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New SQL tables structure
This commit is contained in:
@@ -1,8 +1,9 @@
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import { and, eq, sql } from 'drizzle-orm';
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import { and, eq, SQL, sql, type Operators } from 'drizzle-orm';
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import useDatabase from '~/composables/useDatabase';
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import { characterTable, userPermissionsTable } from '~/db/schema';
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import { hasPermissions } from '~/shared/auth.util';
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import type { Character } from '~/types/character';
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import { group } from '~/shared/general.util';
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import type { Character, DoubleIndex, Level, MainStat, TrainingLevel } from '~/types/character';
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export default defineEventHandler(async (e) => {
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let { visibility } = getQuery(e) as { visibility?: "public" | "own" | "admin" };
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@@ -12,6 +13,9 @@ export default defineEventHandler(async (e) => {
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visibility = "own";
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}
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let where: ((character: typeof characterTable._.config.columns, sql: Operators) => SQL | undefined) | undefined = undefined;
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const db = useDatabase();
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if(visibility === "own")
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{
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const session = await getUserSession(e);
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@@ -20,34 +24,12 @@ export default defineEventHandler(async (e) => {
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setResponseStatus(e, 401);
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return;
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}
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const db = useDatabase();
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const characters = db.select({
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id: characterTable.id,
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name: characterTable.name,
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progress: characterTable.progress,
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visibility: characterTable.visibility,
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}).from(characterTable).where(eq(characterTable.owner, session.user.id)).all();
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if(characters !== undefined)
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{
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return characters as Character[];
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}
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where = (character, { eq, and }) => and(eq(character.owner, session.user!.id), eq(character.visibility, "private"));
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}
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else if(visibility === 'public')
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{
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const db = useDatabase();
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const characters = db.select({
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id: characterTable.id,
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name: characterTable.name,
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progress: characterTable.progress,
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visibility: characterTable.visibility,
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}).from(characterTable).where(eq(characterTable.visibility, "public")).all();
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if(characters !== undefined)
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{
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return characters as Character[];
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}
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where = (character, { eq, and }) => eq(character.visibility, "public");
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}
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else if(visibility === 'admin')
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{
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@@ -66,17 +48,46 @@ export default defineEventHandler(async (e) => {
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return;
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}
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const characters = db.select({
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id: characterTable.id,
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name: characterTable.name,
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progress: characterTable.progress,
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visibility: characterTable.visibility,
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}).from(characterTable).all();
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where = undefined;
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}
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const characters = db.query.characterTable.findMany({
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with: {
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abilities: true,
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levels: true,
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modifiers: true,
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spells: true,
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training: true,
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user: {
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columns: { username: true }
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}
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},
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where: where,
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}).sync();
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if(characters !== undefined)
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{
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return characters as Character[];
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}
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if(characters !== undefined)
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{
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return characters.map(character => ({
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id: character.id,
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name: character.name,
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people: character.people,
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level: character.level,
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aspect: character.aspect,
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notes: character.notes,
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health: character.health,
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mana: character.mana,
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training: character.training.reduce((p, v) => { if(!(v.stat in p)) p[v.stat] = []; p[v.stat].push([v.level as TrainingLevel, v.choice]); return p; }, {} as Record<MainStat, DoubleIndex<TrainingLevel>[]>),
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leveling: character.levels.map(e => [e.level as Level, e.choice] as DoubleIndex<Level>),
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abilities: group(character.abilities.map(e => ({ ...e, value: [e.value, e.max] as [number, number] })), "ability", "value"),
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spells: character.spells.map(e => e.value),
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modifiers: group(character.modifiers, "modifier", "value"),
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owner: character.owner,
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username: character.user.username,
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visibility: character.visibility,
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} as Character));
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}
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setResponseStatus(e, 404);
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@@ -1,12 +1,15 @@
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import { z } from 'zod';
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import useDatabase from '~/composables/useDatabase';
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import { characterTable } from '~/db/schema';
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import { characterAbilitiesTable, characterLevelingTable, characterModifiersTable, characterSpellsTable, characterTable, characterTrainingTable } from '~/db/schema';
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import { CharacterValidation, type Ability, type DoubleIndex, type MainStat, type TrainingLevel } from '~/types/character';
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export default defineEventHandler(async (e) => {
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const body = await readBody(e);
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if(!body)
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const body = await readValidatedBody(e, CharacterValidation.extend({ id: z.unknown(), }).safeParse);
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if(!body.success)
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{
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setResponseStatus(e, 400);
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return;
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return body.error.message;
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}
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const session = await getUserSession(e);
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@@ -18,12 +21,46 @@ export default defineEventHandler(async (e) => {
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const db = useDatabase();
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const id = await db.insert(characterTable).values({
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name: body.name,
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progress: body.progress,
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owner: session.user.id,
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}).returning({ id: characterTable.id });
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try
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{
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const id = db.transaction((tx) => {
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const id = tx.insert(characterTable).values({
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name: body.data.name,
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owner: session.user!.id,
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people: body.data.people!,
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level: body.data.level,
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aspect: body.data.aspect,
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notes: body.data.notes,
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health: body.data.health,
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mana: body.data.mana,
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visibility: body.data.visibility,
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thumbnail: body.data.thumbnail,
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}).returning({ id: characterTable.id }).get().id;
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if(body.data.leveling.length > 0) tx.insert(characterLevelingTable).values(body.data.leveling.map(e => ({ character: id, level: e[0], choice: e[1] }))).run();
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setResponseStatus(e, 201);
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return id[0].id;
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const training = Object.entries(body.data.training).flatMap(e => e[1].map(_e => ({ character: id, stat: e[0] as MainStat, level: _e[0], choice: _e[1] })));
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if(training.length > 0) tx.insert(characterTrainingTable).values(training).run();
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const modifiers = Object.entries(body.data.modifiers).map((e) => ({ character: id, modifier: e[0] as MainStat, value: e[1] }));
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if(modifiers.length > 0) tx.insert(characterModifiersTable).values(modifiers).run();
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if(body.data.spells.length > 0) tx.insert(characterSpellsTable).values(body.data.spells.map(e => ({ character: id, value: e }))).run();
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const abilities = Object.entries(body.data.abilities).map(e => ({ character: id, ability: e[0] as Ability, value: e[1][0], max: e[1][1] }));
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if(abilities.length > 0) tx.insert(characterAbilitiesTable).values(abilities).run();
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return id;
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});
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setResponseStatus(e, 201);
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return id;
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}
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catch(_e)
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{
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console.error(_e);
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setResponseStatus(e, 500);
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return;
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}
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});
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@@ -1,7 +1,8 @@
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import { and, eq, sql } from 'drizzle-orm';
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import useDatabase from '~/composables/useDatabase';
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import { characterTable } from '~/db/schema';
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import type { Character } from '~/types/character';
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import { group } from '~/shared/general.util';
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import type { Character, DoubleIndex, Level, MainStat, TrainingLevel } from '~/types/character';
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export default defineEventHandler(async (e) => {
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const id = getRouterParam(e, "id");
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@@ -21,17 +22,43 @@ export default defineEventHandler(async (e) => {
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}
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const db = useDatabase();
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const character = db.select({
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id: characterTable.id,
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name: characterTable.name,
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progress: characterTable.progress,
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owner: characterTable.owner,
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visibility: characterTable.visibility,
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}).from(characterTable).where(and(eq(characterTable.id, id), eq(characterTable.owner, session.user.id))).get();
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const character = db.query.characterTable.findFirst({
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with: {
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abilities: true,
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levels: true,
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modifiers: true,
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spells: true,
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training: true,
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user: {
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columns: { username: true }
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}
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},
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where: (character, { eq, and }) => and(eq(character.id, parseInt(id, 10)), eq(characterTable.owner, session.user!.id)),
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}).sync();
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if(character !== undefined)
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{
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return character as Character;
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return {
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id: character.id,
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name: character.name,
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people: character.people,
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level: character.level,
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aspect: character.aspect,
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notes: character.notes,
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health: character.health,
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mana: character.mana,
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training: character.training.reduce((p, v) => { if(!(v.stat in p)) p[v.stat] = []; p[v.stat].push([v.level as TrainingLevel, v.choice]); return p; }, {} as Record<MainStat, DoubleIndex<TrainingLevel>[]>),
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leveling: character.levels.map(e => [e.level as Level, e.choice] as DoubleIndex<Level>),
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abilities: group(character.abilities.map(e => ({ ...e, value: [e.value, e.max] as [number, number] })), "ability", "value"),
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spells: character.spells.map(e => e.value),
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modifiers: group(character.modifiers, "modifier", "value"),
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owner: character.owner,
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username: character.user.username,
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visibility: character.visibility,
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} as Character;
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}
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setResponseStatus(e, 404);
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@@ -1,24 +1,26 @@
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import { eq } from 'drizzle-orm';
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import useDatabase from '~/composables/useDatabase';
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import { characterTable } from '~/db/schema';
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import { characterAbilitiesTable, characterLevelingTable, characterModifiersTable, characterSpellsTable, characterTable, characterTrainingTable } from '~/db/schema';
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import { CharacterValidation, type Ability, type MainStat } from '~/types/character';
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export default defineEventHandler(async (e) => {
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const id = getRouterParam(e, "id");
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if(!id)
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const params = getRouterParam(e, "id");
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if(!params)
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{
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setResponseStatus(e, 400);
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return;
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}
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const id = parseInt(params, 10);
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const body = await readBody(e);
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if(!body)
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const body = await readValidatedBody(e, CharacterValidation.safeParse);
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if(!body.success)
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{
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setResponseStatus(e, 400);
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return;
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return body.error.message;
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}
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const db = useDatabase();
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const old = db.select({ id: characterTable.id, owner: characterTable.owner }).from(characterTable).where(eq(characterTable.id, parseInt(id))).get();
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const old = db.select({ id: characterTable.id, owner: characterTable.owner }).from(characterTable).where(eq(characterTable.id, id)).get();
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if(!old)
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{
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@@ -32,11 +34,39 @@ export default defineEventHandler(async (e) => {
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setResponseStatus(e, 401);
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return;
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}
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db.transaction((tx) => {
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tx.update(characterTable).set({
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name: body.data.name,
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people: body.data.people!,
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level: body.data.level,
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aspect: body.data.aspect,
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notes: body.data.notes,
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health: body.data.health,
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mana: body.data.mana,
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visibility: body.data.visibility,
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thumbnail: body.data.thumbnail,
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}).where(eq(characterTable.id, id)).run();
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db.update(characterTable).set({
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name: body.name,
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progress: body.progress,
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}).where(eq(characterTable.id, parseInt(id))).run();
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tx.delete(characterLevelingTable).where(eq(characterLevelingTable.character, id)).run();
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tx.delete(characterTrainingTable).where(eq(characterTrainingTable.character, id)).run();
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tx.delete(characterModifiersTable).where(eq(characterModifiersTable.character, id)).run();
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tx.delete(characterSpellsTable).where(eq(characterSpellsTable.character, id)).run();
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tx.delete(characterAbilitiesTable).where(eq(characterAbilitiesTable.character, id)).run();
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if(body.data.leveling.length > 0) tx.insert(characterLevelingTable).values(body.data.leveling.map(e => ({ character: id, level: e[0], choice: e[1] }))).run();
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const training = Object.entries(body.data.training).flatMap(e => e[1].map(_e => ({ character: id, stat: e[0] as MainStat, level: _e[0], choice: _e[1] })));
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if(training.length > 0) tx.insert(characterTrainingTable).values(training).run();
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const modifiers = Object.entries(body.data.modifiers).map((e) => ({ character: id, modifier: e[0] as MainStat, value: e[1] }));
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if(modifiers.length > 0) tx.insert(characterModifiersTable).values(modifiers).run();
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if(body.data.spells.length > 0) tx.insert(characterSpellsTable).values(body.data.spells.map(e => ({ character: id, value: e }))).run();
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const abilities = Object.entries(body.data.abilities).map(e => ({ character: id, ability: e[0] as Ability, value: e[1][0], max: e[1][1] }));
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if(abilities.length > 0) tx.insert(characterAbilitiesTable).values(abilities).run();
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});
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await useStorage('cache').removeItem(`nitro:functions:character:${id}.json`);
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@@ -1,9 +1,7 @@
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import { and, eq } from 'drizzle-orm';
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import useDatabase from '~/composables/useDatabase';
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import { characterTable } from '~/db/schema';
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import type { Ability, Character, CharacterConfig, CompiledCharacter, DoubleIndex, Feature, MainStat, TrainingLevel, TrainingOption } from '~/types/character';
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import { defaultCharacter, type Ability, type Character, type CharacterConfig, type CompiledCharacter, type DoubleIndex, type Feature, type Level, type MainStat, type TrainingLevel, type TrainingOption } from '~/types/character';
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import characterData from '#shared/character-config.json';
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import { users } from '~/drizzle/schema';
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import { group } from '~/shared/general.util';
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export default defineEventHandler(async (e) => {
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const id = getRouterParam(e, "id");
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@@ -14,109 +12,55 @@ export default defineEventHandler(async (e) => {
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}
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const db = useDatabase();
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const character = db.select({
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id: characterTable.id,
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name: characterTable.name,
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progress: characterTable.progress,
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owner: characterTable.owner,
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username: users.username
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}).from(characterTable).leftJoin(users, eq(characterTable.owner, users.id)).where(and(eq(characterTable.id, parseInt(id)))).get();
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const character = db.query.characterTable.findFirst({
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with: {
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abilities: true,
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levels: true,
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modifiers: true,
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spells: true,
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training: true,
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user: {
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columns: { username: true }
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}
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},
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where: (character, { eq }) => eq(character.id, parseInt(id, 10)),
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}).sync();
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if(character !== undefined)
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{
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return compileCharacter(character as Character & { username: string });
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return compileCharacter(Object.assign(defaultCharacter, {
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id: character.id,
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name: character.name,
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people: character.people,
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level: character.level,
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aspect: character.aspect,
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notes: character.notes,
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health: character.health,
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mana: character.mana,
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training: character.training.reduce((p, v) => { if(!(v.stat in p)) p[v.stat] = []; p[v.stat].push([v.level as TrainingLevel, v.choice]); return p; }, {} as Record<MainStat, DoubleIndex<TrainingLevel>[]>),
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leveling: character.levels.map(e => [e.level as Level, e.choice] as DoubleIndex<Level>),
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abilities: group(character.abilities.map(e => ({ ...e, value: [e.value, e.max] as [number, number] })), "ability", "value"),
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spells: character.spells.map(e => e.value),
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modifiers: group(character.modifiers, "modifier", "value"),
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owner: character.owner,
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username: character.user.username,
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visibility: character.visibility,
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} as Character) as Character);
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}
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setResponseStatus(e, 404);
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return;
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}/* , { name: "character", getKey: (e) => getRouterParam(e, "id") || 'error' } */);
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/*
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Athlétisme
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La capacité à effectuer un acte physique intense ou prolongé. Permet de pousser, contraindre, nager, courir.
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Force + Constitution.
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Acrobatique
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La capacité à se mouvoir avec souplesse sous la contrainte. Permet d'escalader, d'enjamber, de sauter.
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Force + Dextérité.
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Intimidation
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La capacité à intimider et inspirer la crainte.
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Force + Charisme.
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Doigté
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La capacité à faire des actions précises avec ses mains. Permet de voler à la tire, de crocheter.
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Dextérité + Dextérité.
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Discrétion
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La capacité à dissimuler sa présence. Permet de se cacher, de se mouvoir sans bruit.
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Dextérité + Dextérité.
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Survie
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La capacité à survivre dans des conditions difficiles. Permet de pister, de collecter de la nourriture, de retrouver son chemin.
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Constitution + Psyché.
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Enquête
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La capacité à demander au MJ de l'aide parce que vous puez la merde.
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Intelligence + Curiosité.
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Histoire
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La capacité à connaitre le passé du monde.
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Intelligence + Curiosité.
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Religion
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La capacité a connaitre les pratiques et les coutumes religieuses.
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Intelligence + Curiosité.
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||||
|
||||
Arcanes
|
||||
La capacité à comprendre et percevoir la magie. Permet de comprendre un sort en cours, de détecter de la magie.
|
||||
|
||||
Intelligence + Psyché.
|
||||
|
||||
Compréhension
|
||||
La capacité à déterminer les intentions des interlocuteurs. Permet de déceler des mensonges, de l'influence.
|
||||
|
||||
Intelligence + Charisme.
|
||||
|
||||
Perception
|
||||
La capacité à observer le monde à travers ces sens. Permet d'observer, d'entendre, de sentir.
|
||||
|
||||
Curiosité + Curiosité.
|
||||
|
||||
Représentation
|
||||
La capacité à se mettre en scène et à utiliser les arts. Permet de se produire en spectacle, de jouer d'un instrument, de chanter, de danser.
|
||||
|
||||
Curiosité + Charisme.
|
||||
|
||||
Médicine
|
||||
La capacité à apporter des soins. Permet de stabiliser un joueur mourant, de soigner durant un repos.
|
||||
|
||||
Curiosité + Psyché.
|
||||
|
||||
Persuasion
|
||||
Charisme + Psyché.
|
||||
|
||||
Dressage
|
||||
Charisme + Psyché.
|
||||
|
||||
Mensonge
|
||||
Charisme + Psyché.
|
||||
*/
|
||||
function compileCharacter(character: Character & { username?: string }): CompiledCharacter
|
||||
{
|
||||
const config = characterData as CharacterConfig;
|
||||
const race = character.progress.race.index !== undefined ? config.peoples[character.progress.race.index] : undefined;
|
||||
const raceOptions = race ? character.progress.race.progress!.map(e => race.options[e[0]][e[1]]) : [];
|
||||
const features = Object.entries(config.training).map(e => [e[0], getFeaturesOf(e[0] as MainStat, character.progress.training[e[0] as MainStat])]) as [MainStat, TrainingOption[]][];
|
||||
const race = character.people !== undefined ? config.peoples[character.people] : undefined;
|
||||
const raceOptions = race ? character.leveling!.map(e => race.options[e[0]][e[1]]) : [];
|
||||
const features = Object.entries(config.training).map(e => [e[0], getFeaturesOf(e[0] as MainStat, character.training[e[0] as MainStat])]) as [MainStat, TrainingOption[]][];
|
||||
|
||||
const compiled: CompiledCharacter = {
|
||||
id: character.id,
|
||||
@@ -125,9 +69,13 @@ function compileCharacter(character: Character & { username?: string }): Compile
|
||||
name: character.name,
|
||||
health: raceOptions.reduce((p, v) => p + (v.health ?? 0), 0),
|
||||
mana: raceOptions.reduce((p, v) => p + (v.mana ?? 0), 0),
|
||||
race: character.progress.race.index ?? -1,
|
||||
modifier: features.map(e => [e[0], Math.floor((e[1].length - 1) / 3) + (character.progress.modifiers[e[0]] ?? 0)] as [MainStat, number]).reduce((p, v) => { p[v[0]] = v[1]; return p }, {} as Record<MainStat, number>),
|
||||
level: character.progress.level,
|
||||
race: character.people!,
|
||||
modifier: features.map(e => [e[0], Math.floor((e[1].length - 1) / 3) + (character.modifiers[e[0]] ?? 0)] as [MainStat, number]).reduce((p, v) => { p[v[0]] = v[1]; return p }, {} as Record<MainStat, number>),
|
||||
level: character.level,
|
||||
values: {
|
||||
health: character.health,
|
||||
mana: character.mana
|
||||
},
|
||||
features: {
|
||||
action: [],
|
||||
reaction: [],
|
||||
@@ -161,7 +109,7 @@ function compileCharacter(character: Character & { username?: string }): Compile
|
||||
precision: 0,
|
||||
arts: 0,
|
||||
},
|
||||
spells: character.progress.spells ?? [],
|
||||
spells: character.spells ?? [],
|
||||
speed: false,
|
||||
defense: {
|
||||
static: 6,
|
||||
@@ -194,13 +142,13 @@ function compileCharacter(character: Character & { username?: string }): Compile
|
||||
},
|
||||
initiative: 0,
|
||||
aspect: "",
|
||||
notes: character.progress.notes,
|
||||
notes: character.notes ?? "",
|
||||
};
|
||||
|
||||
features.forEach(e => e[1].forEach((_e, i) => applyTrainingOption(e[0], _e, compiled, i === e[1].length - 1)));
|
||||
specialFeatures(compiled, character.progress.training);
|
||||
specialFeatures(compiled, character.training);
|
||||
|
||||
Object.entries(character.progress.abilities).forEach(e => compiled.abilities[e[0] as Ability]! += e[1][0]);
|
||||
Object.entries(character.abilities).forEach(e => compiled.abilities[e[0] as Ability]! += e[1][0]);
|
||||
|
||||
return compiled;
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ export default defineEventHandler(async (e) => {
|
||||
}
|
||||
|
||||
const db = useDatabase();
|
||||
const old = db.select().from(characterTable).where(eq(characterTable.id, parseInt(id))).get();
|
||||
const old = db.select().from(characterTable).where(eq(characterTable.id, parseInt(id, 10))).get();
|
||||
|
||||
if(!old)
|
||||
{
|
||||
|
||||
@@ -22,7 +22,7 @@ export default defineEventHandler(async (e) => {
|
||||
const db = useDatabase();
|
||||
const character = db.select({
|
||||
values: characterTable.values
|
||||
}).from(characterTable).where(and(eq(characterTable.id, id), eq(characterTable.owner, session.user.id))).get();
|
||||
}).from(characterTable).where(and(eq(characterTable.id, parseInt(id, 10)), eq(characterTable.owner, session.user.id))).get();
|
||||
|
||||
if(character !== undefined)
|
||||
{
|
||||
|
||||
@@ -18,7 +18,7 @@ export default defineEventHandler(async (e) => {
|
||||
}
|
||||
|
||||
const db = useDatabase();
|
||||
const old = db.select({ id: characterTable.id, owner: characterTable.owner }).from(characterTable).where(eq(characterTable.id, parseInt(id))).get();
|
||||
const old = db.select({ id: characterTable.id, owner: characterTable.owner }).from(characterTable).where(eq(characterTable.id, parseInt(id, 10))).get();
|
||||
|
||||
if(!old)
|
||||
{
|
||||
@@ -35,7 +35,7 @@ export default defineEventHandler(async (e) => {
|
||||
|
||||
db.update(characterTable).set({
|
||||
values: body,
|
||||
}).where(eq(characterTable.id, parseInt(id))).run();
|
||||
}).where(eq(characterTable.id, parseInt(id, 10))).run();
|
||||
|
||||
setResponseStatus(e, 200);
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user