vault sync 19/06 20:09

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{"type":"text","text":"### Dampen Elements\n\nWhen you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.","id":"24aeb2562b0cde38","x":1313,"y":-620,"width":559,"height":180,"color":"3"},
{"type":"text","text":"### Master of Nature\n\nYu gain the ability to command animals and plant creatures. While creatures are charmed by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.","id":"139ef84c1c7af9e0","x":1313,"y":-320,"width":559,"height":180,"color":"3"},
{"type":"text","text":"### Ritual Caster\nChoose a class: bard, sorcerer, warlock, or wizard. You acquire a ritual book containing two 1st-level ritual spells of your choice from the chosen class and you learn to cast these spells as rituals. You must be holding the book to do so. Your spellcasting ability for these spells is the same as that of the chosen class. You can take this option multiple times, but must choose a new class each time.","id":"fb1d8528e4d9dc09","x":2440,"y":-981,"width":625,"height":261,"color":"6"},
{"type":"text","text":"### Disruptive Timing\nWhen you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.","id":"86dc5f15de7b4c72","x":3145,"y":-981,"width":441,"height":151,"color":"6"},
{"type":"text","text":"### Disruptive Timing\nWhen you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.","id":"86dc5f15de7b4c72","x":3145,"y":-981,"width":441,"height":151,"color":"1"},
{"type":"text","text":"### Secrets from Beyond\nYou have detailed knowledge of extraplanar creatures. When you make a check to recall information about an aberration, celestial, elemental, fey, or fiend, in addition to what you would normally learn, you can also determine the creatures skills and abilities, common attacks, and if the creature is considered especially dangerous to a party of your level, though you dont necessarily learn the specifics of the creatures statistics. In addition, studying an opened portal for one minute lets you identify if it leads to another plane of existence and what that plane is, if you know it.","id":"e96bcc2533ea7cb8","x":3660,"y":-981,"width":660,"height":301,"color":"6"},
{"type":"text","text":"### Planar Disruptor\nOnce per turn when you deal damage to an elemental or aberration, you can deal it additional damage of the same type equal to your Intelligence modifier (minimum 1 damage).","id":"a75324f263b8c94a","x":3660,"y":-650,"width":660,"height":150,"color":"6"},
{"type":"text","text":"### Magical Intuition\nWhenever you see a creature cast a spell, you can learn certain information about its capabilities compared to your own. You can tell if the creatures spellcasting abilities are superior, inferior, or equal in power to your own. Additionally, you can spend 1 minute examining a spell scroll to determine the level of the spell it contains and its school of magic, regardless of if you could cast the spell from the scroll.","id":"43edd92035fccb65","x":3018,"y":-1420,"width":699,"height":220,"color":"1"},