diff --git a/Duel-Interaction.md b/Duel-Interaction.md new file mode 100644 index 0000000..33cb129 --- /dev/null +++ b/Duel-Interaction.md @@ -0,0 +1,30 @@ + _**Inspiration.**_ If you succeed a DC15 Performance, you can inspire you friend, the player combatant can roll a d8 and add the number rolled to one ability check, attack roll, or saving throw it makes. +  + _**Battle Insight.**_ If you succeed a DC15 Insight, you gain outsider insight on the combat, you can either give: + - The player combatant advantage on its next attack roll. +  _**or**_ + - The opponent have disadvantage on its next attack toll + +_**Counter Cheer.**_ If you succeed a DC15 Performance, you can cancel 1 opponents _"Duel interaction"_ + +_**Focus the crowd.**_ If you succeed a DC15 Charisma, you can focus the crowd to have a better impact on the battle. You lower the ALL the _"Duel interaction"_ DC by 1 (Min. DC12 ) + +_**Dissipate the crowd.**_ If you succeed a DC15 Charisma, you can focus the crowd to have a better impact on the battle. You up the ALL the opponent _"Duel interaction"_ DC by 1 (Max. DC18 ) + +_**Focus the crowd.**_ If you succeed a DC15 Charisma, you can focus the crowd to have a better impact on the battle. You lower the ALL the _"Duel interaction"_ DC by 1 (Min. DC12 ) + +_**Give Item.**_ If you succeed a DC12 Acrobatic, you give you friend an item, the player combatant can use the item uses reaction _(does not include attack)_ + +_**Wit.**_ You gain 1d6 bonus to your next initiative roll. + +_**Extra Movement.**_ The player rolls 1d6 × 5 the result is equal to the number of feet the combatant gains to their movement until the end of their turn. + +_**Outside Saves.**_ If the player combatant is under the effect of a ability or spell, you can roll the saving throw at there place. + +### **Special** +_(not included in Focus the crowd)_ +The special can be used on alternate turn + +Odd turn | _**Insult.**_ You throw your best insult to the opponent, you can make an attack with your Charisma against the opponent AC. If you succeed you can inflict 1d8 psychic damage + +Even Turn | _**Adrenaline.**_ You empower you friand with words and it help him go on, the combatant player gain 1d8 Temporary Hp \ No newline at end of file