You've already forked obsidian-visualiser
Beginning campaign UI and WS to get player state.
This commit is contained in:
@@ -6,17 +6,15 @@ export default defineEventHandler(async (e) => {
|
||||
|
||||
const session = await getUserSession(e);
|
||||
|
||||
if(!session || !session.user)
|
||||
{
|
||||
setResponseStatus(e, 401);
|
||||
return;
|
||||
}
|
||||
if(!session || !session.user) return setResponseStatus(e, 401);
|
||||
|
||||
return db.query.campaignTable.findMany({
|
||||
const data = db.query.campaignTable.findMany({
|
||||
with: {
|
||||
members: { with: { member: { columns: { username: true, id: true } } }, columns: { } },
|
||||
characters: { where: ({ id }) => eq(id, session.user!.id), columns: { character: true } },
|
||||
owner: { columns: { username: true, id: true } }
|
||||
owner: { columns: { username: true, id: true } },
|
||||
},
|
||||
}).sync();
|
||||
|
||||
return data.filter(e => e.owner.id === session.user!.id || e.members.find(e => e.member?.id === session.user!.id));
|
||||
});
|
||||
Reference in New Issue
Block a user