import { z } from 'zod'; import useDatabase from '~/composables/useDatabase'; import { characterAbilitiesTable, characterLevelingTable, characterModifiersTable, characterSpellsTable, characterTable, characterTrainingTable } from '~/db/schema'; import { CharacterValidation } from '~/shared/character'; import { type Ability, type MainStat } from '~/types/character'; export default defineEventHandler(async (e) => { const body = await readValidatedBody(e, CharacterValidation.extend({ id: z.unknown(), }).safeParse); if(!body.success) { setResponseStatus(e, 400); return body.error.message; } const session = await getUserSession(e); if(!session.user || session.user.state !== 1) { setResponseStatus(e, 401); return; } const db = useDatabase(); try { const id = db.transaction((tx) => { const id = tx.insert(characterTable).values({ name: body.data.name, owner: session.user!.id, people: body.data.people!, level: body.data.level, aspect: body.data.aspect, notes: body.data.notes, health: body.data.health, mana: body.data.mana, visibility: body.data.visibility, thumbnail: body.data.thumbnail, }).returning({ id: characterTable.id }).get().id; if(body.data.leveling.length > 0) tx.insert(characterLevelingTable).values(body.data.leveling.map(e => ({ character: id, level: e[0], choice: e[1] }))).run(); const training = Object.entries(body.data.training).flatMap(e => e[1].map(_e => ({ character: id, stat: e[0] as MainStat, level: _e[0], choice: _e[1] }))); if(training.length > 0) tx.insert(characterTrainingTable).values(training).run(); const modifiers = Object.entries(body.data.modifiers).map((e) => ({ character: id, modifier: e[0] as MainStat, value: e[1] })); if(modifiers.length > 0) tx.insert(characterModifiersTable).values(modifiers).run(); if(body.data.spells.length > 0) tx.insert(characterSpellsTable).values(body.data.spells.map(e => ({ character: id, value: e }))).run(); const abilities = Object.entries(body.data.abilities).map(e => ({ character: id, ability: e[0] as Ability, value: e[1][0], max: e[1][1] })); if(abilities.length > 0) tx.insert(characterAbilitiesTable).values(abilities).run(); return id; }); setResponseStatus(e, 201); return id; } catch(_e) { console.error(_e); setResponseStatus(e, 500); return; } });