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Beginning campaign UI and WS to get player state.
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14
drizzle/0021_familiar_dagger.sql
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14
drizzle/0021_familiar_dagger.sql
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CREATE TABLE `campaign_logs` (
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`id` integer,
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`from` integer,
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`timestamp` integer NOT NULL,
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`type` text,
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`details` text NOT NULL,
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PRIMARY KEY(`id`, `from`, `timestamp`),
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FOREIGN KEY (`id`) REFERENCES `campaign`(`id`) ON UPDATE cascade ON DELETE cascade,
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FOREIGN KEY (`from`) REFERENCES `campaign_characters`(`id`) ON UPDATE cascade ON DELETE cascade
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);
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--> statement-breakpoint
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ALTER TABLE `campaign` ADD `status` text DEFAULT 'PREPARING';--> statement-breakpoint
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ALTER TABLE `campaign` ADD `inventory` text DEFAULT '[]';--> statement-breakpoint
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ALTER TABLE `campaign` ADD `money` integer DEFAULT 0;
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