Character creation implementation. People and training ready, still need to work on abilities and spells

This commit is contained in:
2025-04-21 21:53:15 +02:00
parent 7beeed8a61
commit f599b561af
30 changed files with 7538 additions and 7 deletions

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<script lang="ts">
function raceOptionToText(option: RaceOption): string
{
const text = [];
if(option.training) text.push(`+${option.training} point${option.training > 1 ? 's' : ''} de statistique${option.training > 1 ? 's' : ''}.`);
if(option.spec) text.push(`+${option.spec} spécialisation${option.spec > 1 ? 's' : ''}.`);
if(option.shaping) text.push(`+${option.shaping} transformation${option.shaping > 1 ? 's' : ''} par jour.`);
if(option.modifier) text.push(`+${option.modifier} au modifieur de votre choix.`);
if(option.health) text.push(`+${option.health} PV max.`);
if(option.mana) text.push(`+${option.mana} mana max.`);
return text.join('\n');
}
</script>
<script setup lang="ts">
import config from '#shared/character-config.json';
import { Icon } from '@iconify/vue/dist/iconify.js';
import PreviewA from '~/components/prose/PreviewA.vue';
import { clamp } from '~/shared/general.util';
import type { Character, CharacterConfig, Level, MainStat, RaceOption, TrainingLevel } from '~/types/character';
definePageMeta({
guestsGoesTo: '/user/login',
});
let id = useRouter().currentRoute.value.params.id;
const { add } = useToast();
const characterConfig = config as CharacterConfig;
const data = ref<Character>({
id: -1,
name: '',
progress: {
training: {
strength: [[1, 0], [2, 0], [3, 0], [4, 0]],
dexterity: [[1, 0], [2, 0], [3, 0], [4, 0]],
constitution: [[1, 0], [2, 0], [3, 0], [4, 0]],
intelligence: [[1, 0], [2, 0], [3, 0], [4, 0]],
curiosity: [[1, 0], [2, 0], [3, 0], [4, 0]],
charisma: [[1, 0], [2, 0], [3, 0], [4, 0]],
psyche: [[1, 0], [2, 0], [3, 0], [4, 0]],
},
level: 1,
race: {
index: undefined,
progress: [[1, 0]],
},
},
});
const peopleOpen = ref(false), trainingOpen = ref(false), abilityOpen = ref(false), trainingTab = ref(0);
const trainingPoints = computed(() => {
const options = data.value.progress.race.index !== undefined ? characterConfig.peoples[data.value.progress.race.index!].options : undefined;
return options ? data.value.progress.race.progress?.reduce((p, v) => {
return p + (options[v[0]][v[1]].training ?? 0)
}, 0) : 0;
});
const maxTraining = computed(() => Object.entries(data.value.progress.training).reduce((p, v) => { p[v[0]] = v[1].reduce((_p, _v) => Math.max(_p, _v[0]) , 0); return p; }, {} as Record<string, number>));
const trainingSpent = computed(() => Object.values(maxTraining.value).reduce((p, v) => p + v));
if(id !== 'new')
{
const character = await useRequestFetch()(`/api/character/${id}`);
if(!character)
{
throw new Error('Donnée du personnage introuvables');
}
data.value = { name: character.name, progress: character.progress } as Character;
}
function selectRaceOption(level: Level, choice: number)
{
const character = data.value;
if(level > character.progress.level)
return;
if(character.progress.race.progress === undefined)
character.progress.race.progress = [];
for(let i = 1; i < level; i++) //Check previous levels as a requirement
{
if(!character.progress.race.progress.some(e => e[0] == i))
return;
}
if(character.progress.race.progress.some(e => e[0] === level))
{
character.progress.race.progress.splice(character.progress.race.progress.findIndex(e => e[0] === level), 1, [level, choice]);
}
else
{
character.progress.race.progress.push([level, choice]);
}
data.value = character;
}
function switchTrainingOption(stat: MainStat, level: TrainingLevel, choice: number)
{
const character = data.value;
if(level == 0)
return;
for(let i = 1; i < level; i++) //Check previous levels as a requirement
{
if(!character.progress.training[stat].some(e => e[0] == i))
return;
}
if(character.progress.training[stat].some(e => e[0] === level))
{
if(character.progress.training[stat].some(e => e[0] === level && e[1] === choice))
{
for(let i = 15; i >= level; i --) //Invalidate higher levels
{
const index = character.progress.training[stat].findIndex(e => e[0] == i);
if(index !== -1)
character.progress.training[stat].splice(index, 1);
}
}
else
character.progress.training[stat].splice(character.progress.training[stat].findIndex(e => e[0] === level), 1, [level, choice]);
}
else if(trainingPoints.value && trainingPoints.value > 0)
{
character.progress.training[stat].push([level, choice]);
}
data.value = character;
}
function updateLevel()
{
const character = data.value;
if(character.progress.race.progress) //Invalidate higher levels
{
for(let level = 20; level > character.progress.level; level--)
{
const index = character.progress.race.progress.findIndex(e => e[0] == level);
if(index !== -1)
character.progress.race.progress.splice(index, 1);
}
}
data.value = character;
}
async function save(leave: boolean)
{
if(id === 'new')
{
id = await useRequestFetch()(`/api/character`, {
method: 'post',
body: data.value,
onResponseError: (e) => {
add({ title: 'Erreur d\enregistrement', content: e.response.status === 401 ? "Vous n'êtes pas autorisé à effectué cette opération" : e.response.statusText, type: 'error', duration: 25000, timer: true });
}
});
add({ content: 'Personnage créé', type: 'success', duration: 25000, timer: true });
useRouter().replace({ name: 'character-id-edit', params: { id: id } })
if(leave) useRouter().push({ name: 'character-id', params: { id: id } });
}
else
{
await useRequestFetch()(`/api/character/${id}`, {
method: 'post',
body: data.value,
onResponseError: (e) => {
add({ title: 'Erreur d\enregistrement', content: e.response.status === 401 ? "Vous n'êtes pas autorisé à effectué cette opération" : e.response.statusText, type: 'error', duration: 25000, timer: true });
}
});
add({ content: 'Personnage enregistré', type: 'success', duration: 25000, timer: true });
if(leave) useRouter().push({ name: 'character-id', params: { id: id } });
}
}
useShortcuts({
"Meta_S": () =>save(false),
})
</script>
<template>
<Head>
<Title>d[any] - Edition de {{ data.name || 'nouveau personnage' }}</Title>
</Head>
<div class="flex flex-col gap-8 align-center">
<div class="flex flex-row gap-4 align-center justify-between">
<div></div>
<div class="flex flex-row gap-4 align-center justify-center">
<Tooltip side="left" message="Developpement en cours"><Avatar src="" icon="radix-icons:person" size="large" /></Tooltip>
<Label class="flex items-start justify-between flex-col gap-2">
<span class="pb-1 mx-2 md:p-0">Nom du personnage</span>
<input class="caret-light-50 dark:caret-dark-50 text-light-100 dark:text-dark-100 placeholder:text-light-50 dark:placeholder:text-dark-50
bg-light-20 dark:bg-dark-20 outline-none px-3 py-1 focus:shadow-raw transition-[box-shadow] focus:shadow-light-40 dark:focus:shadow-dark-40
border border-light-35 dark:border-dark-35 hover:border-light-50 dark:hover:border-dark-50 data-[disabled]:bg-light-20 dark:data-[disabled]:bg-dark-20 data-[disabled]:border-light-20 dark:data-[disabled]:border-dark-20"
type="text" v-model="data.name">
</Label>
<Label class="flex items-start justify-between flex-col gap-2">
<span class="pb-1 mx-2 md:p-0">Niveau</span>
<NumberFieldRoot :min="1" :max="20" v-model="data.progress.level" @update:model-value="updateLevel" class="flex justify-center border border-light-35 dark:border-dark-35 bg-light-20 dark:bg-dark-20 data-[disabled]:border-light-20 dark:data-[disabled]:border-dark-20 data-[disabled]:bg-light-20 dark:data-[disabled]:bg-dark-20
data-[disabled]:text-light-70 dark:data-[disabled]:text-dark-70 hover:border-light-50 dark:hover:border-dark-50 has-[:focus]:shadow-raw transition-[box-shadow] has-[:focus]:shadow-light-40 dark:has-[:focus]:shadow-dark-40">
<NumberFieldInput class="tabular-nums w-20 bg-transparent px-3 py-1 outline-none caret-light-50 dark:caret-dark-50" />
</NumberFieldRoot>
</Label>
</div>
<div class="self-center">
<Tooltip side="right" message="Ctrl+S"><Button @click="() => save(true)">Enregistrer</Button></Tooltip>
</div>
</div>
<div class="flex flex-1 flex-col min-w-[800px] w-[75vw] max-w-[1200px]">
<Collapsible class="border-b border-light-30 dark:border-dark-30 p-1" v-model="peopleOpen" @update:model-value="() => { trainingOpen = false; abilityOpen = false; }">
<template #label>
<span class="font-bold text-xl">Peuple</span>
</template>
<template #default>
<div class="m-2 overflow-auto">
<Select label="Peuple de votre personnage" :v-model="data.progress.race.index" @update:model-value="(index) => { data.progress.race.index = parseInt(index ?? '-1'); data.progress.race.progress = [[1, 0]]}">
<SelectItem v-for="(people, index) of characterConfig.peoples" :label="people.name" :value="index" :key="index" />
</Select>
<template v-if="data.progress.race.index !== undefined">
<div class="w-full border-b border-light-30 dark:border-dark-30 pb-4">
<span class="text-sm text-light-70 dark:text-dark-70">{{ characterConfig.peoples[data.progress.race.index].description }}</span>
</div>
<div class="flex flex-col gap-4 max-h-[50vh] pe-4 relative">
<span class="sticky top-0 py-1 bg-light-0 dark:bg-dark-0 z-10 text-xl">Niveaux restants: {{ data.progress.level - (data.progress.race.progress?.length ?? 0) }}</span>
<div class="flex flex-row gap-4 justify-center" v-for="(level, index) of characterConfig.peoples[data.progress.race.index].options" :class="{ 'opacity-30': index > data.progress.level }">
<div class="border border-light-40 dark:border-dark-40 cursor-pointer px-2 py-1 w-64" v-for="(option, i) of level" @click="selectRaceOption(index as Level, i)" :class="{ 'hover:border-light-60 dark:hover:border-dark-60': index <= data.progress.level, '!border-accent-blue bg-accent-blue bg-opacity-20': data.progress.race.progress?.some(e => e[0] == index && e[1] === i) ?? false }"><MarkdownRenderer :content="raceOptionToText(option)" /></div>
</div>
</div>
</template>
</div>
</template>
</Collapsible>
<Collapsible class="border-b border-light-30 dark:border-dark-30 p-1" v-model="trainingOpen" :disabled="data.progress.race.index === undefined" @update:model-value="() => { peopleOpen = false; abilityOpen = false; }">
<template #label>
<span class="font-bold text-xl">Entrainement</span>
</template>
<template #default>
<div class="flex flex-col gap-4 max-h-[50vh] pe-4 relative overflow-y-auto overflow-x-hidden">
<div class="sticky top-0 py-2 bg-light-0 dark:bg-dark-0 z-10 flex justify-between">
<Icon icon="radix-icons:caret-left" class="w-6 h-6 border border-light-30 dark:border-dark-30 cursor-pointer" @click="() => trainingTab = clamp(trainingTab - 1, 0, 6)" />
<span class="text-xl" :class="{ 'text-light-red dark:text-dark-red': (trainingPoints ?? 0) < trainingSpent }">Points d'entrainement restants: {{ (trainingPoints ?? 0) - trainingSpent }}</span>
<Icon icon="radix-icons:caret-right" class="w-6 h-6 border border-light-30 dark:border-dark-30 cursor-pointer" @click="() => trainingTab = clamp(trainingTab + 1, 0, 6)" />
</div>
<div class="flex gap-4 relative" :style="`left: calc(calc(-100% - 1em) * ${trainingTab}); transition: left .5s ease;`">
<div class="flex w-full flex-shrink-0 flex-col gap-2 relative">
<div class="sticky top-1 left-16 py-1 px-3 bg-light-0 dark:bg-dark-0 z-10 text-xl font-bold self-start border border-light-30 dark:border-dark-30">Force<span v-if="maxTraining.strength >= 0">: Niveau {{ maxTraining.strength }} (+{{ Math.floor(maxTraining.strength / 3) }})</span></div>
<div class="flex flex-row gap-4 justify-center" v-for="(level, index) of characterConfig.training.strength" :class="{ 'opacity-30': index > maxTraining.strength + 1 }">
<div class="border border-light-40 dark:border-dark-40 cursor-pointer px-2 py-1 w-1/3" v-for="(option, i) of level" @click="switchTrainingOption('strength', index as TrainingLevel, i)" :class="{ 'hover:border-light-60 dark:hover:border-dark-60': index <= maxTraining.strength + 1, '!border-accent-blue bg-accent-blue bg-opacity-20': index == 0 || (data.progress.training.strength?.some(e => e[0] == index && e[1] === i) ?? false) }"><MarkdownRenderer :proses="{ 'a': PreviewA }" :content="option.description.map(e => e.text).join('\n')" /></div>
</div>
</div>
<div class="flex w-full flex-shrink-0 flex-col gap-2 relative">
<div class="sticky top-1 left-16 py-1 px-3 bg-light-0 dark:bg-dark-0 z-10 text-xl font-bold self-start border border-light-30 dark:border-dark-30">Dextérité<span v-if="maxTraining.dexterity >= 0">: Niveau {{ maxTraining.dexterity }} (+{{ Math.floor(maxTraining.dexterity / 3) }})</span></div>
<div class="flex flex-row gap-4 justify-center" v-for="(level, index) of characterConfig.training.dexterity" :class="{ 'opacity-30': index > maxTraining.dexterity + 1 }">
<div class="border border-light-40 dark:border-dark-40 cursor-pointer px-2 py-1 w-1/3" v-for="(option, i) of level" @click="switchTrainingOption('dexterity', index as TrainingLevel, i)" :class="{ 'hover:border-light-60 dark:hover:border-dark-60': index <= maxTraining.dexterity + 1, '!border-accent-blue bg-accent-blue bg-opacity-20': index == 0 || (data.progress.training.dexterity?.some(e => e[0] == index && e[1] === i) ?? false) }"><MarkdownRenderer :proses="{ 'a': PreviewA }" :content="option.description.map(e => e.text).join('\n')" /></div>
</div>
</div>
<div class="flex w-full flex-shrink-0 flex-col gap-2 relative">
<div class="sticky top-1 left-16 py-1 px-3 bg-light-0 dark:bg-dark-0 z-10 text-xl font-bold self-start border border-light-30 dark:border-dark-30">Constitution<span v-if="maxTraining.constitution >= 0">: Niveau {{ maxTraining.constitution }} (+{{ Math.floor(maxTraining.constitution / 3) }})</span></div>
<div class="flex flex-row gap-4 justify-center" v-for="(level, index) of characterConfig.training.constitution" :class="{ 'opacity-30': index > maxTraining.constitution + 1 }">
<div class="border border-light-40 dark:border-dark-40 cursor-pointer px-2 py-1 w-1/3" v-for="(option, i) of level" @click="switchTrainingOption('constitution', index as TrainingLevel, i)" :class="{ 'hover:border-light-60 dark:hover:border-dark-60': index <= maxTraining.constitution + 1, '!border-accent-blue bg-accent-blue bg-opacity-20': index == 0 || (data.progress.training.constitution?.some(e => e[0] == index && e[1] === i) ?? false) }"><MarkdownRenderer :proses="{ 'a': PreviewA }" :content="option.description.map(e => e.text).join('\n')" /></div>
</div>
</div>
<div class="flex w-full flex-shrink-0 flex-col gap-2 relative">
<div class="sticky top-1 left-16 py-1 px-3 bg-light-0 dark:bg-dark-0 z-10 text-xl font-bold self-start border border-light-30 dark:border-dark-30">Intelligence<span v-if="maxTraining.intelligence >= 0">: Niveau {{ maxTraining.intelligence }} (+{{ Math.floor(maxTraining.intelligence / 3) }})</span></div>
<div class="flex flex-row gap-4 justify-center" v-for="(level, index) of characterConfig.training.intelligence" :class="{ 'opacity-30': index > maxTraining.intelligence + 1 }">
<div class="border border-light-40 dark:border-dark-40 cursor-pointer px-2 py-1 w-1/3" v-for="(option, i) of level" @click="switchTrainingOption('intelligence', index as TrainingLevel, i)" :class="{ 'hover:border-light-60 dark:hover:border-dark-60': index <= maxTraining.intelligence + 1, '!border-accent-blue bg-accent-blue bg-opacity-20': index == 0 || (data.progress.training.intelligence?.some(e => e[0] == index && e[1] === i) ?? false) }"><MarkdownRenderer :proses="{ 'a': PreviewA }" :content="option.description.map(e => e.text).join('\n')" /></div>
</div>
</div>
<div class="flex w-full flex-shrink-0 flex-col gap-2 relative">
<div class="sticky top-1 left-16 py-1 px-3 bg-light-0 dark:bg-dark-0 z-10 text-xl font-bold self-start border border-light-30 dark:border-dark-30">Curiosité<span v-if="maxTraining.curiosity >= 0">: Niveau {{ maxTraining.curiosity }} (+{{ Math.floor(maxTraining.curiosity / 3) }})</span></div>
<div class="flex flex-row gap-4 justify-center" v-for="(level, index) of characterConfig.training.curiosity" :class="{ 'opacity-30': index > maxTraining.curiosity + 1 }">
<div class="border border-light-40 dark:border-dark-40 cursor-pointer px-2 py-1 w-1/3" v-for="(option, i) of level" @click="switchTrainingOption('curiosity', index as TrainingLevel, i)" :class="{ 'hover:border-light-60 dark:hover:border-dark-60': index <= maxTraining.curiosity + 1, '!border-accent-blue bg-accent-blue bg-opacity-20': index == 0 || (data.progress.training.curiosity?.some(e => e[0] == index && e[1] === i) ?? false) }"><MarkdownRenderer :proses="{ 'a': PreviewA }" :content="option.description.map(e => e.text).join('\n')" /></div>
</div>
</div>
<div class="flex w-full flex-shrink-0 flex-col gap-2 relative">
<div class="sticky top-1 left-16 py-1 px-3 bg-light-0 dark:bg-dark-0 z-10 text-xl font-bold self-start border border-light-30 dark:border-dark-30">Charisme<span v-if="maxTraining.charisma >= 0">: Niveau {{ maxTraining.charisma }} (+{{ Math.floor(maxTraining.charisma / 3) }})</span></div>
<div class="flex flex-row gap-4 justify-center" v-for="(level, index) of characterConfig.training.charisma" :class="{ 'opacity-30': index > maxTraining.charisma + 1 }">
<div class="border border-light-40 dark:border-dark-40 cursor-pointer px-2 py-1 w-1/3" v-for="(option, i) of level" @click="switchTrainingOption('charisma', index as TrainingLevel, i)" :class="{ 'hover:border-light-60 dark:hover:border-dark-60': index <= maxTraining.charisma + 1, '!border-accent-blue bg-accent-blue bg-opacity-20': index == 0 || (data.progress.training.charisma?.some(e => e[0] == index && e[1] === i) ?? false) }"><MarkdownRenderer :proses="{ 'a': PreviewA }" :content="option.description.map(e => e.text).join('\n')" /></div>
</div>
</div>
<div class="flex w-full flex-shrink-0 flex-col gap-2 relative">
<div class="sticky top-1 left-16 py-1 px-3 bg-light-0 dark:bg-dark-0 z-10 text-xl font-bold self-start border border-light-30 dark:border-dark-30">Psyché<span v-if="maxTraining.psyche >= 0">: Niveau {{ maxTraining.psyche }} (+{{ Math.floor(maxTraining.psyche / 3) }})</span></div>
<div class="flex flex-row gap-4 justify-center" v-for="(level, index) of characterConfig.training.psyche" :class="{ 'opacity-30': index > maxTraining.psyche + 1 }">
<div class="border border-light-40 dark:border-dark-40 cursor-pointer px-2 py-1 w-1/3" v-for="(option, i) of level" @click="switchTrainingOption('psyche', index as TrainingLevel, i)" :class="{ 'hover:border-light-60 dark:hover:border-dark-60': index <= maxTraining.psyche + 1, '!border-accent-blue bg-accent-blue bg-opacity-20': index == 0 || (data.progress.training.psyche?.some(e => e[0] == index && e[1] === i) ?? false) }"><MarkdownRenderer :proses="{ 'a': PreviewA }" :content="option.description.map(e => e.text).join('\n')" /></div>
</div>
</div>
</div>
</div>
</template>
</Collapsible>
<Collapsible class="border-b border-light-30 dark:border-dark-30 p-1" v-model="abilityOpen" :disabled="data.progress.race.index === undefined" @update:model-value="() => { trainingOpen = false; peopleOpen = false; }">
<template #label>
<span class="font-bold text-xl">Compétences</span>
</template>
<template #default>
</template>
</Collapsible>
</div>
</div>
</template>

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<script setup lang="ts">
import config from '#shared/character-config.json';
import { Icon } from '@iconify/vue/dist/iconify.js';
import PreviewA from '~/components/prose/PreviewA.vue';
const id = useRouter().currentRoute.value.params.id;
const { user } = useUserSession();
const { data: character, status, error } = await useAsyncData(() => useRequestFetch()(`/api/character/${id}/compiled`));
</script>
<template>
<div v-if="status === 'pending'">
<Head>
<Title>d[any] - Chargement ...</Title>
</Head>
</div>
<div v-else-if="status === 'success' && character">
<Head>
<Title>d[any] - {{ character.name }}</Title>
</Head>
<div class="flex flex-row gap-4 justify-between">
<div></div>
<div class="flex flex-row gap-6 items-center justify-center">
<Avatar src="" icon="radix-icons:person" size="large" />
<div class="flex flex-col">
<span class="text-xl font-bold">{{ character.name }}</span>
<span class="text-sm">De {{ character.username }}</span>
</div>
<div class="flex flex-col">
<span class="font-bold">Niveau {{ character.level }}</span>
<span>{{ character.race === -1 ? "Race inconnue" : config.peoples[character.race].name }}</span>
</div>
<span class="h-full border-l border-light-30 dark:border-dark-30"></span>
<span>PV: {{ character.health }}</span>
<span>Mana: {{ character.mana }}</span>
</div>
<div class="self-center">
<Tooltip side="right" message="Modifier" v-if="user && user.id === character.owner"><NuxtLink :to="{ name: 'character-id-edit', params: { id: character.id } }"><Button icon><Icon icon="radix-icons:pencil-2" /></Button></NuxtLink></Tooltip>
</div>
</div>
<div class="flex flex-1 flex-col justify-center gap-4 *:py-2">
<div class="flex flex-row gap-4 items-center justify-center border-b border-light-30 dark:border-dark-30">
<div class="flex relative ps-4">
<div class="flex flex-col px-2 items-center"><span class="text-2xl font-bold">+{{ character.modifier.strength }}</span><span>Force</span></div>
<div class="flex flex-col px-2 items-center"><span class="text-2xl font-bold">+{{ character.modifier.dexterity }}</span><span>Dextérité</span></div>
<div class="flex flex-col px-2 items-center"><span class="text-2xl font-bold">+{{ character.modifier.constitution }}</span><span>Constitution</span></div>
<div class="flex flex-col px-2 items-center"><span class="text-2xl font-bold">+{{ character.modifier.intelligence }}</span><span>Intelligence</span></div>
<div class="flex flex-col px-2 items-center"><span class="text-2xl font-bold">+{{ character.modifier.curiosity }}</span><span>Curiosité</span></div>
<div class="flex flex-col px-2 items-center"><span class="text-2xl font-bold">+{{ character.modifier.charisma }}</span><span>Charisme</span></div>
<div class="flex flex-col px-2 items-center"><span class="text-2xl font-bold">+{{ character.modifier.psyche }}</span><span>Psyché</span></div>
</div>
<div class="flex relative border-l border-light-30 dark:border-dark-30 ps-4">
<div class="flex flex-1 flex-row items-center justify-between">
<div class="flex flex-col px-2 items-center"><span class="text-2xl font-bold">+{{ character.initiative }}</span><span>Initiative</span></div>
<div class="flex flex-col px-2 items-center"><span class="text-2xl font-bold">{{ character.speed === false ? "Aucun déplacement" : `${character.speed} cases` }}</span><span>Course</span></div>
</div>
<!-- <div class="absolute top-0 left-0 bottom-0 right-0 bg-light-0 dark:bg-dark-0 bg-opacity-50 dark:bg-opacity-50 text-xl font-bold flex items-center justify-center">Les données secondaires arrivent bientôt.</div> -->
</div>
<div class="flex relative border-l border-light-30 dark:border-dark-30 ps-4">
<div class="flex flex-col px-2">
<span class="text-xl">Défense passive: <span class="text-2xl font-bold">{{ character.defense.static }}</span>/+<span class="text-2xl font-bold">{{ character.defense.passivedodge }}</span>/+<span class="text-2xl font-bold">{{ character.defense.passiveparry }}</span></span>
<span class="text-xl">Défense active: <span class="float-right">+<span class="text-2xl font-bold">{{ character.defense.activedodge }}</span>/+<span class="text-2xl font-bold">{{ character.defense.activeparry }}</span></span></span>
</div>
</div>
</div>
<div class="flex flex-1 px-8">
<div class="flex flex-col pe-8 gap-8 py-8 w-80">
<div class="flex flex-col">
<span class="text-lg font-semibold border-b border-light-30 dark:border-dark-30">Maitrise d'arme</span>
<div class="grid grid-cols-2 gap-x-3 gap-y-1">
<PreviewA v-if="character.mastery.strength + character.mastery.dexterity > 0" href="1. Règles/99. Annexes/4. Équipement#Les armes légères">Arme légère</PreviewA>
<PreviewA v-if="character.mastery.strength + character.mastery.dexterity > 0" href="1. Règles/99. Annexes/4. Équipement#Les armes de jet">Arme de jet</PreviewA>
<PreviewA v-if="character.mastery.strength + character.mastery.dexterity > 0" href="1. Règles/99. Annexes/4. Équipement#Les armes naturelles">Arme naturelle</PreviewA>
<PreviewA v-if="character.mastery.strength > 1" href="1. Règles/99. Annexes/4. Équipement#Les armes">Arme standard</PreviewA>
<PreviewA v-if="character.mastery.strength > 1" href="1. Règles/99. Annexes/4. Équipement#Les armes improvisées">Arme improvisée</PreviewA>
<PreviewA v-if="character.mastery.strength > 2" href="1. Règles/99. Annexes/4. Équipement#Les armes lourdes">Arme lourde</PreviewA>
<PreviewA v-if="character.mastery.strength > 3" href="1. Règles/99. Annexes/4. Équipement#Les armes à deux mains">Arme à deux mains</PreviewA>
<PreviewA v-if="character.mastery.dexterity > 0 && character.mastery.strength > 1" href="1. Règles/99. Annexes/4. Équipement#Les armes maniables">Arme maniable</PreviewA>
<PreviewA v-if="character.mastery.dexterity > 1 && character.mastery.strength > 1" href="1. Règles/99. Annexes/4. Équipement#Les armes à projectiles">Arme à projectiles</PreviewA>
<PreviewA v-if="character.mastery.dexterity > 1 && character.mastery.strength > 2" href="1. Règles/99. Annexes/4. Équipement#Les armes longues">Arme longue</PreviewA>
<PreviewA v-if="character.mastery.shield > 0" href="1. Règles/99. Annexes/4. Équipement#Les boucliers">Bouclier</PreviewA>
<PreviewA v-if="character.mastery.shield > 0 && character.mastery.strength > 3" href="1. Règles/99. Annexes/4. Équipement#Les boucliers à deux mains">Bouclier à deux mains</PreviewA>
</div>
</div>
<div v-if="character.mastery.armor > 0" class="flex flex-col">
<span class="text-lg font-semibold border-b border-light-30 dark:border-dark-30">Maitrise d'armure</span>
<div class="grid grid-cols-2 gap-x-3 gap-y-1">
<PreviewA v-if="character.mastery.armor > 0" href="1. Règles/99. Annexes/4. Équipement#Les armures légères">Armure légère</PreviewA>
<PreviewA v-if="character.mastery.armor > 1" href="1. Règles/99. Annexes/4. Équipement#Les armures">Armure standard</PreviewA>
<PreviewA v-if="character.mastery.armor > 2" href="1. Règles/99. Annexes/4. Équipement#Les armures lourdes">Armure lourde</PreviewA>
</div>
</div>
<div class="flex flex-col">
<span class="text-lg font-semibold border-b border-light-30 dark:border-dark-30">Maitrise de sorts</span>
<span>Sorts de précision: <span class="font-bold">{{ character.spellranks.precision }}</span></span>
<span>Sorts de savoir: <span class="font-bold">{{ character.spellranks.knowledge }}</span></span>
<span>Sorts d'instinct: <span class="font-bold">{{ character.spellranks.instinct }}</span></span>
</div>
</div>
<div class="flex flex-col border-l border-light-30 dark:border-dark-30 ps-8 gap-4 py-8 w-[80rem]">
<div class="grid grid-cols-3 gap-2">
<div class="flex flex-col">
<span class="text-lg font-semibold">Actions</span>
<span class="text-sm text-light-70 dark:text-dark-70">Attaquer - Saisir - Faire chuter - Déplacer - Courir - Pas de coté - Lancer un sort - S'interposer - Se transformer - Utiliser un objet - Anticiper une action - Improviser</span>
</div>
<div class="flex flex-col">
<span class="text-lg font-semibold">Réactions</span>
<span class="text-sm text-light-70 dark:text-dark-70">Parade - Esquive - Saisir une opportunité - Prendre en tenaille - Intercepter - Désarmer</span>
</div>
<div class="flex flex-col">
<span class="text-lg font-semibold">Actions libre</span>
<span class="text-sm text-light-70 dark:text-dark-70">Analyser une situation - Communiquer</span>
</div>
</div>
<div class="grid grid-cols-3 gap-2">
<div><MarkdownRenderer :content="character.features.action.join('\n')" /></div>
<div><MarkdownRenderer :content="character.features.reaction.join('\n')" /></div>
<div><MarkdownRenderer :content="character.features.freeaction.join('\n')" /></div>
</div>
<div class="flex flex-col">
<span class="text-lg font-semibold">Aptitudes</span>
<MarkdownRenderer :content="character.features.misc.map(e => `> ${e}`).join('\n\n')" />
</div>
</div>
</div>
</div>
</div>
<div v-else>
<Head>
<Title>d[any] - Erreur</Title>
</Head>
<div>Erreur de chargement</div>
</div>
</template>

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<script setup lang="ts">
import type { Progression } from '~/types/character';
definePageMeta({
guestsGoesTo: '/user/login',
})
const { add } = useToast();
const { user } = useUserSession();
const loading = ref(true);
const characters = ref<Array<{ id: number, name: string, progress: Progression }>>([]);
characters.value = await useRequestFetch()('/api/character');
loading.value = false;
async function deleteCharacter(id: number)
{
loading.value = true;
await useRequestFetch()(`/api/character/${id}`, { method: 'delete' });
loading.value = false;
add({ content: 'Personnage supprimé', type: 'info', duration: 25000, timer: true, });
characters.value = characters.value?.filter(e => e.id !== id);
}
</script>
<template>
<Head>
<Title>d[any] - Mes personnages</Title>
</Head>
<div class="flex flex-col">
<NuxtLink v-if="user?.state === 1" :to="{ name: 'character-id-edit', params: { id: 'new' } }" class="flex align-center justify-center"><Button>Nouveau personnage</Button></NuxtLink>
<Tooltip v-else side="top" message="Veuillez valider votre email avant de pouvoir créer un personnage."><Button disabled>Nouveau personnage</Button></Tooltip>
<div v-if="loading" class="flex flex-1 justify-center align-center">
<Loading size="large" />
</div>
<div v-else class="grid p-6 grid-cols-4 gap-4">
<div class="border border-light-30 dark:border-dark-30 p-1 flex flex-row gap-4" v-for="character of characters">
<Avatar size="large" icon="radix-icons:person" src="" class="m-2" />
<div class="flex flex-col justify-between w-64">
<NuxtLink class="flex-1 text-xl font-bold hover:text-accent-blue truncate" :to="{ name: 'character-id', params: { id: character.id } }" :title="character.name">{{ character.name }}</NuxtLink>
<span class="flex-1 text-sm truncate">Niveau {{ character.progress.level }}</span>
<div class="flex flex-row gap-8">
<NuxtLink class="font-bold text-accent-blue hover:text-opacity-50" :to="{ name: 'character-id-edit', params: { id: character.id } }">Editer</NuxtLink>
<AlertDialogRoot>
<AlertDialogTrigger asChild><span class="font-bold text-light-red dark:text-dark-red hover:text-opacity-50 cursor-pointer">Supprimer</span></AlertDialogTrigger>
<AlertDialogPortal>
<AlertDialogOverlay class="bg-light-0 dark:bg-dark-0 opacity-70 fixed inset-0 z-40" />
<AlertDialogContent
class="data-[state=open]:animate-contentShow fixed top-[50%] left-[50%] max-h-[85vh] w-[90vw] max-w-[800px] translate-x-[-50%] translate-y-[-50%] bg-light-10 dark:bg-dark-10 border border-light-30 dark:border-dark-30 p-6 z-50 text-light-100 dark:text-dark-100">
<AlertDialogTitle class="text-3xl font-light relative -top-2">Supprimer {{ character.name }} ?</AlertDialogTitle>
<div class="flex flex-1 justify-end gap-4">
<AlertDialogCancel asChild><Button>Non</Button></AlertDialogCancel>
<AlertDialogAction asChild><Button @click="() => deleteCharacter(character.id)" class="border-light-red dark:border-dark-red hover:border-light-red dark:hover:border-dark-red hover:bg-light-redBack dark:hover:bg-dark-redBack text-light-red dark:text-dark-red focus:shadow-light-red dark:focus:shadow-dark-red">Oui</Button></AlertDialogAction>
</div>
</AlertDialogContent>
</AlertDialogPortal>
</AlertDialogRoot>
</div>
</div>
</div>
</div>
</div>
</template>