Character creation implementation. People and training ready, still need to work on abilities and spells

This commit is contained in:
2025-04-21 21:53:15 +02:00
parent 7beeed8a61
commit f599b561af
30 changed files with 7538 additions and 7 deletions

View File

@@ -0,0 +1,45 @@
import { eq } from 'drizzle-orm';
import useDatabase from '~/composables/useDatabase';
import { characterTable } from '~/db/schema';
export default defineEventHandler(async (e) => {
const id = getRouterParam(e, "id");
if(!id)
{
setResponseStatus(e, 400);
return;
}
const body = await readBody(e);
if(!body)
{
setResponseStatus(e, 400);
return;
}
const db = useDatabase();
const old = db.select({ id: characterTable.id, owner: characterTable.owner }).from(characterTable).where(eq(characterTable.id, parseInt(id))).get();
if(!old)
{
setResponseStatus(e, 404);
return;
}
const session = await getUserSession(e);
if(!session.user || old.owner !== session.user.id || session.user.state !== 1)
{
setResponseStatus(e, 401);
return;
}
db.update(characterTable).set({
name: body.name,
progress: body.progress,
}).where(eq(characterTable.id, parseInt(id))).run();
await useStorage('cache').removeItem(`nitro:functions:character:${id}.json`);
setResponseStatus(e, 200);
return;
});