From 3de93ed8f350f4df24a43b69371ceede2904366e Mon Sep 17 00:00:00 2001 From: Peaceultime Date: Sun, 3 Mar 2024 16:22:44 +0100 Subject: [PATCH] vault sync 2024-03-03 16:22:44 --- 1.Règles/2.L'entrainement/Progression.canvas | 120 +++++++++---------- 1 file changed, 60 insertions(+), 60 deletions(-) diff --git a/1.Règles/2.L'entrainement/Progression.canvas b/1.Règles/2.L'entrainement/Progression.canvas index d4c9cc7..98b549d 100644 --- a/1.Règles/2.L'entrainement/Progression.canvas +++ b/1.Règles/2.L'entrainement/Progression.canvas @@ -9,8 +9,6 @@ {"type":"group","id":"0d1e4ab146acc70c","x":9600,"y":30,"width":1520,"height":3410,"color":"6","label":"Psyché"}, {"type":"text","text":"","id":"4b7181e0217a3627","x":-1220,"y":3320,"width":445,"height":80,"color":"1"}, {"type":"text","text":"","id":"586af7a83afaf1c4","x":-1739,"y":3320,"width":445,"height":130,"color":"4"}, - {"type":"text","text":"Vitesse de course de 0 cases.\nCA max à 5.\nPas d'équipement.","id":"4e8ce1eff27b2d94","x":-1219,"y":238,"width":445,"height":105}, - {"type":"text","text":"Pas d'équipement. \nNe peut pas se déplacer par soi même. \nCA max à 3.","id":"ba5e77d2e433675c","x":-1220,"y":60,"width":445,"height":100}, {"type":"text","text":"13 (+4)","id":"ca8d1674988c3809","x":-215,"y":2872,"width":250,"height":60}, {"type":"text","text":"","id":"3f92b097ac316fc6","x":-700,"y":2872,"width":445,"height":130,"color":"6"}, {"type":"text","text":"","id":"876a840efa5400e5","x":-1220,"y":2872,"width":445,"height":80,"color":"1"}, @@ -82,62 +80,6 @@ {"type":"text","text":"Transformation impossible. \nVous rejetez les autres. Alignement chaotique obligatoire.","id":"5e77cf952534a8d2","x":10141,"y":50,"width":445,"height":110}, {"type":"text","text":"+3 points de stat secondaire.","id":"43700861a50c3ccd","x":6420,"y":238,"width":445,"height":105}, {"type":"text","text":"3 actions par tour.","id":"1c52c45cc8fa5a42","x":4620,"y":390,"width":445,"height":60}, - {"type":"text","text":"Focus archerie","id":"66ebbba467db3ccb","x":299,"y":926,"width":250,"height":50,"color":"3"}, - {"type":"text","text":"Précision","id":"5d3da64e73d405c0","x":323,"y":970,"width":202,"height":60,"color":"4"}, - {"type":"text","text":"8 (+2)","id":"13d6fb3d2c358c0c","x":-215,"y":1752,"width":250,"height":60}, - {"type":"text","text":"7 (+2)","id":"b975ce6953d97130","x":-215,"y":1528,"width":250,"height":60}, - {"type":"text","text":"","id":"4f96e6c7b12ca24d","x":80,"y":2200,"width":445,"height":50,"color":"4"}, - {"type":"text","text":"","id":"52efdc282048d935","x":80,"y":1976,"width":445,"height":104,"color":"4"}, - {"type":"text","text":"Utiliser une arme à #arme/projectile au corps à corps ne provoque plus de désavantage.","id":"4c6be3929d59ee99","x":80,"y":1752,"width":445,"height":88,"color":"4"}, - {"type":"text","text":"Vous êtes capable d'utiliser la distance longue d'une #arme/projectile ou d'une #arme/jet sans malus.\n","id":"5d934571ad46cf1b","x":80,"y":1528,"width":445,"height":80,"color":"4"}, - {"type":"text","text":"","id":"f4191688c020c6c9","x":80,"y":2424,"width":445,"height":50,"color":"4"}, - {"type":"text","text":"","id":"8ad1b6291f04e3a9","x":80,"y":2648,"width":445,"height":50,"color":"4"}, - {"type":"text","text":"Vous maitrisez des armes d'une catégorie supérieure (direction dextérité).","id":"f9d0ffb5c29437fe","x":80,"y":1304,"width":445,"height":76,"color":"4"}, - {"type":"text","text":"Les projectiles des #arme/projectile sont considérés comme des #arme/jet et bénéficient des mêmes bonus.","id":"f45e98365bde1f9a","x":80,"y":1080,"width":445,"height":100,"color":"4"}, - {"type":"text","text":"5 (+1) Humain moyen","id":"2dfc1830669d0f9a","x":-215,"y":1080,"width":250,"height":60,"color":"#ff0000"}, - {"type":"text","text":"6 (+2)","id":"1ec5d85c824a0fac","x":-215,"y":1304,"width":250,"height":60}, - {"type":"text","text":"4 (+1)","id":"18a9a5261c84c327","x":-215,"y":800,"width":250,"height":60}, - {"type":"text","text":"3 (+1)","id":"d7dab918f59e9e8a","x":-215,"y":614,"width":250,"height":60}, - {"type":"text","text":"9 (+3)","id":"66cdc282d874e7a5","x":-215,"y":1976,"width":250,"height":60}, - {"type":"text","text":"10 (+3)","id":"4946175eb3567d9a","x":-215,"y":2200,"width":250,"height":60}, - {"type":"text","text":"11 (+3)","id":"6c91a201290757b6","x":-215,"y":2424,"width":250,"height":60}, - {"type":"text","text":"12 (+4)","id":"bb66f24178a58a6b","x":-215,"y":2648,"width":250,"height":60}, - {"type":"text","text":"Vous maitrisez l'utilisation des boucliers.","id":"af574444b56f7c3a","x":-700,"y":1080,"width":445,"height":60,"color":"6"}, - {"type":"text","text":"Vous pouvez porter une armure de catégorie supérieure.","id":"9131cfb470137180","x":-700,"y":1304,"width":445,"height":80,"color":"6"}, - {"type":"text","text":"Focus parade","id":"3f2befda74533faa","x":-663,"y":935,"width":250,"height":50,"color":"3"}, - {"type":"text","text":"Sureté","id":"6079f4aceb4530f7","x":-600,"y":980,"width":123,"height":50,"color":"6"}, - {"type":"text","text":"Vous pouvez porter une armure de catégorie supérieure.","id":"a68f97d88ae2767d","x":-700,"y":1528,"width":445,"height":80,"color":"6"}, - {"type":"text","text":"Quand un ennemi à portée et pris en tenaille rate une attaque de mêlée, vous pouvez saisir l'opportunité pour l'attaquer.","id":"21453e486463b239","x":-700,"y":1752,"width":445,"height":108,"color":"6"}, - {"type":"text","text":"Si vous ne maitrisez pas les boucliers, vous pouvez maintenant les utiliser. Sinon, votre bonus de parade active augmente de 1 point.","id":"5c1f45ccdcb63bc9","x":-700,"y":1976,"width":445,"height":104,"color":"6"}, - {"type":"text","text":"Parer une attaque au corps à corps avec une arme permet à **un seul** allié de saisir l'opportunité. *Suivre l'initiative pour déterminer celui qui saisi l'opportunité.*","id":"664d388cec1db8b1","x":-700,"y":2200,"width":445,"height":130,"color":"6"}, - {"type":"text","text":"","id":"48efd2f266e8638f","x":-700,"y":2424,"width":445,"height":130,"color":"6"}, - {"type":"text","text":"","id":"bd2abdba458a46d1","x":-700,"y":2648,"width":445,"height":130,"color":"6"}, - {"type":"text","text":"Vitesse de course de 0 cases. 1kg d'équipement.\nVous commencez à maitriser des armes (cf. [[Les évolutions de valeur.canvas#Les catégories d'arme|Les catégories d'arme]]).\nImpossible de parer.","id":"10578ce04e1631ac","x":-1219,"y":426,"width":445,"height":134}, - {"type":"text","text":"Faire un succès critique pour porter un coup permet d'ignorer l'armure adverse.","id":"7fe8edad412b9146","x":-1220,"y":1304,"width":445,"height":80,"color":"1"}, - {"type":"text","text":"Focus polyvalence","id":"aa55eda8e8543da0","x":-1127,"y":960,"width":261,"height":50,"color":"3"}, - {"type":"text","text":"Maitrise","id":"f3e0a2c14746e1f6","x":-1066,"y":1005,"width":138,"height":50,"color":"1"}, - {"type":"text","text":"Vous maitrisez des armes d'une catégorie supérieure (direction force).","id":"71677f113ec2b682","x":-1220,"y":1528,"width":445,"height":80,"color":"1"}, - {"type":"text","text":"Prendre une cible en tenaille vous confère un avantage au jet d'attaque.","id":"8ec072fcd062bea6","x":-1220,"y":1976,"width":445,"height":80,"color":"1"}, - {"type":"text","text":"Faire un 11 sur le lancer de d12 est considéré comme un coup critique. Cependant, vous subissez un malus de 1 point pour frapper avec une arme utilisant la [[1.Règles/2.L'entrainement/index#La force|force]].","id":"619790f3351cb33e","x":-1220,"y":2200,"width":445,"height":130,"color":"1"}, - {"type":"text","text":"En utilisant 3 actions pour frapper avec une arme, vous pouvez appliquer l'[[Les effets|effet]] (4/12) de votre [[Les types de dégâts#Les dégâts d'arme|type de dégâts]] d'arme sur la cible en plus des dégâts.","id":"b21fa59603bf6f41","x":-1220,"y":2424,"width":445,"height":116,"color":"1"}, - {"type":"text","text":"Au prix d'un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]], durant tout un tour, faire une attaque ne demande que 1 action.","id":"cf596cfd01e2f499","x":-1220,"y":2648,"width":445,"height":92,"color":"1"}, - {"type":"text","text":"2 (+0)","id":"9e63bcd6e88a03c7","x":-215,"y":426,"width":250,"height":60}, - {"type":"text","text":"Lorsque vous parvenez à frapper avec une arme, vous pouvez sacrifier votre jet de dégâts pour appliquer l'[[Les effets|effet]] (3/12) de votre [[Les types de dégâts#Les dégâts d'arme|type de dégâts]] d'arme.","id":"c94e1e052389c3c0","x":-1220,"y":1080,"width":445,"height":120,"color":"1"}, - {"type":"text","text":"Vitesse de course normale. 10kg d'équipement.\nVous maitrisez des armes d'une catégorie supérieure. Vous pouvez parer activement.","id":"4e7559c5a39aa14c","x":-1220,"y":775,"width":445,"height":105}, - {"type":"text","text":"Moitié vitesse de course. 5kg d'équipement.\nVous commencez à maitriser des armures (cf. [[Les évolutions de valeur.canvas#Les catégories d'armure|Les catégories d'armure]]). Vous apprenez a bloquer passivement les coups.\n","id":"230b051c654adef2","x":-1220,"y":614,"width":445,"height":126}, - {"type":"text","text":"Vous pouvez utiliser 3 actions pour faire 2 attaques.","id":"2ba0d7d39ebdaa16","x":-1220,"y":1752,"width":445,"height":54,"color":"1"}, - {"type":"text","text":"Vous maitrisez des armes d'une catégorie supérieure (direction force).","id":"1494ee9b633a8218","x":-1740,"y":1304,"width":445,"height":80,"color":"4"}, - {"type":"text","text":"Vous maitrisez des armes d'une catégorie supérieure (direction force).\n","id":"34c9de8fd196e951","x":-1740,"y":1080,"width":445,"height":80,"color":"4"}, - {"type":"text","text":"Focus damage","id":"d3672ef1e9f7f928","x":-1579,"y":935,"width":261,"height":50,"color":"3"}, - {"type":"text","text":"Brutalité","id":"0bdb82d45425136e","x":-1517,"y":980,"width":137,"height":50,"color":"4"}, - {"type":"text","text":"Utiliser la [[1.Règles/2.L'entrainement/index#La force|force]] pour frapper avec une arme augmente les dégâts infligés de 2.","id":"f737a7c2962a3664","x":-1740,"y":1528,"width":445,"height":80,"color":"4"}, - {"type":"text","text":"Frapper avec une arme (direction force) augmente les dégâts infligés de 2, mais réduit le dé de dégâts au niveau inférieur (cf. [[Les évolutions de valeur.canvas#Les niveaux de dé de dégâts|Niveaux de dé de dégâts]]).","id":"1ad3fefc9d443548","x":-1740,"y":1752,"width":445,"height":108,"color":"4"}, - {"type":"text","text":"Au prix d'un point de [[La fatigue#Fatigue persistante|fatigue persistant]], pendant les 3 prochaines attaques, vous obtenez un bonus de +2 pour frapper.","id":"23721494f5765e63","x":-1740,"y":2200,"width":445,"height":100,"color":"4"}, - {"type":"text","text":"En frappant avec une arme (hors #arme/leger, #arme/maniable ou #arme/projectile), vous pouvez choisir de subir un malus de 2 points pour infliger 4 points de dégâts supplémentaires.","id":"6d99f085e7cdd153","x":-1740,"y":2424,"width":445,"height":130,"color":"4"}, - {"type":"text","text":"Au prix d'un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]], le prochain dégâts que vous infligerez avec une arme vous permet de lancer un second dé de dégâts de votre arme.","id":"c7fdd59fa8ac1410","x":-1740,"y":1976,"width":445,"height":144,"color":"4"}, - {"type":"text","text":"Vous êtes capable de tenir une #arme/deuxmains dans une seule main. Vous ne pouvez cependant pas tenir deux #arme/deuxmains.","id":"5f88f70c11580b72","x":-1740,"y":2648,"width":445,"height":112,"color":"4"}, - {"type":"text","text":"1 (+0)","id":"590bbf636f763c9e","x":-215,"y":238,"width":250,"height":60}, - {"type":"text","text":"0 (+0)","id":"f05ffe4250936219","x":-215,"y":50,"width":250,"height":60}, {"type":"text","text":"Lorsqu'un allié qui peut vous entendre s'apprête à attaquer une cible que vous pouvez voir, vous pouvez saisir l'opportunité pour lui offrir un bonus égal à votre éloquence sur cette attaque.","id":"6f79a8e71400b7ca","x":8180,"y":1528,"width":445,"height":132,"color":"1"}, {"type":"text","text":"9 (+3)","id":"af278bcb69d5defb","x":9280,"y":1976,"width":250,"height":60}, {"type":"text","text":"10 (+3)","id":"ad84c27b01e06f7a","x":9280,"y":2200,"width":250,"height":60}, @@ -343,7 +285,7 @@ {"type":"text","text":"Habileté","id":"0f8730cfc8a9dd84","x":1120,"y":970,"width":202,"height":60,"color":"6"}, {"type":"text","text":"","id":"7cf06769d86947b5","x":600,"y":2872,"width":445,"height":50,"color":"1"}, {"type":"text","text":"Vous êtes capable de tenir une #arme ou #arme/maniable et une seconde #arme/leger.","id":"a7851e9076f78c1e","x":600,"y":1976,"width":445,"height":84,"color":"1"}, - {"type":"text","text":"","id":"282db06d735178eb","x":600,"y":1752,"width":445,"height":108,"color":"1"}, + {"type":"text","text":"Vous pouvez utiliser une action pour viser, vous permettant de gagner un bonus de +2 pour votre prochaine attaque durant ce tour.","id":"282db06d735178eb","x":600,"y":1752,"width":445,"height":108,"color":"1"}, {"type":"text","text":"","id":"a70eac9833e6bc64","x":600,"y":2200,"width":445,"height":50,"color":"1"}, {"type":"text","text":"Vous êtes capable de tenir une #arme/lourd ou #arme/long et une seconde #arme/leger ","id":"81f2fb5b2cfc0eab","x":823,"y":2424,"width":237,"height":136,"color":"1"}, {"type":"text","text":"","id":"74eb4894cb6160d2","x":600,"y":2648,"width":445,"height":50,"color":"1"}, @@ -364,7 +306,65 @@ {"type":"text","text":"1 (+0)","id":"b3c91d8ad0186606","x":3600,"y":238,"width":250,"height":60}, {"type":"text","text":"3 points de [[La fatigue#Fatigue permanente|fatigue permanente]]. Chaque point de [[La fatigue#Fatigue temporaire|fatigue temporaire]] ou [[La fatigue#Fatigue persistante|persistant]] subit est doublé.\nCourir vous fait subir un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]].","id":"0da4f83cd39d47f3","x":2398,"y":55,"width":445,"height":110}, {"type":"text","text":"0 (+0)","id":"46fbb21a22533c26","x":3600,"y":50,"width":250,"height":60}, - {"type":"text","text":"Impossible de tenir des objets. \nCA max à 3.","id":"407c5026200b915c","x":601,"y":50,"width":445,"height":80} + {"type":"text","text":"Impossible de tenir des objets. \nCA max à 3.","id":"407c5026200b915c","x":601,"y":50,"width":445,"height":80}, + {"type":"text","text":"Focus archerie","id":"66ebbba467db3ccb","x":299,"y":926,"width":250,"height":50,"color":"3"}, + {"type":"text","text":"Précision","id":"5d3da64e73d405c0","x":323,"y":970,"width":202,"height":60,"color":"4"}, + {"type":"text","text":"Vous êtes capable d'utiliser la distance longue d'une #arme/projectile ou d'une #arme/jet sans malus.\n","id":"5d934571ad46cf1b","x":80,"y":1528,"width":445,"height":80,"color":"4"}, + {"type":"text","text":"Vous maitrisez des armes d'une catégorie supérieure (direction dextérité).","id":"f9d0ffb5c29437fe","x":80,"y":1304,"width":445,"height":76,"color":"4"}, + {"type":"text","text":"Les projectiles des #arme/projectile sont considérés comme des #arme/jet et bénéficient des mêmes bonus.","id":"f45e98365bde1f9a","x":80,"y":1080,"width":445,"height":100,"color":"4"}, + {"type":"text","text":"7 (+2)","id":"b975ce6953d97130","x":-215,"y":1528,"width":250,"height":60}, + {"type":"text","text":"5 (+1) Humain moyen","id":"2dfc1830669d0f9a","x":-215,"y":1080,"width":250,"height":60,"color":"#ff0000"}, + {"type":"text","text":"6 (+2)","id":"1ec5d85c824a0fac","x":-215,"y":1304,"width":250,"height":60}, + {"type":"text","text":"4 (+1)","id":"18a9a5261c84c327","x":-215,"y":800,"width":250,"height":60}, + {"type":"text","text":"3 (+1)","id":"d7dab918f59e9e8a","x":-215,"y":614,"width":250,"height":60}, + {"type":"text","text":"2 (+0)","id":"9e63bcd6e88a03c7","x":-215,"y":426,"width":250,"height":60}, + {"type":"text","text":"1 (+0)","id":"590bbf636f763c9e","x":-215,"y":238,"width":250,"height":60}, + {"type":"text","text":"0 (+0)","id":"f05ffe4250936219","x":-215,"y":50,"width":250,"height":60}, + {"type":"text","text":"Vous maitrisez l'utilisation des boucliers.","id":"af574444b56f7c3a","x":-700,"y":1080,"width":445,"height":60,"color":"6"}, + {"type":"text","text":"Vous pouvez porter une armure de catégorie supérieure.","id":"9131cfb470137180","x":-700,"y":1304,"width":445,"height":80,"color":"6"}, + {"type":"text","text":"Vous pouvez porter une armure de catégorie supérieure.","id":"a68f97d88ae2767d","x":-700,"y":1528,"width":445,"height":80,"color":"6"}, + {"type":"text","text":"Focus parade","id":"3f2befda74533faa","x":-663,"y":935,"width":250,"height":50,"color":"3"}, + {"type":"text","text":"Sureté","id":"6079f4aceb4530f7","x":-600,"y":980,"width":123,"height":50,"color":"6"}, + {"type":"text","text":"Vitesse de course de 0 cases.\nCA max à 5.\nPas d'équipement.","id":"4e8ce1eff27b2d94","x":-1219,"y":238,"width":445,"height":105}, + {"type":"text","text":"Pas d'équipement. \nNe peut pas se déplacer par soi même. \nCA max à 3.","id":"ba5e77d2e433675c","x":-1220,"y":60,"width":445,"height":100}, + {"type":"text","text":"Vitesse de course de 0 cases. 1kg d'équipement.\nVous commencez à maitriser des armes (cf. [[Les évolutions de valeur.canvas#Les catégories d'arme|Les catégories d'arme]]).\nImpossible de parer.","id":"10578ce04e1631ac","x":-1219,"y":426,"width":445,"height":134}, + {"type":"text","text":"Faire un succès critique pour porter un coup permet d'ignorer l'armure adverse.","id":"7fe8edad412b9146","x":-1220,"y":1304,"width":445,"height":80,"color":"1"}, + {"type":"text","text":"Vous maitrisez des armes d'une catégorie supérieure (direction force).","id":"71677f113ec2b682","x":-1220,"y":1528,"width":445,"height":80,"color":"1"}, + {"type":"text","text":"Lorsque vous parvenez à frapper avec une arme, vous pouvez sacrifier votre jet de dégâts pour appliquer l'[[Les effets|effet]] (3/12) de votre [[Les types de dégâts#Les dégâts d'arme|type de dégâts]] d'arme.","id":"c94e1e052389c3c0","x":-1220,"y":1080,"width":445,"height":120,"color":"1"}, + {"type":"text","text":"Vitesse de course normale. 10kg d'équipement.\nVous maitrisez des armes d'une catégorie supérieure. Vous pouvez parer activement.","id":"4e7559c5a39aa14c","x":-1220,"y":775,"width":445,"height":105}, + {"type":"text","text":"Moitié vitesse de course. 5kg d'équipement.\nVous commencez à maitriser des armures (cf. [[Les évolutions de valeur.canvas#Les catégories d'armure|Les catégories d'armure]]). Vous apprenez a bloquer passivement les coups.\n","id":"230b051c654adef2","x":-1220,"y":614,"width":445,"height":126}, + {"type":"text","text":"Focus polyvalence","id":"aa55eda8e8543da0","x":-1127,"y":960,"width":261,"height":50,"color":"3"}, + {"type":"text","text":"Maitrise","id":"f3e0a2c14746e1f6","x":-1066,"y":1005,"width":138,"height":50,"color":"1"}, + {"type":"text","text":"8 (+2)","id":"13d6fb3d2c358c0c","x":-215,"y":1752,"width":250,"height":60}, + {"type":"text","text":"Utiliser une arme à #arme/projectile au corps à corps ne provoque plus de désavantage.","id":"4c6be3929d59ee99","x":80,"y":1752,"width":445,"height":88,"color":"4"}, + {"type":"text","text":"Quand un ennemi à portée et pris en tenaille rate une attaque de mêlée, vous pouvez saisir l'opportunité pour l'attaquer.","id":"21453e486463b239","x":-700,"y":1752,"width":445,"height":108,"color":"6"}, + {"type":"text","text":"Vous pouvez utiliser 3 actions pour faire 2 attaques.","id":"2ba0d7d39ebdaa16","x":-1220,"y":1752,"width":445,"height":54,"color":"1"}, + {"type":"text","text":"Vous maitrisez des armes d'une catégorie supérieure (direction force).","id":"1494ee9b633a8218","x":-1740,"y":1304,"width":445,"height":80,"color":"4"}, + {"type":"text","text":"Vous maitrisez des armes d'une catégorie supérieure (direction force).\n","id":"34c9de8fd196e951","x":-1740,"y":1080,"width":445,"height":80,"color":"4"}, + {"type":"text","text":"Focus damage","id":"d3672ef1e9f7f928","x":-1579,"y":935,"width":261,"height":50,"color":"3"}, + {"type":"text","text":"Utiliser la [[1.Règles/2.L'entrainement/index#La force|force]] pour frapper avec une arme augmente les dégâts infligés de 2.","id":"f737a7c2962a3664","x":-1740,"y":1528,"width":445,"height":80,"color":"4"}, + {"type":"text","text":"Frapper avec une arme (direction force) augmente les dégâts infligés de 2, mais réduit le dé de dégâts au niveau inférieur (cf. [[Les évolutions de valeur.canvas#Les niveaux de dé de dégâts|Niveaux de dé de dégâts]]).","id":"1ad3fefc9d443548","x":-1740,"y":1752,"width":445,"height":108,"color":"4"}, + {"type":"text","text":"","id":"52efdc282048d935","x":80,"y":1976,"width":445,"height":104,"color":"4"}, + {"type":"text","text":"9 (+3)","id":"66cdc282d874e7a5","x":-215,"y":1976,"width":250,"height":60}, + {"type":"text","text":"Si vous ne maitrisez pas les boucliers, vous pouvez maintenant les utiliser. Sinon, votre bonus de parade active augmente de 1 point.","id":"5c1f45ccdcb63bc9","x":-700,"y":1976,"width":445,"height":104,"color":"6"}, + {"type":"text","text":"Prendre une cible en tenaille vous confère un avantage au jet d'attaque.","id":"8ec072fcd062bea6","x":-1220,"y":1976,"width":445,"height":80,"color":"1"}, + {"type":"text","text":"Brutalité","id":"0bdb82d45425136e","x":-1517,"y":980,"width":137,"height":50,"color":"4"}, + {"type":"text","text":"Au prix d'un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]], le prochain dégâts que vous infligerez avec une arme vous permet de lancer un second dé de dégâts de votre arme.","id":"c7fdd59fa8ac1410","x":-1740,"y":1976,"width":445,"height":144,"color":"4"}, + {"type":"text","text":"","id":"4f96e6c7b12ca24d","x":80,"y":2200,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"10 (+3)","id":"4946175eb3567d9a","x":-215,"y":2200,"width":250,"height":60}, + {"type":"text","text":"Parer une attaque au corps à corps avec une arme permet à **un seul** allié de saisir l'opportunité. *Suivre l'initiative pour déterminer celui qui saisi l'opportunité.*","id":"664d388cec1db8b1","x":-700,"y":2200,"width":445,"height":130,"color":"6"}, + {"type":"text","text":"Faire un 11 sur le lancer de d12 est considéré comme un coup critique. Cependant, vous subissez un malus de 1 point pour frapper avec une arme utilisant la [[1.Règles/2.L'entrainement/index#La force|force]].","id":"619790f3351cb33e","x":-1220,"y":2200,"width":445,"height":130,"color":"1"}, + {"type":"text","text":"Au prix d'un point de [[La fatigue#Fatigue persistante|fatigue persistant]], pendant les 3 prochaines attaques, vous obtenez un bonus de +2 pour frapper.","id":"23721494f5765e63","x":-1740,"y":2200,"width":445,"height":100,"color":"4"}, + {"type":"text","text":"","id":"f4191688c020c6c9","x":80,"y":2424,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"11 (+3)","id":"6c91a201290757b6","x":-215,"y":2424,"width":250,"height":60}, + {"type":"text","text":"","id":"48efd2f266e8638f","x":-700,"y":2424,"width":445,"height":130,"color":"6"}, + {"type":"text","text":"En utilisant 3 actions pour frapper avec une arme, vous pouvez appliquer l'[[Les effets|effet]] (4/12) de votre [[Les types de dégâts#Les dégâts d'arme|type de dégâts]] d'arme sur la cible en plus des dégâts.","id":"b21fa59603bf6f41","x":-1220,"y":2424,"width":445,"height":116,"color":"1"}, + {"type":"text","text":"En frappant avec une arme (hors #arme/leger, #arme/maniable ou #arme/projectile), vous pouvez choisir de subir un malus de 2 points pour infliger 4 points de dégâts supplémentaires.","id":"6d99f085e7cdd153","x":-1740,"y":2424,"width":445,"height":130,"color":"4"}, + {"type":"text","text":"","id":"8ad1b6291f04e3a9","x":80,"y":2648,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"12 (+4)","id":"bb66f24178a58a6b","x":-215,"y":2648,"width":250,"height":60}, + {"type":"text","text":"","id":"bd2abdba458a46d1","x":-700,"y":2648,"width":445,"height":130,"color":"6"}, + {"type":"text","text":"Au prix d'un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]], durant tout un tour, faire une attaque ne demande que 1 action.","id":"cf596cfd01e2f499","x":-1220,"y":2648,"width":445,"height":92,"color":"1"}, + {"type":"text","text":"Vous êtes capable de tenir une #arme/deuxmains dans une seule main. Vous ne pouvez cependant pas tenir deux #arme/deuxmains.","id":"5f88f70c11580b72","x":-1740,"y":2648,"width":445,"height":112,"color":"4"} ], "edges":[ {"id":"ce201168f6c982fd","fromNode":"ba5e77d2e433675c","fromSide":"bottom","toNode":"4e8ce1eff27b2d94","toSide":"top"},