import type { Ability, Character, CharacterConfig, CompiledCharacter, DoubleIndex, Feature, FeatureItem, Level, MainStat, SpellElement, SpellType, TrainingLevel } from "~/types/character"; import { z } from "zod/v4"; import characterConfig from './character-config.json'; import { button, loading } from "./proses"; import { div, dom, icon, text } from "./dom.util"; import { popper } from "./floating.util"; import { clamp } from "./general.util"; const config = characterConfig as CharacterConfig; export const MAIN_STATS = ["strength","dexterity","constitution","intelligence","curiosity","charisma","psyche"] as const; export const ABILITIES = ["athletics","acrobatics","intimidation","sleightofhand","stealth","survival","investigation","history","religion","arcana","understanding","perception","performance","medecine","persuasion","animalhandling","deception"] as const; export const LEVELS = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20] as const; export const TRAINING_LEVELS = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15] as const; export const SPELL_TYPES = ["precision","knowledge","instinct","arts"] as const; export const CATEGORIES = ["action","reaction","freeaction","misc"] as const; export const SPELL_ELEMENTS = ["fire","ice","thunder","earth","arcana","air","nature","light","psyche"] as const; export const defaultCharacter: Character = { id: -1, name: "", people: undefined, level: 1, health: 0, mana: 0, training: MAIN_STATS.reduce((p, v) => { p[v] = [[0, 0]]; return p; }, {} as Record[]>), leveling: [[1, 0]], abilities: {}, spells: [], modifiers: {}, choices: {}, owner: -1, visibility: "private", }; export const mainStatTexts: Record = { "strength": "Force", "dexterity": "Dextérité", "constitution": "Constitution", "intelligence": "Intelligence", "curiosity": "Curiosité", "charisma": "Charisme", "psyche": "Psyché", }; export const elementTexts: Record = { fire: { class: 'text-light-red dark:text-dark-red border-light-red dark:border-dark-red bg-light-red dark:bg-dark-red', text: 'Feu' }, ice: { class: 'text-light-blue dark:text-dark-blue border-light-blue dark:border-dark-blue bg-light-blue dark:bg-dark-blue', text: 'Glace' }, thunder: { class: 'text-light-yellow dark:text-dark-yellow border-light-yellow dark:border-dark-yellow bg-light-yellow dark:bg-dark-yellow', text: 'Foudre' }, earth: { class: 'text-light-orange dark:text-dark-orange border-light-orange dark:border-dark-orange bg-light-orange dark:bg-dark-orange', text: 'Terre' }, arcana: { class: 'text-light-indigo dark:text-dark-indigo border-light-indigo dark:border-dark-indigo bg-light-indigo dark:bg-dark-indigo', text: 'Arcane' }, air: { class: 'text-light-lime dark:text-dark-lime border-light-lime dark:border-dark-lime bg-light-lime dark:bg-dark-lime', text: 'Air' }, nature: { class: 'text-light-green dark:text-dark-green border-light-green dark:border-dark-green bg-light-green dark:bg-dark-green', text: 'Nature' }, light: { class: 'text-light-yellow dark:text-dark-yellow border-light-yellow dark:border-dark-yellow bg-light-yellow dark:bg-dark-yellow', text: 'Lumière' }, psyche: { class: 'text-light-purple dark:text-dark-purple border-light-purple dark:border-dark-purple bg-light-purple dark:bg-dark-purple', text: 'Psy' }, }; export const spellTypeTexts: Record = { "instinct": "Instinct", "knowledge": "Savoir", "precision": "Précision", "arts": "Oeuvres" }; export const CharacterValidation = z.object({ id: z.number(), name: z.string(), people: z.number().nullable(), level: z.number().min(1).max(20), aspect: z.number().nullable().optional(), notes: z.string().nullable().optional(), health: z.number().default(0), mana: z.number().default(0), training: z.object(MAIN_STATS.reduce((p, v) => { p[v] = z.array(z.tuple([z.number().min(0).max(15), z.number()])); return p; }, {} as Record>>)), leveling: z.array(z.tuple([z.number().min(1).max(20), z.number()])), abilities: z.object(ABILITIES.reduce((p, v) => { p[v] = z.tuple([z.number(), z.number()]); return p; }, {} as Record>)).partial(), spells: z.string().array(), modifiers: z.object(MAIN_STATS.reduce((p, v) => { p[v] = z.number(); return p; }, {} as Record)).partial(), owner: z.number(), username: z.string().optional(), visibility: z.enum(["public", "private"]), thumbnail: z.any(), }); const stepTexts: Record = { 0: 'Choisissez un peuple afin de définir la progression de votre personnage au fil des niveaux.', 1: 'Déterminez la progression de votre personnage en choisissant une option par niveau disponible.', 2: 'Spécialisez votre personnage en attribuant vos points d\'entrainement parmi les 7 branches disponibles.\nChaque paliers de 3 points augmentent votre modifieur.', 3: 'Diversifiez vos possibilités en affectant vos points dans les différentes compétences disponibles.', 4: 'Déterminez l\'Aspect qui vous corresponds et benéficiez de puissants bonus.' }; type PropertySum = { list: Array, value: number, _dirty: boolean }; export class CharacterBuilder { private _container: HTMLDivElement; private _content?: HTMLDivElement; private _stepsHeader: HTMLDivElement[] = []; private _stepsContent: BuilderTab[] = []; private id?: string; private _character!: Character; private _result!: CompiledCharacter; private _buffer: Record = {}; constructor(container: HTMLDivElement, id?: string) { this.id = id; this._container = container; if(id) { const load = div("flex justify-center items-center w-full h-full", [ loading('large') ]); container.replaceChildren(load); useRequestFetch()(`/api/character/${id}`).then(character => { if(character) { this._character = character; document.title = `d[any] - Edition de ${character.name ?? 'nouveau personnage'}`; if(character.people) { const people = config.peoples[character.people]!; character.leveling.forEach(e => { const feature = people.options[e[0]][e[1]]!; feature.effect.map(e => this.apply(e)); }); MAIN_STATS.forEach(stat => { character.training[stat].forEach(option => { config.training[stat][option[0]][option[1]]!.features?.forEach(this.apply.bind(this)); }) }); } load.remove(); this.render(); this.display(0); } }); } else { this._character = Object.assign({}, defaultCharacter); document.title = `d[any] - Edition de nouveau personnage`; this.render(); this.display(0); } } private render() { this._stepsHeader = [ dom("div", { class: "group flex items-center", }, [ dom("div", { class: "px-2 py-1 border-b border-transparent hover:border-accent-blue disabled:text-light-50 dark:disabled:text-dark-50 disabled:hover:border-transparent group-data-[state=active]:text-accent-blue cursor-pointer", listeners: { click: e => this.display(0) } }, [text("Peuples")]), ]), dom("div", { class: "group flex items-center", }, [ icon("radix-icons:chevron-right", { class: "w-6 h-6 flex justify-center items-center group-data-[disabled]:text-light-50 dark:group-data-[disabled]:text-dark-50 group-data-[disabled]:hover:border-transparent me-4" }), dom("div", { class: "px-2 py-1 border-b border-transparent hover:border-accent-blue disabled:text-light-50 dark:disabled:text-dark-50 disabled:hover:border-transparent group-data-[state=active]:text-accent-blue cursor-pointer", listeners: { click: e => this.display(1) } }, [text("Niveaux")]), ]), dom("div", { class: "group flex items-center", }, [ icon("radix-icons:chevron-right", { class: "w-6 h-6 flex justify-center items-center group-data-[disabled]:text-light-50 dark:group-data-[disabled]:text-dark-50 group-data-[disabled]:hover:border-transparent me-4" }), dom("div", { class: "px-2 py-1 border-b border-transparent hover:border-accent-blue disabled:text-light-50 dark:disabled:text-dark-50 disabled:hover:border-transparent group-data-[state=active]:text-accent-blue cursor-pointer", listeners: { click: e => this.display(2) } }, [text("Entrainement")]), ]), dom("div", { class: "group flex items-center", }, [ icon("radix-icons:chevron-right", { class: "w-6 h-6 flex justify-center items-center group-data-[disabled]:text-light-50 dark:group-data-[disabled]:text-dark-50 group-data-[disabled]:hover:border-transparent me-4" }), dom("div", { class: "px-2 py-1 border-b border-transparent hover:border-accent-blue disabled:text-light-50 dark:disabled:text-dark-50 disabled:hover:border-transparent group-data-[state=active]:text-accent-blue cursor-pointer", listeners: { click: e => this.display(3) } }, [text("Compétences")]), ]), dom("div", { class: "group flex items-center", }, [ icon("radix-icons:chevron-right", { class: "w-6 h-6 flex justify-center items-center group-data-[disabled]:text-light-50 dark:group-data-[disabled]:text-dark-50 group-data-[disabled]:hover:border-transparent me-4" }), dom("div", { class: "px-2 py-1 border-b border-transparent hover:border-accent-blue disabled:text-light-50 dark:disabled:text-dark-50 disabled:hover:border-transparent group-data-[state=active]:text-accent-blue cursor-pointer", listeners: { click: e => this.display(4) } }, [text("Aspect")]) ]), ]; this._stepsContent = [ new PeoplePicker(this), new LevelPicker(this), ]; this._content = div('flex-1 outline-none max-w-full w-full overflow-y-auto'); this._container.appendChild(div('flex flex-1 flex-col justify-start items-center px-8 w-full h-full overflow-y-hidden', [ div("flex w-full flex-row gap-4 items-center justify-between px-4 bg-light-0 dark:bg-dark-0 z-20", [ div(), div("flex w-full flex-row gap-4 items-center justify-center relative", this._stepsHeader), div(undefined, [popper(icon("radix-icons:question-mark-circled", { height: 20, width: 20 }), { arrow: true, offset: 8, content: [ text("Choisissez un peuple afin de définir la progression de votre personnage au fil des niveaux.") ], placement: "bottom-end", class: "max-w-96 fixed hidden TooltipContent border border-light-30 dark:border-dark-30 px-2 py-1 bg-light-10 dark:bg-dark-10 text-light-70 dark:text-dark-70 z-50" })]), ]), this._content, ])); } display(step: number) { if(step < 0 || step >= this._stepsHeader.length) return; if(this._stepsContent.slice(0, step).some(e => !e.validate())) return; this._stepsHeader.forEach(e => e.setAttribute('data-state', 'inactive')); this._stepsHeader[step]!.setAttribute('data-state', 'active'); this._stepsContent[step]!.update(); this._content?.replaceChildren(...this._stepsContent[step]!.dom); } async save(leave: boolean = true) { if(this.id === 'new') { //@ts-ignore this.id = this._character.id = await useRequestFetch()(`/api/character`, { method: 'post', body: this._character, onResponseError: (e) => { //add({ title: 'Erreur d\'enregistrement', content: e.response.status === 401 ? "Vous n'êtes pas autorisé à effectué cette opération" : e.response.statusText, type: 'error', duration: 25000, timer: true }); } }); //add({ content: 'Personnage créé', type: 'success', duration: 25000, timer: true }); useRouter().replace({ name: 'character-id-edit', params: { id: this.id } }) if(leave) useRouter().push({ name: 'character-id', params: { id: this.id } }); } else { //@ts-ignore await useRequestFetch()(`/api/character/${id}`, { method: 'post', body: this._character, onResponseError: (e) => { //add({ title: 'Erreur d\'enregistrement', content: e.response.status === 401 ? "Vous n'êtes pas autorisé à effectué cette opération" : e.response.statusText, type: 'error', duration: 25000, timer: true }); } }); //add({ content: 'Personnage enregistré', type: 'success', duration: 25000, timer: true }); if(leave) useRouter().push({ name: 'character-id', params: { id: this.id } }); } } get character(): Character { return this._character; } get compiled(): CompiledCharacter { this.compile(Object.keys(this._buffer)); return this._result; } get values(): Record { const keys = Object.keys(this._buffer); this.compile(keys); return keys.reduce((p, v) => { p[v] = this._buffer[v]!.value; return p; }, {} as Record); } private compile(properties: string[]) { const queue = properties; queue.forEach(property => { const buffer = this._buffer[property]; if(property === "") return if(buffer && buffer._dirty === true) { let sum = 0; for(let i = 0; i < buffer.list.length; i++) { if(typeof buffer.list[i] === 'string') { if(this._buffer[buffer.list[i]!]!._dirty) { //Put it back in queue since its dependencies haven't been resolved yet queue.push(property); return; } else sum += this._buffer[buffer.list[i]!]!.value; } else sum += buffer.list[i] as number; } const path = property.split("/"); const object = path.slice(0, -1).reduce((p, v) => p[v], this._result as any); object[path.slice(-1)[0]!] = sum; this._buffer[property]!.value = sum; this._buffer[property]!._dirty = false; } }) } updateLevel(level: Level) { this._character.level = level; if(this._character.leveling) //Invalidate higher levels { for(let level = 20; level > this._character.level; level--) { const index = this._character.leveling.findIndex(e => e[0] == level); if(index !== -1) { const option = this._character.leveling[level]!; this._character.leveling.splice(index, 1); this.remove(config.peoples[this._character.people!]!.options[option[0]][option[1]]!); } } } } toggleLevelOption(level: Level, choice: number) { if(level > this._character.level) //Cannot add more level options than the current level return; if(this._character.leveling === undefined) //Add level 1 if missing { this._character.leveling = [[1, 0]]; this.add(config.peoples[this._character.people!]!.options[1][0]!); } if(level == 1) //Cannot remove level 1 return; for(let i = 1; i < level; i++) //Check previous levels as a requirement { if(!this._character.leveling.some(e => e[0] == i)) return; } const option = this._character.leveling.find(e => e[0] == level); if(option && option[1] !== choice) //If the given level is already selected, switch to the new choice { this._character.leveling.splice(this._character.leveling.findIndex(e => e[0] == level), 1, [level, choice]); this.remove(config.peoples[this._character.people!]!.options[option[0]][option[1]]!); this.add(config.peoples[this._character.people!]!.options[level][choice]!); } else if(!option) { this._character.leveling.push([level, choice]); this.add(config.peoples[this._character.people!]!.options[level][choice]!); } } toggleTrainingOption(stat: MainStat, level: TrainingLevel, option: number) { } private add(feature: Feature) { feature.effect.forEach(this.apply.bind(this)); } private remove(feature: Feature) { } private apply(feature: FeatureItem) { switch(feature.category) { case "feature": this._result.features[feature.kind].push(feature.text); return; case "list": if(feature.action === 'add' && !this._result[feature.list].includes(feature.item)) this._result[feature.list].push(feature.item); else this._result[feature.list] = this._result[feature.list].filter((e: string) => e !== feature.item); return; case "value": this._buffer[feature.property] ??= { list: [], value: 0, _dirty: true }; if(feature.operation === 'add') this._buffer[feature.property]!.list.push(feature.value); else if(feature.operation === 'set') this._buffer[feature.property]!.list = [feature.value]; this._buffer[feature.property]!._dirty = true; return; case "choice": const choice = this._character.choices[feature.id]!; choice.forEach(e => this.apply(feature.options[e]!)); return; default: return; } } } interface BuilderTab { dom: Array; update: () => void; validate: () => boolean; }; class PeoplePicker implements BuilderTab { private _builder: CharacterBuilder; private _content: Array; private _nameInput: HTMLInputElement; private _visibilityInput: HTMLDivElement; private _options: HTMLDivElement[]; private _activeOption?: HTMLDivElement; constructor(builder: CharacterBuilder) { this._builder = builder; this._nameInput = dom("input", { class: `mx-4 caret-light-50 dark:caret-dark-50 text-light-100 dark:text-dark-100 placeholder:text-light-50 dark:placeholder:text-dark-50 bg-light-20 dark:bg-dark-20 appearance-none outline-none px-3 py-1 focus:shadow-raw transition-[box-shadow] focus:shadow-light-40 dark:focus:shadow-dark-40 border border-light-35 dark:border-dark-35 hover:border-light-50 dark:hover:border-dark-50 data-[disabled]:bg-light-20 dark:data-[disabled]:bg-dark-20 data-[disabled]:border-light-20 dark:data-[disabled]:border-dark-20`, listeners: { input: (e: Event) => { this._builder.character.name = this._nameInput.value ?? ''; document.title = `d[any] - Edition de ${this._builder.character.name || 'nouveau personnage'}`; } }}); this._visibilityInput = dom("div", { class: `group mx-3 w-12 h-6 select-none transition-all border border-light-35 dark:border-dark-35 bg-light-20 dark:bg-dark-20 outline-none data-[state=checked]:bg-light-35 dark:data-[state=checked]:bg-dark-35 hover:border-light-50 dark:hover:border-dark-50 focus:shadow-raw focus:shadow-light-40 dark:focus:shadow-dark-40 data-[disabled]:bg-light-20 dark:data-[disabled]:bg-dark-20 data-[disabled]:border-light-20 dark:data-[disabled]:border-dark-20 relative py-[2px]`, attributes: { "data-state": "unckecked" }, listeners: { click: (e: Event) => { this._builder.character.visibility = this._builder.character.visibility === "private" ? "public" : "private"; console.log(this._builder.character.visibility); this._visibilityInput.setAttribute('data-state', this._builder.character.visibility === "private" ? "checked" : "unchecked"); } }}, [ div('block w-[18px] h-[18px] translate-x-[2px] will-change-transform transition-transform bg-light-50 dark:bg-dark-50 group-data-[state=checked]:translate-x-[26px] group-data-[disabled]:bg-light-30 dark:group-data-[disabled]:bg-dark-30 group-data-[disabled]:border-light-30 dark:group-data-[disabled]:border-dark-30') ]); this._options = config.peoples.map( (people, i) => dom("div", { class: "flex flex-col flex-nowrap gap-2 p-2 border border-light-35 dark:border-dark-35 cursor-pointer hover:border-light-70 dark:hover:border-dark-70 w-[320px]", listeners: { click: () => { this._builder.character.people = i; "border-accent-blue outline-2 outline outline-accent-blue".split(" ").forEach(e => this._activeOption?.classList.toggle(e, false)); this._activeOption = this._options[i]!; "border-accent-blue outline-2 outline outline-accent-blue".split(" ").forEach(e => this._activeOption?.classList.toggle(e, true)); } } }, [div("h-[320px]"), div("text-xl font-bold text-center", [text(people.name)]), div("w-full border-b border-light-50 dark:border-dark-50"), div("text-wrap word-break", [text(people.description)])]), ); this._content = [ div("flex flex-1 gap-12 px-2 py-4 justify-center items-center", [ dom("label", { class: "flex justify-center items-center my-2" }, [ dom("span", { class: "pb-1 md:p-0", text: "Nom" }), this._nameInput, ]), dom("label", { class: "flex justify-center items-center my-2" }, [ dom("span", { class: "md:text-base text-sm", text: "Privé ?" }), this._visibilityInput, ]), button(text('Suivant'), () => this._builder.display(1), 'h-[35px] px-[15px]'), ]), div('flex flex-1 gap-4 p-2 overflow-x-auto justify-center', this._options)]; } update() { this._nameInput.value = this._builder.character.name; this._visibilityInput.setAttribute('data-state', this._builder.character.visibility === "private" ? "checked" : "unchecked"); "border-accent-blue outline-2 outline outline-accent-blue".split(" ").forEach(e => this._activeOption?.classList.toggle(e, false)); if(this._builder.character.people !== undefined) { this._activeOption = this._options[this._builder.character.people]!; "border-accent-blue outline-2 outline outline-accent-blue".split(" ").forEach(e => this._activeOption?.classList.toggle(e, true)); } } validate(): boolean { return this._builder.character.people !== undefined; } get dom() { return this._content; } } class LevelPicker implements BuilderTab { private _builder: CharacterBuilder; private _content: Array; private _levelInput: HTMLInputElement; private _pointsInput: HTMLInputElement; private _healthText: Text; private _manaText: Text; private _options: HTMLDivElement[][]; constructor(builder: CharacterBuilder) { this._builder = builder; this._levelInput = dom("input", { class: `w-14 mx-4 caret-light-50 dark:caret-dark-50 text-light-100 dark:text-dark-100 placeholder:text-light-50 dark:placeholder:text-dark-50 bg-light-20 dark:bg-dark-20 appearance-none outline-none px-3 py-1 focus:shadow-raw transition-[box-shadow] focus:shadow-light-40 dark:focus:shadow-dark-40 border border-light-35 dark:border-dark-35 hover:border-light-50 dark:hover:border-dark-50 data-[disabled]:bg-light-20 dark:data-[disabled]:bg-dark-20 data-[disabled]:border-light-20 dark:data-[disabled]:border-dark-20`, listeners: { input: (e: Event) => { this._builder.character.level = parseInt(this._levelInput.value) ?? 1; this.updateLevel(); }, keydown: (e: KeyboardEvent) => { let value = this._levelInput.value; switch(e.key) { case "ArrowUp": value = clamp(parseInt(value) + 1, 1, 20).toString(); break; case "ArrowDown": value = clamp(parseInt(value) - 1, 1, 20).toString(); break; default: break; } if(this._levelInput.value !== value) { this._levelInput.value = value; this._builder.character.level = parseInt(value); this.updateLevel(); } } }}); this._pointsInput = dom("input", { class: `w-14 mx-4 text-light-70 dark:text-dark-70 tabular-nums bg-light-10 dark:bg-dark-10 appearance-none outline-none px-3 py-1 focus:shadow-raw transition-[box-shadow] border bg-light-20 bg-dark-20 border-light-20 dark:border-dark-20`, attributes: { type: "number", disabled: true }}); this._healthText = text("0"), this._manaText = text("0"); this._options = Object.entries(config.peoples[this._builder.character.people!]!.options).map( (level) => [ div("w-full h-px", [div("border-t border-dashed border-light-50 dark:border-dark-50 w-full"), div("sticky top-0", [ text(level[0]) ])]), div("flex flex-row gap-4 justify-center", level[1].map((option, j) => dom("div", { class: ["flex border border-light-50 dark:border-dark-50 px-4 py-2 w-[400px]", { 'hover:border-light-70 dark:hover:border-dark-70 cursor-pointer': (level[0] as any as Level) <= this._builder.character.level, '!border-accent-blue bg-accent-blue bg-opacity-20': this._builder.character.leveling?.some(e => e[0] == (level[0] as any as Level) && e[1] === j) ?? false }], listeners: { click: e => { this._builder.toggleLevelOption(level[0] as any as Level, j); }}}, [ dom('span', { class: "text-wrap whitespace-pre", text: option.description }) ]))) ]); this._content = [ div("flex flex-1 gap-12 px-2 py-4 justify-center items-center", [ dom("label", { class: "flex justify-center items-center my-2" }, [ dom("span", { class: "pb-1 md:p-0", text: "Niveau" }), this._levelInput, ]), dom("label", { class: "flex justify-center items-center my-2" }, [ dom("span", { class: "md:text-base text-sm", text: "Points restantes" }), this._pointsInput, ]), div("flex justify-center items-center gap-2 my-2 md:text-base text-sm", [ dom("span", { text: "Vie" }), this._healthText, ]), div("flex justify-center items-center gap-2 my-2 md:text-base text-sm", [ dom("span", { text: "Mana" }), this._manaText, ]), button(text('Suivant'), () => this._builder.display(1), 'h-[35px] px-[15px]'), ]), div('flex flex-col flex-1 gap-4 mx-8 my-4', this._options.flatMap(e => [...e]))]; } update() { const values = this._builder.values; this._levelInput.value = this._builder.character.level.toString(); this._pointsInput.value = (this._builder.character.level - this._builder.character.leveling.length).toString(); this._healthText.textContent = values.health?.toString() ?? '0'; this._manaText.textContent = values.mana?.toString() ?? '0'; this.updateLevel(); } private updateLevel() { this._builder.updateLevel(this._builder.character.level as Level); this._options.forEach((e, i) => { e[0]?.classList.toggle("opacity-30", ((i + 1) as Level) > this._builder.character.level); e[1]?.classList.toggle("opacity-30", ((i + 1) as Level) > this._builder.character.level); e[1]?.childNodes.forEach((option, j) => { 'hover:border-light-70 dark:hover:border-dark-70 cursor-pointer'.split(" ").forEach(_e => (option as HTMLDivElement).classList.toggle(_e, ((i + 1) as Level) <= this._builder.character.level)); '!border-accent-blue bg-accent-blue bg-opacity-20'.split(" ").forEach(_e => (option as HTMLDivElement).classList.toggle(_e, this._builder.character.leveling?.some(e => e[0] == ((i + 1) as Level) && e[1] === j) ?? false)); }) }); } validate(): boolean { return this._builder.character.people !== undefined; } get dom() { return this._content; } }