obsidian-visualiser/components/canvas/CanvasRenderer.vue

121 lines
5.0 KiB
Vue

<template>
<div class="absolute top-0 left-0 w-full h-full origin-center pointer-events-none *:pointer-events-auto *:select-none" v-if="canvas">
<div>
<CanvasNode v-for="node of canvas.nodes" :key="node.id" :node="node" />
</div>
<template v-for="edge of canvas.edges">
<div :key="edge.id" v-if="edge.label" class="absolute z-10"
:style="{ transform: labelCenter(getNode(canvas.nodes, edge.fromNode)!, edge.fromSide, getNode(canvas.nodes, edge.toNode)!, edge.toSide) }">
<div class="relative bg-light-20 dark:bg-dark-20 border border-light-35 dark:border-dark-35 px-4 py-2 -translate-x-[50%] -translate-y-[50%]">{{ edge.label }}</div>
</div>
</template>
<svg class="absolute top-0 left-0 overflow-visible w-full h-full origin-top pointer-events-none">
<CanvasEdge v-for="edge of canvas.edges" :key="edge.id"
:path="getPath(getNode(canvas.nodes, edge.fromNode)!, edge.fromSide, getNode(canvas.nodes, edge.toNode)!, edge.toSide)"
:color="edge.color" :label="edge.label" />
</svg>
</div>
</template>
<script setup lang="ts">
const { path } = defineProps<{
path: string
}>();
const { content, get } = useContent();
const overview = computed(() => content.value.find(e => e.path === path));
const loading = ref(false);
if(overview.value && !overview.value.content)
{
loading.value = true;
await get(path);
loading.value = false;
}
const canvas = computed(() => overview.value && overview.value.content ? JSON.parse(overview.value.content) as CanvasContent : undefined);
</script>
<script lang="ts">
import { clamp } from '~/shared/general.utils';
import type { CanvasContent, CanvasNode } from '~/types/canvas';
function edgePos(side: 'bottom' | 'top' | 'left' | 'right', pos: { x: number, y: number }, offset: number): { x: number, y: number } {
switch (side) {
case "left":
return {
x: pos.x - offset,
y: pos.y
};
case "right":
return {
x: pos.x + offset,
y: pos.y
};
case "top":
return {
x: pos.x,
y: pos.y - offset
};
case "bottom":
return {
x: pos.x,
y: pos.y + offset
}
}
}
function getNode(nodes: CanvasNode[], id: string): CanvasNode | undefined
{
return nodes.find(e => e.id === id);
}
function posFromDir(e: { minX: number, minY: number, maxX: number, maxY: number }, t: 'bottom' | 'top' | 'left' | 'right'): { x: number, y: number } {
switch (t) {
case "top":
return { x: (e.minX + e.maxX) / 2, y: e.minY };
case "right":
return { x: e.maxX, y: (e.minY + e.maxY) / 2 };
case "bottom":
return { x: (e.minX + e.maxX) / 2, y: e.maxY };
case "left":
return { x: e.minX, y: (e.minY + e.maxY) / 2 };
}
}
function getBbox(node: CanvasNode): { minX: number, minY: number, maxX: number, maxY: number } {
return { minX: node.x, minY: node.y, maxX: node.x + node.width, maxY: node.y + node.height };
}
function getPath(from: CanvasNode, fromSide: 'bottom' | 'top' | 'left' | 'right', to: CanvasNode, toSide: 'bottom' | 'top' | 'left' | 'right'): any {
if(from === undefined || to === undefined)
{
return {
path: '',
from: {},
to: {},
toSide: '',
}
}
const start = posFromDir(getBbox(from), fromSide), end = posFromDir(getBbox(to), toSide);
return bezier(start, fromSide, end, toSide);
}
function bezier(from: { x: number, y: number }, fromSide: 'bottom' | 'top' | 'left' | 'right', to: { x: number, y: number }, toSide: 'bottom' | 'top' | 'left' | 'right'): any {
const r = Math.hypot(from.x - to.x, from.y - to.y), o = clamp(r / 2, 70, 150), a = edgePos(fromSide, from, o), s = edgePos(toSide, to, o);
return {
path: `M${from.x},${from.y} C${a.x},${a.y} ${s.x},${s.y} ${to.x},${to.y}`,
from: from,
to: to,
side: toSide,
};
}
function labelCenter(from: CanvasNode, fromSide: 'bottom' | 'top' | 'left' | 'right', to: CanvasNode, toSide: 'bottom' | 'top' | 'left' | 'right'): string {
const start = posFromDir(getBbox(from), fromSide), end = posFromDir(getBbox(to), toSide);
const len = Math.hypot(start.x - end.x, start.y - end.y), offset = clamp(len / 2, 70, 150), b = edgePos(fromSide, start, offset), s = edgePos(toSide, end, offset);
const center = getCenter(start, end, b, s, 0.5);
return `translate(${center.x}px, ${center.y}px)`;
}
function getCenter(n: { x: number, y: number }, i: { x: number, y: number }, r: { x: number, y: number }, o: { x: number, y: number }, e: number): { x: number, y: number } {
const a = 1 - e, s = a * a * a, l = 3 * e * a * a, c = 3 * e * e * a, u = e * e * e;
return {
x: s * n.x + l * r.x + c * o.x + u * i.x,
y: s * n.y + l * r.y + c * o.y + u * i.y
};
}
</script>