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		{"type":"group","id":"06829750ef5599bd","x":-2016,"y":544,"width":2848,"height":1024,"color":"5","label":"L'arbre de magie"},
		{"type":"group","id":"c2f1e1dc9f560e54","x":-2016,"y":-384,"width":1504,"height":832,"color":"2","label":"Les catégories d'arme"},
		{"type":"group","id":"65a16f8a8602d035","x":-3008,"y":-256,"width":896,"height":960,"color":"1","label":"Les armes multiples"},
		{"type":"group","id":"df7bf1843546155c","x":-416,"y":-384,"width":416,"height":832,"color":"4","label":"L'évolution des dés"},
		{"type":"group","id":"2459e0d891403503","x":600,"y":-384,"width":300,"height":832,"color":"6","label":"Jet échelonné"},
		{"type":"group","id":"0001a1b68a01de20","x":96,"y":128,"width":416,"height":320,"color":"3","label":"Les catégories d'armure"},
		{"type":"text","text":"[[4. Équipement#Les armes longues|Arme longue]]","id":"323a5f9a81cb9a16","x":-1480,"y":64,"width":448,"height":64},
		{"type":"text","text":"[[4. Équipement#Les armes maniables|Arme maniable]]","id":"9dfd54186cec9f5c","x":-960,"y":64,"width":416,"height":64},
		{"type":"text","text":"Vous êtes capable d'asséner 2 coups avec des membres (poing, pied, tête) considérés comme des [[4. Équipement#Les armes naturelles|armes naturelles]] par action d'attaque, y compris sous forme d'Aspect.","id":"2cfa77b0dd224272","x":-2976,"y":-64,"width":832,"height":84},
		{"type":"text","text":"Vous êtes capable d'asséner 2 coups avec des [[4. Équipement#Les armes légères|armes légères]] par action d'attaque.","id":"63fbf787175ad0e4","x":-2976,"y":128,"width":384,"height":96},
		{"id":"5618c6ee521007bb","type":"text","text":"Vous n'êtes capable d'asséner qu'un seul coup par action d'attaque, y compris sous forme d'Aspect.","x":-2976,"y":-224,"width":832,"height":84},
		{"type":"text","text":"Vous êtes capable d'asséner 1 coup avec des [[4. Équipement#Les armes lourdes|armes lourdes]] ou [[4. Équipement#Les armes longues|longues]] ainsi qu'1 coup avec des [[4. Équipement#Les armes légères|armes légères]] par action d'attaque.","id":"1d1f23ad9c45269d","x":-2976,"y":544,"width":384,"height":116},
		{"type":"text","text":"Vous êtes capable d'asséner 1 coup avec des [[4. Équipement#Les armes|armes standard]] ou [[4. Équipement#Les armes maniables|maniables]] ainsi qu'1 coup avec des [[4. Équipement#Les armes légères|armes légères]] par action d'attaque.","id":"04dbbe900bb75830","x":-2976,"y":320,"width":384,"height":120},
		{"type":"text","text":"d10","id":"9dcd0b5c2832994a","x":-256,"y":128,"width":96,"height":64},
		{"type":"text","text":"[[4. Équipement#Les armes lourdes|Arme lourde]]","id":"3f3a450e03927257","x":-1984,"y":64,"width":416,"height":64},
		{"type":"text","text":"1","id":"e346f8054a9541e7","x":700,"y":-240,"width":96,"height":64},
		{"type":"text","text":"2","id":"f0a687f5b19bce79","x":700,"y":-144,"width":96,"height":64},
		{"type":"text","text":"0","id":"65ddc9ea6e2e04bd","x":700,"y":-336,"width":96,"height":64},
		{"type":"text","text":"4","id":"db7d55d81d2f724c","x":700,"y":48,"width":96,"height":64},
		{"type":"text","text":"3","id":"c5a361456a3abe54","x":700,"y":-48,"width":96,"height":64},
		{"type":"text","text":"[[4. Équipement#Les armures|Armure standard]]","id":"c683dadfac36f5aa","x":128,"y":256,"width":352,"height":64},
		{"type":"text","text":"[[4. Équipement#Les armures lourdes|Armure lourde]]","id":"be498a7bf94e1436","x":128,"y":352,"width":352,"height":64},
		{"type":"text","text":"Vous êtes capable d'asséner 2 coups avec des [[4. Équipement#Les armes|armes standard]] et [[4. Équipement#Les armes maniables|armes maniables]] par action d'attaque.","id":"e7d87837d6344053","x":-2528,"y":544,"width":384,"height":96},
		{"type":"text","text":"Vous êtes capable d'asséner 3 coups avec des membres (poing, pied, tête) considérés comme des [[4. Équipement#Les armes naturelles|armes naturelles]] par action d'attaque, y compris sous forme d'Aspect.","id":"1e5889a16062d4d6","x":-2528,"y":128,"width":384,"height":152},
		{"type":"text","text":"Vous êtes capable d'asséner 4 coups avec des membres (poing, pied, tête) considérés comme des [[4. Équipement#Les armes naturelles|armes naturelles]] par action d'attaque, y compris sous forme d'Aspect.","id":"1d677742d674e0ef","x":-2528,"y":320,"width":384,"height":140},
		{"type":"text","text":"9","id":"4747ba6be1eba9d2","x":700,"y":240,"width":96,"height":64},
		{"type":"text","text":"0","id":"28f0f5bc6eb15e48","x":-256,"y":-352,"width":96,"height":64},
		{"type":"text","text":"1","id":"572cdd9739e7fe17","x":-256,"y":-256,"width":96,"height":64},
		{"type":"text","text":"d4","id":"139e4142483211d3","x":-256,"y":-160,"width":96,"height":64},
		{"id":"cb701ab01c26ef5f","type":"text","text":"**Pourquoi un arbre des armes ?**\n\nParce que c'est pratique. Mais aussi parce que ça permet aux joueurs de moduler les armes qu'ils souhaitent jouer et enfin car ça permet de rendre certains gameplays dépendant de 2 stats pour équilibrer (arme longue).","x":-1984,"y":-352,"width":416,"height":252},
		{"type":"text","text":"d6","id":"51328105d2b11d7f","x":-256,"y":-64,"width":96,"height":64},
		{"type":"text","text":"d8","id":"407857928023833a","x":-256,"y":32,"width":96,"height":64},
		{"type":"text","text":"[[4. Équipement#Les armes légères|Arme légère]],\n[[4. Équipement#Les armes de jet|Arme de jet]],\n[[4. Équipement#Les armes naturelles|Arme naturelles]]","id":"be4e0363d25ec14d","x":-1480,"y":-224,"width":448,"height":96},
		{"type":"text","text":"[[4. Équipement#Les armes|Arme standard]],\n[[4. Équipement#Les armes improvisées|Arme improvisée]]","id":"6d4a2f41bbe0faa3","x":-1480,"y":-64,"width":448,"height":96},
		{"type":"text","text":"[[4. Équipement#Les armes à projectiles|Arme à projectiles]]","id":"f2fd7cb202a5eed0","x":-960,"y":174,"width":416,"height":64},
		{"type":"text","text":"Bonus de +2 pour chaque niveau au delà du d12.","id":"cbe97e2bc68bf83e","x":-352,"y":320,"width":288,"height":96},
		{"id":"70e6ffb1febee91e","type":"text","text":"**Dévotion élémentaire**: Choisissez une classe élémentaire. Les sorts de cette classe ignore les résistances et réduisent les immunités en résistance (non cumulable).","x":-928,"y":1312,"width":320,"height":168},
		{"id":"aeeb06c3b1367385","type":"text","text":"Vous pouvez ajouter votre mod. de [[1. Entrainement#La-psyché|psyché]] lorsque vous devez faire un jet de [[1. Magie#La concentration|concentration]].","x":-576,"y":1312,"width":320,"height":112},
		{"id":"5d594a038219c32d","type":"text","text":"**Contresort**: Vous apprenez le sort unique [[2. Liste des sorts#^a8f46f|Contresort]].","x":-576,"y":960,"width":672,"height":55},
		{"id":"50a297e9388f7e87","type":"text","text":"**Surcharge**: En dépensant jusqu'à 3 points de mana supplémentaire lorsque vous lancez un sort, vous gagnez un bonus équivalent à votre dépense sur votre jet.","x":-576,"y":1120,"width":672,"height":100},
		{"id":"6558a6188c7ed389","type":"text","text":"Vous êtes capable de lancer des [[1. Magie#Les sorts de précision|sorts de précision]].","x":-800,"y":576,"width":416,"height":84},
		{"id":"2e59420c8368401d","type":"text","text":"Vous êtes capable de lancer des [[1. Magie#Les sorts de savoir|sorts de savoir]].","x":-800,"y":736,"width":416,"height":84},
		{"id":"729433c09dbc1ed3","type":"text","text":"**Etude spécialisée**: Choisissez une classe élémentaire. Vous pouvez maitriser un nombre de sort de cette classe égale à votre modifieur d'intelligence.","x":-1280,"y":1120,"width":672,"height":80},
		{"id":"9f7a4d656d5bbc69","type":"text","text":"Choisissez un sort avec [[1. Magie#La concentration|concentration]]. Tant que vous le maintenez, vous avez +2 pour lancer des sorts. De plus, il ne compte pas dans votre limite de sorts maitrisés. Vous pouvez changer de sort à chaque montée d'[[1. Entrainement#L'intelligence|intelligence]] ou de [[1. Entrainement#La psyché|psyché]].","x":-224,"y":1312,"width":320,"height":224},
		{"id":"fecf7560283d8f42","type":"text","text":"Choisissez une classe élémentaire. Vous gagnez un bonus de +1 à l'attaque avec les [[1. Magie#Les sorts de précision|sorts de précision]], un bonus de +1 à la concentration avec les [[1. Magie#Les sorts de savoir|sorts de savoir]].","x":-1280,"y":1312,"width":320,"height":168},
		{"id":"ec9e406b973f482e","type":"text","text":"**Agilité arcanique**: Lorsque vous lancez un sort durant votre tour, vous pouvez vous déplacer de la moitié de votre vitesse de course.","x":-1984,"y":960,"width":672,"height":80},
		{"id":"2c4cea11c871f757","type":"text","text":"**Action fluide**: En combat, vous êtes capable de lancer des sorts de [[2. Liste des sorts#Rang 1|rang 1]] en 2 points d'action au lieu de 3.","x":-1984,"y":1120,"width":672,"height":80},
		{"id":"3bfecaba2f48d111","type":"text","text":"**Mitraille magique**: En combat, au prix d'un point de [[3. Fatigue et repos#Fatigue temporaire|fatigue temporaire]], vous pouvez lancer 2 [[1. Magie#Les sorts de précision|sorts de précision]] en 3 points d'action.","x":-1984,"y":1312,"width":320,"height":148},
		{"type":"text","text":"[[4. Équipement#Les armes à deux mains|Arme à deux mains]],\n[[4. Équipement#Les boucliers à deux mains|Bouclier à deux mains]] (Nécessite la maitrise des [[4. Équipement#Les boucliers|boucliers]])","id":"05f29ae370c149a2","x":-1984,"y":174,"width":416,"height":100},
		{"id":"a4001f690c6fc7d0","type":"text","text":"**Pourquoi un arbre de magie ?**\n\nCar sinon l'arbre de l'intelligence interdirait les embranchements. \nCar ça permet une meilleure modularité des options des joueurs, leur permettant à haut niveau de rattraper des options gamechanger de plus bas niveau sans break la game loop. De fait, il faut que les progressions dans l'arbre de magie ne se fasse pas au même niveau dans chaque branche.\nEnfin, ça permet de faire varier la magie selon d'autres facteurs que l'intel puisque ces progressions dans l'arbre peuvent être ajoutée dans d'autres stats.","x":-1984,"y":576,"width":640,"height":256},
		{"id":"39fa527d31a0f176","type":"text","text":"Vous pouvez doubler le coût d'un sort pour le lancer en  1 point d'action. *Coût doublé **après** réduction.*","x":-1632,"y":1312,"width":320,"height":128},
		{"id":"326052db4b184ccd","type":"text","text":"Augmente le bonus de parade passive et active de 1 point.","x":-1480,"y":320,"width":448,"height":96},
		{"id":"51a07f8d61300031","type":"text","text":"**Déchargement de force**: En combat, au prix d'un point de [[3. Fatigue et repos#Fatigue persistante|fatigue persistante]], vous pouvez réduire le coût d'un sort de 8 mana. *Un sort peut être gratuit avec cet effet.*","x":480,"y":1312,"width":320,"height":168},
		{"id":"6dbcca4b73b07637","type":"text","text":"**Sort favori**: Choisissez un sort de [[2. Liste des sorts#Rang 1|rang 1]] infligeant des dégâts coûtant jusqu'à 5 mana. Il coute maintenant 1 mana (non modifiable). Vous avez +5 - le nombre de mana réduit pour frapper avec. De plus, il ne compte pas dans votre limite de sorts maitrisés. Vous pouvez changer à chaque montée d'[[1. Entrainement#L'intelligence|intelligence]] ou de [[1. Entrainement#La psyché|psyché]].","x":128,"y":1120,"width":672,"height":140},
		{"id":"e11c57d0ae33b680","type":"text","text":"**Surpuissance**: En combat, au prix d'un point de [[3. Fatigue et repos#Fatigue temporaire|fatigue temporaire]], vous pouvez au choix obtenir un [[2. Glossaire#Avantage et désavantage|avantage]] au jet d'attaque ou au jet de dégâts/soin lorsque vous lancez un sort impliquant des dégâts ou des soins.","x":128,"y":960,"width":672,"height":110},
		{"id":"2dea460595001fee","type":"text","text":"**Ecole favorite**: Choisissez une classe élémentaire. Les sorts de cette classe coûtent 1 mana de moins à lancer.","x":-1280,"y":960,"width":672,"height":80},
		{"id":"3746baeef30016d8","type":"text","text":"**Puissance du chaos**: Lorsque vous lancez un sort demandant un jet d'attaque et  coûtant 10 mana ou moins, vous pouvez lancer un d12. Si le résultat est inférieur au coup du sort, vous ajoutez cette valeur aux dégâts du sort. ","x":128,"y":1312,"width":320,"height":208},
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