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New SQL tables structure
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@@ -1,7 +1,8 @@
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import { and, eq, sql } from 'drizzle-orm';
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import useDatabase from '~/composables/useDatabase';
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import { characterTable } from '~/db/schema';
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import type { Character } from '~/types/character';
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import { group } from '~/shared/general.util';
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import type { Character, DoubleIndex, Level, MainStat, TrainingLevel } from '~/types/character';
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export default defineEventHandler(async (e) => {
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const id = getRouterParam(e, "id");
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@@ -21,17 +22,43 @@ export default defineEventHandler(async (e) => {
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}
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const db = useDatabase();
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const character = db.select({
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id: characterTable.id,
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name: characterTable.name,
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progress: characterTable.progress,
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owner: characterTable.owner,
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visibility: characterTable.visibility,
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}).from(characterTable).where(and(eq(characterTable.id, id), eq(characterTable.owner, session.user.id))).get();
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const character = db.query.characterTable.findFirst({
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with: {
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abilities: true,
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levels: true,
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modifiers: true,
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spells: true,
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training: true,
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user: {
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columns: { username: true }
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}
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},
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where: (character, { eq, and }) => and(eq(character.id, parseInt(id, 10)), eq(characterTable.owner, session.user!.id)),
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}).sync();
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if(character !== undefined)
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{
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return character as Character;
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return {
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id: character.id,
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name: character.name,
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people: character.people,
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level: character.level,
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aspect: character.aspect,
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notes: character.notes,
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health: character.health,
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mana: character.mana,
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training: character.training.reduce((p, v) => { if(!(v.stat in p)) p[v.stat] = []; p[v.stat].push([v.level as TrainingLevel, v.choice]); return p; }, {} as Record<MainStat, DoubleIndex<TrainingLevel>[]>),
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leveling: character.levels.map(e => [e.level as Level, e.choice] as DoubleIndex<Level>),
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abilities: group(character.abilities.map(e => ({ ...e, value: [e.value, e.max] as [number, number] })), "ability", "value"),
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spells: character.spells.map(e => e.value),
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modifiers: group(character.modifiers, "modifier", "value"),
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owner: character.owner,
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username: character.user.username,
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visibility: character.visibility,
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} as Character;
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}
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setResponseStatus(e, 404);
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