From 36471983330819999977cfb8801bb1ac63dec883 Mon Sep 17 00:00:00 2001 From: Peaceultime Date: Mon, 22 Jan 2024 13:57:11 +0100 Subject: [PATCH] vault sync 2024-01-22 13:57:11 --- 1.Règles/1.L'entrainement/Progression.canvas | 70 +++++++++---------- 1.Règles/2.Le combat/Les effets.md | 2 +- 1.Règles/2.Le combat/Les types de dégâts.md | 2 +- 1.Règles/3.La magie/Liste des sorts.md | 2 + .../99.Annexes/Les évolutions de valeur.canvas | 44 ++++++------ 5 files changed, 61 insertions(+), 59 deletions(-) diff --git a/1.Règles/1.L'entrainement/Progression.canvas b/1.Règles/1.L'entrainement/Progression.canvas index b71afea..3f29abd 100644 --- a/1.Règles/1.L'entrainement/Progression.canvas +++ b/1.Règles/1.L'entrainement/Progression.canvas @@ -6,8 +6,8 @@ {"type":"group","id":"0456aabcc18e63e9","x":1860,"y":30,"width":1520,"height":3410,"color":"2","label":"Résilience"}, {"type":"group","id":"aed1def7c70beae8","x":4080,"y":30,"width":1520,"height":3410,"color":"5","label":"Intelligence"}, {"type":"group","id":"1df2d64352beb7bb","x":7640,"y":30,"width":1520,"height":3410,"color":"#fe39ee","label":"Éloquence"}, - {"type":"group","id":"2f070b29f3103ab7","x":-3600,"y":30,"width":1520,"height":3410,"color":"#ffffff","label":"Entrainement - Humain"}, {"type":"group","id":"0d1e4ab146acc70c","x":9600,"y":30,"width":1520,"height":3410,"color":"6","label":"Psyché"}, + {"type":"group","id":"2f070b29f3103ab7","x":-3600,"y":30,"width":1520,"height":3410,"color":"#ffffff","label":"Entrainement - Humain"}, {"type":"group","id":"9281b2ca5e710a5b","x":-5188,"y":30,"width":1520,"height":3410,"color":"#ffffff","label":"Entrainement - Dolme"}, {"type":"text","text":"","id":"74eb4894cb6160d2","x":600,"y":2648,"width":445,"height":50,"color":"1"}, {"type":"text","text":"","id":"8ad1b6291f04e3a9","x":80,"y":2648,"width":445,"height":50,"color":"4"}, @@ -158,7 +158,7 @@ {"type":"text","text":"Niveau 4","id":"bd33a85adce5d344","x":-3700,"y":579,"width":134,"height":50}, {"type":"text","text":"+1 spécialisation.\n+4 PV max. +2 mana max.","id":"e339d9d093d3b7f2","x":-2740,"y":233,"width":445,"height":87}, {"type":"text","text":"Start à 43 points dans les statistiques.\nSpécialisation [[Sciences#Anthropologie moderne|Anthropologie moderne]].\n14 PV max.","id":"ed3d084146ee18f5","x":-3060,"y":60,"width":445,"height":100}, - {"type":"text","text":"+1 spécialisation.\n+8 PV max. +3 mana max.","id":"94dd28bb1ab64d05","x":-2577,"y":752,"width":445,"height":50}, + {"type":"text","text":"+1 spécialisation.\n+8 PV max. +3 mana max.","id":"94dd28bb1ab64d05","x":-2577,"y":752,"width":445,"height":88}, {"id":"cc1c5fe87adf106e","type":"text","text":"Power spike au niveau 6, 10, 15 et 20","x":-3803,"y":-170,"width":341,"height":50,"color":"1"}, {"type":"text","text":"Niveau 1","id":"7b97af9bda18da04","x":-3700,"y":60,"width":134,"height":50}, {"id":"15670b0f7cbf8950","type":"text","text":"Les dolmes sont équilibrés. 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Vous réduisez les chances d'effets de cette catégorie de 1 niveau.","id":"c3d8383a3d882202","x":2396,"y":2200,"width":445,"height":120,"color":"1"}, {"type":"text","text":"","id":"a13e7b4b89263cb8","x":1876,"y":2200,"width":445,"height":50,"color":"4"}, - {"type":"text","text":"+5 PV max.","id":"799d5a86ef93d9ac","x":1878,"y":1528,"width":445,"height":50,"color":"4"}, - {"type":"text","text":"Réduit de 1 niveau les chances d'étourdissement.\n+1 PV max.","id":"82737a209107b384","x":1878,"y":1304,"width":445,"height":76,"color":"4"}, + {"type":"text","text":"+6 PV max.","id":"799d5a86ef93d9ac","x":1878,"y":1528,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"Réduit de 1 niveau les chances d'[[Les effets#L'étourdissement|étourdissement]].\n+1 PV max.","id":"82737a209107b384","x":1878,"y":1304,"width":445,"height":76,"color":"4"}, {"type":"text","text":"Lorsqu'une attaque inflige plus de dégâts que votre armure, vous pouvez choisir de nullifier les dégâts d'un montant égal à votre armure au prix d'un point de [[La fatigue#Fatigue persistante|fatigue persistant]].","id":"ab3e548c215cb62a","x":1878,"y":1752,"width":445,"height":128,"color":"4"}, - {"type":"text","text":"10 (+3)","id":"6b8bde42bd3617d2","x":3600,"y":2190,"width":250,"height":60}, + {"type":"text","text":"10 (+3)","id":"6b8bde42bd3617d2","x":3600,"y":2200,"width":250,"height":60}, {"type":"text","text":"Corps endurant","id":"dddafef993ac6a6f","x":2920,"y":970,"width":202,"height":50,"color":"6"}, {"type":"text","text":"Réduit de 1 niveau les chances de [[Les effets#Le saignement|saignement]].\n+1 PV max.","id":"c7e8899f175e73fc","x":2916,"y":1080,"width":445,"height":80,"color":"6"}, {"type":"text","text":"Corps sain","id":"487c31c347ce8ac3","x":2520,"y":995,"width":202,"height":50,"color":"1"}, @@ -415,7 +414,7 @@ {"type":"text","text":"1 point de de [[La fatigue#Fatigue permanente|fatigue permanente]]. Chaque point de [[La fatigue#Fatigue temporaire|fatigue temporaire]] ou [[La fatigue#Fatigue persistante|persistant]] subit est doublé.\nCourir vous fait subir un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]].","id":"bda0a6d502752f5b","x":2398,"y":230,"width":445,"height":100}, {"type":"text","text":"3 points de [[La fatigue#Fatigue permanente|fatigue permanente]]. Chaque point de [[La fatigue#Fatigue temporaire|fatigue temporaire]] ou [[La fatigue#Fatigue persistante|persistant]] subit est doublé.\nCourir vous fait subir un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]].","id":"0da4f83cd39d47f3","x":2398,"y":55,"width":445,"height":110}, {"type":"text","text":"Focus PV/anti stun","id":"16a422a174053078","x":2099,"y":920,"width":250,"height":50,"color":"3"}, - {"type":"text","text":"+5 PV max.","id":"9251cc60a127174e","x":1880,"y":1080,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"+6 PV max.","id":"9251cc60a127174e","x":1880,"y":1080,"width":445,"height":50,"color":"4"}, {"type":"text","text":"Corps d'acier","id":"12e684f709a5457c","x":2123,"y":970,"width":202,"height":50,"color":"4"}, {"type":"text","text":"Focus dodge passif","id":"2652ee48a167745c","x":1096,"y":926,"width":250,"height":50,"color":"3"}, {"type":"text","text":"Focus dual wield/","id":"82006154ac03b0e4","x":698,"y":926,"width":250,"height":50,"color":"3"}, @@ -427,7 +426,8 @@ {"type":"text","text":"15 (+5)","id":"a369f5cba0ab6c53","x":-215,"y":3320,"width":250,"height":60}, {"type":"text","text":"","id":"89529628f15c84fe","x":600,"y":3320,"width":445,"height":50,"color":"1"}, {"type":"text","text":"","id":"a0832921f1286660","x":80,"y":3320,"width":445,"height":50,"color":"4"}, - {"type":"text","text":"","id":"c17357755bded1b4","x":1120,"y":3320,"width":445,"height":50,"color":"6"} + {"type":"text","text":"","id":"c17357755bded1b4","x":1120,"y":3320,"width":445,"height":50,"color":"6"}, + {"type":"text","text":"0 (+0)","id":"c56d959cbe7cba9a","x":9280,"y":60,"width":250,"height":60} ], "edges":[ {"id":"ce201168f6c982fd","fromNode":"ba5e77d2e433675c","fromSide":"bottom","toNode":"4e8ce1eff27b2d94","toSide":"top"}, diff --git a/1.Règles/2.Le combat/Les effets.md b/1.Règles/2.Le combat/Les effets.md index cfaefc4..0db5afb 100644 --- a/1.Règles/2.Le combat/Les effets.md +++ b/1.Règles/2.Le combat/Les effets.md @@ -1,6 +1,6 @@ >[!failure] A ignorer/Rework en cours ## Le jet d'effet -Pour savoir si un effet s'applique sur un personnage, il lui suffit de trouver son [[Les évolutions de valeur.canvas#[OLD] Les chances d'effets|niveau de chances d'effet]]. +Pour savoir si un effet s'applique sur un personnage, il lui suffit de trouver son [[Les évolutions de valeur.canvas#Les chances d'effets|niveau de chances d'effet]]. Lorsqu'un effet à une chance de s'appliquer, le défenseur doit lancer un dé à 12 faces. Si le résultat est inférieur ou égal aux chances d'effet déterminées, l'effet s'applique. *Dans certains cas, lorsque les chances d'effet sont garanties, l'effet peut être **plus puissant**.* diff --git a/1.Règles/2.Le combat/Les types de dégâts.md b/1.Règles/2.Le combat/Les types de dégâts.md index 1a3b850..57057e9 100644 --- a/1.Règles/2.Le combat/Les types de dégâts.md +++ b/1.Règles/2.Le combat/Les types de dégâts.md @@ -6,7 +6,7 @@ Les dégâts que peuvent infliger les armes physiques sont communément regroup Une arme à dégâts contondant peut choquer l'ennemi et le mettre à mal. Déclencher l'effet d'une attaque contondante permet d'infliger un **[[Les effets#L'étourdissement|étourdissement]]**. ### Perçant ->Les dégâts perçants représentent des dégâts infligés en passant une partie ou la totalité de l'arme au travers de l'ennemi afin de transpercer l'ennemi. +>Les dégâts perçants représentent des dégâts infligés avec précision en passant une partie ou la totalité de l'arme au travers de l'armure afin de transpercer l'ennemi. Une arme à dégâts perçant peut se faufiler parmi les plus minces interstices des plus puissantes armures. Déclencher l'effet d'une attaque perçante permet au dégâts fixe d'ignorer l'armure adverse. ### Tranchant diff --git a/1.Règles/3.La magie/Liste des sorts.md b/1.Règles/3.La magie/Liste des sorts.md index 16379b4..1e1bd6a 100644 --- a/1.Règles/3.La magie/Liste des sorts.md +++ b/1.Règles/3.La magie/Liste des sorts.md @@ -40,6 +40,8 @@ >Inflige 10+3d10 dégâts. Ignore les résistances et réduit les immunités en résistance. ^484fc3 - Soin #element/nature (8 mana, 1 tour) >Soigne 10+1d10 PV et guérit tout les effets subits. ^068b55 +- Contresort #element/arcane (4 mana, réaction) +>Perturbe les flux magique pour interrompre une canalisation en cours. Vous pouvez ajouter du mana au sort pour augmenter les chances de réussite. La difficulté est égale à 10 - le cout du sort à interrompre + la mana ajouté. ^a8f46f - Illusion de terreur #element/psy + #element/arcane (Spécial) >Vous prenez la forme d'une créature aberrante provenant d'un cauchemar. Tant que vous maintenez cette forme, les personnes qui peuvent vous voir #todo %%En gros, c'est une aura de frayeur permanente%% diff --git a/1.Règles/99.Annexes/Les évolutions de valeur.canvas b/1.Règles/99.Annexes/Les évolutions de valeur.canvas index 69cdcae..3ab8716 100644 --- a/1.Règles/99.Annexes/Les évolutions de valeur.canvas +++ b/1.Règles/99.Annexes/Les évolutions de valeur.canvas @@ -2,53 +2,53 @@ "nodes":[ {"type":"group","id":"06829750ef5599bd","x":-2020,"y":500,"width":2900,"height":1060,"color":"5","label":"L'arbre de magie"}, {"type":"group","id":"c2f1e1dc9f560e54","x":-2020,"y":-260,"width":1400,"height":440,"color":"2","label":"Les catégories d'arme"}, - {"type":"group","id":"4c26416d09f079d6","x":440,"y":-360,"width":412,"height":800,"color":"6","label":"[OLD] Les chances d'effets"}, + {"type":"group","id":"4c26416d09f079d6","x":440,"y":-360,"width":412,"height":800,"color":"6","label":"Les chances d'effets"}, {"type":"group","id":"df7bf1843546155c","x":-40,"y":-260,"width":412,"height":700,"color":"4","label":"Les niveaux de dé de dégâts"}, {"type":"group","id":"0001a1b68a01de20","x":-540,"y":-260,"width":405,"height":300,"color":"3","label":"Les catégories d'armure"}, {"type":"text","text":"Arme ( #arme )","id":"6d4a2f41bbe0faa3","x":-1540,"y":-111,"width":440,"height":60}, - {"type":"text","text":"Arme lourde ( #arme/lourd )","id":"3f3a450e03927257","x":-2000,"y":-11,"width":440,"height":60}, - {"id":"cb701ab01c26ef5f","type":"text","text":"**Pourquoi un arbre des armes ?**\n\nParce que c'est pratique. Mais aussi parce que ça permet aux joueurs de moduler les armes qu'ils souhaitent jouer et enfin car ça permet de rendre certains gameplays dépendant de 2 stats pour équilibrer (arme longue).","x":-2553,"y":-165,"width":473,"height":184}, - {"type":"text","text":"Arme à deux mains ( #arme/deuxmains )","id":"05f29ae370c149a2","x":-2000,"y":89,"width":440,"height":60}, {"type":"text","text":"Arme légère ( #arme/leger )\nArme de jet ( #arme/jet )","id":"be4e0363d25ec14d","x":-1540,"y":-240,"width":440,"height":80}, + {"id":"729433c09dbc1ed3","type":"text","text":"**Etude spécialisée**: Choisissez une classe élémentaire. Vous pouvez apprendre un nombre de sort de cette classe égale à votre modifieur d'intelligence.","x":-1280,"y":1120,"width":700,"height":80}, + {"id":"2dea460595001fee","type":"text","text":"**Ecole favorite**: Choisissez une classe élémentaire. Les sorts de cette classe coutent 1 mana de moins à lancer (coût min: 2 mana).","x":-1280,"y":960,"width":700,"height":80}, + {"id":"51a07f8d61300031","type":"text","text":"**Déchargement de force**: En combat, au prix d'un point de [[La fatigue#Fatigue persistante|fatigue persistant]], vous pouvez réduire le coût d'un sort de 8 mana.","x":520,"y":1320,"width":340,"height":140}, + {"id":"6dbcca4b73b07637","type":"text","text":"**Sort favori**: Choisissez un sort infligeant des dégâts et coutant 4 mana ou moins (avant réduction). Vous pouvez le lancer sans dépenser de mana. Vous pouvez changer de sort favori à chaque montée d'[[1.Règles/1.L'entrainement/index#L'intelligence|intelligence]].","x":160,"y":1120,"width":700,"height":100}, + {"id":"5d594a038219c32d","type":"text","text":"En dépensant 2 point de mana supplémentaire lorsque vous lancez un sort infligeant des dégâts, vous pouvez gagner un bonus de 2 au jet d'attaque.","x":-560,"y":960,"width":700,"height":80}, + {"id":"aeeb06c3b1367385","type":"text","text":"**Déchainement**: ","x":-560,"y":1320,"width":340,"height":200}, + {"id":"9f7a4d656d5bbc69","type":"text","text":"**Erudition**: Choisissez un sort de la liste des [[Liste des sorts#Sorts unique|sorts unique]]. Vous pouvez le lancer sans remplir les prérequis.","x":-200,"y":1320,"width":340,"height":140}, + {"id":"2e59420c8368401d","type":"text","text":"Vous êtes capable de lancer des sorts ayant un temps de préparation de moins de 30 secondes (appelés sorts rapides).","x":-800,"y":680,"width":460,"height":100}, {"type":"text","text":"Arme longue ( #arme/long)","id":"323a5f9a81cb9a16","x":-1540,"y":89,"width":440,"height":60}, {"type":"text","text":"Arme maniable ( #arme/maniable )","id":"9dfd54186cec9f5c","x":-1080,"y":-11,"width":440,"height":60}, {"id":"a4001f690c6fc7d0","type":"text","text":"**Pourquoi un arbre de magie ?**\n\nCar sinon l'arbre de l'intelligence interdirait les embranchements. \nCar ça permet une meilleure modularité des options des joueurs, leur permettant à haut niveau de rattraper des options gamechanger de plus bas niveau sans break la game loop. De fait, il faut que les progressions dans l'arbre de magie ne se fasse pas au même niveau dans chaque branche.\nEnfin, ça permet de faire varier la magie selon d'autres facteurs que l'intel puisque ces progressions dans l'arbre peuvent être ajouter dans d'autres stats.","x":-2553,"y":670,"width":473,"height":380}, {"id":"ec9e406b973f482e","type":"text","text":"**Instinct magique**: En combat, vous êtes capable de lancer des sorts instinctifs avec une réaction.","x":-2000,"y":960,"width":700,"height":80}, - {"type":"text","text":"Armure moyenne ( #armure )","id":"c683dadfac36f5aa","x":-520,"y":-140,"width":365,"height":60}, - {"type":"text","text":"Armure lourde ( #armure/lourd )","id":"be498a7bf94e1436","x":-520,"y":-40,"width":365,"height":60}, - {"type":"text","text":"Armure légère ( #armure/leger )","id":"36ff32b5201e6b59","x":-520,"y":-240,"width":365,"height":60}, {"id":"2c4cea11c871f757","type":"text","text":"**Action fluide**: En combat, vous êtes capable de lancer un sort rapide en 2 actions au lieu de 3.","x":-2000,"y":1120,"width":700,"height":80}, - {"id":"3bfecaba2f48d111","type":"text","text":"**Mitraille magique**: En combat, au prix d'un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]], vous pouvez lancer 2 sorts rapides en 3 actions.","x":-2000,"y":1320,"width":340,"height":130}, - {"id":"729433c09dbc1ed3","type":"text","text":"**Etude spécialisée**: Choisissez une classe élémentaire. Vous pouvez apprendre un nombre de sort de cette classe égale à votre modifieur d'intelligence.","x":-1280,"y":1120,"width":700,"height":80}, - {"id":"2dea460595001fee","type":"text","text":"**Ecole favorite**: Choisissez une classe élémentaire. Les sorts de cette classe coutent 1 mana de moins à lancer (coût min: 2 mana).","x":-1280,"y":960,"width":700,"height":80}, {"id":"39fa527d31a0f176","type":"text","text":"**Frappe arcanique**: Vous êtes capable de lancer un sort coutant 6 mana (avant réduction de coût) ou moins, puis de frapper avec votre arme (de mêlée uniquement) en 3 actions.","x":-1640,"y":1320,"width":340,"height":160}, - {"id":"51a07f8d61300031","type":"text","text":"**Déchargement de force**: En combat, au prix d'un point de [[La fatigue#Fatigue persistante|fatigue persistant]], vous pouvez réduire le coût d'un sort de 8 mana.","x":520,"y":1320,"width":340,"height":140}, - {"id":"6dbcca4b73b07637","type":"text","text":"**Sort favori**: Choisissez un sort infligeant des dégâts et coutant 4 mana ou moins (avant réduction). Vous pouvez le lancer sans dépenser de mana. Vous pouvez changer de sort favori à chaque montée d'[[1.Règles/1.L'entrainement/index#L'intelligence|intelligence]].","x":160,"y":1120,"width":700,"height":100}, - {"id":"5d594a038219c32d","type":"text","text":"En dépensant 2 point de mana supplémentaire lorsque vous lancez un sort infligeant des dégâts, vous pouvez gagner un bonus de 2 au jet d'attaque.","x":-560,"y":960,"width":700,"height":80}, {"id":"70e6ffb1febee91e","type":"text","text":"**Métamagie**: Choisissez une classe élémentaire. Les sorts de cette classe ignore les résistances et réduisent les immunités en résistance (non cumulable).","x":-920,"y":1320,"width":340,"height":160}, {"id":"fecf7560283d8f42","type":"text","text":"**Allégeance divine**: Vous prêtez allégeance à un dieu et obtenez les bonus des branches précédentes pour les classes élémentaire de ce dieu.\nCette allégeance vous impose des malus si vous manquez de respect à votre dieu.","x":-1280,"y":1320,"width":340,"height":220}, {"id":"3746baeef30016d8","type":"text","text":"**Puissance du chaos**: Lorsque vous lancez un sort infligeant des dégâts coutant 10 mana ou moins, vous pouvez lancer un d12. Si le résultat est inférieur au coup du sort, vous ajoutez cette valeur aux dégâts du sort.","x":160,"y":1320,"width":340,"height":200}, + {"type":"text","text":"Arme lourde ( #arme/lourd )","id":"3f3a450e03927257","x":-2000,"y":-11,"width":440,"height":60}, + {"id":"cb701ab01c26ef5f","type":"text","text":"**Pourquoi un arbre des armes ?**\n\nParce que c'est pratique. Mais aussi parce que ça permet aux joueurs de moduler les armes qu'ils souhaitent jouer et enfin car ça permet de rendre certains gameplays dépendant de 2 stats pour équilibrer (arme longue).","x":-2553,"y":-165,"width":473,"height":184}, + {"type":"text","text":"Arme à deux mains ( #arme/deuxmains )","id":"05f29ae370c149a2","x":-2000,"y":89,"width":440,"height":60}, + {"id":"3bfecaba2f48d111","type":"text","text":"**Mitraille magique**: En combat, au prix d'un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]], vous pouvez lancer 2 sorts rapides en 3 actions.","x":-2000,"y":1320,"width":340,"height":130}, {"id":"6558a6188c7ed389","type":"text","text":"Vous êtes capable de lancer des sorts ayant un temps de préparation d'au moins 30 secondes.","x":-800,"y":520,"width":460,"height":80}, - {"id":"aeeb06c3b1367385","type":"text","text":"**Déchainement**: ","x":-560,"y":1320,"width":340,"height":200}, - {"id":"9f7a4d656d5bbc69","type":"text","text":"**Erudition**: Choisissez un sort de la liste des [[Liste des sorts#Sorts unique|sorts unique]]. Vous pouvez le lancer sans remplir les prérequis.","x":-200,"y":1320,"width":340,"height":140}, - {"id":"2e59420c8368401d","type":"text","text":"Vous êtes capable de lancer des sorts ayant un temps de préparation de moins de 30 secondes (appelés sorts rapides).","x":-800,"y":680,"width":460,"height":100}, {"id":"50a297e9388f7e87","type":"text","text":"**Maitrise magique**: Choisissez un sort infligeant des dégâts. Les dégâts infligés augmentent de 1 point par dé. Vous pouvez changer de sort maitrisé à chaque montée de niveau.","x":-560,"y":1120,"width":700,"height":100}, {"id":"e11c57d0ae33b680","type":"text","text":"**Surpuissance**: En combat, au prix d'un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]], vous pouvez, au choix obtenir un avantage au jet d'attaque, ou au jet de dégâts/soin lorsque vous lancez un sort impliquant des dégâts ou des soins.","x":160,"y":960,"width":700,"height":100}, - {"type":"text","text":"0","id":"28f0f5bc6eb15e48","x":120,"y":-240,"width":100,"height":60}, - {"type":"text","text":"d4","id":"139e4142483211d3","x":120,"y":-40,"width":100,"height":60}, - {"type":"text","text":"1","id":"572cdd9739e7fe17","x":120,"y":-140,"width":100,"height":60}, + {"type":"text","text":"0/12","id":"5fef03ed8fd10ed9","x":595,"y":-340,"width":103,"height":60}, {"type":"text","text":"d6","id":"51328105d2b11d7f","x":120,"y":60,"width":100,"height":60}, {"type":"text","text":"d8","id":"407857928023833a","x":120,"y":160,"width":100,"height":60}, - {"type":"text","text":"d12","id":"948fa2537235d983","x":120,"y":360,"width":100,"height":60}, {"type":"text","text":"d10","id":"9dcd0b5c2832994a","x":120,"y":260,"width":100,"height":60}, - {"type":"text","text":"0/12","id":"5fef03ed8fd10ed9","x":595,"y":-340,"width":103,"height":60}, {"type":"text","text":"2/12","id":"94d84befa042fda4","x":595,"y":-140,"width":103,"height":60}, {"type":"text","text":"4/12","id":"80fbeb5be72c6ac8","x":595,"y":60,"width":103,"height":60}, {"type":"text","text":"6/12","id":"588fb4e5b7bf3f68","x":595,"y":160,"width":103,"height":60}, {"type":"text","text":"1/12","id":"2383d595b2cb1381","x":595,"y":-240,"width":103,"height":60}, {"type":"text","text":"Garanti","id":"70220a5586af7921","x":565,"y":360,"width":163,"height":60}, {"type":"text","text":"9/12","id":"fd6113d78da50be6","x":595,"y":260,"width":103,"height":60}, - {"type":"text","text":"3/12","id":"11f0d109c1ee4c5f","x":595,"y":-40,"width":103,"height":60} + {"type":"text","text":"3/12","id":"11f0d109c1ee4c5f","x":595,"y":-40,"width":103,"height":60}, + {"type":"text","text":"Armure moyenne ( #armure )","id":"c683dadfac36f5aa","x":-520,"y":-140,"width":365,"height":60}, + {"type":"text","text":"Armure lourde ( #armure/lourd )","id":"be498a7bf94e1436","x":-520,"y":-40,"width":365,"height":60}, + {"type":"text","text":"Armure légère ( #armure/leger )","id":"36ff32b5201e6b59","x":-520,"y":-240,"width":365,"height":60}, + {"type":"text","text":"0","id":"28f0f5bc6eb15e48","x":120,"y":-240,"width":100,"height":60}, + {"type":"text","text":"d4","id":"139e4142483211d3","x":120,"y":-40,"width":100,"height":60}, + {"type":"text","text":"1","id":"572cdd9739e7fe17","x":120,"y":-140,"width":100,"height":60}, + {"type":"text","text":"d12","id":"948fa2537235d983","x":120,"y":360,"width":100,"height":60} ], "edges":[ {"id":"f1c09b5d776985ab","fromNode":"36ff32b5201e6b59","fromSide":"bottom","toNode":"c683dadfac36f5aa","toSide":"top"},