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Character creation implementation. People and training ready, still need to work on abilities and spells
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45
server/api/character/[id].post.ts
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45
server/api/character/[id].post.ts
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@@ -0,0 +1,45 @@
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import { eq } from 'drizzle-orm';
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import useDatabase from '~/composables/useDatabase';
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import { characterTable } from '~/db/schema';
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export default defineEventHandler(async (e) => {
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const id = getRouterParam(e, "id");
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if(!id)
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{
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setResponseStatus(e, 400);
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return;
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}
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const body = await readBody(e);
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if(!body)
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{
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setResponseStatus(e, 400);
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return;
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}
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const db = useDatabase();
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const old = db.select({ id: characterTable.id, owner: characterTable.owner }).from(characterTable).where(eq(characterTable.id, parseInt(id))).get();
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if(!old)
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{
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setResponseStatus(e, 404);
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return;
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}
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const session = await getUserSession(e);
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if(!session.user || old.owner !== session.user.id || session.user.state !== 1)
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{
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setResponseStatus(e, 401);
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return;
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}
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db.update(characterTable).set({
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name: body.name,
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progress: body.progress,
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}).where(eq(characterTable.id, parseInt(id))).run();
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await useStorage('cache').removeItem(`nitro:functions:character:${id}.json`);
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setResponseStatus(e, 200);
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return;
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});
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