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Vous pouvez parer activement.","id":"4e7559c5a39aa14c","x":-1220,"y":775,"width":445,"height":105}, - {"type":"text","text":"Moitié vitesse de course. 5kg d'équipement.\nVous commencez à maitriser des armures (cf. [[Les évolutions de valeur.canvas#Les catégories d'armure|Les catégories d'armure]]). Vous apprenez a bloquer passivement les coups.\n","id":"230b051c654adef2","x":-1220,"y":614,"width":445,"height":126}, - {"type":"text","text":"Au prix d'un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]], durant tout un tour, faire une attaque ne demande que 1 action.","id":"cf596cfd01e2f499","x":-1220,"y":2648,"width":445,"height":92,"color":"1"}, - {"type":"text","text":"","id":"876a840efa5400e5","x":-1220,"y":2872,"width":445,"height":80,"color":"1"}, - {"type":"text","text":"Utiliser la [[1.Règles/2.L'entrainement/index#La force|force]] pour frapper avec une arme augmente les dégâts infligés de 2.","id":"f737a7c2962a3664","x":-1740,"y":1528,"width":445,"height":80,"color":"4"}, - {"type":"text","text":"En frappant avec une arme (hors #arme/leger, #arme/maniable ou #arme/projectile), vous pouvez choisir de subir un malus de 2 points pour infliger 4 points de dégâts supplémentaires.","id":"6d99f085e7cdd153","x":-1740,"y":2424,"width":445,"height":130,"color":"4"}, - {"type":"text","text":"Au prix d'un point de [[La fatigue#Fatigue persistante|fatigue persistant]], pendant les 3 prochaines attaques, vous obtenez un bonus de +2 pour frapper.","id":"23721494f5765e63","x":-1740,"y":2200,"width":445,"height":100,"color":"4"}, - {"type":"text","text":"Frapper avec une arme (direction force) augmente les dégâts infligés de 2, mais réduit le dé de dégâts au niveau inférieur (cf. [[Les évolutions de valeur.canvas#Les niveaux de dé de dégâts|Niveaux de dé de dégâts]]).","id":"1ad3fefc9d443548","x":-1740,"y":1752,"width":445,"height":108,"color":"4"}, - {"type":"text","text":"Au prix d'un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]], le prochain dégâts que vous infligerez avec une arme vous permet de lancer un second dé de dégâts de votre arme.","id":"c7fdd59fa8ac1410","x":-1740,"y":1976,"width":445,"height":120,"color":"4"}, - {"type":"text","text":"Vitesse de course de 0 cases.\nCA max à 5.\nPas d'équipement.","id":"4e8ce1eff27b2d94","x":-1219,"y":238,"width":445,"height":105}, - {"type":"text","text":"Vitesse de course de 0 cases. 1kg d'équipement.\nVous commencez à maitriser des armes (cf. [[Les évolutions de valeur.canvas#Les catégories d'arme|Les catégories d'arme]]).\nImpossible de parer.","id":"10578ce04e1631ac","x":-1219,"y":426,"width":445,"height":134}, {"type":"text","text":"","id":"13b6779630bdfb22","x":-1220,"y":3096,"width":445,"height":80,"color":"1"}, {"type":"text","text":"","id":"6972980e0d4bc0b7","x":-700,"y":3096,"width":445,"height":130,"color":"6"}, {"type":"text","text":"","id":"4b7181e0217a3627","x":-1220,"y":3320,"width":445,"height":80,"color":"1"}, {"type":"text","text":"","id":"89011001b57c5cf5","x":-700,"y":3320,"width":445,"height":130,"color":"6"}, {"type":"text","text":"","id":"586af7a83afaf1c4","x":-1739,"y":3320,"width":445,"height":130,"color":"4"}, - {"type":"text","text":"Vous êtes capable de tenir une #arme/deuxmains dans une seule main.","id":"5f88f70c11580b72","x":-1740,"y":2648,"width":445,"height":112,"color":"4"}, {"type":"text","text":"","id":"a9b2711810ec5b78","x":-1740,"y":3096,"width":445,"height":130,"color":"4"}, - {"type":"text","text":"","id":"21ae8131bfb96d39","x":-1740,"y":2872,"width":445,"height":130,"color":"4"}, - {"type":"text","text":"Brutalité","id":"0bdb82d45425136e","x":-1517,"y":980,"width":137,"height":50,"color":"4"}, - {"type":"text","text":"Pas d'équipement. \nNe peut pas se déplacer par soi même. \nCA max à 3.","id":"ba5e77d2e433675c","x":-1220,"y":60,"width":445,"height":100}, {"type":"text","text":"Vous progressez dans l'[[Les évolutions de valeur.canvas#L'arbre de magie|arbre de magie]] (direction rapidité)","id":"af721f406597bfba","x":4100,"y":2424,"width":445,"height":76,"color":"4"}, {"type":"text","text":"","id":"c300303844e0224f","x":4620,"y":2424,"width":445,"height":50,"color":"1"}, {"type":"text","text":"","id":"f11c36a391a22298","x":4100,"y":2200,"width":445,"height":50,"color":"4"}, @@ -364,7 +239,132 @@ {"type":"text","text":"Vous êtes capable de lancer des sorts ayant un temps de préparation d'au moins 30 secondes.\nVous êtes capable de maitriser un nombre de sort égal à votre modifieur d'intelligence.\n","id":"b71a14040d3f7173","x":4600,"y":585,"width":485,"height":130}, {"type":"text","text":"3 actions par tour.","id":"1c52c45cc8fa5a42","x":4620,"y":390,"width":445,"height":60}, {"type":"text","text":"2 actions par tour.\nRéaction possible.","id":"9a6951086f13bd7d","x":4620,"y":200,"width":445,"height":80}, - {"type":"text","text":"2 actions par tour.\nPas de réaction possible.","id":"017f64a0f06bed44","x":4620,"y":50,"width":445,"height":80} + {"type":"text","text":"2 actions par tour.\nPas de réaction possible.","id":"017f64a0f06bed44","x":4620,"y":50,"width":445,"height":80}, + {"type":"text","text":"","id":"3b74721167fb65a5","x":2396,"y":1976,"width":445,"height":50,"color":"1"}, + {"type":"text","text":"Choisissez entre les effets physique et mentales. Vous réduisez les chances d'effets de cette catégorie de 1 niveau.","id":"c3d8383a3d882202","x":2396,"y":2200,"width":445,"height":120,"color":"1"}, + {"type":"text","text":"","id":"a13e7b4b89263cb8","x":1876,"y":2200,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"Lorsqu'une attaque inflige plus de dégâts que votre armure, vous pouvez choisir de nullifier les dégâts d'un montant égal à votre armure au prix d'un point de [[La fatigue#Fatigue persistante|fatigue persistant]].","id":"ab3e548c215cb62a","x":1878,"y":1752,"width":445,"height":128,"color":"4"}, + {"type":"text","text":"","id":"7b8296d6948941ca","x":1876,"y":1976,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"Lorsque vous tombez à 0 PV, vous pouvez choisir de subir un point de [[La fatigue#Fatigue permanente|fatigue permanent]] pour regagner 1/5 de votre vie.","id":"dde30284c80d5b4c","x":1876,"y":2424,"width":445,"height":116,"color":"4"}, + {"type":"text","text":"","id":"60d5876d0424f379","x":2916,"y":1976,"width":445,"height":50,"color":"6"}, + {"type":"text","text":"Chaque heure de repos vous fait perdre 2 points de [[La fatigue#Fatigue persistante|fatigue persistant]] au lieu d'un seul.","id":"c3f0e1249f902a8e","x":2916,"y":2200,"width":445,"height":80,"color":"6"}, + {"type":"text","text":"","id":"7adc20d1ebd71548","x":2396,"y":2424,"width":445,"height":50,"color":"1"}, + {"type":"text","text":"","id":"c53b5bf4b2151935","x":2916,"y":2424,"width":445,"height":50,"color":"6"}, + {"type":"text","text":"En courant ou en sprintant, vous pouvez subir un point de [[La fatigue#Fatigue persistante|fatigue persistant]] pour faire un test d'athlétisme (8). Pour chaque point au dessus de la difficulté, vous gagnez une case de déplacement.\n+2 PV max.\n","id":"a657327019f0f532","x":2916,"y":1752,"width":445,"height":168,"color":"6"}, + {"type":"text","text":"","id":"bdebca511ddfd278","x":2398,"y":1752,"width":445,"height":50,"color":"1"}, + {"type":"text","text":"Courir 3 tours d'affilée vous fait subir un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]].\n+1 PV max.","id":"c27dc81795b34af0","x":2399,"y":620,"width":445,"height":100}, + {"type":"text","text":"Vous êtes capable de supporter un point de [[La fatigue|fatigue]] supplémentaire avant de subir les [[La fatigue#Les effets de la fatigue|effets de la fatigue]].","id":"87237b05992110b1","x":2916,"y":1304,"width":445,"height":110,"color":"6"}, + {"type":"text","text":"Une fois entre chaque repos de 4 heures minimum, vous êtes capable de convertir un point de [[La fatigue#Fatigue persistante|fatigue persistant]] en point de [[La fatigue#Fatigue temporaire|fatigue temporaire]].","id":"0630c787813a017d","x":2916,"y":1528,"width":445,"height":112,"color":"6"}, + {"type":"text","text":"\n","id":"f98e5ff4cc8aab8e","x":2398,"y":1304,"width":445,"height":110,"color":"1"}, + {"type":"text","text":"Focus anti fatigue","id":"922584fca02ab5bd","x":2896,"y":920,"width":250,"height":50,"color":"3"}, + {"type":"text","text":"Focus anti effets","id":"97f0eba6c7de8c9e","x":2496,"y":945,"width":250,"height":50,"color":"3"}, + {"type":"text","text":"Choisissez un effet. Vous imposez un désavantage pour subir cet effet.\n+1 PV max.","id":"a9ee6bb2d28f4d9a","x":2398,"y":1528,"width":445,"height":112,"color":"1"}, + {"type":"text","text":"+4 PV max.","id":"01e2c284196c8bc7","x":2398,"y":830,"width":445,"height":50}, + {"type":"text","text":"+6 PV max.","id":"799d5a86ef93d9ac","x":1878,"y":1528,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"Réduit de 1 niveau les chances d'[[Les effets#L'étourdissement|étourdissement]].\n+1 PV max.","id":"82737a209107b384","x":1878,"y":1304,"width":445,"height":76,"color":"4"}, + {"type":"text","text":"Réduit de 1 niveau les chances de [[Les effets#Le saignement|saignement]].\n+1 PV max.","id":"c7e8899f175e73fc","x":2916,"y":1080,"width":445,"height":80,"color":"6"}, + {"type":"text","text":"+6 PV max.","id":"9251cc60a127174e","x":1880,"y":1080,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"Corps d'acier","id":"12e684f709a5457c","x":2123,"y":970,"width":202,"height":50,"color":"4"}, + {"type":"text","text":"Réduit de 1 niveau les chances d'[[Les effets#L'empoisonnement|empoissonnement]].\n+1 PV max.","id":"08db487e80faace0","x":2398,"y":1080,"width":445,"height":80,"color":"1"}, + {"type":"text","text":"Corps endurant","id":"dddafef993ac6a6f","x":2920,"y":970,"width":202,"height":50,"color":"6"}, + {"type":"text","text":"Corps sain","id":"487c31c347ce8ac3","x":2520,"y":995,"width":202,"height":50,"color":"1"}, + {"type":"text","text":"Focus PV/anti stun","id":"16a422a174053078","x":2099,"y":920,"width":250,"height":50,"color":"3"}, + {"type":"text","text":"Vous êtes capable de tenir une #arme/lourd ou #arme/long et une seconde #arme/leger ","id":"81f2fb5b2cfc0eab","x":823,"y":2424,"width":237,"height":136,"color":"1"}, + {"type":"text","text":"","id":"3498f1f6461f628a","x":1120,"y":2424,"width":445,"height":50,"color":"6"}, + {"type":"text","text":"Courir 2 tours d'affilée vous fait subir un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]]. Chaque point de [[La fatigue#Fatigue temporaire|fatigue temporaire]] ou [[La fatigue#Fatigue persistante|persistant]] subit est doublé.\n+2 PV max.","id":"fa100d3539684cf9","x":2398,"y":390,"width":445,"height":140}, + {"type":"text","text":"1 point de de [[La fatigue#Fatigue permanente|fatigue permanente]]. Chaque point de [[La fatigue#Fatigue temporaire|fatigue temporaire]] ou [[La fatigue#Fatigue persistante|persistant]] subit est doublé.\nCourir vous fait subir un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]].","id":"bda0a6d502752f5b","x":2398,"y":230,"width":445,"height":100}, + {"type":"text","text":"3 points de [[La fatigue#Fatigue permanente|fatigue permanente]]. Chaque point de [[La fatigue#Fatigue temporaire|fatigue temporaire]] ou [[La fatigue#Fatigue persistante|persistant]] subit est doublé.\nCourir vous fait subir un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]].","id":"0da4f83cd39d47f3","x":2398,"y":55,"width":445,"height":110}, + {"type":"text","text":"","id":"4f96e6c7b12ca24d","x":80,"y":2200,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"","id":"a70eac9833e6bc64","x":600,"y":2200,"width":445,"height":50,"color":"1"}, + {"type":"text","text":"","id":"f4191688c020c6c9","x":80,"y":2424,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"11 (+3)","id":"6c91a201290757b6","x":-215,"y":2424,"width":250,"height":60}, + {"type":"text","text":"Vous ne pouvez plus esquiver activement. Tant que vous portez au mieux une #armure/leger, votre esquive passive est égale à votre esquive active.","id":"92bfa64747ffd3c9","x":1120,"y":2200,"width":445,"height":100,"color":"6"}, + {"type":"text","text":"Vous êtes capable de tenir une #arme ou #arme/maniable dans chaque main","id":"3be46881ec593f8e","x":580,"y":2424,"width":220,"height":136,"color":"1"}, + {"type":"text","text":"10 (+3)","id":"4946175eb3567d9a","x":-215,"y":2200,"width":250,"height":60}, + {"type":"text","text":"Vous maitrisez des armes d'une catégorie supérieure (direction dextérité).","id":"f9d0ffb5c29437fe","x":80,"y":1304,"width":445,"height":76,"color":"4"}, + {"type":"text","text":"Les projectiles des #arme/projectile sont considérés comme des #arme/jet et bénéficient des mêmes bonus.","id":"f45e98365bde1f9a","x":80,"y":1080,"width":445,"height":100,"color":"4"}, + {"type":"text","text":"6 (+2)","id":"1ec5d85c824a0fac","x":-215,"y":1304,"width":250,"height":60}, + {"type":"text","text":"Habileté","id":"0f8730cfc8a9dd84","x":1120,"y":970,"width":202,"height":60,"color":"6"}, + {"type":"text","text":"Précision","id":"5d3da64e73d405c0","x":323,"y":970,"width":202,"height":60,"color":"4"}, + {"type":"text","text":"","id":"cb95ab98f1e4831f","x":1120,"y":1080,"width":445,"height":50,"color":"6"}, + {"type":"text","text":"Focus dodge passif","id":"2652ee48a167745c","x":1096,"y":926,"width":250,"height":50,"color":"3"}, + {"type":"text","text":"5 (+1) Humain moyen","id":"2dfc1830669d0f9a","x":-215,"y":1080,"width":250,"height":60,"color":"#ff0000"}, + {"type":"text","text":"","id":"7da805b5284747df","x":1120,"y":1304,"width":445,"height":50,"color":"6"}, + {"type":"text","text":"Votre bonus d'esquive active augmente de 1 point.","id":"4cee3093ed3a9b53","x":601,"y":800,"width":445,"height":60}, + {"type":"text","text":"Vous pouvez esquiver activement.\nVotre bonus d'esquive passif reste à 0.","id":"3a3378ff260352d0","x":600,"y":614,"width":445,"height":85}, + {"type":"text","text":"-1 à toute utilisation d'objet ou d'arme.\nTemps d'interaction x2 avec les objets.","id":"e8aa574fcd7edcad","x":600,"y":426,"width":445,"height":77}, + {"type":"text","text":"Contrôle","id":"0eacabc7e2e21fa9","x":722,"y":970,"width":202,"height":60,"color":"1"}, + {"type":"text","text":"Vous êtes capable de vous battre avec une #arme/leger dans chaque main. En prenant l'action d'attaque, vous considérez chaque arme comme une attaque séparée.","id":"c89f2424f9257f01","x":600,"y":1304,"width":445,"height":136,"color":"1"}, + {"type":"text","text":"Impossible de tenir des objets. \nCA max à 3.","id":"407c5026200b915c","x":601,"y":50,"width":445,"height":80}, + {"type":"text","text":"CA max à 3 + bonus defensif.\n-3 à toute utilisation d'objet ou d'arme.\nTemps d'interaction x2 avec les objets.","id":"f61da58416f45a0c","x":600,"y":238,"width":445,"height":105}, + {"type":"text","text":"Vous maitrisez des armes d'une catégorie supérieure (direction dextérité).","id":"7b62f91dd58661c1","x":600,"y":1080,"width":445,"height":80,"color":"1"}, + {"type":"text","text":"Focus dual wield/","id":"82006154ac03b0e4","x":698,"y":926,"width":250,"height":50,"color":"3"}, + {"type":"text","text":"","id":"52efdc282048d935","x":80,"y":1976,"width":445,"height":104,"color":"4"}, + {"type":"text","text":"Vous êtes capable de tenir une #arme ou #arme/maniable et une seconde #arme/leger.","id":"a7851e9076f78c1e","x":600,"y":1976,"width":445,"height":84,"color":"1"}, + {"type":"text","text":"9 (+3)","id":"66cdc282d874e7a5","x":-215,"y":1976,"width":250,"height":60}, + {"type":"text","text":"8 (+2)","id":"13d6fb3d2c358c0c","x":-215,"y":1752,"width":250,"height":60}, + {"type":"text","text":"Utiliser une arme à #arme/projectile au corps à corps ne provoque plus de désavantage.","id":"4c6be3929d59ee99","x":80,"y":1752,"width":445,"height":88,"color":"4"}, + {"type":"text","text":"","id":"282db06d735178eb","x":600,"y":1752,"width":445,"height":108,"color":"1"}, + {"type":"text","text":"Focus archerie","id":"66ebbba467db3ccb","x":299,"y":926,"width":250,"height":50,"color":"3"}, + {"type":"text","text":"2 (+0)","id":"9e63bcd6e88a03c7","x":-215,"y":426,"width":250,"height":60}, + {"type":"text","text":"4 (+1)","id":"18a9a5261c84c327","x":-215,"y":800,"width":250,"height":60}, + {"type":"text","text":"3 (+1)","id":"d7dab918f59e9e8a","x":-215,"y":614,"width":250,"height":60}, + {"type":"text","text":"","id":"641ad6250b5bfacf","x":1120,"y":1976,"width":445,"height":84,"color":"6"}, + {"type":"text","text":"","id":"601ea55ef1e02628","x":1120,"y":1752,"width":445,"height":60,"color":"6"}, + {"type":"text","text":"Votre bonus d'esquive actif est égal à votre modifieur de dextérité.","id":"1119e0e3996b50c4","x":1120,"y":1528,"width":445,"height":80,"color":"6"}, + {"type":"text","text":"Vous êtes capable d'utiliser la distance longue d'une #arme/projectile ou d'une #arme/jet sans malus.\n","id":"5d934571ad46cf1b","x":80,"y":1528,"width":445,"height":80,"color":"4"}, + {"type":"text","text":"7 (+2)","id":"b975ce6953d97130","x":-215,"y":1528,"width":250,"height":60}, + {"type":"text","text":"Frapper un ennemi dans le dos applique les même bonus que la prise en tenaille. Si l'ennemi est déjà pris en tenaille, vous pouvez ignorer l' #armure/lourd.","id":"6d27b200228d9fdf","x":600,"y":1528,"width":445,"height":132,"color":"1"}, + {"type":"text","text":"","id":"664d388cec1db8b1","x":-700,"y":2200,"width":445,"height":130,"color":"6"}, + {"type":"text","text":"","id":"48efd2f266e8638f","x":-700,"y":2424,"width":445,"height":130,"color":"6"}, + {"type":"text","text":"Vous maitrisez l'utilisation des boucliers. Votre bonus de parade active augmente de 1 point.","id":"af574444b56f7c3a","x":-700,"y":1080,"width":445,"height":80,"color":"6"}, + {"type":"text","text":"Vous pouvez porter une armure de catégorie supérieure.","id":"a68f97d88ae2767d","x":-700,"y":1528,"width":445,"height":80,"color":"6"}, + {"type":"text","text":"Quand un ennemi à portée et pris en tenaille rate une attaque de mêlée, vous pouvez saisir l'opportunité pour l'attaquer.","id":"21453e486463b239","x":-700,"y":1752,"width":445,"height":108,"color":"6"}, + {"type":"text","text":"Si vous ne maitrisez pas les boucliers, vous pouvez maintenant les utiliser. Sinon, votre bonus de parade active augmente de 1 point.","id":"5c1f45ccdcb63bc9","x":-700,"y":1976,"width":445,"height":104,"color":"6"}, + {"type":"text","text":"En utilisant 3 actions pour frapper avec une arme, vous pouvez appliquer l'effet de l'arme sur la cible.","id":"b21fa59603bf6f41","x":-1220,"y":2424,"width":445,"height":80,"color":"1"}, + {"type":"text","text":"Faire un 11 sur le lancer de d12 est considéré comme un coup critique. Cependant, vous subissez un malus de 1 point pour frapper avec une arme (hors #arme/leger, #arme/maniable ou #arme/projectile).","id":"619790f3351cb33e","x":-1220,"y":2200,"width":445,"height":160,"color":"1"}, + {"type":"text","text":"Prendre une cible en tenaille vous confère un avantage au jet d'attaque.","id":"8ec072fcd062bea6","x":-1220,"y":1976,"width":445,"height":80,"color":"1"}, + {"type":"text","text":"Vous pouvez porter une armure de catégorie supérieure.","id":"9131cfb470137180","x":-700,"y":1304,"width":445,"height":80,"color":"6"}, + {"type":"text","text":"Faire un succès critique pour porter un coup permet d'ignorer l'armure adverse.","id":"7fe8edad412b9146","x":-1220,"y":1304,"width":445,"height":80,"color":"1"}, + {"type":"text","text":"Vous pouvez utiliser 3 actions pour faire 2 attaques.","id":"2ba0d7d39ebdaa16","x":-1220,"y":1752,"width":445,"height":80,"color":"1"}, + {"type":"text","text":"Vous maitrisez des armes d'une catégorie supérieure (direction force).","id":"71677f113ec2b682","x":-1220,"y":1528,"width":445,"height":80,"color":"1"}, + {"type":"text","text":"Lorsque vous parvenez a frapper avec une arme, vous pouvez sacrifier votre jet de dégâts pour appliquer l'[[Les effets|effet]] de votre [[Les types de dégâts#Les dégâts d'arme|type de dégâts]] d'arme.","id":"c94e1e052389c3c0","x":-1220,"y":1080,"width":445,"height":100,"color":"1"}, + {"type":"text","text":"0 (+0)","id":"f05ffe4250936219","x":-215,"y":50,"width":250,"height":60}, + {"type":"text","text":"1 (+0)","id":"590bbf636f763c9e","x":-215,"y":238,"width":250,"height":60}, + {"type":"text","text":"Sureté","id":"6079f4aceb4530f7","x":-600,"y":980,"width":123,"height":50,"color":"6"}, + {"type":"text","text":"Vous maitrisez des armes d'une catégorie supérieure (direction force).","id":"1494ee9b633a8218","x":-1740,"y":1304,"width":445,"height":80,"color":"4"}, + {"type":"text","text":"Vous maitrisez des armes d'une catégorie supérieure (direction force).\n","id":"34c9de8fd196e951","x":-1740,"y":1080,"width":445,"height":80,"color":"4"}, + {"type":"text","text":"Focus parade","id":"3f2befda74533faa","x":-663,"y":935,"width":250,"height":50,"color":"3"}, + {"type":"text","text":"Utiliser la [[1.Règles/2.L'entrainement/index#La force|force]] pour frapper avec une arme augmente les dégâts infligés de 2.","id":"f737a7c2962a3664","x":-1740,"y":1528,"width":445,"height":80,"color":"4"}, + {"type":"text","text":"Au prix d'un point de [[La fatigue#Fatigue persistante|fatigue persistant]], pendant les 3 prochaines attaques, vous obtenez un bonus de +2 pour frapper.","id":"23721494f5765e63","x":-1740,"y":2200,"width":445,"height":100,"color":"4"}, + {"type":"text","text":"Frapper avec une arme (direction force) augmente les dégâts infligés de 2, mais réduit le dé de dégâts au niveau inférieur (cf. [[Les évolutions de valeur.canvas#Les niveaux de dé de dégâts|Niveaux de dé de dégâts]]).","id":"1ad3fefc9d443548","x":-1740,"y":1752,"width":445,"height":108,"color":"4"}, + {"type":"text","text":"Brutalité","id":"0bdb82d45425136e","x":-1517,"y":980,"width":137,"height":50,"color":"4"}, + {"type":"text","text":"Maitrise","id":"f3e0a2c14746e1f6","x":-1066,"y":1005,"width":138,"height":50,"color":"1"}, + {"type":"text","text":"Focus polyvalence","id":"aa55eda8e8543da0","x":-1127,"y":960,"width":261,"height":50,"color":"3"}, + {"type":"text","text":"Focus damage","id":"d3672ef1e9f7f928","x":-1579,"y":935,"width":261,"height":50,"color":"3"}, + {"type":"text","text":"Vitesse de course normale. 10kg d'équipement.\nVous maitrisez des armes d'une catégorie supérieure. Vous pouvez parer activement.","id":"4e7559c5a39aa14c","x":-1220,"y":775,"width":445,"height":105}, + {"type":"text","text":"Moitié vitesse de course. 5kg d'équipement.\nVous commencez à maitriser des armures (cf. [[Les évolutions de valeur.canvas#Les catégories d'armure|Les catégories d'armure]]). Vous apprenez a bloquer passivement les coups.\n","id":"230b051c654adef2","x":-1220,"y":614,"width":445,"height":126}, + {"type":"text","text":"En frappant avec une arme (hors #arme/leger, #arme/maniable ou #arme/projectile), vous pouvez choisir de subir un malus de 2 points pour infliger 4 points de dégâts supplémentaires.","id":"6d99f085e7cdd153","x":-1740,"y":2424,"width":445,"height":130,"color":"4"}, + {"type":"text","text":"Au prix d'un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]], le prochain dégâts que vous infligerez avec une arme vous permet de lancer un second dé de dégâts de votre arme.","id":"c7fdd59fa8ac1410","x":-1740,"y":1976,"width":445,"height":120,"color":"4"}, + {"type":"text","text":"Vitesse de course de 0 cases.\nCA max à 5.\nPas d'équipement.","id":"4e8ce1eff27b2d94","x":-1219,"y":238,"width":445,"height":105}, + {"type":"text","text":"Vitesse de course de 0 cases. 1kg d'équipement.\nVous commencez à maitriser des armes (cf. [[Les évolutions de valeur.canvas#Les catégories d'arme|Les catégories d'arme]]).\nImpossible de parer.","id":"10578ce04e1631ac","x":-1219,"y":426,"width":445,"height":134}, + {"type":"text","text":"Pas d'équipement. \nNe peut pas se déplacer par soi même. \nCA max à 3.","id":"ba5e77d2e433675c","x":-1220,"y":60,"width":445,"height":100}, + {"type":"text","text":"","id":"2a731b5463111403","x":1876,"y":2648,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"","id":"ced73cde0dea27ef","x":2396,"y":2648,"width":445,"height":50,"color":"1"}, + {"type":"text","text":"12 (+4)","id":"bb66f24178a58a6b","x":-215,"y":2648,"width":250,"height":60}, + {"type":"text","text":"","id":"aef5fa3ecde8893d","x":1120,"y":2648,"width":445,"height":50,"color":"6"}, + {"type":"text","text":"","id":"74eb4894cb6160d2","x":600,"y":2648,"width":445,"height":50,"color":"1"}, + {"type":"text","text":"","id":"8ad1b6291f04e3a9","x":80,"y":2648,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"","id":"bd2abdba458a46d1","x":-700,"y":2648,"width":445,"height":130,"color":"6"}, + {"type":"text","text":"Au prix d'un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]], durant tout un tour, faire une attaque ne demande que 1 action.","id":"cf596cfd01e2f499","x":-1220,"y":2648,"width":445,"height":92,"color":"1"}, + {"type":"text","text":"Vous êtes capable de tenir une #arme/deuxmains dans une seule main.","id":"5f88f70c11580b72","x":-1740,"y":2648,"width":445,"height":112,"color":"4"}, + {"type":"text","text":"13 (+4)","id":"ca8d1674988c3809","x":-215,"y":2872,"width":250,"height":60}, + {"type":"text","text":"","id":"7a939ff19c5f5afc","x":80,"y":2872,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"","id":"7cf06769d86947b5","x":600,"y":2872,"width":445,"height":50,"color":"1"}, + {"type":"text","text":"","id":"5876fafaa7d7d9da","x":1120,"y":2872,"width":445,"height":50,"color":"6"}, + {"type":"text","text":"","id":"3f92b097ac316fc6","x":-700,"y":2872,"width":445,"height":130,"color":"6"}, + {"type":"text","text":"","id":"876a840efa5400e5","x":-1220,"y":2872,"width":445,"height":80,"color":"1"}, + {"type":"text","text":"","id":"21ae8131bfb96d39","x":-1740,"y":2872,"width":445,"height":130,"color":"4"} ], "edges":[ {"id":"ce201168f6c982fd","fromNode":"ba5e77d2e433675c","fromSide":"bottom","toNode":"4e8ce1eff27b2d94","toSide":"top"}, diff --git a/1.Règles/3.Le combat/index.md b/1.Règles/3.Le combat/index.md index 33035bd..2a5194b 100644 --- a/1.Règles/3.Le combat/index.md +++ b/1.Règles/3.Le combat/index.md @@ -59,3 +59,5 @@ Pour effectuer une esquive, le combattant a besoin d'avoir une vitesse de course ### Saisir une opportunité Selon les situations, un ennemi peut effectuer une erreur ou un geste quelconque que le combattant peut utiliser à son avantage. #todo + +### Prendre en tenaille