vault sync 2024-07-09 12:06:13
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{"type":"group","id":"1df2d64352beb7bb","x":7640,"y":30,"width":1520,"height":3410,"color":"#fe39ee","label":"Éloquence"},
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{"type":"group","id":"6e652a22c7ed2cf8","x":60,"y":30,"width":1520,"height":3410,"color":"4","label":"Dextérité"},
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{"type":"group","id":"0d1e4ab146acc70c","x":9600,"y":30,"width":1520,"height":3410,"color":"6","label":"Psyché"},
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{"type":"text","text":"Selon l'alignement de votre Aspect, vous gagnez 1 niveau de chance d'effet lorsque vous tentez d'appliquer l'effet.\nLoyal: [[Les effets#Le charme|Charme]] / Neutre: [[Les effets#Le charme|Charme]] / Chaotique: [[Les effets#La peur|Peur]].","id":"2c316836a1be26b0","x":9620,"y":1752,"width":445,"height":128,"color":"4"},
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{"type":"text","text":"","id":"3e19a9e849d39a7b","x":9620,"y":1304,"width":445,"height":78,"color":"4"},
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{"type":"text","text":"Les sorts que vous lancez demandent une difficulté augmentée d'un nombre égal au rang du sort pour être contrer.","id":"41a85d4beddd1b3c","x":10140,"y":1752,"width":445,"height":108,"color":"1"},
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{"type":"text","text":"Vous gagnez 1 niveau de chance d'effet lorsque vous tentez d'appliquez une [[Les effets#L'influence|influence]] ou un [[Les effets#Le charme|charme]].","id":"79d14d8bea037a3b","x":10660,"y":1752,"width":445,"height":88,"color":"6"},
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{"type":"text","text":"Votre connexion innée avec la magie vous a bénie d'un don pour cet art. Choisissez une branche de l'[[Les évolutions de valeur.canvas#L'arbre de magie|arbre de magie]]. Vous gagnez le premier niveau de cette branche.","id":"ee2e77db68882151","x":10660,"y":1304,"width":445,"height":136,"color":"6"},
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{"type":"text","text":"Vous pouvez apprendre un nombre de sort supplémentaires égal à votre modifieur de psyché.","id":"2d85a4af9219057d","x":10660,"y":1528,"width":445,"height":92,"color":"6"},
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{"type":"text","text":"Chaque transformation peut durer 15 minutes de plus. De plus, vous avez +1 pour vous transformer.","id":"af96307129df77b0","x":9620,"y":1528,"width":445,"height":92,"color":"4"},
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{"type":"text","text":"+10 mana max.","id":"23f7d82d75e0e50e","x":10140,"y":1304,"width":445,"height":50,"color":"1"},
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{"type":"text","text":"Réduit de 1 niveau les chances de [[Les effets#Le charme|charme]] et de [[Les effets#La possession|possession]].\n+2 mana max.","id":"e86fa507fc8edaec","x":10140,"y":1080,"width":445,"height":100,"color":"1"},
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{"type":"text","text":"Voie de l'esprit","id":"89be79d6690d0239","x":10262,"y":980,"width":202,"height":50,"color":"1"},
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{"type":"text","text":"Focus mana","id":"556584c778142fe1","x":10238,"y":930,"width":250,"height":50,"color":"3"},
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{"type":"text","text":"Vous apprenez à lancer des sorts d'un rang supérieur.","id":"1b37645757df3c9a","x":10140,"y":1528,"width":445,"height":92,"color":"1"},
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{"type":"text","text":"Focus nombre de sorts","id":"6f054d0f11268cfa","x":10629,"y":930,"width":264,"height":50,"color":"3"},
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{"type":"text","text":"Vous pouvez convertir jusqu'à 10 mana max en PV max ou inversement **(modifiable uniquement en augmentant la psyché)**.","id":"d718b87be6a8ce42","x":9620,"y":1080,"width":445,"height":100,"color":"4"},
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{"type":"text","text":"Voie de la conscience","id":"da69769bbc3a8cd6","x":9853,"y":980,"width":223,"height":50,"color":"4"},
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{"type":"text","text":"","id":"18eaeae7d6c1c8e6","x":10660,"y":1080,"width":445,"height":80,"color":"6"},
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{"type":"text","text":"Voie de l'âme","id":"3a769a92d8b1f8fa","x":10660,"y":980,"width":202,"height":50,"color":"6"},
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{"type":"text","text":"Vous avez un #désavantage pour vous transformer.\nVous pouvez vous transformer une fois par jour durant 30min.","id":"21d4f1341fece650","x":10140,"y":426,"width":445,"height":134},
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{"type":"text","text":"","id":"34db6ea70e2d2fcc","x":8181,"y":800,"width":445,"height":80},
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{"type":"text","text":"Focus mensonge et charme","id":"a50802403960d431","x":8669,"y":930,"width":264,"height":50,"color":"3"},
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{"type":"text","text":"Focus transformation","id":"1f124dc07f1542dd","x":9839,"y":930,"width":250,"height":50,"color":"3"},
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{"type":"text","text":"Chaque transformation peut durer 15 minutes de plus, et vous pouvez vous transformer une fois de plus par jour. \nRéduit le malus des effets mentaux de 1 niveau.","id":"ff7bb9381aaa2352","x":10140,"y":775,"width":445,"height":130},
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{"type":"text","text":"Vous n'avez plus de #désavantage pour vous transformer. Plus de contrainte d'alignement.","id":"a9554e4fcb4c77d7","x":10140,"y":614,"width":445,"height":85},
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{"type":"text","text":"Transformation impossible. \nRéduit le malus des effets mentaux de 1 niveau.","id":"d2d7bd73aba21bf1","x":10140,"y":238,"width":445,"height":82},
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{"type":"text","text":"4 (+1)","id":"81e6a8a75f97a4ae","x":9280,"y":800,"width":250,"height":60},
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{"type":"text","text":"2 (+0)","id":"8f0458bb29009d5c","x":9280,"y":430,"width":250,"height":60},
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{"type":"text","text":"3 (+1)","id":"6abeb7fcf351830c","x":9280,"y":615,"width":250,"height":60},
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{"type":"text","text":"1 (+0)","id":"886892b79efe4933","x":9280,"y":245,"width":250,"height":60},
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{"type":"text","text":"Focus buff","id":"953343c033b3a9a4","x":8278,"y":930,"width":250,"height":50,"color":"3"},
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{"type":"text","text":"","id":"af37b070631fe515","x":8180,"y":620,"width":445,"height":85},
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{"type":"text","text":"","id":"7ebbd8d9f9924874","x":8180,"y":440,"width":445,"height":110},
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{"type":"text","text":"Anxiété sociale. Vous ne parlez pas aux inconnus et lors de dialogues, vous ne parlez qu'à vos amis.","id":"ad784618bcd802f4","x":8180,"y":280,"width":445,"height":80},
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{"type":"text","text":"Mutisme sociale. Vous ne vous exprimez qu'auprès de personnes en qui vous avez une confiance absolue.\nLorsqu'impliqué dans un dialogue, vous refusez de vous exprimer même en présence de vos amis.","id":"80e30ba1018d4b33","x":8153,"y":60,"width":500,"height":140},
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{"type":"text","text":"0 (+0)","id":"c56d959cbe7cba9a","x":9280,"y":60,"width":250,"height":60},
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{"type":"text","text":"Transformation impossible. Alignement chaotique obligatoire. \nAugmente de 2 niveaux les chances d'effets mentaux subis.","id":"5e77cf952534a8d2","x":10141,"y":50,"width":445,"height":130},
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{"type":"text","text":"Vous apprenez à lancer des sorts d'un rang supérieur.","id":"e8206f7ab35b34f2","x":10140,"y":2424,"width":445,"height":76,"color":"1"},
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{"type":"text","text":"","id":"f1b9dc433de32e86","x":10660,"y":2424,"width":445,"height":76,"color":"6"},
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{"type":"text","text":"Lorsque vous êtes transformé, vous gagnez un bonus de +2 en lançant des sorts de Rang 1.","id":"0f735675d4261777","x":10140,"y":2648,"width":445,"height":92,"color":"1"},
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{"type":"text","text":"Vous gagnez un niveau dans une branche de l'[[Les évolutions de valeur.canvas#L'arbre de magie|arbre de magie]] dans laquelle vous avez déjà au moins un niveau.","id":"aee8e17ec1ba3b11","x":10660,"y":2648,"width":445,"height":112,"color":"6"},
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{"type":"text","text":"","id":"52cadffb671219c2","x":10660,"y":2872,"width":445,"height":50,"color":"6"},
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{"type":"text","text":"Vous gagnez un niveau dans une branche de l'[[Les évolutions de valeur.canvas#L'arbre de magie|arbre de magie]] dans laquelle vous avez déjà au moins un niveau.","id":"7bb08bfb70a81a33","x":10660,"y":1976,"width":445,"height":104,"color":"6"},
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{"type":"text","text":"Vous pouvez maitriser 3 sorts supplémentaire.","id":"58b06ba556f33978","x":10660,"y":2200,"width":445,"height":60,"color":"6"},
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{"type":"text","text":"Vous apprenez le sort unique [[Liste des sorts#^5b38b6|Domination mentale]].","id":"1be5bc8d91f1d725","x":10660,"y":3096,"width":445,"height":50,"color":"6"},
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{"type":"text","text":"","id":"93c2ee6c7d17bf10","x":10660,"y":3320,"width":445,"height":50,"color":"6"},
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{"type":"text","text":"Vous pouvez vous transformer sans faire de jet en 1 action.","id":"cf868c3cdb983f5f","x":10140,"y":3320,"width":445,"height":80,"color":"1"},
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{"type":"text","text":"","id":"2f514db6916df263","x":8700,"y":2648,"width":445,"height":50,"color":"6"},
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{"type":"text","text":"","id":"22675e23c2580f2c","x":8700,"y":3096,"width":445,"height":50,"color":"6"},
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{"type":"text","text":"","id":"3080a7c8f83a2f6c","x":8700,"y":3320,"width":445,"height":50,"color":"6"},
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{"type":"text","text":"Lorsque vous êtes transformé, vous avez #avantage contre les [[Les effets#Les effets mentaux|effets mentaux]].","id":"e13757790f412137","x":9620,"y":2648,"width":445,"height":72,"color":"4"},
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{"type":"text","text":"Vous pouvez vous transformer autant de fois que vous le souhaitez sans limite de temps.","id":"da32cb6773947f2f","x":9620,"y":2872,"width":445,"height":88,"color":"4"},
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{"type":"text","text":"Vous pouvez manifester les aptitudes physiques de votre Aspect sans avoir à vous transformer.","id":"140827efbf4e7684","x":9620,"y":3096,"width":445,"height":84,"color":"4"},
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{"type":"text","text":"Vous êtes capable d'utiliser les particularités magiques de votre Aspect sans vous transformer.","id":"fc2afbf4b3ed0fb8","x":9620,"y":3320,"width":445,"height":80,"color":"4"},
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{"type":"text","text":"","id":"21c08cb2efc71062","x":10140,"y":2872,"width":445,"height":50,"color":"1"},
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{"type":"text","text":"","id":"6d878000d1e5f361","x":10140,"y":2200,"width":445,"height":80,"color":"1"},
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{"type":"text","text":"","id":"f0a9c46ca5ac9eb4","x":10140,"y":3096,"width":445,"height":50,"color":"1"},
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{"type":"text","text":"","id":"6b3aa9f9b0ea2acd","x":8700,"y":2200,"width":445,"height":50,"color":"6"},
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{"type":"text","text":"","id":"3eef6d9c5da71775","x":8700,"y":2424,"width":445,"height":50,"color":"6"},
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{"type":"text","text":"","id":"562eae76bd836110","x":8700,"y":2872,"width":445,"height":50,"color":"6"},
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{"type":"text","text":"10 (+3)","id":"ad84c27b01e06f7a","x":9280,"y":2200,"width":250,"height":60},
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{"type":"text","text":"11 (+3)","id":"ae401a7b793611f6","x":9280,"y":2424,"width":250,"height":60},
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{"type":"text","text":"12 (+4)","id":"1c35d43f1c660364","x":9280,"y":2648,"width":250,"height":60},
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{"type":"text","text":"13 (+4)","id":"c7ea84669939cf4b","x":9280,"y":2872,"width":250,"height":60},
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{"type":"text","text":"14 (+4)","id":"8c32be1f467e45a7","x":9280,"y":3096,"width":250,"height":60},
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{"type":"text","text":"15 (+5)","id":"f25d44cff7d510c6","x":9280,"y":3320,"width":250,"height":60},
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{"type":"text","text":"Vous pouvez bénéficier des sens supplémentaire de votre Aspect sans avoir à vous transformer. De plus, vous avez +1 pour vous transformer.","id":"6eed4cfb21d20071","x":9620,"y":1976,"width":445,"height":104,"color":"4"},
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{"type":"text","text":"Vous pouvez vous transformer autant de fois que vous le souhaitez. Le temps total que vous pouvez passer en Aspect est égal à votre nombre de transformation multiplié par la durée d'une transformation.","id":"f08988f2622f6f16","x":9620,"y":2200,"width":445,"height":160,"color":"4"},
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{"type":"text","text":"","id":"e46e7d4fb5172480","x":9620,"y":2424,"width":445,"height":76,"color":"4"},
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{"type":"text","text":"","id":"406ac4bcf675979e","x":8700,"y":1976,"width":445,"height":60,"color":"6"},
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{"type":"text","text":"9 (+3)","id":"af278bcb69d5defb","x":9280,"y":1976,"width":250,"height":60},
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{"type":"text","text":"+12 mana max.","id":"143a1b16e16f28c5","x":10140,"y":1976,"width":445,"height":50,"color":"1"},
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{"type":"text","text":"","id":"20f95cbc1dec7e18","x":8180,"y":2648,"width":445,"height":50,"color":"1"},
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{"type":"text","text":"","id":"6daac2c63ac8e4f0","x":8180,"y":3320,"width":445,"height":50,"color":"1"},
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{"type":"text","text":"","id":"800c9a2b0ebc8c19","x":8180,"y":3096,"width":445,"height":50,"color":"1"},
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{"type":"text","text":"","id":"bc20d18adfbe24dd","x":8180,"y":2872,"width":445,"height":50,"color":"1"},
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{"type":"text","text":"Vous gagnez une seconde réaction, utilisable uniquement pour saisir une opportunité.","id":"49b1196af7b8c2f5","x":8180,"y":1976,"width":445,"height":84,"color":"1"},
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{"type":"text","text":"Au début d'un combat, si vous n'êtes pas pris par surprise, vous pouvez utiliser une action avant tout le monde. Vous ne pouvez pas vous déplacer, attaquer ou lancer de sort. *Suivre l'initiative si plusieurs personnes ont ce bonus.*","id":"cdd23181ac4d4546","x":8180,"y":2200,"width":445,"height":160,"color":"1"},
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{"type":"text","text":"","id":"b9b364b308b6b09c","x":8180,"y":2424,"width":445,"height":50,"color":"1"},
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{"type":"text","text":"Vous maniez les mots à subtilité. Lorsque vous appliquez un effet à plusieurs personnes en utilisant uniquement la parole, vous pouvez choisir qui est affecté. Fonctionne aussi avec les oeuvres.","id":"6feac733f9737df1","x":8700,"y":1752,"width":445,"height":128,"color":"6"},
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{"type":"text","text":"","id":"3620a34f34355f1b","x":8180,"y":1752,"width":445,"height":64,"color":"1"},
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{"type":"text","text":"","id":"acce6c505e162fea","x":8700,"y":1528,"width":445,"height":50,"color":"6"},
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{"type":"text","text":"Lorsqu'un allié qui peut vous entendre s'apprête à attaquer une cible que vous pouvez voir, vous pouvez saisir l'opportunité pour lui offrir un bonus égal à votre modifieur d'éloquence sur cette attaque.","id":"6f79a8e71400b7ca","x":8181,"y":1528,"width":445,"height":128,"color":"1"},
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{"type":"text","text":"Vous gagnez un bonus de +1 à vos compétences dépendant de l'éloquence lorsque vous les utilisez contre des personnes que vous fréquentez régulièrement. Fonctionne sur les œuvres impliquant ces personnes.","id":"b10bcd7d6f3bb089","x":8700,"y":1304,"width":445,"height":156,"color":"6"},
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{"type":"text","text":"Lorsque vous infligez des dégâts avec une attaque au corps à corps, vous pouvez saisir l'opportunité pour faire un jet d'[[Les compétences#Intimidation|intimidation]]. Si le résultat est supérieur à la vie actuelle de la cible, elle doit réussir un jet d'effet (4/12) ou être [[Les effets#La peur|appeurée]].","id":"76867e8ff79ff365","x":8180,"y":1304,"width":445,"height":156,"color":"1"},
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{"type":"text","text":"8 (+2)","id":"2c28ae72fcfb2b64","x":9280,"y":1752,"width":250,"height":60},
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{"type":"text","text":"7 (+2)","id":"7887c91c6dfbf342","x":9280,"y":1528,"width":250,"height":60},
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{"type":"text","text":"6 (+2)","id":"642344222a486170","x":9280,"y":1304,"width":250,"height":60},
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{"type":"text","text":"Vous gagnez un bonus de +1 à vos compétences dépendant de l'éloquence lorsque vous les utilisez contre des personnes de votre rang social. Fonctionne sur les œuvres impliquant ces personnes.","id":"a68311695968aa86","x":8700,"y":1080,"width":445,"height":140,"color":"6"},
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{"type":"text","text":"5 (+1) Humain moyen","id":"1fd43550129c9b25","x":9280,"y":1080,"width":250,"height":60,"color":"#ff0000"},
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{"type":"text","text":"","id":"75a79698ce42df72","x":8180,"y":1080,"width":445,"height":80,"color":"1"},
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{"type":"text","text":"Dirigeant","id":"1d37a3f0728a8d8e","x":8302,"y":980,"width":202,"height":50,"color":"1"},
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{"type":"text","text":"Charlatan","id":"7ed929ba9a61aa03","x":8700,"y":980,"width":202,"height":50,"color":"6"},
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{"type":"text","text":"+3 points de compétence.","id":"0dc25a4ce8d14be7","x":6420,"y":614,"width":445,"height":50},
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{"type":"text","text":"+5 points de compétence.","id":"7c0402eb30eaf599","x":6420,"y":426,"width":445,"height":54},
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{"type":"text","text":"+3 points de compétence.","id":"43700861a50c3ccd","x":6420,"y":238,"width":445,"height":50},
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{"type":"text","text":"3 actions par tour.","id":"1c52c45cc8fa5a42","x":4620,"y":390,"width":445,"height":60},
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{"type":"text","text":"2 actions par tour.\nRéaction possible.","id":"9a6951086f13bd7d","x":4620,"y":200,"width":445,"height":80},
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{"type":"text","text":"4 (+1)","id":"3501dc181ba816d7","x":3600,"y":800,"width":250,"height":60},
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{"type":"text","text":"3 (+1)","id":"5f7390ebc474b22c","x":3600,"y":614,"width":250,"height":60},
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{"type":"text","text":"","id":"04845f18fe94248e","x":6420,"y":2200,"width":445,"height":50,"color":"1"},
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{"type":"text","text":"","id":"9cb96e72f5d92b69","x":6420,"y":1976,"width":445,"height":124,"color":"1"},
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{"type":"text","text":"","id":"1f5367ea78b52669","x":6420,"y":2424,"width":445,"height":50,"color":"1"},
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{"type":"text","text":"","id":"7e5ac8113feaff18","x":6420,"y":2648,"width":445,"height":50,"color":"1"},
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{"type":"text","text":"Choisissez une statistique. Toutes les compétences qui en dépendent gagnent un point. N'augmente pas le maximum.","id":"a650e6773e57376f","x":6420,"y":1752,"width":445,"height":108,"color":"1"},
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{"type":"text","text":"Le maximum de toutes les compétences est de 4 points, sauf s'il est déjà supérieur.\n+2 points de compétence.","id":"8be85c5fd9d4eec0","x":6420,"y":1528,"width":445,"height":92,"color":"1"},
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{"type":"text","text":"À chaque augmentation de modifieur, vous pouvez ajouter 1 point à n'importe quel compétence dont le maximum a été augmenté.","id":"f6fdb645af1a50cb","x":6420,"y":1304,"width":445,"height":96,"color":"1"},
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{"type":"text","text":"","id":"fec5216ee8ed172f","x":6420,"y":2872,"width":445,"height":50,"color":"1"},
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{"type":"text","text":"","id":"3c52533d1053940e","x":6420,"y":3096,"width":445,"height":50,"color":"1"},
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{"type":"text","text":"Voie de l'apprentissage","id":"e2e21bbcefa39958","x":6531,"y":980,"width":226,"height":50,"color":"1"},
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{"type":"text","text":"À chaque montée de niveau, vous pouvez déplacer jusqu'à 3 points de compétence.\n+1 point de compétence.","id":"a6993f7a2e9f357a","x":6420,"y":1080,"width":445,"height":100,"color":"1"},
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{"type":"text","text":"Voie de la connaissance","id":"6244b0cbb6089b00","x":6117,"y":980,"width":237,"height":50,"color":"4"},
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{"type":"text","text":"Focus substats","id":"836dfaf7d594bcf9","x":6518,"y":930,"width":250,"height":50,"color":"3"},
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{"type":"text","text":"Focus substats","id":"e4ac4564fc5b552a","x":6110,"y":930,"width":250,"height":50,"color":"3"},
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{"type":"text","text":"","id":"8026d584d0f0b0c5","x":6940,"y":2200,"width":445,"height":50,"color":"6"},
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{"type":"text","text":"","id":"6764abae9edac8b2","x":6940,"y":1976,"width":445,"height":50,"color":"6"},
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{"type":"text","text":"","id":"8566b456611c64fa","x":6940,"y":2424,"width":445,"height":50,"color":"6"},
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{"type":"text","text":"Vous pouvez lancer une #arme/jet en une action libre. Vous ne pouvez pas lancer d' #arme/jet avec une action dans le même tour.","id":"6cee547faebba990","x":6940,"y":2648,"width":445,"height":112,"color":"6"},
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{"type":"text","text":"","id":"fa05734be8833fdd","x":6940,"y":2872,"width":445,"height":50,"color":"6"},
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{"type":"text","text":"","id":"ba625e1ce9b1b6fa","x":6940,"y":3096,"width":445,"height":50,"color":"6"},
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{"type":"text","text":"Le [[Les évolutions de valeur.canvas#Les niveaux de dé de dégâts|dé de dégat]] de vos #arme/jet augmente de 1 niveau.","id":"08bec82d41749257","x":6940,"y":3320,"width":445,"height":80,"color":"6"},
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{"type":"text","text":"","id":"918318467f25ad56","x":6420,"y":3320,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"Lorsque vous lancez une #arme/jet qui n'est pas consommable, vous pouvez la garder intacte et la récupérer en fin de combat.","id":"71b1699a56316988","x":6940,"y":1752,"width":445,"height":108,"color":"6"},
|
||||
{"type":"text","text":"Vous êtes capable de vous battre durant une performance. Vous pouvez frapper avec une arme de corps à corps utilisant la [[1.Règles/2.L'entrainement/index#La dextérité|dextérité]] tout en maintenant votre performance avec 3 actions.","id":"eb7ef65fc0f904b6","x":7660,"y":1976,"width":445,"height":124,"color":"4"},
|
||||
{"type":"text","text":"Vous apprenez à jouer d'un instrument ou à chanter.\nDe plus, #todo","id":"55863e22ea274dcb","x":7660,"y":2200,"width":445,"height":120,"color":"4"},
|
||||
{"type":"text","text":"","id":"08a517fcec1f63d8","x":7660,"y":2424,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"48134676d2ed1570","x":7660,"y":2648,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"8ab52b102ebb5a2d","x":7660,"y":2872,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"ced0ecd03fe37fc2","x":7660,"y":3320,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"0820176af3c07548","x":7660,"y":3096,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"7fdacbd12ac5b161","x":7660,"y":1752,"width":445,"height":64,"color":"4"},
|
||||
{"type":"text","text":"Vous apprenez à jouer d'un instrument ou à chanter.","id":"93593651dbdf8d57","x":7660,"y":1528,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Focus musique et récits","id":"700c304ea786e357","x":7884,"y":930,"width":241,"height":50,"color":"3"},
|
||||
{"type":"text","text":"Lorsque vous utilisez un objet consommable, vous pouvez lancer un d12. Si vous faites 12, l'objet ne se consomme pas. Cela fonctionne également sur les objets à charges.","id":"626c57432bf2287c","x":6940,"y":1528,"width":445,"height":132,"color":"6"},
|
||||
{"type":"text","text":"En combat, vous pouvez utiliser ou lancer 2 #arme/jet en 3 actions.\n+1 point de compétence.","id":"f1f6d8ab9b01445a","x":6940,"y":1304,"width":445,"height":96,"color":"6"},
|
||||
{"type":"text","text":"Vous êtes capable d'improviser certaines parties d'une œuvre existante, permettant ainsi d'augmenter le nombre d'utilisation d'une œuvre.","id":"2c3b1bcff602e681","x":7660,"y":1304,"width":445,"height":116,"color":"4"},
|
||||
{"type":"text","text":"Les objets que vous lancez sont considérés comme des #arme/jet et bénéficient des mêmes bonus.\n+1 point de compétence.","id":"9ee09b2377dc686c","x":6940,"y":1080,"width":445,"height":100,"color":"6"},
|
||||
{"type":"text","text":"Vous apprenez à jouer d'un instrument ou à chanter.","id":"d56882be028a518f","x":7660,"y":1080,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Voie de la concentration","id":"42d9def8e5fd5999","x":6940,"y":980,"width":237,"height":50,"color":"6"},
|
||||
{"type":"text","text":"Artiste","id":"d1051ec414baf5a3","x":7903,"y":980,"width":202,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Focus buff d'items","id":"46a8a81673ed5e32","x":6934,"y":930,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"+4 points de compétence.","id":"757fa440390eeb8a","x":6421,"y":800,"width":445,"height":50},
|
||||
{"type":"text","text":"Vous êtes capable de supporter un point de [[La fatigue et le repos|fatigue]] supplémentaire avant de subir les [[La fatigue et le repos#Les effets de la fatigue|effets de la fatigue]].","id":"87237b05992110b1","x":2916,"y":1304,"width":445,"height":110,"color":"6"},
|
||||
{"type":"text","text":"Une fois entre chaque repos de 4 heures minimum, vous êtes capable de convertir un point de [[La fatigue et le repos#Fatigue persistante|fatigue persistante]] en point de [[La fatigue et le repos#Fatigue temporaire|fatigue temporaire]].","id":"0630c787813a017d","x":2916,"y":1528,"width":445,"height":112,"color":"6"},
|
||||
{"type":"text","text":"Corps endurant","id":"dddafef993ac6a6f","x":2920,"y":970,"width":202,"height":50,"color":"6"},
|
||||
{"type":"text","text":"","id":"ac6a543b88debc3b","x":2916,"y":3320,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"","id":"0df4d5b35f2c80c4","x":2916,"y":3096,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"Chaque heure de repos vous fait perdre 1 point de [[La fatigue et le repos#Fatigue persistante|fatigue persistante]] supplémentaire lorsque vous choisissez la réduction de fatigue.","id":"c53b5bf4b2151935","x":2916,"y":2424,"width":445,"height":116,"color":"6"},
|
||||
{"type":"text","text":"","id":"02f24a89544c53e5","x":2916,"y":2648,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"","id":"0e1621fd4e8ae798","x":2916,"y":2872,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"","id":"c3f0e1249f902a8e","x":2916,"y":2200,"width":445,"height":120,"color":"6"},
|
||||
{"type":"text","text":"Lorsque vous subissez des dégâts, vous pouvez utiliser votre réaction et subir un point de [[La fatigue et le repos#Fatigue persistante|fatigue persistante]] pour gagner immédiatement une action.","id":"60d5876d0424f379","x":2916,"y":1976,"width":445,"height":104,"color":"6"},
|
||||
{"type":"text","text":"En courant, vous pouvez subir un point de [[La fatigue et le repos#Fatigue persistante|fatigue persistante]] pour faire un test d'athlétisme (8). Pour chaque point au dessus de la difficulté, vous gagnez une case de déplacement.\n+2 PV max.\n","id":"a657327019f0f532","x":2916,"y":1752,"width":445,"height":168,"color":"6"},
|
||||
{"type":"text","text":"14 (+4)","id":"633ab49245f93c3b","x":3600,"y":3096,"width":250,"height":60},
|
||||
{"type":"text","text":"15 (+5)","id":"3c0f47c9c9fdb956","x":3600,"y":3320,"width":250,"height":60},
|
||||
{"type":"text","text":"13 (+4)","id":"19f6b8e750ce6591","x":3600,"y":2872,"width":250,"height":60},
|
||||
{"type":"text","text":"Réduit de 1 niveau les chances de [[Les effets#Le saignement|saignement]] subit.\n+1 PV max.","id":"c7e8899f175e73fc","x":2916,"y":1080,"width":445,"height":80,"color":"6"},
|
||||
{"type":"text","text":"Focus anti fatigue","id":"922584fca02ab5bd","x":2896,"y":920,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"2 (+0)","id":"93ec93ef15f2197d","x":3600,"y":426,"width":250,"height":60},
|
||||
{"type":"text","text":"1 (+0)","id":"b3c91d8ad0186606","x":3600,"y":238,"width":250,"height":60},
|
||||
{"type":"text","text":"","id":"3b74721167fb65a5","x":2398,"y":1976,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"Lorsque vous vous reposez, vous pouvez choisir les 3 options du tableau [[La fatigue et le repos#Gain par heure de repos|Gain par heure de repos]].","id":"7adc20d1ebd71548","x":2398,"y":2424,"width":445,"height":76,"color":"1"},
|
||||
{"type":"text","text":"Choisissez entre les effets [[Les effets#Les effets physiques|physiques]] et [[Les effets#Les effets mentaux|mentaux]]. Vous réduisez les chances d'effets subit de cette catégorie de 1 niveau.","id":"c3d8383a3d882202","x":2398,"y":2200,"width":445,"height":120,"color":"1"},
|
||||
{"type":"text","text":"Lorsque vous êtes à [[Les effets#L'agonie|l'agonie]], vous pouvez ne pas tombez inconscient. Dans ce cas, vous ne pouvez prendre d'action que pour vous déplacer à la moitié de votre vitesse de course ou vous stabiliser, et n'êtes pas capable d'utiliser de réaction jusqu'à ce que vous retiriez l'état [[Les effets#L'agonie|d'agonie]].","id":"ced73cde0dea27ef","x":2398,"y":2648,"width":445,"height":192,"color":"1"},
|
||||
{"type":"text","text":"6 points de compétence.","id":"e076d233d82edecb","x":6421,"y":50,"width":445,"height":80},
|
||||
{"type":"text","text":"Choisissez un effet. Vous faites le [[Les effets#Le jet d'effet|jet d'effet]] avec #avantage lorsque vous subissez cet effet.\n+1 PV max.","id":"a9ee6bb2d28f4d9a","x":2398,"y":1528,"width":445,"height":112,"color":"1"},
|
||||
{"type":"text","text":"2 actions par tour.\nPas de réaction possible.","id":"017f64a0f06bed44","x":4620,"y":50,"width":445,"height":80},
|
||||
{"type":"text","text":"Vous pouvez sciemment subir 2 points de fatigue par tour. ","id":"bdebca511ddfd278","x":2398,"y":1752,"width":445,"height":84,"color":"1"},
|
||||
{"type":"text","text":"Réduit de 1 niveau les chances d'[[Les effets#L'empoisonnement|empoissonnement]] et de [[Les effets#La maladie|maladie]] subit.","id":"08db487e80faace0","x":2398,"y":1080,"width":445,"height":80,"color":"1"},
|
||||
{"type":"text","text":"Corps sain","id":"487c31c347ce8ac3","x":2520,"y":995,"width":202,"height":50,"color":"1"},
|
||||
{"type":"text","text":"Focus anti effets","id":"97f0eba6c7de8c9e","x":2496,"y":945,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"+6 PV max.","id":"01e2c284196c8bc7","x":2398,"y":830,"width":445,"height":50},
|
||||
{"type":"text","text":"Vous subissez en permanence les effets des maladies [[Maladies#Pourriture mortelle|Pourriture mortelle]] et [[Maladies#Immunodéficience|Immunodéficience]].\n+3 PV max.","id":"fa100d3539684cf9","x":2398,"y":390,"width":445,"height":110},
|
||||
{"type":"text","text":"Vous subissez en permanence les effets des maladies [[Maladies#Pourriture mortelle|Pourriture mortelle]], [[Maladies#Anémie|Anémie]] et [[Maladies#Immunodéficience|Immunodéficience]].","id":"bda0a6d502752f5b","x":2398,"y":230,"width":445,"height":90},
|
||||
{"type":"text","text":"Vous subissez en permanence les effets des maladies [[Maladies#Pourriture mortelle|Pourriture mortelle]].\n+2 PV max.","id":"c27dc81795b34af0","x":2399,"y":620,"width":445,"height":100},
|
||||
{"type":"text","text":"","id":"382794c5f618083c","x":2398,"y":3320,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"Vous récupérez 2 PV supplémentaire pour chaque heure de repos.","id":"f98e5ff4cc8aab8e","x":2398,"y":1304,"width":445,"height":76,"color":"1"},
|
||||
{"type":"text","text":"","id":"a9778468f610097b","x":2398,"y":3096,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"","id":"e8cab43c9d78681b","x":2398,"y":2872,"width":445,"height":88,"color":"1"},
|
||||
{"type":"text","text":"Vous subissez en permanence les effets des maladies [[Maladies#Pourriture mortelle|Pourriture mortelle]], [[Maladies#Anémie|Anémie]] et [[Maladies#Immunodéficience|Immunodéficience]]. \n-5 PV max.","id":"0da4f83cd39d47f3","x":2398,"y":55,"width":445,"height":110},
|
||||
{"type":"text","text":"+7 PV max.","id":"7b8296d6948941ca","x":1876,"y":1976,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Lorsque vous tombez à 0 PV ou moins, vous pouvez choisir de subir la maladie [[Maladies#Pourriture mortelle|Pourriture mortelle]] pour repasser à 1/4 de vos PV max au lieu de tomber à [[Les effets#L'agonie|l'agonie]].","id":"dde30284c80d5b4c","x":1876,"y":2424,"width":445,"height":136,"color":"4"},
|
||||
{"type":"text","text":"","id":"a13e7b4b89263cb8","x":1876,"y":2200,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Lorsqu'une attaque inflige plus de dégâts que votre armure, vous pouvez choisir de nullifier les dégâts d'un montant égal à votre armure au prix d'un point de [[La fatigue et le repos#Fatigue persistante|fatigue persistante]].","id":"ab3e548c215cb62a","x":1878,"y":1752,"width":445,"height":128,"color":"4"},
|
||||
{"type":"text","text":"+7 PV max.","id":"799d5a86ef93d9ac","x":1878,"y":1528,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Lorsque vous êtes à [[Les effets#L'agonie|l'agonie]], vous ne perdez que 10 PV par tour et avez une difficulté de stabilisation réduite de 2.","id":"2a731b5463111403","x":1876,"y":2648,"width":445,"height":96,"color":"4"},
|
||||
{"type":"text","text":"Focus PV/anti stun","id":"16a422a174053078","x":2099,"y":920,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"0 (+0)","id":"46fbb21a22533c26","x":3600,"y":50,"width":250,"height":60},
|
||||
{"type":"text","text":"+20 PV max.","id":"d73fbaf2d8b1af18","x":1876,"y":3320,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"a20bc53a36fab898","x":1876,"y":3096,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"92bfa64747ffd3c9","x":1120,"y":2200,"width":445,"height":100,"color":"6"},
|
||||
{"type":"text","text":"Vous pouvez utiliser une action pour vous concentrer et viser, vous permettant de gagner un bonus de +2 pour votre prochaine attaque à distance (sorts inclus) durant ce tour.","id":"601ea55ef1e02628","x":1120,"y":1752,"width":445,"height":128,"color":"6"},
|
||||
{"type":"text","text":"","id":"641ad6250b5bfacf","x":1120,"y":1976,"width":445,"height":104,"color":"6"},
|
||||
{"type":"text","text":"Vous êtes capable d'esquiver passivement même lorsque vous êtes contraint. Vous êtes capable d'esquiver activement sans vous déplacer.","id":"3498f1f6461f628a","x":1120,"y":2424,"width":445,"height":116,"color":"6"},
|
||||
{"type":"text","text":"","id":"aef5fa3ecde8893d","x":1120,"y":2648,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"Corps d'acier","id":"12e684f709a5457c","x":2123,"y":970,"width":202,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Lorsque vous êtes à l'agonie, vous pouvez survivre jusqu'à -75 PV.\n+5 PV max.","id":"0e84969e6b25c5e8","x":1876,"y":2872,"width":445,"height":108,"color":"4"},
|
||||
{"type":"text","text":"","id":"5876fafaa7d7d9da","x":1120,"y":2872,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"+7 PV max.","id":"9251cc60a127174e","x":1880,"y":1080,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Vous pouvez utiliser la dextérité pour frapper avec une #arme/naturel. Une arme naturel est considéré comme une #arme et bénéficie des mêmes bonus.","id":"cb95ab98f1e4831f","x":1120,"y":1080,"width":445,"height":140,"color":"6"},
|
||||
{"type":"text","text":"Réduit de 1 niveau les chances d'[[Les effets#L'étourdissement|étourdissement]] subit.\n+2 PV max.","id":"82737a209107b384","x":1878,"y":1304,"width":445,"height":110,"color":"4"},
|
||||
{"type":"text","text":"","id":"7da805b5284747df","x":1120,"y":1304,"width":445,"height":55,"color":"6"},
|
||||
{"type":"text","text":"Votre bonus d'esquive actif est égal à votre modifieur de dextérité.","id":"1119e0e3996b50c4","x":1120,"y":1528,"width":445,"height":80,"color":"6"},
|
||||
{"type":"text","text":"Vous ne pouvez plus esquiver activement. Tant que vous portez au mieux une #armure/leger, votre esquive passive est égale à votre esquive active.","id":"c24d687928146bf2","x":1120,"y":3096,"width":445,"height":104,"color":"6"},
|
||||
{"type":"text","text":"","id":"c17357755bded1b4","x":1120,"y":3320,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"Focus dodge passif","id":"2652ee48a167745c","x":1096,"y":926,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"Habileté","id":"0f8730cfc8a9dd84","x":1120,"y":970,"width":202,"height":60,"color":"6"},
|
||||
{"type":"text","text":"","id":"a70eac9833e6bc64","x":600,"y":2200,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"Vous êtes capable de tenir une #arme/lourd ou #arme/long et une seconde #arme/leger ","id":"81f2fb5b2cfc0eab","x":823,"y":2424,"width":237,"height":136,"color":"1"},
|
||||
{"type":"text","text":"","id":"282db06d735178eb","x":600,"y":1752,"width":445,"height":88,"color":"1"},
|
||||
{"type":"text","text":"Vous êtes capable de tenir une #arme ou #arme/maniable et une seconde #arme/leger.","id":"a7851e9076f78c1e","x":600,"y":1976,"width":445,"height":84,"color":"1"},
|
||||
{"type":"text","text":"","id":"7cf06769d86947b5","x":600,"y":2872,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"","id":"b1dfa0e9d0822f46","x":600,"y":3096,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"","id":"89529628f15c84fe","x":600,"y":3320,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"Vous maitrisez des armes d'une [[Les évolutions de valeur.canvas#Les catégories d'arme|catégorie]] supérieure (direction dextérité).","id":"7b62f91dd58661c1","x":600,"y":1080,"width":445,"height":80,"color":"1"},
|
||||
{"type":"text","text":"Frapper un ennemi dans le dos applique les même bonus que la prise en tenaille. Si l'ennemi est déjà pris en tenaille, vous pouvez ignorer l' #armure/lourd.","id":"6d27b200228d9fdf","x":600,"y":1528,"width":445,"height":132,"color":"1"},
|
||||
{"type":"text","text":"Vous êtes capable de tenir une #arme ou #arme/maniable dans chaque main","id":"3be46881ec593f8e","x":580,"y":2424,"width":220,"height":136,"color":"1"},
|
||||
{"type":"text","text":"","id":"74eb4894cb6160d2","x":600,"y":2648,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"Focus archerie","id":"66ebbba467db3ccb","x":299,"y":926,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"Focus dual wield/","id":"82006154ac03b0e4","x":698,"y":926,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"Précision","id":"5d3da64e73d405c0","x":323,"y":970,"width":202,"height":60,"color":"4"},
|
||||
{"type":"text","text":"Contrôle","id":"0eacabc7e2e21fa9","x":722,"y":970,"width":202,"height":60,"color":"1"},
|
||||
{"type":"text","text":"-1 à toute utilisation d'objet ou d'arme.\nTemps d'interaction x2 avec les objets.","id":"e8aa574fcd7edcad","x":600,"y":426,"width":445,"height":77},
|
||||
{"type":"text","text":"Vous pouvez esquiver activement.\nVotre bonus d'esquive passif reste à 0.","id":"3a3378ff260352d0","x":600,"y":614,"width":445,"height":85},
|
||||
{"type":"text","text":"Vous êtes capable de vous battre avec une #arme/leger dans chaque main.","id":"c89f2424f9257f01","x":600,"y":1304,"width":445,"height":76,"color":"1"},
|
||||
{"type":"text","text":"","id":"89011001b57c5cf5","x":-700,"y":3320,"width":445,"height":130,"color":"6"},
|
||||
{"type":"text","text":"","id":"6972980e0d4bc0b7","x":-700,"y":3096,"width":445,"height":130,"color":"6"},
|
||||
{"type":"text","text":"14 (+4)","id":"0ffad95dbefdcdf5","x":-215,"y":3096,"width":250,"height":60},
|
||||
{"type":"text","text":"15 (+5)","id":"a369f5cba0ab6c53","x":-215,"y":3320,"width":250,"height":60},
|
||||
{"type":"text","text":"13 (+4)","id":"ca8d1674988c3809","x":-215,"y":2872,"width":250,"height":60},
|
||||
{"type":"text","text":"12 (+4)","id":"bb66f24178a58a6b","x":-215,"y":2648,"width":250,"height":60},
|
||||
{"type":"text","text":"","id":"52efdc282048d935","x":80,"y":1976,"width":445,"height":84,"color":"4"},
|
||||
{"type":"text","text":"Utiliser une arme à #arme/projectile au corps à corps ne provoque plus de #désavantage.","id":"4c6be3929d59ee99","x":80,"y":1752,"width":445,"height":88,"color":"4"},
|
||||
{"type":"text","text":"À moyenne distance avec une #arme/projectile, vous pouvez tirer 2 projectiles en une attaque.","id":"f4191688c020c6c9","x":80,"y":2424,"width":445,"height":76,"color":"4"},
|
||||
{"type":"text","text":"","id":"4f96e6c7b12ca24d","x":80,"y":2200,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"8ad1b6291f04e3a9","x":80,"y":2648,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"8 (+2)","id":"13d6fb3d2c358c0c","x":-215,"y":1752,"width":250,"height":60},
|
||||
{"type":"text","text":"7 (+2)","id":"b975ce6953d97130","x":-215,"y":1528,"width":250,"height":60},
|
||||
{"type":"text","text":"9 (+3)","id":"66cdc282d874e7a5","x":-215,"y":1976,"width":250,"height":60},
|
||||
{"type":"text","text":"10 (+3)","id":"4946175eb3567d9a","x":-215,"y":2200,"width":250,"height":60},
|
||||
{"type":"text","text":"6 (+2)","id":"1ec5d85c824a0fac","x":-215,"y":1304,"width":250,"height":60},
|
||||
{"type":"text","text":"11 (+3)","id":"6c91a201290757b6","x":-215,"y":2424,"width":250,"height":60},
|
||||
{"type":"text","text":"Votre bonus d'esquive active augmente de 1 point.","id":"4cee3093ed3a9b53","x":601,"y":800,"width":445,"height":60},
|
||||
{"type":"text","text":"CA max à 3 + bonus defensif.\n-3 à toute utilisation d'objet ou d'arme.\nTemps d'interaction x2 avec les objets.","id":"f61da58416f45a0c","x":600,"y":238,"width":445,"height":105},
|
||||
{"type":"text","text":"1 (+0)","id":"590bbf636f763c9e","x":-215,"y":238,"width":250,"height":60},
|
||||
{"type":"text","text":"2 (+0)","id":"9e63bcd6e88a03c7","x":-215,"y":426,"width":250,"height":60},
|
||||
{"type":"text","text":"Vous êtes capable d'utiliser la distance longue d'une #arme/projectile ou d'une #arme/jet sans malus.\n","id":"5d934571ad46cf1b","x":80,"y":1528,"width":445,"height":80,"color":"4"},
|
||||
{"type":"text","text":"","id":"7a939ff19c5f5afc","x":80,"y":2872,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"c11f7442c19b6305","x":80,"y":3096,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"a0832921f1286660","x":80,"y":3320,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Les projectiles des #arme/projectile sont considérés comme des #arme/jet et bénéficient des mêmes bonus.","id":"f45e98365bde1f9a","x":80,"y":1080,"width":445,"height":100,"color":"4"},
|
||||
{"type":"text","text":"Vous maitrisez des armes d'une [[Les évolutions de valeur.canvas#Les catégories d'arme|catégorie]] supérieure (direction dextérité).","id":"f9d0ffb5c29437fe","x":80,"y":1304,"width":445,"height":76,"color":"4"},
|
||||
{"type":"text","text":"5 (+1) Humain moyen","id":"2dfc1830669d0f9a","x":-215,"y":1080,"width":250,"height":60,"color":"#ff0000"},
|
||||
{"type":"text","text":"4 (+1)","id":"18a9a5261c84c327","x":-215,"y":800,"width":250,"height":60},
|
||||
{"type":"text","text":"3 (+1)","id":"d7dab918f59e9e8a","x":-215,"y":614,"width":250,"height":60},
|
||||
{"type":"text","text":"Focus polyvalence","id":"aa55eda8e8543da0","x":-1127,"y":960,"width":261,"height":50,"color":"3"},
|
||||
{"type":"text","text":"Vous n'avez aucun malus pour contraindre lorsque vous n'êtes pas à main nus.","id":"c94e1e052389c3c0","x":-1220,"y":1080,"width":445,"height":80,"color":"1"},
|
||||
{"type":"text","text":"Maitrise","id":"f3e0a2c14746e1f6","x":-1066,"y":1005,"width":138,"height":50,"color":"1"},
|
||||
{"type":"text","text":"Vous maitrisez l'utilisation des #bouclier.","id":"af574444b56f7c3a","x":-700,"y":1080,"width":445,"height":60,"color":"6"},
|
||||
{"type":"text","text":"Sureté","id":"6079f4aceb4530f7","x":-600,"y":980,"width":123,"height":50,"color":"6"},
|
||||
{"type":"text","text":"Si vous ne maitrisez pas les boucliers, vous pouvez maintenant les utiliser. Sinon, votre bonus de parade active et passive augmente de 1 point.","id":"5c1f45ccdcb63bc9","x":-700,"y":1976,"width":445,"height":104,"color":"6"},
|
||||
{"type":"text","text":"En vous [[Les actions en combat#S'interposer|interposant]], vous gagnez un bonus de +2 pour contraindre.","id":"21453e486463b239","x":-700,"y":1752,"width":445,"height":88,"color":"6"},
|
||||
{"type":"text","text":"Focus parade","id":"3f2befda74533faa","x":-663,"y":935,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"En infligeant des dégâts critique, vous pouvez choisir d'ignorer l'armure adverse.","id":"7fe8edad412b9146","x":-1220,"y":1304,"width":445,"height":80,"color":"1"},
|
||||
{"type":"text","text":"Focus damage","id":"d3672ef1e9f7f928","x":-1579,"y":935,"width":261,"height":50,"color":"3"},
|
||||
{"type":"text","text":"","id":"b21fa59603bf6f41","x":-1220,"y":2424,"width":445,"height":136,"color":"1"},
|
||||
{"type":"text","text":"Brutalité","id":"0bdb82d45425136e","x":-1517,"y":980,"width":137,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Au prix d'un point de [[La fatigue et le repos#Fatigue temporaire|fatigue temporaire]], durant tout un tour, faire une attaque ne demande que 1 action.","id":"cf596cfd01e2f499","x":-1220,"y":2648,"width":445,"height":92,"color":"1"},
|
||||
{"type":"text","text":"En prenant en tenaille un adversaire, vous offrez l' #avantage aux attaques à distance et au sorts.","id":"48efd2f266e8638f","x":-700,"y":2424,"width":445,"height":78,"color":"6"},
|
||||
{"type":"text","text":"Vous pouvez frapper, puis vous interposer en 3 actions.","id":"bd2abdba458a46d1","x":-700,"y":2648,"width":445,"height":92,"color":"6"},
|
||||
{"type":"text","text":"Vous maitrisez des armes d'une [[Les évolutions de valeur.canvas#Les catégories d'arme|catégorie]] supérieure (direction force).","id":"71677f113ec2b682","x":-1220,"y":1528,"width":445,"height":80,"color":"1"},
|
||||
{"type":"text","text":"Parer une attaque au corps à corps permet à **un seul** allié de saisir l'opportunité pour l'attaquer (au corps à corps). *Suivre l'initiative pour déterminer celui qui saisi l'opportunité.*","id":"664d388cec1db8b1","x":-700,"y":2200,"width":445,"height":130,"color":"6"},
|
||||
{"type":"text","text":"Utiliser la [[1.Règles/2.L'entrainement/index#La force|force]] pour frapper avec une arme augmente les dégâts infligés de 2.","id":"f737a7c2962a3664","x":-1740,"y":1528,"width":445,"height":80,"color":"4"},
|
||||
{"type":"text","text":"","id":"586af7a83afaf1c4","x":-1739,"y":3320,"width":445,"height":130,"color":"4"},
|
||||
{"type":"text","text":"","id":"21ae8131bfb96d39","x":-1740,"y":2872,"width":445,"height":130,"color":"4"},
|
||||
{"type":"text","text":"","id":"a9b2711810ec5b78","x":-1740,"y":3096,"width":445,"height":130,"color":"4"},
|
||||
{"type":"text","text":"","id":"4b7181e0217a3627","x":-1220,"y":3320,"width":445,"height":80,"color":"1"},
|
||||
{"type":"text","text":"","id":"13b6779630bdfb22","x":-1220,"y":3096,"width":445,"height":80,"color":"1"},
|
||||
{"type":"text","text":"","id":"876a840efa5400e5","x":-1220,"y":2872,"width":445,"height":80,"color":"1"},
|
||||
{"type":"text","text":"Vous pouvez utiliser 3 actions pour faire 2 attaques.","id":"2ba0d7d39ebdaa16","x":-1220,"y":1752,"width":445,"height":54,"color":"1"},
|
||||
{"type":"text","text":"Après avoir pris un adversaire en tenaille, si un allié parvient à le toucher, vous obtenez également un #avantage sur votre **premier** attaque.","id":"8ec072fcd062bea6","x":-1220,"y":1976,"width":445,"height":104,"color":"1"},
|
||||
{"type":"text","text":"Lorsque vous frappez en utilisant la [[1.Règles/2.L'entrainement/index#La force|force]], faire un 11 sur le lancer de d12 est considéré comme un coup critique. Cependant, vous subissez un malus de 1 point pour frapper.","id":"619790f3351cb33e","x":-1220,"y":2200,"width":445,"height":130,"color":"1"},
|
||||
{"type":"text","text":"Frapper avec une #arme, #arme/lourd ou #arme/deuxmains augmente les dégâts infligés de 2, mais réduit le [[Les évolutions de valeur.canvas#Les niveaux de dé de dégâts|dé de dégâts]] au niveau inférieur.","id":"1ad3fefc9d443548","x":-1740,"y":1752,"width":445,"height":108,"color":"4"},
|
||||
{"type":"text","text":"Au prix d'un point de [[La fatigue et le repos#Fatigue temporaire|fatigue temporaire]], durant votre tour, les dégâts que vous infligerez avec une #arme, #arme/lourd ou #arme/deuxmains vous permet de lancer un second dé de dégâts de votre arme. *Ce dé peut être doublé en cas de dégât critique.*","id":"c7fdd59fa8ac1410","x":-1740,"y":1960,"width":445,"height":184,"color":"4"},
|
||||
{"type":"text","text":"Au prix d'un point de [[La fatigue et le repos#Fatigue persistante|fatigue persistant]], durant tout votre tour, vous obtenez un bonus de +4 pour frapper avec une #arme, #arme/lourd ou #arme/deuxmains.","id":"23721494f5765e63","x":-1740,"y":2200,"width":445,"height":130,"color":"4"},
|
||||
{"type":"text","text":"En frappant avec une #arme, #arme/lourd ou #arme/deuxmains, vous pouvez choisir de subir un malus de -2 pour infliger 4 points de dégâts supplémentaires. *A annoncer avant le lancer de dé.*","id":"6d99f085e7cdd153","x":-1740,"y":2424,"width":445,"height":136,"color":"4"},
|
||||
{"type":"text","text":"Vous êtes capable de tenir une #arme/deuxmains dans une seule main. Vous ne pouvez cependant pas tenir d'arme dans votre autre main*, même si votre dextérité devrait vous l'autoriser*.","id":"5f88f70c11580b72","x":-1740,"y":2648,"width":445,"height":132,"color":"4"},
|
||||
{"type":"text","text":"Vous maitrisez des armes d'une [[Les évolutions de valeur.canvas#Les catégories d'arme|catégorie]] supérieure (direction force).\n","id":"34c9de8fd196e951","x":-1740,"y":1080,"width":445,"height":80,"color":"4"},
|
||||
{"type":"text","text":"Vous maitrisez des armes d'une [[Les évolutions de valeur.canvas#Les catégories d'arme|catégorie]] supérieure (direction force).","id":"1494ee9b633a8218","x":-1740,"y":1304,"width":445,"height":80,"color":"4"},
|
||||
{"type":"text","text":"Vous pouvez porter une armure de [[Les évolutions de valeur.canvas#Les catégories d'armure|catégorie]] supérieure.","id":"9131cfb470137180","x":-700,"y":1304,"width":445,"height":80,"color":"6"},
|
||||
{"type":"text","text":"Vous pouvez porter une armure de [[Les évolutions de valeur.canvas#Les catégories d'armure|catégorie]] supérieure.","id":"a68f97d88ae2767d","x":-700,"y":1528,"width":445,"height":80,"color":"6"},
|
||||
{"type":"text","text":"Vitesse de course de 0 cases. 1kg d'équipement.\nVous commencez à maitriser des armes (cf. [[Les évolutions de valeur.canvas#Les catégories d'arme|Les catégories d'arme]]).\nImpossible de parer.","id":"10578ce04e1631ac","x":-1219,"y":426,"width":445,"height":134},
|
||||
{"type":"text","text":"Vitesse de course de 0 cases.\nCA max à 5.\nPas d'équipement.","id":"4e8ce1eff27b2d94","x":-1219,"y":238,"width":445,"height":105},
|
||||
{"type":"text","text":"Moitié vitesse de course. 5kg d'équipement.\nVous commencez à maitriser des armures (cf. [[Les évolutions de valeur.canvas#Les catégories d'armure|Les catégories d'armure]]). Vous apprenez à parer passivement les coups (+1).\n","id":"230b051c654adef2","x":-1220,"y":614,"width":445,"height":126},
|
||||
{"type":"text","text":"Vitesse de course normale. 10kg d'équipement.\nVous maitrisez des armes d'une catégorie supérieure. Vous pouvez parer activement.","id":"4e7559c5a39aa14c","x":-1220,"y":775,"width":445,"height":105},
|
||||
{"type":"text","text":"Pas d'équipement. \nNe peut pas se déplacer par soi même. \nCA max à 3.","id":"ba5e77d2e433675c","x":-1220,"y":60,"width":445,"height":100},
|
||||
{"type":"text","text":"Vous êtes capable de tenir un #bouclier/deuxmains dans une seule main. Vous pouvez **au mieux** tenir une #arme/leger dans l'autre main.","id":"3f92b097ac316fc6","x":-700,"y":2872,"width":445,"height":130,"color":"6"},
|
||||
{"type":"text","text":"Impossible de tenir des objets. \nCA max à 3.","id":"407c5026200b915c","x":601,"y":50,"width":445,"height":80},
|
||||
{"type":"text","text":"0 (+0)","id":"f05ffe4250936219","x":-215,"y":50,"width":250,"height":60},
|
||||
{"type":"text","text":"Vous êtes capable de lancer des sorts plus rapidement. Vous progressez dans l'[[Les évolutions de valeur.canvas#L'arbre de magie|arbre de magie]] (direction rapidité).","id":"cdaec0b1d2688f35","x":4100,"y":1080,"width":445,"height":100,"color":"4"},
|
||||
{"type":"text","text":"Vous pouvez lancer un sort en réaction pendant que vous incantez sur un autre sort.","id":"f610f3eb39b89365","x":4100,"y":1304,"width":445,"height":86,"color":"4"},
|
||||
{"type":"text","text":"","id":"38ee7e1b2b294537","x":5900,"y":1752,"width":445,"height":108,"color":"4"},
|
||||
|
|
@ -315,7 +23,7 @@
|
|||
{"type":"text","text":"+3 points de compétence.","id":"13557ff2a8b08690","x":5900,"y":1080,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Vous dédiez vos études à une classe élémentaire. Vous progressez dans l'[[Les évolutions de valeur.canvas#L'arbre de magie|arbre de magie]] (direction éléments).\n+2 mana max.","id":"a3ec23731d3f7c69","x":4620,"y":1304,"width":445,"height":136,"color":"1"},
|
||||
{"type":"text","text":"+10 mana max.","id":"b297ac23b8fd5146","x":4620,"y":1528,"width":445,"height":56,"color":"1"},
|
||||
{"type":"text","text":"+10 mana max.","id":"dc9350a9c22277b0","x":4620,"y":1752,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"","id":"dc9350a9c22277b0","x":4620,"y":1752,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"+10 mana max.","id":"cb308143942389d6","x":4620,"y":1080,"width":445,"height":60,"color":"1"},
|
||||
{"type":"text","text":"Vous progressez dans l'[[Les évolutions de valeur.canvas#L'arbre de magie|arbre de magie]] (direction rapidité)","id":"2ac9c9fc857f494b","x":4100,"y":1752,"width":445,"height":78,"color":"4"},
|
||||
{"type":"text","text":"Vous apprenez le sort unique [[Liste des sorts#^a8f46f|Contresort]].","id":"4e933dcdbb0537d8","x":4100,"y":1528,"width":445,"height":56,"color":"4"},
|
||||
|
|
@ -359,12 +67,304 @@
|
|||
{"type":"text","text":"","id":"224cca8823e8942e","x":4100,"y":2872,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"17f896da81f758a4","x":5900,"y":3096,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"1631403b7bdacc5b","x":4100,"y":3096,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Vous pouvez dépenser jusqu'à 8 PV lorsque vous lancez un sort pour réduire son coût en mana d'un nombre égal (min: 0 mana). Le sort lancé doit obligatoirement infliger des dégâts.","id":"c78c5ae4439f2073","x":4620,"y":3096,"width":445,"height":124,"color":"1"},
|
||||
{"type":"text","text":"Vous pouvez dépenser jusqu'à 8 PV lorsque vous lancez un sort pour réduire son coût en mana d'un nombre égal. Le sort lancé doit obligatoirement infliger des dégâts.","id":"c78c5ae4439f2073","x":4620,"y":3096,"width":445,"height":124,"color":"1"},
|
||||
{"type":"text","text":"","id":"03b4e8f4d8315c3c","x":5140,"y":3096,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"Une fois entre chaque repos de 8h minimum, vous pouvez considérer que vous avez fait 12 sur un jet de compétence.","id":"cb3c66344de52fa8","x":5900,"y":3320,"width":445,"height":100,"color":"4"},
|
||||
{"type":"text","text":"","id":"5a9a3991aabfb8b2","x":4100,"y":3320,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"6f72a3e683e520a2","x":4620,"y":3320,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"","id":"ca836fec82636955","x":5140,"y":3320,"width":445,"height":50,"color":"6"}
|
||||
{"type":"text","text":"","id":"ca836fec82636955","x":5140,"y":3320,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"4 (+1)","id":"3501dc181ba816d7","x":3600,"y":800,"width":250,"height":60},
|
||||
{"type":"text","text":"3 (+1)","id":"5f7390ebc474b22c","x":3600,"y":614,"width":250,"height":60},
|
||||
{"type":"text","text":"Vous êtes capable de supporter un point de [[La fatigue et le repos|fatigue]] supplémentaire avant de subir les [[La fatigue et le repos#Les effets de la fatigue|effets de la fatigue]].","id":"87237b05992110b1","x":2916,"y":1304,"width":445,"height":110,"color":"6"},
|
||||
{"type":"text","text":"Une fois entre chaque repos de 4 heures minimum, vous êtes capable de convertir un point de [[La fatigue et le repos#Fatigue persistante|fatigue persistante]] en point de [[La fatigue et le repos#Fatigue temporaire|fatigue temporaire]].","id":"0630c787813a017d","x":2916,"y":1528,"width":445,"height":112,"color":"6"},
|
||||
{"type":"text","text":"Corps endurant","id":"dddafef993ac6a6f","x":2920,"y":970,"width":202,"height":50,"color":"6"},
|
||||
{"type":"text","text":"Lorsque vous subissez des dégâts, vous pouvez utiliser votre réaction et subir un point de [[La fatigue et le repos#Fatigue persistante|fatigue persistante]] pour gagner immédiatement une action.","id":"60d5876d0424f379","x":2916,"y":1976,"width":445,"height":104,"color":"6"},
|
||||
{"type":"text","text":"En courant, vous pouvez subir un point de [[La fatigue et le repos#Fatigue persistante|fatigue persistante]] pour faire un test d'athlétisme (8). Pour chaque point au dessus de la difficulté, vous gagnez une case de déplacement.\n+2 PV max.\n","id":"a657327019f0f532","x":2916,"y":1752,"width":445,"height":168,"color":"6"},
|
||||
{"type":"text","text":"Réduit de 1 niveau les chances de [[Les effets#Le saignement|saignement]] subit.\n+1 PV max.","id":"c7e8899f175e73fc","x":2916,"y":1080,"width":445,"height":80,"color":"6"},
|
||||
{"type":"text","text":"Focus anti fatigue","id":"922584fca02ab5bd","x":2896,"y":920,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"","id":"3b74721167fb65a5","x":2398,"y":1976,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"Choisissez un effet. Vous faites le [[Les effets#Le jet d'effet|jet d'effet]] avec #avantage lorsque vous subissez cet effet.\n+1 PV max.","id":"a9ee6bb2d28f4d9a","x":2398,"y":1528,"width":445,"height":112,"color":"1"},
|
||||
{"type":"text","text":"Vous pouvez sciemment subir 2 points de fatigue par tour. ","id":"bdebca511ddfd278","x":2398,"y":1752,"width":445,"height":84,"color":"1"},
|
||||
{"type":"text","text":"Réduit de 1 niveau les chances d'[[Les effets#L'empoisonnement|empoissonnement]] et de [[Les effets#La maladie|maladie]] subit.","id":"08db487e80faace0","x":2398,"y":1080,"width":445,"height":80,"color":"1"},
|
||||
{"type":"text","text":"+6 PV max.","id":"01e2c284196c8bc7","x":2398,"y":830,"width":445,"height":50},
|
||||
{"type":"text","text":"Vous subissez en permanence les effets des maladies [[Maladies#Pourriture mortelle|Pourriture mortelle]].\n+2 PV max.","id":"c27dc81795b34af0","x":2399,"y":620,"width":445,"height":100},
|
||||
{"type":"text","text":"Vous récupérez 2 PV supplémentaire pour chaque heure de repos.","id":"f98e5ff4cc8aab8e","x":2398,"y":1304,"width":445,"height":76,"color":"1"},
|
||||
{"type":"text","text":"Corps sain","id":"487c31c347ce8ac3","x":2520,"y":995,"width":202,"height":50,"color":"1"},
|
||||
{"type":"text","text":"Focus anti effets","id":"97f0eba6c7de8c9e","x":2496,"y":945,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"+7 PV max.","id":"7b8296d6948941ca","x":1876,"y":1976,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Lorsqu'une attaque inflige plus de dégâts que votre armure, vous pouvez choisir de nullifier les dégâts d'un montant égal à votre armure au prix d'un point de [[La fatigue et le repos#Fatigue persistante|fatigue persistante]].","id":"ab3e548c215cb62a","x":1878,"y":1752,"width":445,"height":128,"color":"4"},
|
||||
{"type":"text","text":"+7 PV max.","id":"799d5a86ef93d9ac","x":1878,"y":1528,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Focus PV/anti stun","id":"16a422a174053078","x":2099,"y":920,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"Corps d'acier","id":"12e684f709a5457c","x":2123,"y":970,"width":202,"height":50,"color":"4"},
|
||||
{"type":"text","text":"+7 PV max.","id":"9251cc60a127174e","x":1880,"y":1080,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Réduit de 1 niveau les chances d'[[Les effets#L'étourdissement|étourdissement]] subit.\n+2 PV max.","id":"82737a209107b384","x":1878,"y":1304,"width":445,"height":110,"color":"4"},
|
||||
{"type":"text","text":"Vous subissez en permanence les effets des maladies [[Maladies#Pourriture mortelle|Pourriture mortelle]] et [[Maladies#Immunodéficience|Immunodéficience]].\n+3 PV max.","id":"fa100d3539684cf9","x":2398,"y":390,"width":445,"height":110},
|
||||
{"type":"text","text":"2 (+0)","id":"93ec93ef15f2197d","x":3600,"y":426,"width":250,"height":60},
|
||||
{"type":"text","text":"Vous pouvez utiliser une action pour vous concentrer et viser, vous permettant de gagner un bonus de +2 pour votre prochaine attaque à distance (sorts inclus) durant ce tour.","id":"601ea55ef1e02628","x":1120,"y":1752,"width":445,"height":128,"color":"6"},
|
||||
{"type":"text","text":"Vous pouvez utiliser la dextérité pour frapper avec une #arme/naturel. Une arme naturel est considéré comme une #arme et bénéficie des mêmes bonus.","id":"cb95ab98f1e4831f","x":1120,"y":1080,"width":445,"height":140,"color":"6"},
|
||||
{"type":"text","text":"","id":"7da805b5284747df","x":1120,"y":1304,"width":445,"height":55,"color":"6"},
|
||||
{"type":"text","text":"Votre bonus d'esquive actif est égal à votre modifieur de dextérité.","id":"1119e0e3996b50c4","x":1120,"y":1528,"width":445,"height":80,"color":"6"},
|
||||
{"type":"text","text":"Vous subissez en permanence les effets des maladies [[Maladies#Pourriture mortelle|Pourriture mortelle]], [[Maladies#Anémie|Anémie]] et [[Maladies#Immunodéficience|Immunodéficience]].","id":"bda0a6d502752f5b","x":2398,"y":230,"width":445,"height":90},
|
||||
{"type":"text","text":"Vous subissez en permanence les effets des maladies [[Maladies#Pourriture mortelle|Pourriture mortelle]], [[Maladies#Anémie|Anémie]] et [[Maladies#Immunodéficience|Immunodéficience]]. \n-5 PV max.","id":"0da4f83cd39d47f3","x":2398,"y":55,"width":445,"height":110},
|
||||
{"type":"text","text":"Focus dodge passif","id":"2652ee48a167745c","x":1096,"y":926,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"Habileté","id":"0f8730cfc8a9dd84","x":1120,"y":970,"width":202,"height":60,"color":"6"},
|
||||
{"type":"text","text":"Vous maitrisez des armes d'une [[Les évolutions de valeur.canvas#Les catégories d'arme|catégorie]] supérieure (direction dextérité).","id":"7b62f91dd58661c1","x":600,"y":1080,"width":445,"height":80,"color":"1"},
|
||||
{"type":"text","text":"Frapper un ennemi dans le dos applique les même bonus que la prise en tenaille. Si l'ennemi est déjà pris en tenaille, vous pouvez ignorer l' #armure/lourd.","id":"6d27b200228d9fdf","x":600,"y":1528,"width":445,"height":132,"color":"1"},
|
||||
{"type":"text","text":"-1 à toute utilisation d'objet ou d'arme.\nTemps d'interaction x2 avec les objets.","id":"e8aa574fcd7edcad","x":600,"y":426,"width":445,"height":77},
|
||||
{"type":"text","text":"Vous pouvez esquiver activement.\nVotre bonus d'esquive passif reste à 0.","id":"3a3378ff260352d0","x":600,"y":614,"width":445,"height":85},
|
||||
{"type":"text","text":"Vous êtes capable de vous battre avec une #arme/leger dans chaque main.","id":"c89f2424f9257f01","x":600,"y":1304,"width":445,"height":76,"color":"1"},
|
||||
{"type":"text","text":"Votre bonus d'esquive active augmente de 1 point.","id":"4cee3093ed3a9b53","x":601,"y":800,"width":445,"height":60},
|
||||
{"type":"text","text":"CA max à 3 + bonus defensif.\n-3 à toute utilisation d'objet ou d'arme.\nTemps d'interaction x2 avec les objets.","id":"f61da58416f45a0c","x":600,"y":238,"width":445,"height":105},
|
||||
{"type":"text","text":"Impossible de tenir des objets. \nCA max à 3.","id":"407c5026200b915c","x":601,"y":50,"width":445,"height":80},
|
||||
{"type":"text","text":"Focus dual wield/","id":"82006154ac03b0e4","x":698,"y":926,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"Contrôle","id":"0eacabc7e2e21fa9","x":722,"y":970,"width":202,"height":60,"color":"1"},
|
||||
{"type":"text","text":"Focus archerie","id":"66ebbba467db3ccb","x":299,"y":926,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"Précision","id":"5d3da64e73d405c0","x":323,"y":970,"width":202,"height":60,"color":"4"},
|
||||
{"type":"text","text":"Les projectiles des #arme/projectile sont considérés comme des #arme/jet et bénéficient des mêmes bonus.","id":"f45e98365bde1f9a","x":80,"y":1080,"width":445,"height":100,"color":"4"},
|
||||
{"type":"text","text":"1 (+0)","id":"590bbf636f763c9e","x":-215,"y":238,"width":250,"height":60},
|
||||
{"type":"text","text":"2 (+0)","id":"9e63bcd6e88a03c7","x":-215,"y":426,"width":250,"height":60},
|
||||
{"type":"text","text":"5 (+1) Humain moyen","id":"2dfc1830669d0f9a","x":-215,"y":1080,"width":250,"height":60,"color":"#ff0000"},
|
||||
{"type":"text","text":"4 (+1)","id":"18a9a5261c84c327","x":-215,"y":800,"width":250,"height":60},
|
||||
{"type":"text","text":"3 (+1)","id":"d7dab918f59e9e8a","x":-215,"y":614,"width":250,"height":60},
|
||||
{"type":"text","text":"0 (+0)","id":"f05ffe4250936219","x":-215,"y":50,"width":250,"height":60},
|
||||
{"type":"text","text":"Vous maitrisez l'utilisation des #bouclier.","id":"af574444b56f7c3a","x":-700,"y":1080,"width":445,"height":60,"color":"6"},
|
||||
{"type":"text","text":"Sureté","id":"6079f4aceb4530f7","x":-600,"y":980,"width":123,"height":50,"color":"6"},
|
||||
{"type":"text","text":"Focus parade","id":"3f2befda74533faa","x":-663,"y":935,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"Vous n'avez aucun malus pour contraindre lorsque vous n'êtes pas à main nus.","id":"c94e1e052389c3c0","x":-1220,"y":1080,"width":445,"height":80,"color":"1"},
|
||||
{"type":"text","text":"Vitesse de course de 0 cases. 1kg d'équipement.\nVous commencez à maitriser des armes (cf. [[Les évolutions de valeur.canvas#Les catégories d'arme|Les catégories d'arme]]).\nImpossible de parer.","id":"10578ce04e1631ac","x":-1219,"y":426,"width":445,"height":134},
|
||||
{"type":"text","text":"Vitesse de course de 0 cases.\nCA max à 5.\nPas d'équipement.","id":"4e8ce1eff27b2d94","x":-1219,"y":238,"width":445,"height":105},
|
||||
{"type":"text","text":"Moitié vitesse de course. 5kg d'équipement.\nVous commencez à maitriser des armures (cf. [[Les évolutions de valeur.canvas#Les catégories d'armure|Les catégories d'armure]]). Vous apprenez à parer passivement les coups (+1).\n","id":"230b051c654adef2","x":-1220,"y":614,"width":445,"height":126},
|
||||
{"type":"text","text":"Vitesse de course normale. 10kg d'équipement.\nVous maitrisez des armes d'une catégorie supérieure. Vous pouvez parer activement.","id":"4e7559c5a39aa14c","x":-1220,"y":775,"width":445,"height":105},
|
||||
{"type":"text","text":"Pas d'équipement. \nNe peut pas se déplacer par soi même. \nCA max à 3.","id":"ba5e77d2e433675c","x":-1220,"y":60,"width":445,"height":100},
|
||||
{"type":"text","text":"Focus polyvalence","id":"aa55eda8e8543da0","x":-1127,"y":960,"width":261,"height":50,"color":"3"},
|
||||
{"type":"text","text":"Maitrise","id":"f3e0a2c14746e1f6","x":-1066,"y":1005,"width":138,"height":50,"color":"1"},
|
||||
{"type":"text","text":"6 (+2)","id":"1ec5d85c824a0fac","x":-215,"y":1304,"width":250,"height":60},
|
||||
{"type":"text","text":"Vous maitrisez des armes d'une [[Les évolutions de valeur.canvas#Les catégories d'arme|catégorie]] supérieure (direction dextérité).","id":"f9d0ffb5c29437fe","x":80,"y":1304,"width":445,"height":76,"color":"4"},
|
||||
{"type":"text","text":"En infligeant des dégâts critique, vous pouvez choisir d'ignorer l'armure adverse.","id":"7fe8edad412b9146","x":-1220,"y":1304,"width":445,"height":80,"color":"1"},
|
||||
{"type":"text","text":"Vous pouvez porter une armure de [[Les évolutions de valeur.canvas#Les catégories d'armure|catégorie]] supérieure.","id":"9131cfb470137180","x":-700,"y":1304,"width":445,"height":80,"color":"6"},
|
||||
{"type":"text","text":"Focus damage","id":"d3672ef1e9f7f928","x":-1579,"y":935,"width":261,"height":50,"color":"3"},
|
||||
{"type":"text","text":"Brutalité","id":"0bdb82d45425136e","x":-1517,"y":980,"width":137,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Vous maitrisez des armes d'une [[Les évolutions de valeur.canvas#Les catégories d'arme|catégorie]] supérieure (direction force).\n","id":"34c9de8fd196e951","x":-1740,"y":1080,"width":445,"height":80,"color":"4"},
|
||||
{"type":"text","text":"Vous maitrisez des armes d'une [[Les évolutions de valeur.canvas#Les catégories d'arme|catégorie]] supérieure (direction force).","id":"1494ee9b633a8218","x":-1740,"y":1304,"width":445,"height":80,"color":"4"},
|
||||
{"type":"text","text":"7 (+2)","id":"b975ce6953d97130","x":-215,"y":1528,"width":250,"height":60},
|
||||
{"type":"text","text":"Vous êtes capable d'utiliser la distance longue d'une #arme/projectile ou d'une #arme/jet sans malus.\n","id":"5d934571ad46cf1b","x":80,"y":1528,"width":445,"height":80,"color":"4"},
|
||||
{"type":"text","text":"Vous maitrisez des armes d'une [[Les évolutions de valeur.canvas#Les catégories d'arme|catégorie]] supérieure (direction force).","id":"71677f113ec2b682","x":-1220,"y":1528,"width":445,"height":80,"color":"1"},
|
||||
{"type":"text","text":"Vous pouvez porter une armure de [[Les évolutions de valeur.canvas#Les catégories d'armure|catégorie]] supérieure.","id":"a68f97d88ae2767d","x":-700,"y":1528,"width":445,"height":80,"color":"6"},
|
||||
{"type":"text","text":"","id":"282db06d735178eb","x":600,"y":1752,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"Utiliser une arme à #arme/projectile au corps à corps ne provoque plus de #désavantage.","id":"4c6be3929d59ee99","x":80,"y":1752,"width":445,"height":88,"color":"4"},
|
||||
{"type":"text","text":"Vous apprenez à camoufler des incantations simples. Vous pouvez cacher les glyphes et les gestes lorsque vous lancez un sort de Rang 1.","id":"641ad6250b5bfacf","x":1120,"y":1976,"width":445,"height":104,"color":"6"},
|
||||
{"type":"text","text":"Vous êtes capable de tenir une #arme ou #arme/maniable et une seconde #arme/leger.","id":"a7851e9076f78c1e","x":600,"y":1976,"width":445,"height":84,"color":"1"},
|
||||
{"type":"text","text":"","id":"52efdc282048d935","x":80,"y":1976,"width":445,"height":84,"color":"4"},
|
||||
{"type":"text","text":"8 (+2)","id":"13d6fb3d2c358c0c","x":-215,"y":1752,"width":250,"height":60},
|
||||
{"type":"text","text":"9 (+3)","id":"66cdc282d874e7a5","x":-215,"y":1976,"width":250,"height":60},
|
||||
{"type":"text","text":"","id":"a13e7b4b89263cb8","x":1876,"y":2200,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"92bfa64747ffd3c9","x":1120,"y":2200,"width":445,"height":100,"color":"6"},
|
||||
{"type":"text","text":"","id":"a70eac9833e6bc64","x":600,"y":2200,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"","id":"4f96e6c7b12ca24d","x":80,"y":2200,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"10 (+3)","id":"4946175eb3567d9a","x":-215,"y":2200,"width":250,"height":60},
|
||||
{"type":"text","text":"Vous êtes capable d'esquiver passivement même lorsque vous êtes contraint. Vous êtes capable d'esquiver activement sans vous déplacer.","id":"3498f1f6461f628a","x":1120,"y":2424,"width":445,"height":116,"color":"6"},
|
||||
{"type":"text","text":"Vous êtes capable de tenir une #arme/lourd ou #arme/long et une seconde #arme/leger ","id":"81f2fb5b2cfc0eab","x":823,"y":2424,"width":237,"height":136,"color":"1"},
|
||||
{"type":"text","text":"Vous êtes capable de tenir une #arme ou #arme/maniable dans chaque main","id":"3be46881ec593f8e","x":580,"y":2424,"width":220,"height":136,"color":"1"},
|
||||
{"type":"text","text":"À moyenne distance avec une #arme/projectile, vous pouvez tirer 2 projectiles en une attaque.","id":"f4191688c020c6c9","x":80,"y":2424,"width":445,"height":76,"color":"4"},
|
||||
{"type":"text","text":"11 (+3)","id":"6c91a201290757b6","x":-215,"y":2424,"width":250,"height":60},
|
||||
{"type":"text","text":"Si vous ne maitrisez pas les boucliers, vous pouvez maintenant les utiliser. Sinon, votre bonus de parade active et passive augmente de 1 point.","id":"5c1f45ccdcb63bc9","x":-700,"y":1976,"width":445,"height":104,"color":"6"},
|
||||
{"type":"text","text":"En vous [[Les actions en combat#S'interposer|interposant]], vous gagnez un bonus de +2 pour contraindre.","id":"21453e486463b239","x":-700,"y":1752,"width":445,"height":88,"color":"6"},
|
||||
{"type":"text","text":"En prenant en tenaille un adversaire, vous offrez l' #avantage aux attaques à distance et au sorts.","id":"48efd2f266e8638f","x":-700,"y":2424,"width":445,"height":78,"color":"6"},
|
||||
{"type":"text","text":"Parer une attaque au corps à corps permet à **un seul** allié de saisir l'opportunité pour l'attaquer (au corps à corps). *Suivre l'initiative pour déterminer celui qui saisi l'opportunité.*","id":"664d388cec1db8b1","x":-700,"y":2200,"width":445,"height":130,"color":"6"},
|
||||
{"type":"text","text":"","id":"aef5fa3ecde8893d","x":1120,"y":2648,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"","id":"74eb4894cb6160d2","x":600,"y":2648,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"12 (+4)","id":"bb66f24178a58a6b","x":-215,"y":2648,"width":250,"height":60},
|
||||
{"type":"text","text":"","id":"8ad1b6291f04e3a9","x":80,"y":2648,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Vous pouvez frapper, puis vous interposer en 3 actions.","id":"bd2abdba458a46d1","x":-700,"y":2648,"width":445,"height":92,"color":"6"},
|
||||
{"type":"text","text":"Lorsque vous tombez à 0 PV ou moins, vous pouvez choisir de subir la maladie [[Maladies#Pourriture mortelle|Pourriture mortelle]] pour repasser à 1/4 de vos PV max au lieu de tomber à [[Les effets#L'agonie|l'agonie]].","id":"dde30284c80d5b4c","x":1876,"y":2424,"width":445,"height":136,"color":"4"},
|
||||
{"type":"text","text":"Lorsque vous êtes à [[Les effets#L'agonie|l'agonie]], vous ne perdez que 10 PV par tour et avez une difficulté de stabilisation réduite de 2.","id":"2a731b5463111403","x":1876,"y":2648,"width":445,"height":96,"color":"4"},
|
||||
{"type":"text","text":"Lorsque vous êtes à l'agonie, vous pouvez survivre jusqu'à -75 PV.\n+5 PV max.","id":"0e84969e6b25c5e8","x":1876,"y":2872,"width":445,"height":108,"color":"4"},
|
||||
{"type":"text","text":"","id":"5876fafaa7d7d9da","x":1120,"y":2872,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"","id":"7cf06769d86947b5","x":600,"y":2872,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"","id":"7a939ff19c5f5afc","x":80,"y":2872,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Lorsque vous vous reposez, vous pouvez choisir les 3 options du tableau [[La fatigue et le repos#Gain par heure de repos|Gain par heure de repos]].","id":"7adc20d1ebd71548","x":2398,"y":2424,"width":445,"height":76,"color":"1"},
|
||||
{"type":"text","text":"Choisissez entre les effets [[Les effets#Les effets physiques|physiques]] et [[Les effets#Les effets mentaux|mentaux]]. Vous réduisez les chances d'effets subit de cette catégorie de 1 niveau.","id":"c3d8383a3d882202","x":2398,"y":2200,"width":445,"height":120,"color":"1"},
|
||||
{"type":"text","text":"Lorsque vous êtes à [[Les effets#L'agonie|l'agonie]], vous pouvez ne pas tombez inconscient. Dans ce cas, vous ne pouvez prendre d'action que pour vous déplacer à la moitié de votre vitesse de course ou vous stabiliser, et n'êtes pas capable d'utiliser de réaction jusqu'à ce que vous retiriez l'état [[Les effets#L'agonie|d'agonie]].","id":"ced73cde0dea27ef","x":2398,"y":2648,"width":445,"height":192,"color":"1"},
|
||||
{"type":"text","text":"","id":"e8cab43c9d78681b","x":2398,"y":2872,"width":445,"height":88,"color":"1"},
|
||||
{"type":"text","text":"","id":"a20bc53a36fab898","x":1876,"y":3096,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Vous ne pouvez plus esquiver activement. Tant que vous portez au mieux une #armure/leger, votre esquive passive est égale à votre esquive active.","id":"c24d687928146bf2","x":1120,"y":3096,"width":445,"height":104,"color":"6"},
|
||||
{"type":"text","text":"","id":"b1dfa0e9d0822f46","x":600,"y":3096,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"","id":"c11f7442c19b6305","x":80,"y":3096,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"14 (+4)","id":"0ffad95dbefdcdf5","x":-215,"y":3096,"width":250,"height":60},
|
||||
{"type":"text","text":"13 (+4)","id":"ca8d1674988c3809","x":-215,"y":2872,"width":250,"height":60},
|
||||
{"type":"text","text":"Vous êtes capable de tenir un #bouclier/deuxmains dans une seule main. Vous pouvez **au mieux** tenir une #arme/leger dans l'autre main.","id":"3f92b097ac316fc6","x":-700,"y":2872,"width":445,"height":130,"color":"6"},
|
||||
{"type":"text","text":"Vous pouvez utiliser 3 actions pour faire 2 attaques.","id":"2ba0d7d39ebdaa16","x":-1220,"y":1752,"width":445,"height":54,"color":"1"},
|
||||
{"type":"text","text":"Après avoir pris un adversaire en tenaille, si un allié parvient à le toucher, vous obtenez également un #avantage sur votre **première** attaque.","id":"8ec072fcd062bea6","x":-1220,"y":1976,"width":445,"height":104,"color":"1"},
|
||||
{"type":"text","text":"Utiliser la [[1.Règles/2.L'entrainement/index#La force|force]] pour frapper avec une arme augmente les dégâts infligés de 2.","id":"f737a7c2962a3664","x":-1740,"y":1528,"width":445,"height":80,"color":"4"},
|
||||
{"type":"text","text":"Frapper avec une #arme, #arme/lourd ou #arme/deuxmains augmente les dégâts infligés de 2, mais réduit le [[Les évolutions de valeur.canvas#Les niveaux de dé de dégâts|dé de dégâts]] au niveau inférieur.","id":"1ad3fefc9d443548","x":-1740,"y":1752,"width":445,"height":108,"color":"4"},
|
||||
{"type":"text","text":"Au prix d'un point de [[La fatigue et le repos#Fatigue temporaire|fatigue temporaire]], durant votre tour, les dégâts que vous infligerez avec une #arme, #arme/lourd ou #arme/deuxmains vous permet de lancer un second dé de dégâts de votre arme. *Ce dé peut être doublé en cas de dégât critique.*","id":"c7fdd59fa8ac1410","x":-1740,"y":1960,"width":445,"height":184,"color":"4"},
|
||||
{"type":"text","text":"Lorsque vous frappez en utilisant la [[1.Règles/2.L'entrainement/index#La force|force]], faire un 11 sur le lancer de d12 est considéré comme un coup critique. Cependant, vous subissez un malus de 1 point pour frapper.","id":"619790f3351cb33e","x":-1220,"y":2200,"width":445,"height":130,"color":"1"},
|
||||
{"type":"text","text":"Au prix d'un point de [[La fatigue et le repos#Fatigue persistante|fatigue persistant]], durant tout votre tour, vous obtenez un bonus de +4 pour frapper avec une #arme, #arme/lourd ou #arme/deuxmains.","id":"23721494f5765e63","x":-1740,"y":2200,"width":445,"height":130,"color":"4"},
|
||||
{"type":"text","text":"","id":"c3f0e1249f902a8e","x":2916,"y":2200,"width":445,"height":120,"color":"6"},
|
||||
{"type":"text","text":"1 (+0)","id":"b3c91d8ad0186606","x":3600,"y":238,"width":250,"height":60},
|
||||
{"type":"text","text":"0 (+0)","id":"46fbb21a22533c26","x":3600,"y":50,"width":250,"height":60},
|
||||
{"type":"text","text":"","id":"8026d584d0f0b0c5","x":6940,"y":2200,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"","id":"6764abae9edac8b2","x":6940,"y":1976,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"Vous êtes capable de vous battre durant une performance. Vous pouvez frapper avec une arme de corps à corps utilisant la [[1.Règles/2.L'entrainement/index#La dextérité|dextérité]] tout en maintenant votre performance avec 3 actions.","id":"eb7ef65fc0f904b6","x":7660,"y":1976,"width":445,"height":124,"color":"4"},
|
||||
{"type":"text","text":"Vous apprenez à jouer d'un instrument ou à chanter.\nDe plus, #todo","id":"55863e22ea274dcb","x":7660,"y":2200,"width":445,"height":120,"color":"4"},
|
||||
{"type":"text","text":"","id":"8ab52b102ebb5a2d","x":7660,"y":2872,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"ced0ecd03fe37fc2","x":7660,"y":3320,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"0820176af3c07548","x":7660,"y":3096,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"7fdacbd12ac5b161","x":7660,"y":1752,"width":445,"height":64,"color":"4"},
|
||||
{"type":"text","text":"Vous apprenez à jouer d'un instrument ou à chanter.","id":"93593651dbdf8d57","x":7660,"y":1528,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Vous êtes capable d'improviser certaines parties d'une œuvre existante, permettant ainsi d'augmenter le nombre d'utilisation d'une œuvre.","id":"2c3b1bcff602e681","x":7660,"y":1304,"width":445,"height":116,"color":"4"},
|
||||
{"type":"text","text":"+3 points de compétence.","id":"0dc25a4ce8d14be7","x":6420,"y":614,"width":445,"height":50},
|
||||
{"type":"text","text":"Voie de l'apprentissage","id":"e2e21bbcefa39958","x":6531,"y":980,"width":226,"height":50,"color":"1"},
|
||||
{"type":"text","text":"","id":"8566b456611c64fa","x":6940,"y":2424,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"","id":"08a517fcec1f63d8","x":7660,"y":2424,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"48134676d2ed1570","x":7660,"y":2648,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Focus musique et récits","id":"700c304ea786e357","x":7884,"y":930,"width":241,"height":50,"color":"3"},
|
||||
{"type":"text","text":"Vous apprenez à jouer d'un instrument ou à chanter.","id":"d56882be028a518f","x":7660,"y":1080,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Artiste","id":"d1051ec414baf5a3","x":7903,"y":980,"width":202,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Choisissez une statistique. Toutes les compétences qui en dépendent gagnent un point. N'augmente pas le maximum.","id":"a650e6773e57376f","x":6420,"y":1752,"width":445,"height":108,"color":"1"},
|
||||
{"type":"text","text":"Le maximum de toutes les compétences est de 4 points, sauf s'il est déjà supérieur.\n+2 points de compétence.","id":"8be85c5fd9d4eec0","x":6420,"y":1528,"width":445,"height":92,"color":"1"},
|
||||
{"type":"text","text":"À chaque augmentation de modifieur, vous pouvez ajouter 1 point à n'importe quel compétence dont le maximum a été augmenté.","id":"f6fdb645af1a50cb","x":6420,"y":1304,"width":445,"height":96,"color":"1"},
|
||||
{"type":"text","text":"À chaque montée de niveau, vous pouvez déplacer jusqu'à 3 points de compétence.\n+1 point de compétence.","id":"a6993f7a2e9f357a","x":6420,"y":1080,"width":445,"height":100,"color":"1"},
|
||||
{"type":"text","text":"Voie de la connaissance","id":"6244b0cbb6089b00","x":6117,"y":980,"width":237,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Focus substats","id":"836dfaf7d594bcf9","x":6518,"y":930,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"Focus substats","id":"e4ac4564fc5b552a","x":6110,"y":930,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"","id":"04845f18fe94248e","x":6420,"y":2200,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"","id":"9cb96e72f5d92b69","x":6420,"y":1976,"width":445,"height":124,"color":"1"},
|
||||
{"type":"text","text":"","id":"1f5367ea78b52669","x":6420,"y":2424,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"","id":"7e5ac8113feaff18","x":6420,"y":2648,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"","id":"fec5216ee8ed172f","x":6420,"y":2872,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"","id":"3c52533d1053940e","x":6420,"y":3096,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"Vous pouvez lancer une #arme/jet en une action libre. Vous ne pouvez pas lancer d' #arme/jet avec une action dans le même tour.","id":"6cee547faebba990","x":6940,"y":2648,"width":445,"height":112,"color":"6"},
|
||||
{"type":"text","text":"","id":"fa05734be8833fdd","x":6940,"y":2872,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"","id":"ba625e1ce9b1b6fa","x":6940,"y":3096,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"Le [[Les évolutions de valeur.canvas#Les niveaux de dé de dégâts|dé de dégat]] de vos #arme/jet augmente de 1 niveau.","id":"08bec82d41749257","x":6940,"y":3320,"width":445,"height":80,"color":"6"},
|
||||
{"type":"text","text":"","id":"918318467f25ad56","x":6420,"y":3320,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"Lorsque vous lancez une #arme/jet qui n'est pas consommable, vous pouvez la garder intacte et la récupérer en fin de combat.","id":"71b1699a56316988","x":6940,"y":1752,"width":445,"height":108,"color":"6"},
|
||||
{"type":"text","text":"Lorsque vous utilisez un objet consommable, vous pouvez lancer un d12. Si vous faites 12, l'objet ne se consomme pas. Cela fonctionne également sur les objets à charges.","id":"626c57432bf2287c","x":6940,"y":1528,"width":445,"height":132,"color":"6"},
|
||||
{"type":"text","text":"+5 points de compétence.","id":"7c0402eb30eaf599","x":6420,"y":426,"width":445,"height":54},
|
||||
{"type":"text","text":"En combat, vous pouvez utiliser ou lancer 2 #arme/jet en 3 actions.\n+1 point de compétence.","id":"f1f6d8ab9b01445a","x":6940,"y":1304,"width":445,"height":96,"color":"6"},
|
||||
{"type":"text","text":"Les objets que vous lancez sont considérés comme des #arme/jet et bénéficient des mêmes bonus.\n+1 point de compétence.","id":"9ee09b2377dc686c","x":6940,"y":1080,"width":445,"height":100,"color":"6"},
|
||||
{"type":"text","text":"Voie de la concentration","id":"42d9def8e5fd5999","x":6940,"y":980,"width":237,"height":50,"color":"6"},
|
||||
{"type":"text","text":"Focus buff d'items","id":"46a8a81673ed5e32","x":6934,"y":930,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"+4 points de compétence.","id":"757fa440390eeb8a","x":6421,"y":800,"width":445,"height":50},
|
||||
{"type":"text","text":"","id":"34db6ea70e2d2fcc","x":8181,"y":800,"width":445,"height":80},
|
||||
{"type":"text","text":"Focus buff","id":"953343c033b3a9a4","x":8278,"y":930,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"","id":"20f95cbc1dec7e18","x":8180,"y":2648,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"","id":"6daac2c63ac8e4f0","x":8180,"y":3320,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"","id":"800c9a2b0ebc8c19","x":8180,"y":3096,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"","id":"bc20d18adfbe24dd","x":8180,"y":2872,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"Vous gagnez une seconde réaction, utilisable uniquement pour saisir une opportunité.","id":"49b1196af7b8c2f5","x":8180,"y":1976,"width":445,"height":84,"color":"1"},
|
||||
{"type":"text","text":"Au début d'un combat, si vous n'êtes pas pris par surprise, vous pouvez utiliser une action avant tout le monde. Vous ne pouvez pas vous déplacer, attaquer ou lancer de sort. *Suivre l'initiative si plusieurs personnes ont ce bonus.*","id":"cdd23181ac4d4546","x":8180,"y":2200,"width":445,"height":160,"color":"1"},
|
||||
{"type":"text","text":"","id":"b9b364b308b6b09c","x":8180,"y":2424,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"","id":"3620a34f34355f1b","x":8180,"y":1752,"width":445,"height":64,"color":"1"},
|
||||
{"type":"text","text":"","id":"22675e23c2580f2c","x":8700,"y":3096,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"","id":"3080a7c8f83a2f6c","x":8700,"y":3320,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"","id":"562eae76bd836110","x":8700,"y":2872,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"10 (+3)","id":"ad84c27b01e06f7a","x":9280,"y":2200,"width":250,"height":60},
|
||||
{"type":"text","text":"11 (+3)","id":"ae401a7b793611f6","x":9280,"y":2424,"width":250,"height":60},
|
||||
{"type":"text","text":"12 (+4)","id":"1c35d43f1c660364","x":9280,"y":2648,"width":250,"height":60},
|
||||
{"type":"text","text":"13 (+4)","id":"c7ea84669939cf4b","x":9280,"y":2872,"width":250,"height":60},
|
||||
{"type":"text","text":"14 (+4)","id":"8c32be1f467e45a7","x":9280,"y":3096,"width":250,"height":60},
|
||||
{"type":"text","text":"15 (+5)","id":"f25d44cff7d510c6","x":9280,"y":3320,"width":250,"height":60},
|
||||
{"type":"text","text":"Vous maniez les mots à subtilité. Lorsque vous appliquez un effet à plusieurs personnes en utilisant uniquement la parole, vous pouvez choisir qui est affecté. Fonctionne aussi avec les oeuvres.","id":"6feac733f9737df1","x":8700,"y":1752,"width":445,"height":128,"color":"6"},
|
||||
{"type":"text","text":"Selon l'alignement de votre Aspect, vous gagnez 1 niveau de chance d'effet lorsque vous tentez d'appliquer l'effet.\nLoyal: [[Les effets#Le charme|Charme]] / Neutre: [[Les effets#Le charme|Charme]] / Chaotique: [[Les effets#La peur|Peur]].","id":"2c316836a1be26b0","x":9620,"y":1752,"width":445,"height":128,"color":"4"},
|
||||
{"type":"text","text":"Chaque transformation peut durer 15 minutes de plus. De plus, vous avez +1 pour vous transformer.","id":"af96307129df77b0","x":9620,"y":1528,"width":445,"height":72,"color":"4"},
|
||||
{"type":"text","text":"","id":"2f514db6916df263","x":8700,"y":2648,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"","id":"6d878000d1e5f361","x":10140,"y":2200,"width":445,"height":60,"color":"1"},
|
||||
{"type":"text","text":"","id":"6b3aa9f9b0ea2acd","x":8700,"y":2200,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"","id":"3eef6d9c5da71775","x":8700,"y":2424,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"Vous pouvez bénéficier des sens supplémentaire de votre Aspect sans avoir à vous transformer. De plus, vous avez +1 pour vous transformer.","id":"6eed4cfb21d20071","x":9620,"y":1976,"width":445,"height":104,"color":"4"},
|
||||
{"type":"text","text":"Vous pouvez vous transformer autant de fois que vous le souhaitez. Le temps total que vous pouvez passer en Aspect est égal à votre nombre de transformation multiplié par la durée d'une transformation.","id":"f08988f2622f6f16","x":9620,"y":2200,"width":445,"height":160,"color":"4"},
|
||||
{"type":"text","text":"","id":"e46e7d4fb5172480","x":9620,"y":2424,"width":445,"height":76,"color":"4"},
|
||||
{"type":"text","text":"","id":"406ac4bcf675979e","x":8700,"y":1976,"width":445,"height":60,"color":"6"},
|
||||
{"type":"text","text":"Vous apprenez à lancer des sorts d'un rang supérieur.","id":"e8206f7ab35b34f2","x":10140,"y":2424,"width":445,"height":76,"color":"1"},
|
||||
{"type":"text","text":"Lorsque vous êtes transformé, vous gagnez un bonus de +2 en lançant des sorts de [[Liste des sorts#Rang 1|Rang 1]].","id":"0f735675d4261777","x":10140,"y":2648,"width":445,"height":92,"color":"1"},
|
||||
{"type":"text","text":"Lorsque vous êtes transformé, vous avez #avantage contre les [[Les effets#Les effets mentaux|effets mentaux]].","id":"e13757790f412137","x":9620,"y":2648,"width":445,"height":72,"color":"4"},
|
||||
{"type":"text","text":"Vous pouvez vous transformer autant de fois que vous le souhaitez sans limite de temps.","id":"da32cb6773947f2f","x":9620,"y":2872,"width":445,"height":88,"color":"4"},
|
||||
{"type":"text","text":"Vous pouvez manifester les aptitudes physiques de votre Aspect sans avoir à vous transformer.","id":"140827efbf4e7684","x":9620,"y":3096,"width":445,"height":84,"color":"4"},
|
||||
{"type":"text","text":"Vous êtes capable d'utiliser les particularités magiques de votre Aspect sans vous transformer.","id":"fc2afbf4b3ed0fb8","x":9620,"y":3320,"width":445,"height":80,"color":"4"},
|
||||
{"type":"text","text":"","id":"21c08cb2efc71062","x":10140,"y":2872,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"+12 mana max.","id":"143a1b16e16f28c5","x":10140,"y":1976,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"Les sorts que vous lancez demandent une difficulté augmentée d'un nombre égal au rang du sort pour être contrer.","id":"41a85d4beddd1b3c","x":10140,"y":1752,"width":445,"height":108,"color":"1"},
|
||||
{"type":"text","text":"+10 mana max.","id":"23f7d82d75e0e50e","x":10140,"y":1304,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"Réduit de 1 niveau les chances de [[Les effets#Le charme|charme]] et de [[Les effets#La possession|possession]].\n+2 mana max.","id":"e86fa507fc8edaec","x":10140,"y":1080,"width":445,"height":100,"color":"1"},
|
||||
{"type":"text","text":"Voie de l'esprit","id":"89be79d6690d0239","x":10262,"y":980,"width":202,"height":50,"color":"1"},
|
||||
{"type":"text","text":"Focus mana","id":"556584c778142fe1","x":10238,"y":930,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"Vous apprenez à lancer des sorts d'un rang supérieur.","id":"1b37645757df3c9a","x":10140,"y":1528,"width":445,"height":72,"color":"1"},
|
||||
{"type":"text","text":"Voie de la conscience","id":"da69769bbc3a8cd6","x":9853,"y":980,"width":223,"height":50,"color":"4"},
|
||||
{"type":"text","text":"Focus transformation","id":"1f124dc07f1542dd","x":9839,"y":930,"width":250,"height":50,"color":"3"},
|
||||
{"type":"text","text":"Chaque transformation peut durer 15 minutes de plus, et vous pouvez vous transformer une fois de plus par jour. \nRéduit le malus des effets mentaux de 1 niveau.","id":"ff7bb9381aaa2352","x":10140,"y":775,"width":445,"height":130},
|
||||
{"type":"text","text":"","id":"3e19a9e849d39a7b","x":9620,"y":1304,"width":445,"height":78,"color":"4"},
|
||||
{"type":"text","text":"Vous pouvez convertir jusqu'à 10 mana max en PV max ou inversement **(modifiable uniquement en augmentant la psyché)**.","id":"d718b87be6a8ce42","x":9620,"y":1080,"width":445,"height":100,"color":"4"},
|
||||
{"type":"text","text":"Focus mensonge et charme","id":"a50802403960d431","x":8669,"y":930,"width":264,"height":50,"color":"3"},
|
||||
{"type":"text","text":"","id":"acce6c505e162fea","x":8700,"y":1528,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"Lorsqu'un allié qui peut vous entendre s'apprête à attaquer une cible que vous pouvez voir, vous pouvez saisir l'opportunité pour lui offrir un bonus égal à votre modifieur d'éloquence sur cette attaque.","id":"6f79a8e71400b7ca","x":8181,"y":1528,"width":445,"height":128,"color":"1"},
|
||||
{"type":"text","text":"Vous gagnez un bonus de +1 à vos compétences dépendant de l'éloquence lorsque vous les utilisez contre des personnes que vous fréquentez régulièrement. Fonctionne sur les œuvres impliquant ces personnes.","id":"b10bcd7d6f3bb089","x":8700,"y":1304,"width":445,"height":156,"color":"6"},
|
||||
{"type":"text","text":"6 (+2)","id":"642344222a486170","x":9280,"y":1304,"width":250,"height":60},
|
||||
{"type":"text","text":"Vous gagnez un bonus de +1 à vos compétences dépendant de l'éloquence lorsque vous les utilisez contre des personnes de votre rang social. Fonctionne sur les œuvres impliquant ces personnes.","id":"a68311695968aa86","x":8700,"y":1080,"width":445,"height":140,"color":"6"},
|
||||
{"type":"text","text":"Dirigeant","id":"1d37a3f0728a8d8e","x":8302,"y":980,"width":202,"height":50,"color":"1"},
|
||||
{"type":"text","text":"Charlatan","id":"7ed929ba9a61aa03","x":8700,"y":980,"width":202,"height":50,"color":"6"},
|
||||
{"type":"text","text":"4 (+1)","id":"81e6a8a75f97a4ae","x":9280,"y":800,"width":250,"height":60},
|
||||
{"type":"text","text":"9 (+3)","id":"af278bcb69d5defb","x":9280,"y":1976,"width":250,"height":60},
|
||||
{"type":"text","text":"Lorsque vous infligez des dégâts avec une attaque au corps à corps, vous pouvez saisir l'opportunité pour faire un jet d'[[Les compétences#Intimidation|intimidation]]. Si le résultat est supérieur à la vie actuelle de la cible, elle doit réussir un jet d'effet (4/12) ou être [[Les effets#La peur|appeurée]].","id":"76867e8ff79ff365","x":8180,"y":1304,"width":445,"height":156,"color":"1"},
|
||||
{"type":"text","text":"8 (+2)","id":"2c28ae72fcfb2b64","x":9280,"y":1752,"width":250,"height":60},
|
||||
{"type":"text","text":"7 (+2)","id":"7887c91c6dfbf342","x":9280,"y":1528,"width":250,"height":60},
|
||||
{"type":"text","text":"5 (+1) Humain moyen","id":"1fd43550129c9b25","x":9280,"y":1080,"width":250,"height":60,"color":"#ff0000"},
|
||||
{"type":"text","text":"","id":"75a79698ce42df72","x":8180,"y":1080,"width":445,"height":80,"color":"1"},
|
||||
{"type":"text","text":"Vous gagnez 1 niveau de chance d'effet lorsque vous tentez d'appliquez une [[Les effets#L'influence|influence]] ou un [[Les effets#Le charme|charme]].","id":"79d14d8bea037a3b","x":10660,"y":1752,"width":445,"height":88,"color":"6"},
|
||||
{"type":"text","text":"Votre connexion innée avec la magie vous a bénie d'un don pour cet art. Choisissez une branche de l'[[Les évolutions de valeur.canvas#L'arbre de magie|arbre de magie]]. Vous gagnez le premier niveau de cette branche.","id":"ee2e77db68882151","x":10660,"y":1304,"width":445,"height":136,"color":"6"},
|
||||
{"type":"text","text":"Vous pouvez apprendre un nombre de sort supplémentaires égal à votre modifieur de psyché.","id":"2d85a4af9219057d","x":10660,"y":1528,"width":445,"height":72,"color":"6"},
|
||||
{"type":"text","text":"","id":"f1b9dc433de32e86","x":10660,"y":2424,"width":445,"height":76,"color":"6"},
|
||||
{"type":"text","text":"Vous gagnez un niveau dans une branche de l'[[Les évolutions de valeur.canvas#L'arbre de magie|arbre de magie]] dans laquelle vous avez déjà au moins un niveau.","id":"aee8e17ec1ba3b11","x":10660,"y":2648,"width":445,"height":112,"color":"6"},
|
||||
{"type":"text","text":"","id":"52cadffb671219c2","x":10660,"y":2872,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"Vous gagnez un niveau dans une branche de l'[[Les évolutions de valeur.canvas#L'arbre de magie|arbre de magie]] dans laquelle vous avez déjà au moins un niveau.","id":"7bb08bfb70a81a33","x":10660,"y":1976,"width":445,"height":104,"color":"6"},
|
||||
{"type":"text","text":"Vous pouvez maitriser 3 sorts supplémentaire.","id":"58b06ba556f33978","x":10660,"y":2200,"width":445,"height":60,"color":"6"},
|
||||
{"type":"text","text":"Vous apprenez le sort unique [[Liste des sorts#^5b38b6|Domination mentale]].","id":"1be5bc8d91f1d725","x":10660,"y":3096,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"Vous pouvez vous transformer sans faire de jet en 1 action.","id":"93c2ee6c7d17bf10","x":10660,"y":3320,"width":445,"height":80,"color":"6"},
|
||||
{"type":"text","text":"Votre Aspect vous aide à lancer vos sorts. En augmentant la difficulté du sort de 1, vous pouvez ignorer la composante vocale ou gestuelle.","id":"18eaeae7d6c1c8e6","x":10660,"y":1080,"width":445,"height":100,"color":"6"},
|
||||
{"type":"text","text":"Voie de l'âme","id":"3a769a92d8b1f8fa","x":10660,"y":980,"width":202,"height":50,"color":"6"},
|
||||
{"type":"text","text":"Focus nombre de sorts","id":"6f054d0f11268cfa","x":10629,"y":930,"width":264,"height":50,"color":"3"},
|
||||
{"type":"text","text":"Vous n'avez plus de #désavantage pour vous transformer. Plus de contrainte d'alignement.","id":"a9554e4fcb4c77d7","x":10140,"y":614,"width":445,"height":85},
|
||||
{"type":"text","text":"","id":"af37b070631fe515","x":8180,"y":620,"width":445,"height":85},
|
||||
{"type":"text","text":"3 (+1)","id":"6abeb7fcf351830c","x":9280,"y":615,"width":250,"height":60},
|
||||
{"type":"text","text":"Vous avez un #désavantage pour vous transformer.\nVous pouvez vous transformer une fois par jour durant 30min.","id":"21d4f1341fece650","x":10140,"y":426,"width":445,"height":134},
|
||||
{"type":"text","text":"2 (+0)","id":"8f0458bb29009d5c","x":9280,"y":430,"width":250,"height":60},
|
||||
{"type":"text","text":"","id":"7ebbd8d9f9924874","x":8180,"y":440,"width":445,"height":110},
|
||||
{"type":"text","text":"","id":"f0a9c46ca5ac9eb4","x":10140,"y":3096,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"Lorsque vous êtes transformé, vous gagnez un bonus de +2 en lançant des sorts de [[Liste des sorts#Rang 2|Rang 2]], des sorts spéciaux et des sorts uniques.","id":"cf868c3cdb983f5f","x":10140,"y":3320,"width":445,"height":100,"color":"1"},
|
||||
{"type":"text","text":"Anxiété sociale. Vous ne parlez pas aux inconnus et lors de dialogues, vous ne parlez qu'à vos amis.","id":"ad784618bcd802f4","x":8180,"y":280,"width":445,"height":80},
|
||||
{"type":"text","text":"Mutisme sociale. Vous ne vous exprimez qu'auprès de personnes en qui vous avez une confiance absolue.\nLorsqu'impliqué dans un dialogue, vous refusez de vous exprimer même en présence de vos amis.","id":"80e30ba1018d4b33","x":8153,"y":60,"width":500,"height":140},
|
||||
{"type":"text","text":"+3 points de compétence.","id":"43700861a50c3ccd","x":6420,"y":238,"width":445,"height":50},
|
||||
{"type":"text","text":"6 points de compétence.","id":"e076d233d82edecb","x":6421,"y":50,"width":445,"height":80},
|
||||
{"type":"text","text":"1 (+0)","id":"886892b79efe4933","x":9280,"y":245,"width":250,"height":60},
|
||||
{"type":"text","text":"0 (+0)","id":"c56d959cbe7cba9a","x":9280,"y":60,"width":250,"height":60},
|
||||
{"type":"text","text":"14 (+4)","id":"633ab49245f93c3b","x":3600,"y":3096,"width":250,"height":60},
|
||||
{"type":"text","text":"15 (+5)","id":"3c0f47c9c9fdb956","x":3600,"y":3320,"width":250,"height":60},
|
||||
{"type":"text","text":"13 (+4)","id":"19f6b8e750ce6591","x":3600,"y":2872,"width":250,"height":60},
|
||||
{"type":"text","text":"","id":"ac6a543b88debc3b","x":2916,"y":3320,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"","id":"0df4d5b35f2c80c4","x":2916,"y":3096,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"Chaque heure de repos vous fait perdre 1 point de [[La fatigue et le repos#Fatigue persistante|fatigue persistante]] supplémentaire lorsque vous choisissez la réduction de fatigue.","id":"c53b5bf4b2151935","x":2916,"y":2424,"width":445,"height":116,"color":"6"},
|
||||
{"type":"text","text":"","id":"02f24a89544c53e5","x":2916,"y":2648,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"","id":"0e1621fd4e8ae798","x":2916,"y":2872,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"","id":"382794c5f618083c","x":2398,"y":3320,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"","id":"a9778468f610097b","x":2398,"y":3096,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"+20 PV max.","id":"d73fbaf2d8b1af18","x":1876,"y":3320,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"c17357755bded1b4","x":1120,"y":3320,"width":445,"height":50,"color":"6"},
|
||||
{"type":"text","text":"","id":"89529628f15c84fe","x":600,"y":3320,"width":445,"height":50,"color":"1"},
|
||||
{"type":"text","text":"","id":"89011001b57c5cf5","x":-700,"y":3320,"width":445,"height":130,"color":"6"},
|
||||
{"type":"text","text":"","id":"6972980e0d4bc0b7","x":-700,"y":3096,"width":445,"height":130,"color":"6"},
|
||||
{"type":"text","text":"15 (+5)","id":"a369f5cba0ab6c53","x":-215,"y":3320,"width":250,"height":60},
|
||||
{"type":"text","text":"","id":"a0832921f1286660","x":80,"y":3320,"width":445,"height":50,"color":"4"},
|
||||
{"type":"text","text":"","id":"4b7181e0217a3627","x":-1220,"y":3320,"width":445,"height":80,"color":"1"},
|
||||
{"type":"text","text":"","id":"13b6779630bdfb22","x":-1220,"y":3096,"width":445,"height":80,"color":"1"},
|
||||
{"type":"text","text":"","id":"876a840efa5400e5","x":-1220,"y":2872,"width":445,"height":80,"color":"1"},
|
||||
{"type":"text","text":"","id":"b21fa59603bf6f41","x":-1220,"y":2424,"width":445,"height":136,"color":"1"},
|
||||
{"type":"text","text":"Au prix d'un point de [[La fatigue et le repos#Fatigue temporaire|fatigue temporaire]], durant tout un tour, faire une attaque ne demande que 1 action.","id":"cf596cfd01e2f499","x":-1220,"y":2648,"width":445,"height":92,"color":"1"},
|
||||
{"type":"text","text":"","id":"21ae8131bfb96d39","x":-1740,"y":2872,"width":445,"height":130,"color":"4"},
|
||||
{"type":"text","text":"","id":"a9b2711810ec5b78","x":-1740,"y":3096,"width":445,"height":130,"color":"4"},
|
||||
{"type":"text","text":"En frappant avec une #arme, #arme/lourd ou #arme/deuxmains, vous pouvez choisir de subir un malus de -2 pour infliger 4 points de dégâts supplémentaires. *A annoncer avant le lancer de dé.*","id":"6d99f085e7cdd153","x":-1740,"y":2424,"width":445,"height":136,"color":"4"},
|
||||
{"type":"text","text":"Vous êtes capable de tenir une #arme/deuxmains dans une seule main. Vous ne pouvez cependant pas tenir d'arme dans votre autre main*, même si votre dextérité devrait vous l'autoriser*.","id":"5f88f70c11580b72","x":-1740,"y":2648,"width":445,"height":132,"color":"4"},
|
||||
{"type":"text","text":"","id":"586af7a83afaf1c4","x":-1739,"y":3320,"width":445,"height":130,"color":"4"}
|
||||
],
|
||||
"edges":[
|
||||
{"id":"ce201168f6c982fd","fromNode":"ba5e77d2e433675c","fromSide":"bottom","toNode":"4e8ce1eff27b2d94","toSide":"top"},
|
||||
|
|
|
|||
|
|
@ -2,29 +2,29 @@
|
|||
%% Equilibrage: Les sorts de dégâts plus cher ne doivent pas forcément proposer plus de dés de dégâts mais offrir plus d'options et avoir des dé de dégâts plus haut, pour synergiser avec les buffs de l'arbre de magie. %%
|
||||
|
||||
**Notation:**
|
||||
- Nom #element (coût, durée d'incantation, portée, prérequis)
|
||||
- Nom #element (coût, durée d'incantation, portée)
|
||||
> Effet
|
||||
### Rang 1
|
||||
- Trait de feu #element/feu (4 mana, tour, 12 cases)
|
||||
- Trait de feu #element/feu (4 mana, tour, 12 cases, V/Ge/Gl)
|
||||
>Tire un faisceau de flamme, infligeant 2d8 de dégâts de feu.
|
||||
|
||||
- Echauffement #element/feu (3 mana, tour)
|
||||
- Echauffement #element/feu (2 mana, tour, V/Gl)
|
||||
>Chauffe à blanc une arme ou un projectile, jusqu'à la fin de votre prochain tour, le prochain coup porté avec l'objet inflige 1d6 dégâts de feu.
|
||||
|
||||
- #element/feu (mana, tour)
|
||||
>
|
||||
|
||||
- Corps ardent #element/feu(6 mana, tour)
|
||||
- Corps ardent #element/feu(6 mana, tour, V/Ge/Gl)
|
||||
>Pendant 4 tours, toute personne terminant son tour à une case de vous subit 1d10 de dégâts de feu.
|
||||
|
||||
- #element/feu(mana, tour)
|
||||
>
|
||||
|
||||
- Protection supérieure #element/glace (3 mana, réaction)
|
||||
- Protection supérieure #element/glace (2 mana, réaction)
|
||||
>L'armure subit l'intégralité des dégâts sur le prochain coup.
|
||||
|
||||
- Lames de glace #element/glace (4 mana, tour, 12 cases)
|
||||
>2 projectiles à 1d8 de glace. Augmenter les dés de dégâts offre un projectile supplémentaire à la place. Chaque projectile demande un jet d'attaque séparé.
|
||||
>Tire 2 projectiles à 1d8 de glace. Augmenter les dés de dégâts offre un projectile supplémentaire à la place. Chaque projectile demande un jet d'attaque séparé et peut viser une cible différente.
|
||||
|
||||
- #element/glace(mana, tour)
|
||||
>
|
||||
|
|
@ -138,9 +138,6 @@
|
|||
- Lance de givre #element/glace(4 mana, tour)
|
||||
>Une lame de glace vient grandir le long de votre arme. Augmente votre portée d'une case. L'arme inflige des dégâts tranchants. Dure 1 min, casse après 8 coups réussis.
|
||||
|
||||
- Lance de givre #element/arcane(10 mana, tour)
|
||||
>Inflige 5d10 dégâts magique.
|
||||
|
||||
- Téléportation #element/foudre (4 mana, tour)
|
||||
>Se téléporte à un point visible à 9 cases max.
|
||||
|
||||
|
|
@ -150,12 +147,13 @@
|
|||
- Painshock #element/psy (6 mana, tour)
|
||||
>*Ne fonctionne que si la cible touchée à subit des dégâts depuis votre dernier tour.* Vous touchez une plaie et intensifiez la douleur à l'extrême. Applique un effet d'[[Les effets#L'étourdissement|étourdissement]]. La difficulté est égale à 2/12 + 1 niveau pour chaque 10% de vie max retiré.
|
||||
### Rang 3
|
||||
|
||||
- Déferlement d'énergie #element/arcane(10 mana, tour, 12 cases)
|
||||
>Inflige 5d10 dégâts magique.
|
||||
### Sorts unique
|
||||
Les sorts uniques sont des sorts obtenus uniquement avec des objets magiques ou en progressant dans l'arbre d'entrainement. Il n'existe **aucun** autre moyen d'obtenir des sorts.
|
||||
|
||||
- Dévastation #element/feu + #element/glace + #element/foudre (10 mana, tour, 12 cases)
|
||||
>Inflige 10+3d10 dégâts. Ignore les résistances et réduit les immunités en résistance. ^484fc3
|
||||
>Inflige 10+3d10 dégâts. Vous pouvez choisir le type de dégâts entre feu, glace et foudre. Ignore les résistances et réduit les immunités en résistance. ^484fc3
|
||||
|
||||
- Soin #element/nature (8 mana, tour)
|
||||
>Soigne 10+1d10 PV et guérit l'[[Les effets#L'étourdissement|étourdissement]], le [[Les effets#Le saignement|saignement]] et les [[Les effets#L'empoisonnement|poisons]]. ^068b55
|
||||
|
|
@ -165,8 +163,6 @@ Les sorts uniques sont des sorts obtenus uniquement avec des objets magiques ou
|
|||
|
||||
- Domination mentale #element/psy (10 mana, tour)
|
||||
>Applique un effet de [[Les effets#La possession|possession]] (6/12). ^5b38b6
|
||||
|
||||
### Sorts spéciaux
|
||||
Les sorts spéciaux sont une liste de sorts que les joueurs peuvent obtenir durant certaines aventures. Selon les cas, un joueur peut demander au maitre du jeu de commencer avec un sort spécial si ça correspond à son passé. Les sorts spéciaux peuvent aussi être des sorts que les PNJ ont et qu'ils peuvent apprendre aux joueurs.
|
||||
|
||||
-
|
||||
|
|
@ -1,9 +1,9 @@
|
|||
# La magie
|
||||
La magie est un art complexe qui n'ait pas accessible à tous.
|
||||
Dans les Terres d'Erina, seuls certaines races élues des Dieux peuvent manipuler cette énergie prodigieuse. Malheureusement, les races humanoïdes n'en font pas parti.
|
||||
Cependant, dans leur extrême clémence, les dieux ont tout de même accordé aux races humanoïdes un don analogue. Grace aux [[1.Règles/6.Les Aspects/index|Aspects]], ces races peuvent se servir des aptitudes des races élues.
|
||||
Cependant, dans leur extrême clémence, les dieux ont tout de même accordé aux races humanoïdes un don analogue. Grâce aux [[1.Règles/6.Les Aspects/index|Aspects]], ces races peuvent se servir des aptitudes des races élues.
|
||||
## Apprendre un sort
|
||||
En progressant dans son entrainement, un joueur peut apprendre des sorts en améliorant son [[1.Règles/2.L'entrainement/index#L'intelligence|intelligence]] ou sa [[1.Règles/2.L'entrainement/index#La psyché|psyché]]. À chaque montée de niveau, un lanceur de sort peut effectuer une introspection et revoir son éventail de sorts connus.
|
||||
En progressant dans son entrainement, un joueur peut apprendre des sorts en améliorant son [[1.Règles/2.L'entrainement/index#L'intelligence|intelligence]] ou sa [[1.Règles/2.L'entrainement/index#La psyché|psyché]]. À chaque montée de niveau, un lanceur de sort peut effectuer une introspection et revoir son éventail de sorts connus. #rework
|
||||
## Lancer un sort
|
||||
Pour lancer un sort qu'il a appris, le lanceur a besoin de disposer de suffisamment de mana qu'il dépense en commençant son incantation.
|
||||
>[!info] Un sort peut voir son coût en mana réduit grâce à divers bonus mais il ne pourra jamais atteindre un coût inférieur à 1 mana.
|
||||
|
|
|
|||
|
|
@ -5,53 +5,53 @@
|
|||
{"type":"group","id":"4c26416d09f079d6","x":520,"y":-360,"width":412,"height":800,"color":"6","label":"Les chances d'effets"},
|
||||
{"type":"group","id":"df7bf1843546155c","x":40,"y":-260,"width":412,"height":700,"color":"4","label":"Les niveaux de dé de dégâts"},
|
||||
{"type":"group","id":"0001a1b68a01de20","x":-440,"y":140,"width":405,"height":300,"color":"3","label":"Les catégories d'armure"},
|
||||
{"type":"text","text":"Arme ( #arme )\nArme improvisé ( #arme/improvisé )","id":"6d4a2f41bbe0faa3","x":-1420,"y":76,"width":440,"height":89},
|
||||
{"type":"text","text":"Arme longue ( #arme/long )","id":"323a5f9a81cb9a16","x":-1420,"y":320,"width":440,"height":60},
|
||||
{"type":"text","text":"d6","id":"51328105d2b11d7f","x":200,"y":60,"width":100,"height":60},
|
||||
{"type":"text","text":"d8","id":"407857928023833a","x":200,"y":160,"width":100,"height":60},
|
||||
{"type":"text","text":"Armure légère ( #armure/leger )","id":"36ff32b5201e6b59","x":-420,"y":160,"width":365,"height":60},
|
||||
{"type":"text","text":"Armure moyenne ( #armure )","id":"c683dadfac36f5aa","x":-420,"y":260,"width":365,"height":60},
|
||||
{"type":"text","text":"Arme maniable ( #arme/maniable )","id":"9dfd54186cec9f5c","x":-960,"y":220,"width":440,"height":60},
|
||||
{"type":"text","text":"Arme à projectile ( #arme/projectile )","id":"f2fd7cb202a5eed0","x":-960,"y":320,"width":440,"height":60},
|
||||
{"type":"text","text":"Armure lourde ( #armure/lourd )","id":"be498a7bf94e1436","x":-420,"y":360,"width":365,"height":60},
|
||||
{"id":"cb701ab01c26ef5f","type":"text","text":"**Pourquoi un arbre des armes ?**\n\nParce que c'est pratique. Mais aussi parce que ça permet aux joueurs de moduler les armes qu'ils souhaitent jouer et enfin car ça permet de rendre certains gameplays dépendant de 2 stats pour équilibrer (arme longue).","x":-2000,"y":-102,"width":480,"height":182},
|
||||
{"type":"text","text":"0","id":"28f0f5bc6eb15e48","x":200,"y":-240,"width":100,"height":60},
|
||||
{"type":"text","text":"1","id":"572cdd9739e7fe17","x":200,"y":-140,"width":100,"height":60},
|
||||
{"type":"text","text":"Arme légère ( #arme/leger )\nArme de jet ( #arme/jet )\nArme naturelles ( #arme/naturel )","id":"be4e0363d25ec14d","x":-1420,"y":-80,"width":440,"height":100},
|
||||
{"type":"text","text":"Arme ( #arme )\nArme improvisé ( #arme/improvisé )","id":"6d4a2f41bbe0faa3","x":-1420,"y":76,"width":440,"height":89},
|
||||
{"type":"text","text":"Arme longue ( #arme/long )","id":"323a5f9a81cb9a16","x":-1420,"y":320,"width":440,"height":60},
|
||||
{"type":"text","text":"Arme lourde ( #arme/lourd )","id":"3f3a450e03927257","x":-1880,"y":220,"width":440,"height":60},
|
||||
{"type":"text","text":"Arme à deux mains ( #arme/deuxmains )\nBouclier à deux mains ( #bouclier/deuxmains), uniquement si vous maitrisez les #bouclier.","id":"05f29ae370c149a2","x":-1880,"y":320,"width":440,"height":100},
|
||||
{"type":"text","text":"d4","id":"139e4142483211d3","x":200,"y":-40,"width":100,"height":60},
|
||||
{"type":"text","text":"d6","id":"51328105d2b11d7f","x":200,"y":60,"width":100,"height":60},
|
||||
{"type":"text","text":"d8","id":"407857928023833a","x":200,"y":160,"width":100,"height":60},
|
||||
{"type":"text","text":"d10","id":"9dcd0b5c2832994a","x":200,"y":260,"width":100,"height":60},
|
||||
{"type":"text","text":"d12","id":"948fa2537235d983","x":200,"y":360,"width":100,"height":60},
|
||||
{"type":"text","text":"d4","id":"139e4142483211d3","x":200,"y":-40,"width":100,"height":60},
|
||||
{"type":"text","text":"Garanti","id":"70220a5586af7921","x":645,"y":360,"width":163,"height":60},
|
||||
{"type":"text","text":"4/12","id":"80fbeb5be72c6ac8","x":675,"y":60,"width":103,"height":60},
|
||||
{"type":"text","text":"6/12","id":"588fb4e5b7bf3f68","x":675,"y":160,"width":103,"height":60},
|
||||
{"type":"text","text":"0/12","id":"5fef03ed8fd10ed9","x":675,"y":-340,"width":103,"height":60},
|
||||
{"type":"text","text":"Armure légère ( #armure/leger )","id":"36ff32b5201e6b59","x":-420,"y":160,"width":365,"height":60},
|
||||
{"type":"text","text":"Armure moyenne ( #armure )","id":"c683dadfac36f5aa","x":-420,"y":260,"width":365,"height":60},
|
||||
{"type":"text","text":"9/12","id":"fd6113d78da50be6","x":675,"y":260,"width":103,"height":60},
|
||||
{"type":"text","text":"1/12","id":"2383d595b2cb1381","x":675,"y":-240,"width":103,"height":60},
|
||||
{"type":"text","text":"2/12","id":"94d84befa042fda4","x":675,"y":-140,"width":103,"height":60},
|
||||
{"type":"text","text":"3/12","id":"11f0d109c1ee4c5f","x":675,"y":-40,"width":103,"height":60},
|
||||
{"type":"text","text":"Arme maniable ( #arme/maniable )","id":"9dfd54186cec9f5c","x":-960,"y":220,"width":440,"height":60},
|
||||
{"type":"text","text":"Arme à projectile ( #arme/projectile )","id":"f2fd7cb202a5eed0","x":-960,"y":320,"width":440,"height":60},
|
||||
{"type":"text","text":"Armure lourde ( #armure/lourd )","id":"be498a7bf94e1436","x":-420,"y":360,"width":365,"height":60},
|
||||
{"id":"5d594a038219c32d","type":"text","text":"**Surcharge**: En dépensant 2 point de mana supplémentaire lorsque vous lancez un sort infligeant des dégâts, vous pouvez gagner un bonus de 2 au jet d'attaque.","x":-560,"y":960,"width":700,"height":80},
|
||||
{"id":"39fa527d31a0f176","type":"text","text":"**Frappe arcanique**: Vous êtes capable de lancer un sort coutant 6 mana (avant réduction de coût) ou moins, puis de frapper avec votre arme (de mêlée uniquement) en 3 actions.","x":-1640,"y":1320,"width":340,"height":160},
|
||||
{"id":"ec9e406b973f482e","type":"text","text":"**Instinct magique**: Vous êtes capable de lancer des sorts instinctifs avec une réaction.","x":-2000,"y":960,"width":700,"height":80},
|
||||
{"id":"2c4cea11c871f757","type":"text","text":"**Action fluide**: En combat, vous êtes capable de lancer un sort rapide en 2 actions au lieu de 3.","x":-2000,"y":1120,"width":700,"height":80},
|
||||
{"id":"a4001f690c6fc7d0","type":"text","text":"**Pourquoi un arbre de magie ?**\n\nCar sinon l'arbre de l'intelligence interdirait les embranchements. \nCar ça permet une meilleure modularité des options des joueurs, leur permettant à haut niveau de rattraper des options gamechanger de plus bas niveau sans break la game loop. De fait, il faut que les progressions dans l'arbre de magie ne se fasse pas au même niveau dans chaque branche.\nEnfin, ça permet de faire varier la magie selon d'autres facteurs que l'intel puisque ces progressions dans l'arbre peuvent être ajoutée dans d'autres stats.","x":-2000,"y":520,"width":644,"height":260},
|
||||
{"id":"776d4c81c89d2410","type":"text","text":"Trop faible ? #rework","x":-1584,"y":1480,"width":228,"height":50,"color":"6"},
|
||||
{"id":"51a07f8d61300031","type":"text","text":"**Déchargement de force**: En combat, au prix d'un point de [[La fatigue et le repos#Fatigue persistante|fatigue persistante]], vous pouvez réduire le coût d'un sort de 8 mana.","x":520,"y":1320,"width":340,"height":140},
|
||||
{"id":"3bfecaba2f48d111","type":"text","text":"**Mitraille magique**: En combat, au prix d'un point de [[La fatigue et le repos#Fatigue temporaire|fatigue temporaire]], vous pouvez lancer 2 sorts en 3 actions.","x":-2000,"y":1320,"width":340,"height":100},
|
||||
{"id":"4d8a8d99fb3e822d","type":"text","text":"En combat pour nerf, mais ça ne fait pas de sens in RP","x":746,"y":1420,"width":228,"height":100,"color":"1"},
|
||||
{"id":"729433c09dbc1ed3","type":"text","text":"**Etude spécialisée**: Choisissez une classe élémentaire. Vous pouvez apprendre un nombre de sort de cette classe égale à votre modifieur d'intelligence.","x":-1280,"y":1120,"width":700,"height":80},
|
||||
{"id":"6558a6188c7ed389","type":"text","text":"Vous êtes capable de lancer des sorts ayant un temps d'incantation d'au moins 30 secondes.","x":-800,"y":520,"width":460,"height":80},
|
||||
{"id":"2e59420c8368401d","type":"text","text":"Vous êtes capable de lancer des sorts ayant un temps d'incantation de moins de 30 secondes (appelés sorts rapides).","x":-800,"y":680,"width":460,"height":100},
|
||||
{"id":"e11c57d0ae33b680","type":"text","text":"**Surpuissance**: En combat, au prix d'un point de [[La fatigue et le repos#Fatigue temporaire|fatigue temporaire]], vous pouvez, au choix obtenir un #avantage au jet d'attaque, ou au jet de dégâts/soin lorsque vous lancez un sort impliquant des dégâts ou des soins.","x":160,"y":960,"width":700,"height":100},
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{"id":"50a297e9388f7e87","type":"text","text":"**Maitrise magique**: Choisissez un sort infligeant des dégâts. Les dégâts infligés augmentent de 1 point par dé. Vous pouvez changer de sort maitrisé à chaque montée de niveau.","x":-560,"y":1120,"width":700,"height":100},
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{"id":"6dbcca4b73b07637","type":"text","text":"**Sort favori**: Choisissez un sort infligeant des dégâts coûtant jusqu'à 5 mana. Il coute maintenant 1 mana (non réductible). Vous avez +5 - le nombre de mana réduit pour frapper avec. De plus, il ne compte pas dans votre limite de sort connu. Vous pouvez changer à chaque montée d'[[1.Règles/2.L'entrainement/index#L'intelligence|intelligence]] ou de [[1.Règles/2.L'entrainement/index#La psyché|psyché]].","x":160,"y":1120,"width":700,"height":140},
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{"id":"9f7a4d656d5bbc69","type":"text","text":"","x":-200,"y":1320,"width":340,"height":160},
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{"id":"aeeb06c3b1367385","type":"text","text":"**Déchainement**: Choisissez un effet. Vous gagnez 1 niveau de chance d'effet lorsque vous tentez d'appliquer cet effet avec des sorts.","x":-560,"y":1320,"width":340,"height":140},
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{"id":"70e6ffb1febee91e","type":"text","text":"**Dévotion élémentaire**: Choisissez une classe élémentaire. Les sorts de cette classe ignore les résistances et réduisent les immunités en résistance (non cumulable).","x":-900,"y":1320,"width":320,"height":160},
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{"id":"2dea460595001fee","type":"text","text":"**Ecole favorite**: Choisissez une classe élémentaire. Les sorts de cette classe coutent 1 mana de moins à lancer.","x":-1280,"y":960,"width":700,"height":80},
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{"id":"fecf7560283d8f42","type":"text","text":"**Allégeance divine**: Vous prêtez allégeance à un dieu et obtenez les bonus des branches précédentes pour toutes les classes élémentaire de ce dieu.\nCette allégeance vous impose des malus si vous manquez lui manquez de respect.","x":-1280,"y":1320,"width":360,"height":185},
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{"id":"3746baeef30016d8","type":"text","text":"**Puissance du chaos**: Lorsque vous lancez un sort infligeant des dégâts coûtant 10 mana ou moins, vous pouvez lancer un d12. Si le résultat est inférieur au coup du sort, vous ajoutez cette valeur aux dégâts du sort.","x":160,"y":1320,"width":340,"height":200}
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{"id":"5d594a038219c32d","type":"text","text":"**Surcharge**: En dépensant 2 point de mana supplémentaire lorsque vous lancez un sort infligeant des dégâts, vous pouvez gagner un bonus de 2 au jet d'attaque.","x":-560,"y":960,"width":700,"height":80},
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{"id":"ec9e406b973f482e","type":"text","text":"**Instinct magique**: Vous êtes capable de lancer des sorts instinctifs avec une réaction.","x":-2000,"y":960,"width":700,"height":80},
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{"id":"2c4cea11c871f757","type":"text","text":"**Action fluide**: En combat, vous êtes capable de lancer un sort rapide en 2 actions au lieu de 3.","x":-2000,"y":1120,"width":700,"height":80},
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{"id":"a4001f690c6fc7d0","type":"text","text":"**Pourquoi un arbre de magie ?**\n\nCar sinon l'arbre de l'intelligence interdirait les embranchements. \nCar ça permet une meilleure modularité des options des joueurs, leur permettant à haut niveau de rattraper des options gamechanger de plus bas niveau sans break la game loop. De fait, il faut que les progressions dans l'arbre de magie ne se fasse pas au même niveau dans chaque branche.\nEnfin, ça permet de faire varier la magie selon d'autres facteurs que l'intel puisque ces progressions dans l'arbre peuvent être ajoutée dans d'autres stats.","x":-2000,"y":520,"width":644,"height":260},
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{"id":"6558a6188c7ed389","type":"text","text":"Vous êtes capable de lancer des sorts ayant un temps d'incantation d'au moins 30 secondes.","x":-800,"y":520,"width":460,"height":80},
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{"id":"2e59420c8368401d","type":"text","text":"Vous êtes capable de lancer des sorts ayant un temps d'incantation de moins de 30 secondes (appelés sorts rapides).","x":-800,"y":680,"width":460,"height":100},
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{"id":"e11c57d0ae33b680","type":"text","text":"**Surpuissance**: En combat, au prix d'un point de [[La fatigue et le repos#Fatigue temporaire|fatigue temporaire]], vous pouvez, au choix obtenir un #avantage au jet d'attaque, ou au jet de dégâts/soin lorsque vous lancez un sort impliquant des dégâts ou des soins.","x":160,"y":960,"width":700,"height":100},
|
||||
{"id":"70e6ffb1febee91e","type":"text","text":"**Dévotion élémentaire**: Choisissez une classe élémentaire. Les sorts de cette classe ignore les résistances et réduisent les immunités en résistance (non cumulable).","x":-900,"y":1320,"width":320,"height":160},
|
||||
{"id":"3746baeef30016d8","type":"text","text":"**Puissance du chaos**: Lorsque vous lancez un sort infligeant des dégâts coûtant 10 mana ou moins, vous pouvez lancer un d12. Si le résultat est inférieur au coup du sort, vous ajoutez cette valeur aux dégâts du sort.","x":160,"y":1320,"width":340,"height":200},
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{"id":"3bfecaba2f48d111","type":"text","text":"**Mitraille magique**: En combat, au prix d'un point de [[La fatigue et le repos#Fatigue temporaire|fatigue temporaire]], vous pouvez lancer 2 sorts en 3 actions.","x":-2000,"y":1320,"width":340,"height":100},
|
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{"id":"2dea460595001fee","type":"text","text":"**Ecole favorite**: Choisissez une classe élémentaire. Les sorts de cette classe coûtent 1 mana de moins à lancer.","x":-1280,"y":960,"width":700,"height":80}
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],
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"edges":[
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{"id":"f1c09b5d776985ab","fromNode":"36ff32b5201e6b59","fromSide":"bottom","toNode":"c683dadfac36f5aa","toSide":"top"},
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Reference in New Issue