diff --git a/98. Privé/Iris.canvas b/98. Privé/Iris.canvas index 6f2a39c..c7eac74 100644 --- a/98. Privé/Iris.canvas +++ b/98. Privé/Iris.canvas @@ -19,7 +19,7 @@ {"type":"text","text":"### Mage Slayer\nYou have advantage on saving throws against spells cast by creatures within 5 feet of you. In addition, when a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.","id":"1cc476079fe22854","x":3143,"y":-650,"width":445,"height":230,"color":"6"}, {"type":"text","text":"### Magesight\nYou can spend 1 minute opening your senses to the magic around you. When this minute ends, your senses are enhanced as if you had cast the detect magic spell, except that your vision can penetrate twice the thickness of material as normal and if you spend the full 10-minute duration of the spell examining the aura of a magical item, you also learn its properties as if you had cast an identify spell on it.","id":"a35725efb92a320d","x":3032,"y":-270,"width":667,"height":250,"color":"6"}, {"id":"6ea6b1b2f88558a3","type":"text","text":"### New Spell\nYou learn those new spell each level\n\n| Level | Spells |\n| ----- | ---------------------------------------------------------------------------------------------------------------------------------------------- |\n| 1st | [Animal Friendship](http://dnd5e.wikidot.com/spell:animal-friendship), [Speak with Animals](http://dnd5e.wikidot.com/spell:speak-with-animals) |\n| 3rd | [Barkskin](http://dnd5e.wikidot.com/spell:barkskin), [Spike Growth](http://dnd5e.wikidot.com/spell:spike-growth) |\n| 5th | [Plant Growth](http://dnd5e.wikidot.com/spell:plant-growth), [Wind Wall](http://dnd5e.wikidot.com/spell:wind-wall) |\n| 7th | [Dominate Beast](http://dnd5e.wikidot.com/spell:dominate-beast), [Grasping Vine](http://dnd5e.wikidot.com/spell:grasping-vine) |\n| 9th | [Insect Plague](http://dnd5e.wikidot.com/spell:insect-plague), [Tree Stride](http://dnd5e.wikidot.com/spell:tree-stride) |\n","x":1806,"y":-1520,"width":489,"height":360,"color":"1"}, - {"id":"3c7655f553917d3d","type":"text","text":"## Costas\nMedium Humanoid, Lawful good\n**Armor Class** 18 (chain mail, shield)\n**Hit Points** 41/50 (10d8 + 10)\n**Speed** 30 ft.\n\n| STR | DEX | CON | INT | WIS | CHA |\n| ------- | ------- | ------- | ------- | ------- | ------- |\n| 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |\n**Skills** Athletics +3, Perception +2\n**Senses passive** Perception 12\n**Languages** Common\n**Proficiency Bonus:** Your PB\n### Abilities\nThe sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20.\nThe sidekick has advantage on initiative rolls.\n### Actions\n**Multiattack.** Costas can make 2 longsword attack.\n**Longsword.** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: d8 + 3 slashing damage, or 1d10 + 3 slashing damage if used with two hands.\n### Bonus Action \n**Second Wind.** The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.\n### Reactions\n**Hold the Line.** If an ally within 5 feet of the soldier must make a saving throw, the soldier encourages the ally, granting advantage on the roll.\n**Defender.** The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the sidekick, provided the sidekick can see the attacker.","x":-2060,"y":-1534,"width":1140,"height":1027} + {"id":"3c7655f553917d3d","type":"text","text":"## Costas\nMedium Humanoid, Lawful good\n**Armor Class** 18 (chain mail, shield)\n**Hit Points** 16/50 (10d8 + 10)\n**Speed** 30 ft.\n\n| STR | DEX | CON | INT | WIS | CHA |\n| ------- | ------- | ------- | ------- | ------- | ------- |\n| 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |\n**Skills** Athletics +3, Perception +2\n**Senses passive** Perception 12\n**Languages** Common\n**Proficiency Bonus:** Your PB\n### Abilities\nThe sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20.\nThe sidekick has advantage on initiative rolls.\n### Actions\n**Multiattack.** Costas can make 2 longsword attack.\n**Longsword.** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: d8 + 3 slashing damage, or 1d10 + 3 slashing damage if used with two hands.\n### Bonus Action \n**Second Wind.** The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.\n### Reactions\n**Hold the Line.** If an ally within 5 feet of the soldier must make a saving throw, the soldier encourages the ally, granting advantage on the roll.\n**Defender.** The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the sidekick, provided the sidekick can see the attacker.","x":-2060,"y":-1534,"width":1140,"height":1027} ], "edges":[ {"id":"30c893da27cc85c1","fromNode":"0eb453825983aae6","fromSide":"bottom","toNode":"1081aad8c02ce6b2","toSide":"top","color":"2"},