Remove Tweening (looked laggy). Add edge property editing. Improve Edge selection and visualisation.

This commit is contained in:
2025-01-16 17:39:33 +01:00
parent 348c991c54
commit f32c51ca38
6 changed files with 77 additions and 110 deletions

View File

@@ -1,70 +0,0 @@
import { clamp } from "~/shared/general.utils";
export const linear = (progress: number): number => progress;
export const ease = (progress: number): number => -(Math.cos(Math.PI * progress) - 1) / 2;
export function useTween(ref: Ref<number>, animation: (progress: number) => number, then: () => void)
{
// State variables for animation
let initial = ref.value;
let current = ref.value;
let end = ref.value;
let animationFrame: number;
let stop = true;
let last = 0;
// Velocity tracking with sign preservation
let velocity = 0;
const velocityDecay = 0.92; // Slightly faster decay for more responsive feel
function loop(t: DOMHighResTimeStamp) {
// Cap the elapsed time to prevent jumps during lag or tab switches
const elapsed = Math.min(t - last, 32);
last = t;
// Update velocity considering the sign of the movement
velocity = velocity * velocityDecay + (end - current) * (1 - velocityDecay);
// Apply velocity to current position
// Normalize by elapsed time to maintain consistent speed regardless of frame rate
current = clamp(current + velocity * (elapsed / 16), initial, end);
if(current === end)
stop = true;
// Trigger callback
then();
// Continue animation if not stopped
if (!stop) {
animationFrame = requestAnimationFrame(loop);
}
}
return {
stop: () => {
cancelAnimationFrame(animationFrame);
stop = true;
velocity = 0; // Reset velocity when stopping
},
update: (target: number, duration: number) => {
if (stop) {
// Only reset initial position when starting a new animation
initial = current;
last = performance.now();
}
end = target;
if (stop) {
stop = false;
loop(performance.now());
}
},
refresh: () => {
current = ref.value;
velocity = 0; // Reset velocity on refresh
},
current: () => current,
};
}