Add back Loading Indicator, rework children caching, small visual improvement on character sheet and config management.

This commit is contained in:
Clément Pons
2026-01-12 17:48:28 +01:00
parent 0eaffcaa04
commit f761e44569
16 changed files with 333 additions and 238 deletions

View File

@@ -1,13 +1,12 @@
<template>
<div class="text-light-100 dark:text-dark-100 flex bg-light-0 dark:bg-dark-0 h-screen overflow-hidden">
<NuxtRouteAnnouncer/>
<TooltipProvider>
<NuxtLayout>
<div class="xl:px-12 xl:py-8 lg:px-8 lg:py-6 px-6 py-3 flex flex-1 justify-center overflow-auto max-h-full max-w-full relative" id="mainContainer">
<NuxtPage />
</div>
</NuxtLayout>
</TooltipProvider>
<NuxtLoadingIndicator :throttle="50"/>
<NuxtLayout>
<div class="xl:px-12 xl:py-8 lg:px-8 lg:py-6 px-6 py-3 flex flex-1 justify-center overflow-auto max-h-full max-w-full relative" id="mainContainer">
<NuxtPage />
</div>
</NuxtLayout>
</div>
</template>

View File

@@ -39,7 +39,7 @@ function create()
useRequestFetch()('/api/campaign', {
method: 'POST',
body: { name: 'Margooning', public_notes: '', dm_notes: '', settings: {} },
}).then(() => Toaster.add({ duration: 8000, content: 'Campagne créée', type: 'info' })).catch((e) => Toaster.add({ duration: 8000, title: 'Une erreur est survenue', content: e, type: 'error' }))
}).then((result) => Toaster.add({ duration: 8000, content: 'Campagne créée', type: 'info' })).catch((e) => Toaster.add({ duration: 8000, title: 'Une erreur est survenue', content: e, type: 'error' }))
}
</script>
@@ -87,20 +87,6 @@ function create()
</AlertDialogRoot>
</div>
</div>
<div class="flex flex-col w-[360px] border border-light-35 dark:border-dark-35" v-for="campaign of campaigns.filter(e => e.status === 'ARCHIVED')">
<NuxtLink :to="{ name: 'campaign-id', params: { id: campaign.id } }" class="group bg-light-10 dark:bg-dark-10 border-b border-light-35 dark:border-dark-35 p-2 flex flex-col gap-2">
<div class="flex flex-row gap-8 ps-4 items-center">
<div class="flex flex-1 flex-col gap-2 justify-center">
<span class="text-lg font-bold group-hover:text-accent-blue">{{ campaign.name }}</span>
<span class="border-b w-full border-light-50 dark:border-dark-50"></span>
<div class="flex flex-row flex-1 items-stretch gap-4">
<span class="text-sm">{{ campaign.members.length }} joueur{{ campaign.members.length === 1 ? '' : 's' }}</span>
</div>
</div>
<div class="rounded-full w-[96px] h-[96px] border border-light-50 dark:border-dark-50 bg-light-100 dark:bg-dark-100 !bg-opacity-10"></div>
</div>
</NuxtLink>
</div>
</div>
<div v-if="archives && archives.length > 0" class="flex flex-row w-full gap-8 justify-center items-center"><span class="border-t border-light-35 dark:border-dark-35 flex-1"></span><span class="text-lg font-semibold">Archives</span><span class="border-t border-light-35 dark:border-dark-35 flex-1"></span></div>
<div v-if="archives && archives.length > 0" class="grid p-6 2xl:grid-cols-3 lg:grid-cols-2 grid-cols-1 gap-4 w-full">
@@ -136,20 +122,6 @@ function create()
</AlertDialogRoot>
</div>
</div>
<div class="flex flex-col w-[360px] border border-light-35 dark:border-dark-35" v-for="campaign of campaigns.filter(e => e.status === 'ARCHIVED')">
<NuxtLink :to="{ name: 'campaign-id', params: { id: campaign.id } }" class="group bg-light-10 dark:bg-dark-10 border-b border-light-35 dark:border-dark-35 p-2 flex flex-col gap-2">
<div class="flex flex-row gap-8 ps-4 items-center">
<div class="flex flex-1 flex-col gap-2 justify-center">
<span class="text-lg font-bold group-hover:text-accent-blue">{{ campaign.name }}</span>
<span class="border-b w-full border-light-50 dark:border-dark-50"></span>
<div class="flex flex-row flex-1 items-stretch gap-4">
<span class="text-sm">{{ campaign.members.length }} joueur{{ campaign.members.length === 1 ? '' : 's' }}</span>
</div>
</div>
<div class="rounded-full w-[96px] h-[96px] border border-light-50 dark:border-dark-50 bg-light-100 dark:bg-dark-100 !bg-opacity-10"></div>
</div>
</NuxtLink>
</div>
</div>
</div>
<div v-else class="flex flex-col gap-2 items-center flex-1">

View File

@@ -1,4 +1,4 @@
import type { MAIN_STATS, ABILITIES, LEVELS, TRAINING_LEVELS, SPELL_TYPES, CATEGORIES, SPELL_ELEMENTS, ALIGNMENTS, RESISTANCES, DAMAGE_TYPES, WEAPON_TYPES } from "#shared/character.util";
import type { MAIN_STATS, ABILITIES, LEVELS, TRAINING_LEVELS, SPELL_TYPES, CATEGORIES, SPELL_ELEMENTS, ALIGNMENTS, RESISTANCES, DAMAGE_TYPES, WEAPON_TYPES, PropertySum, ITEM_BUFFER_KEYS } from "#shared/character.util";
import type { Localized } from "../types/general";
export type MainStat = typeof MAIN_STATS[number];
@@ -57,11 +57,16 @@ export type CharacterVariables = {
money: number;
};
export type TreeStructure = {
name: string;
};
type CommonState = {
capacity?: number;
powercost?: number;
};
type ArmorState = { health?: number };
type StateBufferKeys = typeof ITEM_BUFFER_KEYS[number];
type ArmorState = { loss: number, health?: number, absorb?: { flat?: number, percent?: number } };
type WeaponState = { attack?: number | string, hit?: number };
type WondrousState = { };
type MundaneState = { };
@@ -72,11 +77,12 @@ type ItemState = {
charges?: number;
equipped?: boolean;
state?: (ArmorState | WeaponState | WondrousState | MundaneState) & CommonState;
buffer?: Partial<Record<StateBufferKeys, PropertySum>>;
};
export type CharacterConfig = {
peoples: Record<string, RaceConfig>;
training: Record<MainStat, Record<TrainingLevel, FeatureID[]>>;
spells: Record<string, SpellConfig | ArtConfig>;
spells: Record<string, SpellConfig>;
aspects: Record<string, AspectConfig>;
features: Record<FeatureID, Feature>;
enchantments: Record<string, EnchantementConfig>;
@@ -86,11 +92,12 @@ export type CharacterConfig = {
freeaction: Record<string, { id: string, name: string, description: string }>;
passive: Record<string, { id: string, name: string, description: string }>;
texts: Record<i18nID, Localized>;
trees: Record<string, TreeStructure>;
//Each of these groups extend an existing feature as they all use the same properties
sickness: Record<FeatureID, { stage: number }>; //TODO
poisons: Record<FeatureID, { difficulty: number, efficienty: number, solubility: number }>; //TODO
dedications: Record<FeatureID, { id: string, name: string, description: i18nID, effect: FeatureID[], requirement: Array<{ stat: MainStat, amount: number }> }>; //TODO
sickness: Record<FeatureID, { name: string, stage: number }>; //TODO
poisons: Record<FeatureID, { name: string, difficulty: number, efficienty: number, solubility: number }>; //TODO
dedications: Record<FeatureID, { name: string, requirement: Array<{ stat: MainStat, amount: number }> }>; //TODO
};
export type EnchantementConfig = {
id: string;
@@ -142,7 +149,7 @@ export type SpellConfig = {
id: string;
name: string; //TODO -> TextID
rank: 1 | 2 | 3 | 4;
type: Exclude<SpellType, "arts">;
type: SpellType;
cost: number;
speed: "action" | "reaction" | number;
elements: Array<SpellElement>;
@@ -191,7 +198,7 @@ export type FeatureEquipment = {
id: FeatureID;
category: "value";
operation: "add" | "set" | "min";
property: 'weapon/damage/value' | 'armor/health' | 'armor/absorb/flat' | 'armor/absorb/percent';
property: StateBufferKeys;
value: number | `modifier/${MainStat}` | false;
}
export type FeatureList = {
@@ -228,13 +235,15 @@ export type CompiledCharacter = {
race: string;
spellslots: number; //Max
artslots: number; //Max
spellranks: Record<SpellType, 0 | 1 | 2 | 3>;
spellranks: Record<SpellType | 'arts', 0 | 1 | 2 | 3>;
aspect: {
id: string,
amount: number;
duration: number;
bonus: number;
shift_bonus: number;
tier: 0 | 1 | 2;
bonus?: Partial<CompiledCharacter['bonus']>;
};
speed: number | false;
capacity: number | false;
@@ -269,13 +278,13 @@ export type CompiledCharacter = {
defense: Partial<Record<MainStat, number>>; //Defense aux jets de resistance
abilities: Partial<Record<Ability, number>>;
spells: {
type: Partial<Record<SpellType, number>>;
type: Partial<Record<SpellType | 'arts', number>>;
rank: Partial<Record<1 | 2 | 3 | 4, number>>;
elements: Partial<Record<SpellElement, number>>;
};
weapon: Partial<Record<WeaponType, number>>;
resistance: Partial<Record<Resistance, number>>; //Bonus à l'attaque
}; //Any special bonus goes here
resistance: Partial<Record<Resistance, number>>; //Bonus à l'attaque
craft: { level: number, bonus: number };