From 0fab92337f17dc0f9a3aa58084882c916764a0c1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20PONS?= Date: Mon, 9 Oct 2023 11:53:30 +0200 Subject: [PATCH] vault sync 2023-10-09 11:53:30 --- .obsidian/plugins/obsidian-git/data.json | 2 +- .../1. Les règles/99. Annexes/La fatigue.md | 15 ++++------ .../99. Annexes/Les évolutions de valeur.canvas | 30 ++++++++++--------- 3 files changed, 23 insertions(+), 24 deletions(-) diff --git a/.obsidian/plugins/obsidian-git/data.json b/.obsidian/plugins/obsidian-git/data.json index 7c79778..545b844 100644 --- a/.obsidian/plugins/obsidian-git/data.json +++ b/.obsidian/plugins/obsidian-git/data.json @@ -14,7 +14,7 @@ "syncMethod": "merge", "customMessageOnAutoBackup": false, "autoBackupAfterFileChange": true, - "treeStructure": false, + "treeStructure": true, "refreshSourceControl": true, "basePath": "", "differentIntervalCommitAndPush": false, diff --git a/1. Règles/1. Les règles/99. Annexes/La fatigue.md b/1. Règles/1. Les règles/99. Annexes/La fatigue.md index 5049ca8..1e10ca0 100644 --- a/1. Règles/1. Les règles/99. Annexes/La fatigue.md +++ b/1. Règles/1. Les règles/99. Annexes/La fatigue.md @@ -1,17 +1,14 @@ -Les points de fatigue que subissent les personnages représentent un niveau d'épuisement physique et mental. Un personnage peut subir cette fatigue de 2 façons. +Les points de fatigue que subissent les personnages représentent un niveau d'épuisement physique et mental. Un personnage peut subir cette fatigue de 3 façons. # Fatigue temporaire La fatigue temporaire représente un effort exceptionnel qu’à pu effectuer le personnage en dépit de sa santé physique. Ces points de fatigue se régénèrent tout seul au rythme de 1 point toutes les 10 minutes après le dernier point de fatigue subit. - ---- +___ # Fatigue persistante La fatigue persistante représente un état d'épuisement physique et mental de la part du personnage. Ces points de fatigue ne peuvent se régénérer d’aucune autre façon que par le repos long, au rythme de 2 points par repos long. - ---- +___ # Fatigue permanente La fatigue permanente signifie un faiblesse inhérente du corps et de l'esprit. Ces points de fatigue ne disparaitront que lorsque le personnage aura amélioré sa **[[1. L'entrainement#La résilience|résilience]]**. - ---- +___ # Les effets de la fatigue >[!fail] Les trois types de fatigue s'additionnent. @@ -23,8 +20,8 @@ La fatigue permanente signifie un faiblesse inhérente du corps et de l'esprit. |---|---| |1 |**Vitesse de course** divisée par deux.| |2 |Malus de -1 aux statistiques **physiques**.| -|3 |Désavantage aux statistiques **physiques**. Malus de -1 aux statistiques **mentales**.| -|4 |Impossible de courir.| +|3 |Malus de -1 aux statistiques **mentales**.| +|4 |**Vitesse de course** à 0. Désavantage aux statistiques **physiques**.| |5 |Le malus aux statistiques **physiques** passent à -2.| |6 |Désavantage aux jets.| |7 |Les points de vie actuels et maximum sont divisées par 2.| diff --git a/1. Règles/1. Les règles/99. Annexes/Les évolutions de valeur.canvas b/1. Règles/1. Les règles/99. Annexes/Les évolutions de valeur.canvas index 3a64b6d..16052ee 100644 --- a/1. Règles/1. Les règles/99. Annexes/Les évolutions de valeur.canvas +++ b/1. Règles/1. Les règles/99. Annexes/Les évolutions de valeur.canvas @@ -5,25 +5,21 @@ {"type":"group","id":"4c26416d09f079d6","x":480,"y":-260,"width":412,"height":800,"color":"6","label":"Les chances d'effets"}, {"type":"group","id":"df7bf1843546155c","x":-40,"y":-260,"width":412,"height":700,"color":"4","label":"Les niveaux de dé de dégâts"}, {"type":"group","id":"0001a1b68a01de20","x":-540,"y":-260,"width":405,"height":300,"color":"3","label":"Les catégories d'armure"}, - {"type":"text","text":"Armure lourde ( #armure + #lourd )","id":"be498a7bf94e1436","x":-520,"y":-40,"width":365,"height":60}, {"type":"text","text":"d10","id":"9dcd0b5c2832994a","x":120,"y":260,"width":100,"height":60}, {"type":"text","text":"d12","id":"948fa2537235d983","x":120,"y":360,"width":100,"height":60}, - {"type":"text","text":"2/12","id":"94d84befa042fda4","x":637,"y":-40,"width":98,"height":60}, - {"type":"text","text":"3/12","id":"11f0d109c1ee4c5f","x":637,"y":60,"width":98,"height":60}, - {"type":"text","text":"4/12","id":"80fbeb5be72c6ac8","x":637,"y":160,"width":98,"height":60}, - {"type":"text","text":"1/12","id":"2383d595b2cb1381","x":637,"y":-140,"width":98,"height":60}, - {"type":"text","text":"0/12","id":"5fef03ed8fd10ed9","x":637,"y":-240,"width":98,"height":60}, - {"type":"text","text":"6/12","id":"588fb4e5b7bf3f68","x":637,"y":260,"width":98,"height":60}, - {"type":"text","text":"9/12","id":"fd6113d78da50be6","x":637,"y":360,"width":98,"height":60}, - {"type":"text","text":"Garanti","id":"70220a5586af7921","x":605,"y":460,"width":163,"height":60}, {"type":"text","text":"Arme lourde ( #arme + #lourd )","id":"3f3a450e03927257","x":-2000,"y":-11,"width":440,"height":60}, {"type":"text","text":"Arme à deux mains ( #arme + #deuxmains )","id":"05f29ae370c149a2","x":-2000,"y":89,"width":440,"height":60}, {"type":"text","text":"Force","id":"2d4ca9ae845f3e80","x":-1860,"y":-80,"width":114,"height":29}, + {"type":"text","text":"d6","id":"51328105d2b11d7f","x":120,"y":60,"width":100,"height":60}, + {"type":"text","text":"d8","id":"407857928023833a","x":120,"y":160,"width":100,"height":60}, + {"type":"text","text":"d4","id":"139e4142483211d3","x":120,"y":-40,"width":100,"height":60}, + {"type":"text","text":"1","id":"572cdd9739e7fe17","x":120,"y":-140,"width":100,"height":60}, {"type":"text","text":"Arme légère ( #arme + #leger )\nArme de jet ( #arme + #jet )","id":"be4e0363d25ec14d","x":-1540,"y":-240,"width":440,"height":80}, {"type":"text","text":"Arme ( #arme )","id":"6d4a2f41bbe0faa3","x":-1540,"y":-111,"width":440,"height":60}, {"type":"text","text":"Arme longue ( #arme + #long)","id":"323a5f9a81cb9a16","x":-1540,"y":89,"width":440,"height":60}, {"type":"text","text":"Arme maniable ( #arme + #maniable )","id":"9dfd54186cec9f5c","x":-1080,"y":-11,"width":440,"height":60}, {"type":"text","text":"Arme à projectile ( #arme + #projectile)","id":"9ff1e9ced7ed0ba2","x":-1080,"y":89,"width":440,"height":60}, + {"type":"text","text":"0","id":"28f0f5bc6eb15e48","x":120,"y":-240,"width":100,"height":60}, {"type":"text","text":"Dextérité","id":"40d46d70aff64521","x":-900,"y":-80,"width":140,"height":29}, {"id":"2e59420c8368401d","type":"text","text":"Vous êtes capable de lancer des sorts ayant un temps de préparation d'au moins 30 secondes.","x":-1540,"y":600,"width":440,"height":100}, {"id":"ec9e406b973f482e","type":"text","text":"Vous êtes capable de lancer des sorts ayant un temps de préparation de moins de 30 secondes","x":-2000,"y":880,"width":440,"height":100}, @@ -33,15 +29,21 @@ {"id":"50a297e9388f7e87","type":"text","text":"","x":-1080,"y":1040,"width":440,"height":80}, {"id":"3bfecaba2f48d111","type":"text","text":"En combat, au prix d'un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]], vous pouvez lancer 2 sorts en 3 actions.","x":-2000,"y":1200,"width":440,"height":100}, {"id":"51bb6e94042cbd91","type":"text","text":"","x":-1540,"y":1200,"width":440,"height":100}, + {"type":"text","text":"Garanti","id":"70220a5586af7921","x":605,"y":460,"width":163,"height":60}, {"id":"b4bc797f7e758eb5","type":"text","text":"","x":-1080,"y":1200,"width":440,"height":100}, {"id":"729433c09dbc1ed3","type":"text","text":"Choisissez une classe élémentaire. Vous pouvez apprendre un nombre de sort de cette classe égale à votre modifieur d'intelligence.","x":-1540,"y":1040,"width":440,"height":120}, - {"type":"text","text":"d6","id":"51328105d2b11d7f","x":120,"y":60,"width":100,"height":60}, - {"type":"text","text":"d8","id":"407857928023833a","x":120,"y":160,"width":100,"height":60}, - {"type":"text","text":"d4","id":"139e4142483211d3","x":120,"y":-40,"width":100,"height":60}, {"type":"text","text":"Armure moyenne ( #armure )","id":"c683dadfac36f5aa","x":-520,"y":-140,"width":365,"height":60}, {"type":"text","text":"Armure légère ( #armure + #leger )","id":"36ff32b5201e6b59","x":-520,"y":-240,"width":365,"height":60}, - {"type":"text","text":"1","id":"572cdd9739e7fe17","x":120,"y":-140,"width":100,"height":60}, - {"type":"text","text":"0","id":"28f0f5bc6eb15e48","x":120,"y":-240,"width":100,"height":60} + {"type":"text","text":"Armure lourde ( #armure + #lourd )","id":"be498a7bf94e1436","x":-520,"y":-40,"width":365,"height":60}, + {"id":"cb701ab01c26ef5f","type":"text","text":"**Pourquoi un arbre des armes ?**\n\nParce que c'est pratique. Mais aussi parce que ça permet aux joueurs de moduler les armes qu'ils souhaitent jouer et enfin car ça permet de rendre certains gameplays dépendant de 2 stats pour équilibrer.","x":-2553,"y":-165,"width":473,"height":199}, + {"type":"text","text":"2/12","id":"94d84befa042fda4","x":635,"y":-40,"width":103,"height":60}, + {"type":"text","text":"3/12","id":"11f0d109c1ee4c5f","x":635,"y":60,"width":103,"height":60}, + {"type":"text","text":"4/12","id":"80fbeb5be72c6ac8","x":635,"y":160,"width":103,"height":60}, + {"type":"text","text":"6/12","id":"588fb4e5b7bf3f68","x":635,"y":260,"width":103,"height":60}, + {"type":"text","text":"0/12","id":"5fef03ed8fd10ed9","x":635,"y":-240,"width":103,"height":60}, + {"type":"text","text":"1/12","id":"2383d595b2cb1381","x":635,"y":-140,"width":103,"height":60}, + {"type":"text","text":"9/12","id":"fd6113d78da50be6","x":635,"y":360,"width":103,"height":60}, + {"id":"a4001f690c6fc7d0","type":"text","text":"**Pourquoi un arbre de magie ?**\n\nCar sinon l'arbre de l'intelligence interdirait les embranchements. \nUn joueur peut ignorer la branche Arcaniste et au lvl 8 prendre \"lance 2 sorts en 3 actions\", alors qu'il n'est même pas capable de lancer des sorts en combat.\nEgalement car ça permet une meilleure modularité des options des joueurs, leur permettant à haut niveau de rattraper des options gameplay changer de plus bas niveau sans break la game loop. De fait, il faut que les progression dans l'arbre de magie ne se fasse pas au même niveau dans chaque branche.\nDe plus, ça permet de faire varier la magie selon d'autres facteurs que l'intel.","x":-2553,"y":670,"width":473,"height":490} ], "edges":[ {"id":"f1c09b5d776985ab","fromNode":"36ff32b5201e6b59","fromSide":"bottom","toNode":"c683dadfac36f5aa","toSide":"top"},