obsidian-visualiser/server/api/character.get.ts

91 lines
3.1 KiB
TypeScript

import { eq, SQL, type Operators } from 'drizzle-orm';
import useDatabase from '~/composables/useDatabase';
import { characterTable, userPermissionsTable } from '~/db/schema';
import { hasPermissions } from '#shared/auth.util';
import { group } from '#shared/general.util';
import type { Character, MainStat, TrainingLevel } from '~/types/character';
export default defineEventHandler(async (e) => {
let { visibility } = getQuery(e) as { visibility?: "public" | "own" | "admin" };
if(!visibility)
{
visibility = "own";
}
let where: ((character: typeof characterTable._.config.columns, sql: Operators) => SQL | undefined) | undefined = undefined;
const db = useDatabase();
const session = await getUserSession(e);
if(visibility === "own")
{
if(!session.user)
{
setResponseStatus(e, 401);
return;
}
where = (character, { eq, and }) => and(eq(character.owner, session.user!.id));
}
else if(visibility === 'public')
{
where = (character, { eq, and }) => eq(character.visibility, "public");
}
else if(visibility === 'admin')
{
if(!session.user)
{
setResponseStatus(e, 401);
return;
}
const db = useDatabase();
const rights = db.select({ right: userPermissionsTable.permission }).from(userPermissionsTable).where(eq(userPermissionsTable.id, session.user.id)).all();
if(rights.length === 0 || !hasPermissions(rights.map(e => e.right), ['admin']))
{
setResponseStatus(e, 403);
return;
}
where = undefined;
}
const characters = db.query.characterTable.findMany({
with: {
abilities: true,
levels: true,
training: true,
choices: true,
user: {
columns: { username: true }
}
},
where: where,
}).sync();
if(characters !== undefined)
{
return characters.map(character => ({
id: character.id,
name: character.name,
people: character.people,
level: character.level,
aspect: character.aspect,
notes: { public: character.public_notes, private: session.user?.id === character.owner ? character.private_notes : undefined },
variables: character.variables,
training: character.training.reduce((p, v) => { p[v.stat] ??= {}; p[v.stat][v.level as TrainingLevel] = v.choice; return p; }, {} as Record<MainStat, Partial<Record<TrainingLevel, number>>>),
leveling: group(character.levels, "level", "choice"),
abilities: group(character.abilities, "ability", "value"),
choices: character.choices.reduce((p, v) => { p[v.id] ??= []; p[v.id]?.push(v.choice); return p; }, {} as Record<string, number[]>),
owner: character.owner,
username: character.user.username,
visibility: character.visibility,
} as Character));
}
setResponseStatus(e, 404);
return;
});