From 42121e865bfb770149b70b005e93a50b3e4b215c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20PONS?= Date: Thu, 12 Oct 2023 15:04:55 +0200 Subject: [PATCH] vault sync 2023-10-12 15:04:55 --- 1. Règles/2. L'entrainement/Progression.canvas | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/1. Règles/2. L'entrainement/Progression.canvas b/1. Règles/2. L'entrainement/Progression.canvas index a2de342..bc6ff0b 100644 --- a/1. Règles/2. L'entrainement/Progression.canvas +++ b/1. Règles/2. L'entrainement/Progression.canvas @@ -287,7 +287,7 @@ {"type":"text","text":"Prendre une cible en tenaille vous confère un bonus de +1 pour toucher.","id":"c94e1e052389c3c0","x":-1220,"y":1080,"width":445,"height":80}, {"type":"text","text":"Vitesse de course normale.\n10kg d'équipement.\nVous maitrisez des armes d'une catégorie supérieure.\nVous pouvez parer activement.","id":"4e7559c5a39aa14c","x":-1220,"y":800,"width":445,"height":160}, {"type":"text","text":"Moitié vitesse de course.\n5kg d'équipement.\nVous commencez à maitriser des armures (cf. [[Les évolutions de valeur.canvas|Les catégories d'armure]]).\n","id":"230b051c654adef2","x":-1220,"y":614,"width":445,"height":125}, - {"type":"text","text":"","id":"619790f3351cb33e","x":-1220,"y":2200,"width":445,"height":80}, + {"type":"text","text":"Faire un 11 sur le lancer de d12 est considéré comme un coup critique.","id":"619790f3351cb33e","x":-1220,"y":2200,"width":445,"height":80}, {"type":"text","text":"Vitesse de course de 0 cases.\n1kg d'équipement.\nVous commencez à maitriser des armes (cf. [[Les évolutions de valeur.canvas|Les catégories d'arme]]).\nImpossible de parer.","id":"10578ce04e1631ac","x":-1219,"y":426,"width":445,"height":150}, {"type":"text","text":"","id":"876a840efa5400e5","x":-1220,"y":2872,"width":445,"height":80}, {"type":"text","text":"","id":"b21fa59603bf6f41","x":-1220,"y":2424,"width":445,"height":80},