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		{"type":"text","text":"### Nature Acolyte\nyou learn one cantrip of your choice from the druid spell list  This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: Animal Handling, Nature, or Survival.","id":"c332117a09549594","x":840,"y":-1400,"width":620,"height":200,"color":"1"},
		{"type":"text","text":"### Charm Animals and Plants\n\nAs an action, you invoke the name of your Karametra. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is charmed by you for 1 minute or until it takes damage. While it is charmed by you, it is friendly to you and other creatures you designate.\n\nYou can use this one per short rest","id":"561b28babee086c2","x":1304,"y":-994,"width":576,"height":294,"color":"3"},
		{"type":"text","text":"### Dampen Elements\n\nWhen you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.","id":"24aeb2562b0cde38","x":1313,"y":-620,"width":559,"height":180,"color":"3"},
		{"type":"text","text":"### Master of Nature\n\nYu gain the ability to command animals and plant creatures. While creatures are charmed by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.","id":"139ef84c1c7af9e0","x":1313,"y":-320,"width":559,"height":180,"color":"3"},
		{"type":"text","text":"### Ritual Caster\nChoose a class: bard, sorcerer, warlock, or wizard. You acquire a ritual book containing two 1st-level ritual spells of your choice from the chosen class and you learn to cast these spells as rituals. You must be holding the book to do so. Your spellcasting ability for these spells is the same as that of the chosen class. You can take this option multiple times, but must choose a new class each time.","id":"fb1d8528e4d9dc09","x":2440,"y":-981,"width":625,"height":261,"color":"6"},
		{"type":"text","text":"### Disruptive Timing\nWhen you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.","id":"86dc5f15de7b4c72","x":3145,"y":-981,"width":441,"height":151,"color":"6"},
		{"type":"text","text":"### Secrets from Beyond\nYou have detailed knowledge of extraplanar creatures. When you make a check to recall information about an aberration, celestial, elemental, fey, or fiend, in addition to what you would normally learn, you can also determine the creature’s skills and abilities, common attacks, and if the creature is considered especially dangerous to a party of your level, though you don’t necessarily learn the specifics of the creature’s statistics. In addition, studying an opened portal for one minute lets you identify if it leads to another plane of existence and what that plane is, if you know it.","id":"e96bcc2533ea7cb8","x":3660,"y":-981,"width":660,"height":301,"color":"6"},
		{"type":"text","text":"### Planar Disruptor\nOnce per turn when you deal damage to an elemental or aberration, you can deal it additional damage of the same type equal to your Intelligence modifier (minimum 1 damage).","id":"a75324f263b8c94a","x":3660,"y":-650,"width":660,"height":150,"color":"6"},
		{"type":"text","text":"### Magical Intuition\nWhenever you see a creature cast a spell, you can learn certain information about its capabilities compared to your own. You can tell if the creature’s spellcasting abilities are superior, inferior, or equal in power to your own. Additionally, you can spend 1 minute examining a spell scroll to determine the level of the spell it contains and its school of magic, regardless of if you could cast the spell from the scroll.","id":"43edd92035fccb65","x":3018,"y":-1420,"width":699,"height":220,"color":"1"},
		{"type":"text","text":"### Nature Call's\nYou can now freely choose a beast you already encountered as the new form of your sidekick, its challenge rating must be of 1 or lower.","id":"323ce061286e2f59","x":-760,"y":-787,"width":720,"height":130,"color":"2"},
		{"type":"text","text":"### New Form\nIf you use Karametra Champion's feature while you already have a Sidekick, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.\n\nYou can choose between 2 additional option\nPixie Mage \nShadow Expert","id":"1081aad8c02ce6b2","x":-750,"y":-1154,"width":700,"height":267,"color":"2"},
		{"type":"text","text":"### Sidekick Growth\nYou sidekick can now learn from you and its experience will follow yours. In addition of you levelling up you can now grant a new level to your sidekick (Max10)","id":"393bc0228c52670a","x":60,"y":-1154,"width":600,"height":160,"color":"1"},
		{"type":"text","text":"### Magical Weapon \nYou Sidekick attack now counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.","id":"8a02bde285a617e6","x":60,"y":-824,"width":600,"height":167,"color":"2"},
		{"type":"text","text":"### Karametra Champions\nYou now have a deeper connection with Karametra and can call the spirit of here previous champions. The spirit of you deceased companion come forth to help you. \nYou spend 1 hour to meditate and gain the service of a Sidekick, you companions spirit that takes a physical form resembling there last appearance. Appearing in an unoccupied space within 10ft, the sidekick has the statistics of the Kalaman Solider.\n\nYour sidekick acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. \n\nWhen the sidekick drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you use this feature again. As an action, you can temporarily dismiss your sidekick to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the sidekick drops to 0 hit points or disappears into the pocket dimension.\n\nWhile your sidekick is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your sidekick’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the sidekick has. During this time, you are deaf and blind with regard to your own senses.\n\nYou can’t have more than one sidekick at a time. If you use this feature while you already have a sidekick, you instead cause it to adopt a new form. \n\nFinally, due to the spiritual nature of you sidekick it has limited interaction with the world, it cannot use magic item or weapon nor equip armour or attune to wonderous item\n","id":"0eb453825983aae6","x":-660,"y":-1860,"width":1240,"height":540,"color":"1"},
		{"type":"text","text":"### Prophecie\nDu cœur de l'étreinte de la forêt,\nAvec des mains qui façonnent le bois,\nElle devra être utilisée contre un Roi.\nPour faire tomber dans l'oubli ce qui a était révélé.","id":"ef43a4ae3c32302c","x":-1600,"y":-1860,"width":430,"height":201,"color":"5"},
		{"type":"text","text":"### Ritual Collector\nIf you come across a ritual spell in written form, such as a spell scroll or a wizard’s spellbook, you might be able to add it to your ritual book if it is on the spell list of a class you’ve chosen with ritual caster and the spell’s level is no higher than half your level (rounded up). The process of copying the spell into your ritual book takes 2 hours and 50 gp per level of the spell.","id":"a60e67ff340c9d11","x":2442,"y":-650,"width":625,"height":230,"color":"6"},
		{"type":"text","text":"### Mage Slayer\nYou have advantage on saving throws against spells cast by creatures within 5 feet of you. In addition, when a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.","id":"1cc476079fe22854","x":3143,"y":-650,"width":445,"height":230,"color":"6"},
		{"type":"text","text":"### Magesight\nYou can spend 1 minute opening your senses to the magic around you. When this minute ends, your senses are enhanced as if you had cast the detect magic spell, except that your vision can penetrate twice the thickness of material as normal and if you spend the full 10-minute duration of the spell examining the aura of a magical item, you also learn its properties as if you had cast an identify spell on it.","id":"a35725efb92a320d","x":3032,"y":-270,"width":667,"height":250,"color":"6"},
		{"id":"6ea6b1b2f88558a3","type":"text","text":"### New Spell\nYou learn those new spell each level\n\n| Level | Spells                                                                                                                                         |\n| ----- | ---------------------------------------------------------------------------------------------------------------------------------------------- |\n| 1st   | [Animal Friendship](http://dnd5e.wikidot.com/spell:animal-friendship), [Speak with Animals](http://dnd5e.wikidot.com/spell:speak-with-animals) |\n| 3rd   | [Barkskin](http://dnd5e.wikidot.com/spell:barkskin), [Spike Growth](http://dnd5e.wikidot.com/spell:spike-growth)                               |\n| 5th   | [Plant Growth](http://dnd5e.wikidot.com/spell:plant-growth), [Wind Wall](http://dnd5e.wikidot.com/spell:wind-wall)                             |\n| 7th   | [Dominate Beast](http://dnd5e.wikidot.com/spell:dominate-beast), [Grasping Vine](http://dnd5e.wikidot.com/spell:grasping-vine)                 |\n| 9th   | [Insect Plague](http://dnd5e.wikidot.com/spell:insect-plague), [Tree Stride](http://dnd5e.wikidot.com/spell:tree-stride)                       |\n","x":1806,"y":-1520,"width":489,"height":360,"color":"1"},
		{"id":"3c7655f553917d3d","type":"text","text":"## Costas\nMedium Humanoid, Lawful good\n**Armor Class** 18 (chain mail, shield)\n**Hit Points** 15/37 (7d8 + 7)\n**Speed** 30 ft.\n\n| STR     | DEX     | CON     | INT     | WIS     | CHA     |\n| ------- | ------- | ------- | ------- | ------- | ------- |\n| 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |\n\n**Skills** Athletics +3, Perception +2\n**Senses passive** Perception 12\n**Languages** Common\n**Proficiency Bonus:** Your PB\n\n### Abilities\nThe sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20.\nThe sidekick has advantage on initiative rolls.\n### Actions\n**Multiattack.** Costas can make 2 longsword attack.\n**Longsword.** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: d8 + 3 slashing damage, or 1d10 + 3 slashing damage if used with two hands.\n### Bonus Action \n**Second Wind.** The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.\n### Reactions\n**Hold the Line.** If an ally within 5 feet of the soldier must make a saving throw, the soldier encourages the ally, granting advantage on the roll.\n**Defender.** The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the sidekick, provided the sidekick can see the attacker.","x":-2060,"y":-1560,"width":1140,"height":1027}
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