obsidian-visualiser/server/api/character.get.ts

95 lines
3.2 KiB
TypeScript

import { and, eq, SQL, sql, type Operators } from 'drizzle-orm';
import useDatabase from '~/composables/useDatabase';
import { characterTable, userPermissionsTable } from '~/db/schema';
import { hasPermissions } from '~/shared/auth.util';
import { group } from '~/shared/general.util';
import type { Character, DoubleIndex, Level, MainStat, TrainingLevel } from '~/types/character';
export default defineEventHandler(async (e) => {
let { visibility } = getQuery(e) as { visibility?: "public" | "own" | "admin" };
if(!visibility)
{
visibility = "own";
}
let where: ((character: typeof characterTable._.config.columns, sql: Operators) => SQL | undefined) | undefined = undefined;
const db = useDatabase();
if(visibility === "own")
{
const session = await getUserSession(e);
if(!session.user)
{
setResponseStatus(e, 401);
return;
}
where = (character, { eq, and }) => and(eq(character.owner, session.user!.id), eq(character.visibility, "private"));
}
else if(visibility === 'public')
{
where = (character, { eq, and }) => eq(character.visibility, "public");
}
else if(visibility === 'admin')
{
const session = await getUserSession(e);
if(!session.user)
{
setResponseStatus(e, 401);
return;
}
const db = useDatabase();
const rights = db.select({ right: userPermissionsTable.permission }).from(userPermissionsTable).where(eq(userPermissionsTable.id, session.user.id)).all();
if(rights.length === 0 || !hasPermissions(rights.map(e => e.right), ['admin']))
{
setResponseStatus(e, 403);
return;
}
where = undefined;
}
const characters = db.query.characterTable.findMany({
with: {
abilities: true,
levels: true,
modifiers: true,
spells: true,
training: true,
user: {
columns: { username: true }
}
},
where: where,
}).sync();
if(characters !== undefined)
{
return characters.map(character => ({
id: character.id,
name: character.name,
people: character.people,
level: character.level,
aspect: character.aspect,
notes: character.notes,
health: character.health,
mana: character.mana,
training: character.training.reduce((p, v) => { if(!(v.stat in p)) p[v.stat] = []; p[v.stat].push([v.level as TrainingLevel, v.choice]); return p; }, {} as Record<MainStat, DoubleIndex<TrainingLevel>[]>),
leveling: character.levels.map(e => [e.level as Level, e.choice] as DoubleIndex<Level>),
abilities: group(character.abilities.map(e => ({ ...e, value: [e.value, e.max] as [number, number] })), "ability", "value"),
spells: character.spells.map(e => e.value),
modifiers: group(character.modifiers, "modifier", "value"),
owner: character.owner,
username: character.user.username,
visibility: character.visibility,
} as Character));
}
setResponseStatus(e, 404);
return;
});