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Beginning campaign UI and WS to get player state.
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@@ -1,4 +1,4 @@
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import { eq } from 'drizzle-orm';
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import { eq, not, sql } from 'drizzle-orm';
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import useDatabase from '~/composables/useDatabase';
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export default defineEventHandler(async (e) => {
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@@ -19,14 +19,18 @@ export default defineEventHandler(async (e) => {
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const db = useDatabase();
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const data = db.query.campaignTable.findFirst({
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with: {
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members: { with: { member: { columns: { username: true, id: true } } }, columns: { } },
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characters: { columns: { character: true } },
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owner: { columns: { username: true, id: true } }
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members: { with: { member: { columns: { username: true, id: true } } }, columns: { }, where: ({ rights }) => not(eq(rights, 'dm')), extras: { 'characters': sql`NULL`.as('characters') } },
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characters: { with: { character: { columns: { id: true, name: true, owner: true } } } },
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owner: { columns: { username: true, id: true } },
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},
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where: ({ id: _id }) => eq(_id, parseInt(id, 10)),
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}).sync();
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if(data && (data.owner === session.user.id || data.members.find(e => e.member?.id === session.user!.id))) return data;
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if(data && (data.owner.id === session.user.id || data.members.find(e => e.member?.id === session.user!.id)))
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{
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data.members.forEach(e => e.characters = data.characters.filter(_e => _e.character?.owner === e.member?.id))
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return data;
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}
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else if(!data) return setResponseStatus(e, 404);
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else return setResponseStatus(e, 403);
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});
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