
|
||||
data-[disabled]:cursor-default data-[disabled]:border-dashed data-[disabled]:border-light-40 dark:data-[disabled]:border-dark-40 data-[disabled]:bg-0 dark:data-[disabled]:bg-0`, settings?.class?.container], attributes: { "data-state": state ? "checked" : "unchecked", "data-disabled": settings?.disabled }, listeners: {
|
||||
data-[disabled]:cursor-default data-[disabled]:border-dashed data-[disabled]:border-light-40 dark:data-[disabled]:border-dark-40 data-[disabled]:bg-0 dark:data-[disabled]:bg-0 hover:data-[disabled]:bg-0 dark:hover:data-[disabled]:bg-0`, settings?.class?.container], attributes: { "data-state": state ? "checked" : "unchecked", "data-disabled": settings?.disabled }, listeners: {
|
||||
click: function(e: Event) {
|
||||
if(this.hasAttribute('data-disabled'))
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ import { MarkdownEditor } from "#shared/editor.util";
|
|||
import { preview } from "#shared/proses";
|
||||
import { button, checkbox, combobox, foldable, input, multiselect, numberpicker, optionmenu, select, tabgroup, table, toggle, type Option } from "#shared/components.util";
|
||||
import { confirm, contextmenu, fullblocker, tooltip } from "#shared/floating.util";
|
||||
import { ABILITIES, abilityTexts, ALIGNMENTS, alignmentTexts, damageTypeTexts, elementTexts, LEVELS, MAIN_STATS, mainStatShortTexts, mainStatTexts, RESISTANCES, resistanceTexts, SPELL_ELEMENTS, SPELL_TYPES, spellTypeTexts, weaponTypeTexts } from "#shared/character.util";
|
||||
import { ABILITIES, abilityTexts, ALIGNMENTS, alignmentTexts, categoryText, damageTypeTexts, elementTexts, LEVELS, MAIN_STATS, mainStatShortTexts, mainStatTexts, rarityText, RESISTANCES, resistanceTexts, SPELL_ELEMENTS, SPELL_TYPES, spellTypeTexts, weaponTypeTexts } from "#shared/character.util";
|
||||
import characterConfig from "#shared/character-config.json";
|
||||
import { getID } from "#shared/general.util";
|
||||
import markdown, { markdownReference, renderMDAsText } from "#shared/markdown.util";
|
||||
|
|
@ -13,18 +13,6 @@ import { getText } from "#shared/i18n";
|
|||
|
||||
type Category = ItemConfig['category'];
|
||||
type Rarity = ItemConfig['rarity'];
|
||||
const categoryText: Record<Category, string> = {
|
||||
'mundane': 'Objet inerte',
|
||||
'armor': 'Armure',
|
||||
'weapon': 'Arme',
|
||||
'wondrous': 'Objet magique'
|
||||
};
|
||||
const rarityText: Record<Rarity, string> = {
|
||||
'common': 'Commun',
|
||||
'uncommon': 'Peu commun',
|
||||
'rare': 'Rare',
|
||||
'legendary': 'Légendaire'
|
||||
};
|
||||
|
||||
const config = characterConfig as CharacterConfig;
|
||||
export class HomebrewBuilder
|
||||
|
|
|
|||
|
|
@ -52,11 +52,13 @@ export type CharacterVariables = {
|
|||
poisons: Array<{ id: string, state: number | true }>;
|
||||
spells: string[]; //Spell ID
|
||||
items: ItemState[];
|
||||
|
||||
money: number;
|
||||
};
|
||||
type ItemState = {
|
||||
id: string;
|
||||
amount: number;
|
||||
enchantments?: [];
|
||||
enchantments?: string[];
|
||||
charges?: number;
|
||||
equipped?: boolean;
|
||||
state?: any;
|
||||
|
|
|
|||
Loading…
Reference in New Issue