New SQL tables structure

This commit is contained in:
Clément Pons
2025-04-30 17:44:54 +02:00
parent 871861e66e
commit df3577f673
25 changed files with 2755 additions and 358 deletions

View File

@@ -1,9 +1,7 @@
import { and, eq } from 'drizzle-orm';
import useDatabase from '~/composables/useDatabase';
import { characterTable } from '~/db/schema';
import type { Ability, Character, CharacterConfig, CompiledCharacter, DoubleIndex, Feature, MainStat, TrainingLevel, TrainingOption } from '~/types/character';
import { defaultCharacter, type Ability, type Character, type CharacterConfig, type CompiledCharacter, type DoubleIndex, type Feature, type Level, type MainStat, type TrainingLevel, type TrainingOption } from '~/types/character';
import characterData from '#shared/character-config.json';
import { users } from '~/drizzle/schema';
import { group } from '~/shared/general.util';
export default defineEventHandler(async (e) => {
const id = getRouterParam(e, "id");
@@ -14,109 +12,55 @@ export default defineEventHandler(async (e) => {
}
const db = useDatabase();
const character = db.select({
id: characterTable.id,
name: characterTable.name,
progress: characterTable.progress,
owner: characterTable.owner,
username: users.username
}).from(characterTable).leftJoin(users, eq(characterTable.owner, users.id)).where(and(eq(characterTable.id, parseInt(id)))).get();
const character = db.query.characterTable.findFirst({
with: {
abilities: true,
levels: true,
modifiers: true,
spells: true,
training: true,
user: {
columns: { username: true }
}
},
where: (character, { eq }) => eq(character.id, parseInt(id, 10)),
}).sync();
if(character !== undefined)
{
return compileCharacter(character as Character & { username: string });
return compileCharacter(Object.assign(defaultCharacter, {
id: character.id,
name: character.name,
people: character.people,
level: character.level,
aspect: character.aspect,
notes: character.notes,
health: character.health,
mana: character.mana,
training: character.training.reduce((p, v) => { if(!(v.stat in p)) p[v.stat] = []; p[v.stat].push([v.level as TrainingLevel, v.choice]); return p; }, {} as Record<MainStat, DoubleIndex<TrainingLevel>[]>),
leveling: character.levels.map(e => [e.level as Level, e.choice] as DoubleIndex<Level>),
abilities: group(character.abilities.map(e => ({ ...e, value: [e.value, e.max] as [number, number] })), "ability", "value"),
spells: character.spells.map(e => e.value),
modifiers: group(character.modifiers, "modifier", "value"),
owner: character.owner,
username: character.user.username,
visibility: character.visibility,
} as Character) as Character);
}
setResponseStatus(e, 404);
return;
}/* , { name: "character", getKey: (e) => getRouterParam(e, "id") || 'error' } */);
/*
Athlétisme
La capacité à effectuer un acte physique intense ou prolongé. Permet de pousser, contraindre, nager, courir.
Force + Constitution.
Acrobatique
La capacité à se mouvoir avec souplesse sous la contrainte. Permet d'escalader, d'enjamber, de sauter.
Force + Dextérité.
Intimidation
La capacité à intimider et inspirer la crainte.
Force + Charisme.
Doigté
La capacité à faire des actions précises avec ses mains. Permet de voler à la tire, de crocheter.
Dextérité + Dextérité.
Discrétion
La capacité à dissimuler sa présence. Permet de se cacher, de se mouvoir sans bruit.
Dextérité + Dextérité.
Survie
La capacité à survivre dans des conditions difficiles. Permet de pister, de collecter de la nourriture, de retrouver son chemin.
Constitution + Psyché.
Enquête
La capacité à demander au MJ de l'aide parce que vous puez la merde.
Intelligence + Curiosité.
Histoire
La capacité à connaitre le passé du monde.
Intelligence + Curiosité.
Religion
La capacité a connaitre les pratiques et les coutumes religieuses.
Intelligence + Curiosité.
Arcanes
La capacité à comprendre et percevoir la magie. Permet de comprendre un sort en cours, de détecter de la magie.
Intelligence + Psyché.
Compréhension
La capacité à déterminer les intentions des interlocuteurs. Permet de déceler des mensonges, de l'influence.
Intelligence + Charisme.
Perception
La capacité à observer le monde à travers ces sens. Permet d'observer, d'entendre, de sentir.
Curiosité + Curiosité.
Représentation
La capacité à se mettre en scène et à utiliser les arts. Permet de se produire en spectacle, de jouer d'un instrument, de chanter, de danser.
Curiosité + Charisme.
Médicine
La capacité à apporter des soins. Permet de stabiliser un joueur mourant, de soigner durant un repos.
Curiosité + Psyché.
Persuasion
Charisme + Psyché.
Dressage
Charisme + Psyché.
Mensonge
Charisme + Psyché.
*/
function compileCharacter(character: Character & { username?: string }): CompiledCharacter
{
const config = characterData as CharacterConfig;
const race = character.progress.race.index !== undefined ? config.peoples[character.progress.race.index] : undefined;
const raceOptions = race ? character.progress.race.progress!.map(e => race.options[e[0]][e[1]]) : [];
const features = Object.entries(config.training).map(e => [e[0], getFeaturesOf(e[0] as MainStat, character.progress.training[e[0] as MainStat])]) as [MainStat, TrainingOption[]][];
const race = character.people !== undefined ? config.peoples[character.people] : undefined;
const raceOptions = race ? character.leveling!.map(e => race.options[e[0]][e[1]]) : [];
const features = Object.entries(config.training).map(e => [e[0], getFeaturesOf(e[0] as MainStat, character.training[e[0] as MainStat])]) as [MainStat, TrainingOption[]][];
const compiled: CompiledCharacter = {
id: character.id,
@@ -125,9 +69,13 @@ function compileCharacter(character: Character & { username?: string }): Compile
name: character.name,
health: raceOptions.reduce((p, v) => p + (v.health ?? 0), 0),
mana: raceOptions.reduce((p, v) => p + (v.mana ?? 0), 0),
race: character.progress.race.index ?? -1,
modifier: features.map(e => [e[0], Math.floor((e[1].length - 1) / 3) + (character.progress.modifiers[e[0]] ?? 0)] as [MainStat, number]).reduce((p, v) => { p[v[0]] = v[1]; return p }, {} as Record<MainStat, number>),
level: character.progress.level,
race: character.people!,
modifier: features.map(e => [e[0], Math.floor((e[1].length - 1) / 3) + (character.modifiers[e[0]] ?? 0)] as [MainStat, number]).reduce((p, v) => { p[v[0]] = v[1]; return p }, {} as Record<MainStat, number>),
level: character.level,
values: {
health: character.health,
mana: character.mana
},
features: {
action: [],
reaction: [],
@@ -161,7 +109,7 @@ function compileCharacter(character: Character & { username?: string }): Compile
precision: 0,
arts: 0,
},
spells: character.progress.spells ?? [],
spells: character.spells ?? [],
speed: false,
defense: {
static: 6,
@@ -194,13 +142,13 @@ function compileCharacter(character: Character & { username?: string }): Compile
},
initiative: 0,
aspect: "",
notes: character.progress.notes,
notes: character.notes ?? "",
};
features.forEach(e => e[1].forEach((_e, i) => applyTrainingOption(e[0], _e, compiled, i === e[1].length - 1)));
specialFeatures(compiled, character.progress.training);
specialFeatures(compiled, character.training);
Object.entries(character.progress.abilities).forEach(e => compiled.abilities[e[0] as Ability]! += e[1][0]);
Object.entries(character.abilities).forEach(e => compiled.abilities[e[0] as Ability]! += e[1][0]);
return compiled;
}

View File

@@ -11,7 +11,7 @@ export default defineEventHandler(async (e) => {
}
const db = useDatabase();
const old = db.select().from(characterTable).where(eq(characterTable.id, parseInt(id))).get();
const old = db.select().from(characterTable).where(eq(characterTable.id, parseInt(id, 10))).get();
if(!old)
{

View File

@@ -22,7 +22,7 @@ export default defineEventHandler(async (e) => {
const db = useDatabase();
const character = db.select({
values: characterTable.values
}).from(characterTable).where(and(eq(characterTable.id, id), eq(characterTable.owner, session.user.id))).get();
}).from(characterTable).where(and(eq(characterTable.id, parseInt(id, 10)), eq(characterTable.owner, session.user.id))).get();
if(character !== undefined)
{

View File

@@ -18,7 +18,7 @@ export default defineEventHandler(async (e) => {
}
const db = useDatabase();
const old = db.select({ id: characterTable.id, owner: characterTable.owner }).from(characterTable).where(eq(characterTable.id, parseInt(id))).get();
const old = db.select({ id: characterTable.id, owner: characterTable.owner }).from(characterTable).where(eq(characterTable.id, parseInt(id, 10))).get();
if(!old)
{
@@ -35,7 +35,7 @@ export default defineEventHandler(async (e) => {
db.update(characterTable).set({
values: body,
}).where(eq(characterTable.id, parseInt(id))).run();
}).where(eq(characterTable.id, parseInt(id, 10))).run();
setResponseStatus(e, 200);
return;