From fe7a45ff4d91df297d652bf41dfc1f7c83edf81f Mon Sep 17 00:00:00 2001 From: Peaceultime Date: Mon, 4 Mar 2024 14:06:36 +0100 Subject: [PATCH] vault sync 2024-03-04 14:06:36 --- 1.Règles/2.L'entrainement/Progression.canvas | 236 ++++++++++--------- 1.Règles/4.La magie/Liste des sorts.md | 9 +- 3.Bestiaire/Template.md | 5 + 3 files changed, 130 insertions(+), 120 deletions(-) create mode 100644 3.Bestiaire/Template.md diff --git a/1.Règles/2.L'entrainement/Progression.canvas b/1.Règles/2.L'entrainement/Progression.canvas index f9509a4..6f74448 100644 --- a/1.Règles/2.L'entrainement/Progression.canvas +++ b/1.Règles/2.L'entrainement/Progression.canvas @@ -2,28 +2,20 @@ "nodes":[ {"type":"group","id":"ae029950e375490b","x":-1760,"y":30,"width":1520,"height":3450,"color":"1","label":"Force"}, {"type":"group","id":"0d1e4ab146acc70c","x":9600,"y":30,"width":1520,"height":3410,"color":"6","label":"Psyché"}, + {"type":"group","id":"6e652a22c7ed2cf8","x":60,"y":30,"width":1520,"height":3410,"color":"4","label":"Dextérité"}, + {"type":"group","id":"0456aabcc18e63e9","x":1860,"y":30,"width":1520,"height":3410,"color":"2","label":"Résilience"}, {"type":"group","id":"43d8f8e2e7cc415d","x":5880,"y":30,"width":1520,"height":3410,"color":"3","label":"Curiosité"}, {"type":"group","id":"aed1def7c70beae8","x":4080,"y":30,"width":1520,"height":3410,"color":"5","label":"Intelligence"}, {"type":"group","id":"1df2d64352beb7bb","x":7640,"y":30,"width":1520,"height":3410,"color":"#fe39ee","label":"Éloquence"}, - {"type":"group","id":"6e652a22c7ed2cf8","x":60,"y":30,"width":1520,"height":3410,"color":"4","label":"Dextérité"}, - {"type":"group","id":"0456aabcc18e63e9","x":1860,"y":30,"width":1520,"height":3410,"color":"2","label":"Résilience"}, {"type":"text","text":"Impossible de tenir des objets. \nCA max à 3.","id":"407c5026200b915c","x":601,"y":50,"width":445,"height":80}, {"type":"text","text":"CA max à 3 + bonus defensif.\n-3 à toute utilisation d'objet ou d'arme.\nTemps d'interaction x2 avec les objets.","id":"f61da58416f45a0c","x":600,"y":238,"width":445,"height":105}, {"type":"text","text":"","id":"4b7181e0217a3627","x":-1220,"y":3320,"width":445,"height":80,"color":"1"}, {"type":"text","text":"","id":"586af7a83afaf1c4","x":-1739,"y":3320,"width":445,"height":130,"color":"4"}, {"type":"text","text":"0 (+0)","id":"f05ffe4250936219","x":-215,"y":50,"width":250,"height":60}, {"type":"text","text":"Vitesse de course de 0 cases.\nCA max à 5.\nPas d'équipement.","id":"4e8ce1eff27b2d94","x":-1219,"y":238,"width":445,"height":105}, - {"type":"text","text":"5 (+1) Humain moyen","id":"2dfc1830669d0f9a","x":-215,"y":1080,"width":250,"height":60,"color":"#ff0000"}, - {"type":"text","text":"6 (+2)","id":"1ec5d85c824a0fac","x":-215,"y":1304,"width":250,"height":60}, - {"type":"text","text":"4 (+1)","id":"18a9a5261c84c327","x":-215,"y":800,"width":250,"height":60}, {"type":"text","text":"2 (+0)","id":"9e63bcd6e88a03c7","x":-215,"y":426,"width":250,"height":60}, - {"type":"text","text":"3 (+1)","id":"d7dab918f59e9e8a","x":-215,"y":614,"width":250,"height":60}, {"type":"text","text":"1 (+0)","id":"590bbf636f763c9e","x":-215,"y":238,"width":250,"height":60}, {"type":"text","text":"Vitesse de course de 0 cases. 1kg d'équipement.\nVous commencez à maitriser des armes (cf. [[Les évolutions de valeur.canvas#Les catégories d'arme|Les catégories d'arme]]).\nImpossible de parer.","id":"10578ce04e1631ac","x":-1219,"y":426,"width":445,"height":134}, - {"type":"text","text":"Vous maitrisez l'utilisation des boucliers.","id":"af574444b56f7c3a","x":-700,"y":1080,"width":445,"height":60,"color":"6"}, - {"type":"text","text":"Vous pouvez porter une armure de catégorie supérieure.","id":"9131cfb470137180","x":-700,"y":1304,"width":445,"height":80,"color":"6"}, - {"type":"text","text":"Focus parade","id":"3f2befda74533faa","x":-663,"y":935,"width":250,"height":50,"color":"3"}, - {"type":"text","text":"Sureté","id":"6079f4aceb4530f7","x":-600,"y":980,"width":123,"height":50,"color":"6"}, {"type":"text","text":"Faire un succès critique pour porter un coup permet d'ignorer l'armure adverse.","id":"7fe8edad412b9146","x":-1220,"y":1304,"width":445,"height":80,"color":"1"}, {"type":"text","text":"Lorsque vous parvenez à frapper avec une arme, vous pouvez sacrifier votre jet de dégâts pour appliquer l'[[Les effets|effet]] (3/12) de votre [[Les types de dégâts#Les dégâts d'arme|type de dégâts]] d'arme.","id":"c94e1e052389c3c0","x":-1220,"y":1080,"width":445,"height":120,"color":"1"}, {"type":"text","text":"Pas d'équipement. \nNe peut pas se déplacer par soi même. \nCA max à 3.","id":"ba5e77d2e433675c","x":-1220,"y":60,"width":445,"height":100}, @@ -35,23 +27,13 @@ {"type":"text","text":"Brutalité","id":"0bdb82d45425136e","x":-1517,"y":980,"width":137,"height":50,"color":"4"}, {"type":"text","text":"Vitesse de course normale. 10kg d'équipement.\nVous maitrisez des armes d'une catégorie supérieure. Vous pouvez parer activement.","id":"4e7559c5a39aa14c","x":-1220,"y":775,"width":445,"height":105}, {"type":"text","text":"Moitié vitesse de course. 5kg d'équipement.\nVous commencez à maitriser des armures (cf. [[Les évolutions de valeur.canvas#Les catégories d'armure|Les catégories d'armure]]). Vous apprenez a bloquer passivement les coups.\n","id":"230b051c654adef2","x":-1220,"y":614,"width":445,"height":126}, - {"type":"text","text":"Vous pouvez porter une armure de catégorie supérieure.","id":"a68f97d88ae2767d","x":-700,"y":1528,"width":445,"height":80,"color":"6"}, {"type":"text","text":"Vous maitrisez des armes d'une catégorie supérieure (direction force).","id":"71677f113ec2b682","x":-1220,"y":1528,"width":445,"height":80,"color":"1"}, {"type":"text","text":"Utiliser la [[1.Règles/2.L'entrainement/index#La force|force]] pour frapper avec une arme augmente les dégâts infligés de 2.","id":"f737a7c2962a3664","x":-1740,"y":1528,"width":445,"height":80,"color":"4"}, - {"type":"text","text":"Quand un ennemi à portée et pris en tenaille rate une attaque de mêlée, vous pouvez saisir l'opportunité pour l'attaquer.","id":"21453e486463b239","x":-700,"y":1752,"width":445,"height":108,"color":"6"}, {"type":"text","text":"Vous pouvez utiliser 3 actions pour faire 2 attaques.","id":"2ba0d7d39ebdaa16","x":-1220,"y":1752,"width":445,"height":54,"color":"1"}, {"type":"text","text":"Frapper avec une arme (direction force) augmente les dégâts infligés de 2, mais réduit le dé de dégâts au niveau inférieur (cf. [[Les évolutions de valeur.canvas#Les niveaux de dé de dégâts|Niveaux de dé de dégâts]]).","id":"1ad3fefc9d443548","x":-1740,"y":1752,"width":445,"height":108,"color":"4"}, - {"type":"text","text":"8 (+2)","id":"13d6fb3d2c358c0c","x":-215,"y":1752,"width":250,"height":60}, - {"type":"text","text":"7 (+2)","id":"b975ce6953d97130","x":-215,"y":1528,"width":250,"height":60}, - {"type":"text","text":"Si vous ne maitrisez pas les boucliers, vous pouvez maintenant les utiliser. Sinon, votre bonus de parade active augmente de 1 point.","id":"5c1f45ccdcb63bc9","x":-700,"y":1976,"width":445,"height":104,"color":"6"}, {"type":"text","text":"Prendre une cible en tenaille vous confère un avantage au jet d'attaque.","id":"8ec072fcd062bea6","x":-1220,"y":1976,"width":445,"height":80,"color":"1"}, - {"type":"text","text":"9 (+3)","id":"66cdc282d874e7a5","x":-215,"y":1976,"width":250,"height":60}, - {"type":"text","text":"10 (+3)","id":"4946175eb3567d9a","x":-215,"y":2200,"width":250,"height":60}, - {"type":"text","text":"Parer une attaque au corps à corps avec une arme permet à **un seul** allié de saisir l'opportunité. *Suivre l'initiative pour déterminer celui qui saisi l'opportunité.*","id":"664d388cec1db8b1","x":-700,"y":2200,"width":445,"height":130,"color":"6"}, {"type":"text","text":"Faire un 11 sur le lancer de d12 est considéré comme un coup critique. Cependant, vous subissez un malus de 1 point pour frapper avec une arme utilisant la [[1.Règles/2.L'entrainement/index#La force|force]].","id":"619790f3351cb33e","x":-1220,"y":2200,"width":445,"height":130,"color":"1"}, {"type":"text","text":"Au prix d'un point de [[La fatigue#Fatigue persistante|fatigue persistant]], pendant les 3 prochaines attaques, vous obtenez un bonus de +2 pour frapper.","id":"23721494f5765e63","x":-1740,"y":2200,"width":445,"height":100,"color":"4"}, - {"type":"text","text":"11 (+3)","id":"6c91a201290757b6","x":-215,"y":2424,"width":250,"height":60}, - {"type":"text","text":"","id":"48efd2f266e8638f","x":-700,"y":2424,"width":445,"height":130,"color":"6"}, {"type":"text","text":"En utilisant 3 actions pour frapper avec une arme, vous pouvez appliquer l'[[Les effets|effet]] (4/12) de votre [[Les types de dégâts#Les dégâts d'arme|type de dégâts]] d'arme sur la cible en plus des dégâts.","id":"b21fa59603bf6f41","x":-1220,"y":2424,"width":445,"height":116,"color":"1"}, {"type":"text","text":"En frappant avec une arme (hors #arme/leger, #arme/maniable ou #arme/projectile), vous pouvez choisir de subir un malus de 2 points pour infliger 4 points de dégâts supplémentaires.","id":"6d99f085e7cdd153","x":-1740,"y":2424,"width":445,"height":130,"color":"4"}, {"type":"text","text":"12 (+4)","id":"bb66f24178a58a6b","x":-215,"y":2648,"width":250,"height":60}, @@ -67,7 +49,6 @@ {"type":"text","text":"","id":"6972980e0d4bc0b7","x":-700,"y":3096,"width":445,"height":130,"color":"6"}, {"type":"text","text":"","id":"a9b2711810ec5b78","x":-1740,"y":3096,"width":445,"height":130,"color":"4"}, {"type":"text","text":"Au prix d'un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]], le prochain dégâts que vous infligerez avec une arme vous permet de lancer un second dé de dégâts de votre arme.","id":"c7fdd59fa8ac1410","x":-1740,"y":1976,"width":445,"height":144,"color":"4"}, - {"type":"text","text":"-1 à toute utilisation d'objet ou d'arme.\nTemps d'interaction x2 avec les objets.","id":"e8aa574fcd7edcad","x":600,"y":426,"width":445,"height":77}, {"type":"text","text":"","id":"89529628f15c84fe","x":600,"y":3320,"width":445,"height":50,"color":"1"}, {"type":"text","text":"","id":"a0832921f1286660","x":80,"y":3320,"width":445,"height":50,"color":"4"}, {"type":"text","text":"15 (+5)","id":"a369f5cba0ab6c53","x":-215,"y":3320,"width":250,"height":60}, @@ -110,138 +91,47 @@ {"type":"text","text":"","id":"8ab52b102ebb5a2d","x":7660,"y":2872,"width":445,"height":50,"color":"4"}, {"type":"text","text":"","id":"08a517fcec1f63d8","x":7660,"y":2424,"width":445,"height":50,"color":"4"}, {"type":"text","text":"","id":"48134676d2ed1570","x":7660,"y":2648,"width":445,"height":50,"color":"4"}, - {"type":"text","text":"","id":"bc20d18adfbe24dd","x":8180,"y":2872,"width":445,"height":50,"color":"1"}, {"type":"text","text":"","id":"800c9a2b0ebc8c19","x":8180,"y":3096,"width":445,"height":50,"color":"1"}, {"type":"text","text":"","id":"6daac2c63ac8e4f0","x":8180,"y":3320,"width":445,"height":50,"color":"1"}, - 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{"type":"text","text":"12 (+4)","id":"1c35d43f1c660364","x":9280,"y":2648,"width":250,"height":60}, {"type":"text","text":"15 (+5)","id":"f25d44cff7d510c6","x":9280,"y":3320,"width":250,"height":60}, - {"type":"text","text":"Vous pouvez vous transformer autant de fois que vous le souhaitez sans limite de temps.","id":"da32cb6773947f2f","x":9620,"y":2872,"width":445,"height":88,"color":"4"}, {"type":"text","text":"Vous pouvez manifester les aptitudes physiques de votre Aspect sans avoir à faire de jet de transformation.","id":"140827efbf4e7684","x":9620,"y":3096,"width":445,"height":104,"color":"4"}, {"type":"text","text":"Vous êtes capable d'utiliser les particularités magiques de votre Aspect sans vous transformer.","id":"fc2afbf4b3ed0fb8","x":9620,"y":3320,"width":445,"height":80,"color":"4"}, - {"type":"text","text":"","id":"e46e7d4fb5172480","x":9620,"y":2424,"width":445,"height":76,"color":"4"}, - {"type":"text","text":"Lorsque vous êtes transformé, vous avez avantage contre les [[Les effets#Les effets mentaux|effets mentaux]].","id":"e13757790f412137","x":9620,"y":2648,"width":445,"height":72,"color":"4"}, - {"type":"text","text":"","id":"21c08cb2efc71062","x":10140,"y":2872,"width":445,"height":50,"color":"1"}, {"type":"text","text":"","id":"f0a9c46ca5ac9eb4","x":10140,"y":3096,"width":445,"height":50,"color":"1"}, {"type":"text","text":"","id":"cf868c3cdb983f5f","x":10140,"y":3320,"width":445,"height":50,"color":"1"}, - {"type":"text","text":"Vous apprenez à lancer des sorts d'un rang supérieur.","id":"e8206f7ab35b34f2","x":10140,"y":2424,"width":445,"height":76,"color":"1"}, - {"type":"text","text":"","id":"0f735675d4261777","x":10140,"y":2648,"width":445,"height":50,"color":"1"}, - {"type":"text","text":"","id":"52cadffb671219c2","x":10660,"y":2872,"width":445,"height":50,"color":"6"}, {"type":"text","text":"","id":"1be5bc8d91f1d725","x":10660,"y":3096,"width":445,"height":50,"color":"6"}, - {"type":"text","text":"","id":"f1b9dc433de32e86","x":10660,"y":2424,"width":445,"height":76,"color":"6"}, {"type":"text","text":"","id":"93c2ee6c7d17bf10","x":10660,"y":3320,"width":445,"height":50,"color":"6"}, - {"type":"text","text":"Vous gagnez un niveau dans une branche de l'[[Les évolutions de valeur.canvas#L'arbre de magie|arbre de magie]] dans laquelle vous avez déjà au moins un niveau.","id":"aee8e17ec1ba3b11","x":10660,"y":2648,"width":445,"height":112,"color":"6"}, - {"type":"text","text":"Lorsqu'une attaque inflige plus de dégâts que votre armure, vous pouvez choisir de nullifier les dégâts d'un montant égal à votre armure au prix d'un point de [[La fatigue#Fatigue persistante|fatigue persistant]].","id":"ab3e548c215cb62a","x":1878,"y":1752,"width":445,"height":128,"color":"4"}, - {"type":"text","text":"+6 PV max.","id":"799d5a86ef93d9ac","x":1878,"y":1528,"width":445,"height":50,"color":"4"}, - {"type":"text","text":"Choisissez un effet. Vous faites le [[Les effets#Le jet d'effet|jet d'effet]] avec avantage lorsque vous subissez cet effet.\n+1 PV max.","id":"a9ee6bb2d28f4d9a","x":2398,"y":1528,"width":445,"height":112,"color":"1"}, - {"type":"text","text":"Vous pouvez sciemment subir 2 points de fatigue par tour. ","id":"bdebca511ddfd278","x":2398,"y":1752,"width":445,"height":84,"color":"1"}, - {"type":"text","text":"","id":"3b74721167fb65a5","x":2398,"y":1976,"width":445,"height":50,"color":"1"}, - {"type":"text","text":"Choisissez entre les effets [[Les effets#Les effets physiques|physiques]] et [[Les effets#Les effets mentaux|mentaux]]. Vous réduisez les chances d'effets de cette catégorie de 1 niveau.","id":"c3d8383a3d882202","x":2398,"y":2200,"width":445,"height":100,"color":"1"}, - {"type":"text","text":"Une fois entre chaque repos de 4 heures minimum, vous êtes capable de convertir un point de [[La fatigue#Fatigue persistante|fatigue persistant]] en point de [[La fatigue#Fatigue temporaire|fatigue temporaire]].","id":"0630c787813a017d","x":2916,"y":1528,"width":445,"height":112,"color":"6"}, - {"type":"text","text":"Lorsque vous subissez des dégâts, vous pouvez utiliser votre réaction et subir un point de [[La fatigue#Fatigue persistante|fatigue persistante]] pour gagner immédiatement une action.","id":"60d5876d0424f379","x":2916,"y":1976,"width":445,"height":104,"color":"6"}, - {"type":"text","text":"Chaque heure de repos vous fait perdre 2 points de [[La fatigue#Fatigue persistante|fatigue persistant]] au lieu d'un seul.","id":"c3f0e1249f902a8e","x":2916,"y":2200,"width":445,"height":80,"color":"6"}, - {"type":"text","text":"En courant ou en sprintant, vous pouvez subir un point de [[La fatigue#Fatigue persistante|fatigue persistant]] pour faire un test d'athlétisme (8). Pour chaque point au dessus de la difficulté, vous gagnez une case de déplacement.\n+2 PV max.\n","id":"a657327019f0f532","x":2916,"y":1752,"width":445,"height":168,"color":"6"}, - {"type":"text","text":"","id":"a13e7b4b89263cb8","x":1876,"y":2200,"width":445,"height":50,"color":"4"}, - {"type":"text","text":"","id":"7b8296d6948941ca","x":1876,"y":1976,"width":445,"height":50,"color":"4"}, - {"type":"text","text":"","id":"92bfa64747ffd3c9","x":1120,"y":2200,"width":445,"height":100,"color":"6"}, - {"type":"text","text":"","id":"641ad6250b5bfacf","x":1120,"y":1976,"width":445,"height":104,"color":"6"}, - {"type":"text","text":"Votre bonus d'esquive actif est égal à votre modifieur de dextérité.","id":"1119e0e3996b50c4","x":1120,"y":1528,"width":445,"height":80,"color":"6"}, - {"type":"text","text":"","id":"3498f1f6461f628a","x":1120,"y":2424,"width":445,"height":116,"color":"6"}, - {"type":"text","text":"Réduit de 1 niveau les chances d'[[Les effets#L'étourdissement|étourdissement]].\n+1 PV max.","id":"82737a209107b384","x":1878,"y":1304,"width":445,"height":76,"color":"4"}, - {"type":"text","text":"Lorsque vous tombez à 0 PV, vous pouvez choisir de subir un point de [[La fatigue#Fatigue permanente|fatigue permanent]] pour regagner 1/4 de votre vie.","id":"dde30284c80d5b4c","x":1876,"y":2424,"width":445,"height":116,"color":"4"}, - {"type":"text","text":"\n","id":"f98e5ff4cc8aab8e","x":2398,"y":1304,"width":445,"height":110,"color":"1"}, {"type":"text","text":"","id":"7adc20d1ebd71548","x":2398,"y":2424,"width":445,"height":50,"color":"1"}, - {"type":"text","text":"Vous êtes capable de supporter un point de [[La fatigue|fatigue]] supplémentaire avant de subir les [[La fatigue#Les effets de la fatigue|effets de la fatigue]].","id":"87237b05992110b1","x":2916,"y":1304,"width":445,"height":110,"color":"6"}, {"type":"text","text":"","id":"c53b5bf4b2151935","x":2916,"y":2424,"width":445,"height":50,"color":"6"}, - {"type":"text","text":"","id":"601ea55ef1e02628","x":1120,"y":1752,"width":445,"height":88,"color":"6"}, - {"type":"text","text":"Vous gagnez un bonus de +1 en initiative.","id":"7da805b5284747df","x":1120,"y":1304,"width":445,"height":55,"color":"6"}, {"type":"text","text":"","id":"aef5fa3ecde8893d","x":1120,"y":2648,"width":445,"height":50,"color":"6"}, {"type":"text","text":"","id":"2a731b5463111403","x":1876,"y":2648,"width":445,"height":50,"color":"4"}, - {"type":"text","text":"+6 PV max.","id":"9251cc60a127174e","x":1880,"y":1080,"width":445,"height":50,"color":"4"}, - {"type":"text","text":"","id":"cb95ab98f1e4831f","x":1120,"y":1080,"width":445,"height":80,"color":"6"}, {"type":"text","text":"","id":"ced73cde0dea27ef","x":2398,"y":2648,"width":445,"height":50,"color":"1"}, {"type":"text","text":"","id":"02f24a89544c53e5","x":2916,"y":2648,"width":445,"height":50,"color":"6"}, - {"type":"text","text":"Réduit de 1 niveau les chances de [[Les effets#Le saignement|saignement]].\n+1 PV max.","id":"c7e8899f175e73fc","x":2916,"y":1080,"width":445,"height":80,"color":"6"}, - {"type":"text","text":"Réduit de 1 niveau les chances d'[[Les effets#L'empoisonnement|empoissonnement]].\n+1 PV max.","id":"08db487e80faace0","x":2398,"y":1080,"width":445,"height":80,"color":"1"}, {"type":"text","text":"12 (+4)","id":"d827e75fe80dca69","x":3600,"y":2648,"width":250,"height":60}, - {"type":"text","text":"10 (+3)","id":"6b8bde42bd3617d2","x":3600,"y":2200,"width":250,"height":60}, {"type":"text","text":"11 (+3)","id":"d1aa3dc75669b712","x":3600,"y":2424,"width":250,"height":60}, {"type":"text","text":"","id":"0e1621fd4e8ae798","x":2916,"y":2872,"width":445,"height":50,"color":"6"}, {"type":"text","text":"13 (+4)","id":"19f6b8e750ce6591","x":3600,"y":2872,"width":250,"height":60}, {"type":"text","text":"","id":"0e84969e6b25c5e8","x":1876,"y":2872,"width":445,"height":50,"color":"4"}, {"type":"text","text":"","id":"e8cab43c9d78681b","x":2398,"y":2872,"width":445,"height":50,"color":"1"}, - {"type":"text","text":"Focus anti fatigue","id":"922584fca02ab5bd","x":2896,"y":920,"width":250,"height":50,"color":"3"}, - {"type":"text","text":"Corps endurant","id":"dddafef993ac6a6f","x":2920,"y":970,"width":202,"height":50,"color":"6"}, - {"type":"text","text":"+4 PV max.","id":"01e2c284196c8bc7","x":2398,"y":830,"width":445,"height":50}, - {"type":"text","text":"Corps d'acier","id":"12e684f709a5457c","x":2123,"y":970,"width":202,"height":50,"color":"4"}, - {"type":"text","text":"Focus anti effets","id":"97f0eba6c7de8c9e","x":2496,"y":945,"width":250,"height":50,"color":"3"}, - {"type":"text","text":"Corps sain","id":"487c31c347ce8ac3","x":2520,"y":995,"width":202,"height":50,"color":"1"}, - {"type":"text","text":"Focus PV/anti stun","id":"16a422a174053078","x":2099,"y":920,"width":250,"height":50,"color":"3"}, {"type":"text","text":"","id":"7cf06769d86947b5","x":600,"y":2872,"width":445,"height":50,"color":"1"}, - {"type":"text","text":"Vous êtes capable de tenir une #arme ou #arme/maniable et une seconde #arme/leger.","id":"a7851e9076f78c1e","x":600,"y":1976,"width":445,"height":84,"color":"1"}, - {"type":"text","text":"Vous pouvez utiliser une action pour viser, vous permettant de gagner un bonus de +2 pour votre prochaine attaque durant ce tour.","id":"282db06d735178eb","x":600,"y":1752,"width":445,"height":108,"color":"1"}, - {"type":"text","text":"","id":"a70eac9833e6bc64","x":600,"y":2200,"width":445,"height":50,"color":"1"}, - {"type":"text","text":"Vous êtes capable de tenir une #arme/lourd ou #arme/long et une seconde #arme/leger ","id":"81f2fb5b2cfc0eab","x":823,"y":2424,"width":237,"height":136,"color":"1"}, - {"type":"text","text":"Vous êtes capable de tenir une #arme ou #arme/maniable dans chaque main","id":"3be46881ec593f8e","x":580,"y":2424,"width":220,"height":136,"color":"1"}, {"type":"text","text":"","id":"74eb4894cb6160d2","x":600,"y":2648,"width":445,"height":50,"color":"1"}, - {"type":"text","text":"Frapper un ennemi dans le dos applique les même bonus que la prise en tenaille. Si l'ennemi est déjà pris en tenaille, vous pouvez ignorer l' #armure/lourd.","id":"6d27b200228d9fdf","x":600,"y":1528,"width":445,"height":132,"color":"1"}, {"type":"text","text":"","id":"5876fafaa7d7d9da","x":1120,"y":2872,"width":445,"height":50,"color":"6"}, - {"type":"text","text":"1 point de de [[La fatigue#Fatigue permanente|fatigue permanente]]. Courir 3 tours d'affilée vous fait subir un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]].\n+1 PV max.","id":"c27dc81795b34af0","x":2399,"y":620,"width":445,"height":120}, {"type":"text","text":"","id":"b1dfa0e9d0822f46","x":600,"y":3096,"width":445,"height":50,"color":"1"}, {"type":"text","text":"Vous ne pouvez plus esquiver activement. Tant que vous portez au mieux une #armure/leger, votre esquive passive est égale à votre esquive active.","id":"c24d687928146bf2","x":1120,"y":3096,"width":445,"height":104,"color":"6"}, - {"type":"text","text":"Vous êtes capable de vous battre avec une #arme/leger dans chaque main. En prenant l'action d'attaque, vous considérez chaque arme comme une attaque séparée.","id":"c89f2424f9257f01","x":600,"y":1304,"width":445,"height":136,"color":"1"}, - {"type":"text","text":"Vous maitrisez des armes d'une catégorie supérieure (direction dextérité).","id":"7b62f91dd58661c1","x":600,"y":1080,"width":445,"height":80,"color":"1"}, - {"type":"text","text":"Habileté","id":"0f8730cfc8a9dd84","x":1120,"y":970,"width":202,"height":60,"color":"6"}, - {"type":"text","text":"Contrôle","id":"0eacabc7e2e21fa9","x":722,"y":970,"width":202,"height":60,"color":"1"}, {"type":"text","text":"","id":"a20bc53a36fab898","x":1876,"y":3096,"width":445,"height":50,"color":"4"}, {"type":"text","text":"","id":"a9778468f610097b","x":2398,"y":3096,"width":445,"height":50,"color":"1"}, {"type":"text","text":"14 (+4)","id":"633ab49245f93c3b","x":3600,"y":3096,"width":250,"height":60}, {"type":"text","text":"","id":"0df4d5b35f2c80c4","x":2916,"y":3096,"width":445,"height":50,"color":"6"}, - {"type":"text","text":"Focus archerie","id":"66ebbba467db3ccb","x":299,"y":926,"width":250,"height":50,"color":"3"}, - {"type":"text","text":"","id":"4f96e6c7b12ca24d","x":80,"y":2200,"width":445,"height":50,"color":"4"}, - {"type":"text","text":"","id":"52efdc282048d935","x":80,"y":1976,"width":445,"height":104,"color":"4"}, - {"type":"text","text":"Utiliser une arme à #arme/projectile au corps à corps ne provoque plus de désavantage.","id":"4c6be3929d59ee99","x":80,"y":1752,"width":445,"height":88,"color":"4"}, - {"type":"text","text":"Vous êtes capable d'utiliser la distance longue d'une #arme/projectile ou d'une #arme/jet sans malus.\n","id":"5d934571ad46cf1b","x":80,"y":1528,"width":445,"height":80,"color":"4"}, - {"type":"text","text":"","id":"f4191688c020c6c9","x":80,"y":2424,"width":445,"height":50,"color":"4"}, {"type":"text","text":"","id":"8ad1b6291f04e3a9","x":80,"y":2648,"width":445,"height":50,"color":"4"}, {"type":"text","text":"","id":"7a939ff19c5f5afc","x":80,"y":2872,"width":445,"height":50,"color":"4"}, {"type":"text","text":"","id":"c11f7442c19b6305","x":80,"y":3096,"width":445,"height":50,"color":"4"}, - {"type":"text","text":"Vous maitrisez des armes d'une catégorie supérieure (direction dextérité).","id":"f9d0ffb5c29437fe","x":80,"y":1304,"width":445,"height":76,"color":"4"}, - {"type":"text","text":"Les projectiles des #arme/projectile sont considérés comme des #arme/jet et bénéficient des mêmes bonus.","id":"f45e98365bde1f9a","x":80,"y":1080,"width":445,"height":100,"color":"4"}, - {"type":"text","text":"Précision","id":"5d3da64e73d405c0","x":323,"y":970,"width":202,"height":60,"color":"4"}, - {"type":"text","text":"Focus dodge passif","id":"2652ee48a167745c","x":1096,"y":926,"width":250,"height":50,"color":"3"}, - {"type":"text","text":"Focus dual wield/","id":"82006154ac03b0e4","x":698,"y":926,"width":250,"height":50,"color":"3"}, - {"type":"text","text":"Votre bonus d'esquive active augmente de 1 point.","id":"4cee3093ed3a9b53","x":601,"y":800,"width":445,"height":60}, - {"type":"text","text":"Vous pouvez esquiver activement.\nVotre bonus d'esquive passif reste à 0.","id":"3a3378ff260352d0","x":600,"y":614,"width":445,"height":85}, {"type":"text","text":"","id":"224cca8823e8942e","x":4100,"y":2872,"width":445,"height":50,"color":"4"}, {"type":"text","text":"","id":"dbdae79f34cbe9c0","x":4100,"y":2648,"width":445,"height":72,"color":"4"}, - {"type":"text","text":"","id":"f11c36a391a22298","x":4100,"y":2200,"width":445,"height":50,"color":"4"}, {"type":"text","text":"Vous progressez dans l'[[Les évolutions de valeur.canvas#L'arbre de magie|arbre de magie]] (direction rapidité)","id":"af721f406597bfba","x":4100,"y":2424,"width":445,"height":76,"color":"4"}, - {"type":"text","text":"","id":"9aa520bf47ed913a","x":5900,"y":2200,"width":445,"height":50,"color":"4"}, - {"type":"text","text":"","id":"217588b6c7774389","x":4620,"y":2200,"width":445,"height":50,"color":"1"}, - {"type":"text","text":"2 points de de [[La fatigue#Fatigue permanente|fatigue permanente]].\nCourir 2 tours d'affilée vous fait subir un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]].\n+2 PV max.","id":"fa100d3539684cf9","x":2398,"y":390,"width":445,"height":140}, {"type":"text","text":"2 points de de [[La fatigue#Fatigue permanente|fatigue permanente]]. Chaque point de [[La fatigue#Fatigue temporaire|fatigue temporaire]] ou [[La fatigue#Fatigue persistante|persistant]] subit est doublé.\nCourir 2 tours d'affilée vous fait subir un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]].","id":"bda0a6d502752f5b","x":2398,"y":230,"width":445,"height":130}, {"type":"text","text":"3 points de [[La fatigue#Fatigue permanente|fatigue permanente]]. Chaque point de [[La fatigue#Fatigue temporaire|fatigue temporaire]] ou [[La fatigue#Fatigue persistante|persistant]] subit est doublé.\nCourir vous fait subir un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]].","id":"0da4f83cd39d47f3","x":2398,"y":55,"width":445,"height":110}, - {"type":"text","text":"","id":"fb9384fc29a02251","x":5140,"y":2200,"width":445,"height":50,"color":"6"}, - {"type":"text","text":"","id":"04845f18fe94248e","x":6420,"y":2200,"width":445,"height":50,"color":"1"}, - {"type":"text","text":"","id":"8026d584d0f0b0c5","x":6940,"y":2200,"width":445,"height":50,"color":"6"}, - {"type":"text","text":"Vous êtes capable de vous battre durant une performance. Vous pouvez frapper avec une arme de corps à corps utilisant la [[1.Règles/2.L'entrainement/index#La dextérité|dextérité]] et maintenir votre performance avec 3 actions.","id":"eb7ef65fc0f904b6","x":7660,"y":1976,"width":445,"height":124,"color":"4"}, - {"type":"text","text":"Vous apprenez à jouer d'un instrument ou à chanter.\nDe plus, #todo","id":"55863e22ea274dcb","x":7660,"y":2200,"width":445,"height":120,"color":"4"}, - {"type":"text","text":"","id":"cdd23181ac4d4546","x":8180,"y":2200,"width":445,"height":50,"color":"1"}, - {"type":"text","text":"10 (+3)","id":"ad84c27b01e06f7a","x":9280,"y":2200,"width":250,"height":60}, - {"type":"text","text":"Vous pouvez vous transformer autant de fois que vous le souhaitez. Le temps total que vous pouvez passer en Aspect est égal à votre nombre de transformation multiplié par la durée d'une transformation.","id":"f08988f2622f6f16","x":9620,"y":2200,"width":445,"height":160,"color":"4"}, - {"type":"text","text":"","id":"6d878000d1e5f361","x":10140,"y":2200,"width":445,"height":80,"color":"1"}, - {"type":"text","text":"","id":"6b3aa9f9b0ea2acd","x":8700,"y":2200,"width":445,"height":50,"color":"6"}, - {"type":"text","text":"","id":"58b06ba556f33978","x":10660,"y":2200,"width":445,"height":50,"color":"6"}, {"type":"text","text":"","id":"3e19a9e849d39a7b","x":9620,"y":1304,"width":445,"height":78,"color":"4"}, {"type":"text","text":"Selon l'alignement de votre Aspect, vous gagnez 1 niveau de chance d'effet.\nLoyal: [[Les effets#Le charme|Charme]] / Neutre: [[Les effets#Le charme|Charme]] / Chaotique: [[Les effets#La peur|Peur]].","id":"2c316836a1be26b0","x":9620,"y":1752,"width":445,"height":108,"color":"4"}, {"type":"text","text":"Focus transformation","id":"1f124dc07f1542dd","x":9839,"y":930,"width":250,"height":50,"color":"3"}, @@ -263,7 +153,7 @@ {"type":"text","text":"Vous apprenez à lancer des sorts d'un rang supérieur.","id":"1b37645757df3c9a","x":10140,"y":1528,"width":445,"height":72,"color":"1"}, {"type":"text","text":"","id":"41a85d4beddd1b3c","x":10140,"y":1752,"width":445,"height":108,"color":"1"}, {"type":"text","text":"Votre compréhension de la psyché vous permet de manipuler plus facilement les esprits. Vous gagnez 1 niveau de chance d'effet lorsque vous tentez d'appliquez une [[Les effets#L'influence|influence]] ou un [[Les effets#Le charme|charme]].","id":"79d14d8bea037a3b","x":10660,"y":1752,"width":445,"height":128,"color":"6"}, - {"type":"text","text":"Chaque transformation peut durer 15 minutes de plus. De plus, vous avez +1 pour vous transformer.","id":"ff7bb9381aaa2352","x":10141,"y":800,"width":445,"height":80}, + {"type":"text","text":"Chaque transformation peut durer 15 minutes de plus, et vous pouvez vous transformer une fois de plus par jour.","id":"ff7bb9381aaa2352","x":10141,"y":800,"width":445,"height":100}, {"type":"text","text":"","id":"2d85a4af9219057d","x":10660,"y":1528,"width":445,"height":132,"color":"6"}, {"type":"text","text":"Vous pouvez convertir jusqu'à 10 mana max en PV max ou inversement **(modifiable uniquement en augmentant la psyché)**.","id":"d718b87be6a8ce42","x":9620,"y":1080,"width":445,"height":100,"color":"4"}, {"type":"text","text":"Vous gagnez un bonus de +1 à vos stats secondaires dépendant de l'éloquence lorsque vous les utilisez contre des personnes de votre rang social. Fonctionne sur les œuvres impliquant ces personnes.","id":"a68311695968aa86","x":8700,"y":1080,"width":445,"height":140,"color":"6"}, @@ -280,8 +170,8 @@ {"type":"text","text":"Focus mensonge et charme","id":"a50802403960d431","x":8669,"y":930,"width":264,"height":50,"color":"3"}, {"type":"text","text":"Charlatan","id":"7ed929ba9a61aa03","x":8700,"y":980,"width":202,"height":50,"color":"6"}, {"type":"text","text":"2 (+0)","id":"8f0458bb29009d5c","x":9280,"y":430,"width":250,"height":60}, - {"type":"text","text":"","id":"21d4f1341fece650","x":10140,"y":426,"width":445,"height":54}, - {"type":"text","text":"Vous avez un désavantage pour vous transformer.\nVous ne pouvez cependant vous transformer qu'une seule fois durant 30min.","id":"d2d7bd73aba21bf1","x":10140,"y":238,"width":445,"height":105}, + {"type":"text","text":"Vous avez un désavantage pour vous transformer.\nVous pouvez vous transformer une fois par jour durant 30min.","id":"21d4f1341fece650","x":10140,"y":426,"width":445,"height":114}, + {"type":"text","text":"Transformation impossible. \nVous rejetez les autres. Alignement chaotique obligatoire.","id":"d2d7bd73aba21bf1","x":10140,"y":238,"width":445,"height":105}, {"type":"text","text":"1 (+0)","id":"886892b79efe4933","x":9280,"y":245,"width":250,"height":60}, {"type":"text","text":"Transformation impossible. \nVous rejetez les autres. Alignement chaotique obligatoire.","id":"5e77cf952534a8d2","x":10141,"y":50,"width":445,"height":110}, {"type":"text","text":"Mutisme sociale. Vous ne vous exprimez qu'auprès de personnes en qui vous avez une confiance absolue.\nLorsqu'impliqué dans un dialogue, vous refusez de vous exprimer même en présence de vos amis.","id":"80e30ba1018d4b33","x":8153,"y":60,"width":500,"height":140}, @@ -364,7 +254,117 @@ {"type":"text","text":"3 (+1)","id":"5f7390ebc474b22c","x":3600,"y":614,"width":250,"height":60}, {"type":"text","text":"1 (+0)","id":"b3c91d8ad0186606","x":3600,"y":238,"width":250,"height":60}, {"type":"text","text":"2 (+0)","id":"93ec93ef15f2197d","x":3600,"y":426,"width":250,"height":60}, - {"type":"text","text":"0 (+0)","id":"46fbb21a22533c26","x":3600,"y":50,"width":250,"height":60} + {"type":"text","text":"0 (+0)","id":"46fbb21a22533c26","x":3600,"y":50,"width":250,"height":60}, + {"type":"text","text":"","id":"cdd23181ac4d4546","x":8180,"y":2200,"width":445,"height":50,"color":"1"}, + {"type":"text","text":"10 (+3)","id":"ad84c27b01e06f7a","x":9280,"y":2200,"width":250,"height":60}, + {"type":"text","text":"Vous pouvez vous transformer autant de fois que vous le souhaitez. Le temps total que vous pouvez passer en Aspect est égal à votre nombre de transformation multiplié par la durée d'une transformation.","id":"f08988f2622f6f16","x":9620,"y":2200,"width":445,"height":160,"color":"4"}, + {"type":"text","text":"","id":"6d878000d1e5f361","x":10140,"y":2200,"width":445,"height":80,"color":"1"}, + {"type":"text","text":"","id":"6b3aa9f9b0ea2acd","x":8700,"y":2200,"width":445,"height":50,"color":"6"}, + {"type":"text","text":"","id":"58b06ba556f33978","x":10660,"y":2200,"width":445,"height":50,"color":"6"}, + {"type":"text","text":"","id":"b9b364b308b6b09c","x":8180,"y":2424,"width":445,"height":50,"color":"1"}, + {"type":"text","text":"","id":"3eef6d9c5da71775","x":8700,"y":2424,"width":445,"height":50,"color":"6"}, + {"type":"text","text":"11 (+3)","id":"ae401a7b793611f6","x":9280,"y":2424,"width":250,"height":60}, + {"type":"text","text":"","id":"e46e7d4fb5172480","x":9620,"y":2424,"width":445,"height":76,"color":"4"}, + {"type":"text","text":"Vous apprenez à lancer des sorts d'un rang supérieur.","id":"e8206f7ab35b34f2","x":10140,"y":2424,"width":445,"height":76,"color":"1"}, + {"type":"text","text":"","id":"f1b9dc433de32e86","x":10660,"y":2424,"width":445,"height":76,"color":"6"}, + {"type":"text","text":"","id":"20f95cbc1dec7e18","x":8180,"y":2648,"width":445,"height":50,"color":"1"}, + {"type":"text","text":"","id":"2f514db6916df263","x":8700,"y":2648,"width":445,"height":50,"color":"6"}, + {"type":"text","text":"12 (+4)","id":"1c35d43f1c660364","x":9280,"y":2648,"width":250,"height":60}, + {"type":"text","text":"Lorsque vous êtes transformé, vous avez avantage contre les [[Les effets#Les effets mentaux|effets mentaux]].","id":"e13757790f412137","x":9620,"y":2648,"width":445,"height":72,"color":"4"}, + {"type":"text","text":"","id":"0f735675d4261777","x":10140,"y":2648,"width":445,"height":50,"color":"1"}, + {"type":"text","text":"Vous gagnez un niveau dans une branche de l'[[Les évolutions de valeur.canvas#L'arbre de magie|arbre de magie]] dans laquelle vous avez déjà au moins un niveau.","id":"aee8e17ec1ba3b11","x":10660,"y":2648,"width":445,"height":112,"color":"6"}, + {"type":"text","text":"","id":"bc20d18adfbe24dd","x":8180,"y":2872,"width":445,"height":50,"color":"1"}, + {"type":"text","text":"","id":"562eae76bd836110","x":8700,"y":2872,"width":445,"height":50,"color":"6"}, + {"type":"text","text":"13 (+4)","id":"c7ea84669939cf4b","x":9280,"y":2872,"width":250,"height":60}, + {"type":"text","text":"Vous pouvez vous transformer autant de fois que vous le souhaitez sans limite de temps.","id":"da32cb6773947f2f","x":9620,"y":2872,"width":445,"height":88,"color":"4"}, + {"type":"text","text":"","id":"21c08cb2efc71062","x":10140,"y":2872,"width":445,"height":50,"color":"1"}, + {"type":"text","text":"","id":"52cadffb671219c2","x":10660,"y":2872,"width":445,"height":50,"color":"6"}, + {"type":"text","text":"Vous êtes capable de vous battre durant une performance. Vous pouvez frapper avec une arme de corps à corps utilisant la [[1.Règles/2.L'entrainement/index#La dextérité|dextérité]] et maintenir votre performance avec 3 actions.","id":"eb7ef65fc0f904b6","x":7660,"y":1976,"width":445,"height":124,"color":"4"}, + {"type":"text","text":"","id":"04845f18fe94248e","x":6420,"y":2200,"width":445,"height":50,"color":"1"}, + {"type":"text","text":"","id":"8026d584d0f0b0c5","x":6940,"y":2200,"width":445,"height":50,"color":"6"}, + {"type":"text","text":"Vous apprenez à jouer d'un instrument ou à chanter.\nDe plus, #todo","id":"55863e22ea274dcb","x":7660,"y":2200,"width":445,"height":120,"color":"4"}, + {"type":"text","text":"","id":"9aa520bf47ed913a","x":5900,"y":2200,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"","id":"fb9384fc29a02251","x":5140,"y":2200,"width":445,"height":50,"color":"6"}, + {"type":"text","text":"","id":"f11c36a391a22298","x":4100,"y":2200,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"","id":"217588b6c7774389","x":4620,"y":2200,"width":445,"height":50,"color":"1"}, + {"type":"text","text":"Une fois entre chaque repos de 4 heures minimum, vous êtes capable de convertir un point de [[La fatigue#Fatigue persistante|fatigue persistant]] en point de [[La fatigue#Fatigue temporaire|fatigue temporaire]].","id":"0630c787813a017d","x":2916,"y":1528,"width":445,"height":112,"color":"6"}, + {"type":"text","text":"Lorsque vous subissez des dégâts, vous pouvez utiliser votre réaction et subir un point de [[La fatigue#Fatigue persistante|fatigue persistante]] pour gagner immédiatement une action.","id":"60d5876d0424f379","x":2916,"y":1976,"width":445,"height":104,"color":"6"}, + {"type":"text","text":"En courant ou en sprintant, vous pouvez subir un point de [[La fatigue#Fatigue persistante|fatigue persistant]] pour faire un test d'athlétisme (8). Pour chaque point au dessus de la difficulté, vous gagnez une case de déplacement.\n+2 PV max.\n","id":"a657327019f0f532","x":2916,"y":1752,"width":445,"height":168,"color":"6"}, + {"type":"text","text":"Vous êtes capable de supporter un point de [[La fatigue|fatigue]] supplémentaire avant de subir les [[La fatigue#Les effets de la fatigue|effets de la fatigue]].","id":"87237b05992110b1","x":2916,"y":1304,"width":445,"height":110,"color":"6"}, + {"type":"text","text":"Réduit de 1 niveau les chances de [[Les effets#Le saignement|saignement]].\n+1 PV max.","id":"c7e8899f175e73fc","x":2916,"y":1080,"width":445,"height":80,"color":"6"}, + {"type":"text","text":"Focus anti fatigue","id":"922584fca02ab5bd","x":2896,"y":920,"width":250,"height":50,"color":"3"}, + {"type":"text","text":"Corps endurant","id":"dddafef993ac6a6f","x":2920,"y":970,"width":202,"height":50,"color":"6"}, + {"type":"text","text":"Choisissez un effet. Vous faites le [[Les effets#Le jet d'effet|jet d'effet]] avec avantage lorsque vous subissez cet effet.\n+1 PV max.","id":"a9ee6bb2d28f4d9a","x":2398,"y":1528,"width":445,"height":112,"color":"1"}, + {"type":"text","text":"Vous pouvez sciemment subir 2 points de fatigue par tour. ","id":"bdebca511ddfd278","x":2398,"y":1752,"width":445,"height":84,"color":"1"}, + {"type":"text","text":"","id":"3b74721167fb65a5","x":2398,"y":1976,"width":445,"height":50,"color":"1"}, + {"type":"text","text":"\n","id":"f98e5ff4cc8aab8e","x":2398,"y":1304,"width":445,"height":110,"color":"1"}, + {"type":"text","text":"Réduit de 1 niveau les chances d'[[Les effets#L'empoisonnement|empoissonnement]].\n+1 PV max.","id":"08db487e80faace0","x":2398,"y":1080,"width":445,"height":80,"color":"1"}, + {"type":"text","text":"+4 PV max.","id":"01e2c284196c8bc7","x":2398,"y":830,"width":445,"height":50}, + {"type":"text","text":"Focus anti effets","id":"97f0eba6c7de8c9e","x":2496,"y":945,"width":250,"height":50,"color":"3"}, + {"type":"text","text":"Corps sain","id":"487c31c347ce8ac3","x":2520,"y":995,"width":202,"height":50,"color":"1"}, + {"type":"text","text":"1 point de de [[La fatigue#Fatigue permanente|fatigue permanente]]. Courir 3 tours d'affilée vous fait subir un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]].\n+1 PV max.","id":"c27dc81795b34af0","x":2399,"y":620,"width":445,"height":120}, + {"type":"text","text":"Lorsqu'une attaque inflige plus de dégâts que votre armure, vous pouvez choisir de nullifier les dégâts d'un montant égal à votre armure au prix d'un point de [[La fatigue#Fatigue persistante|fatigue persistant]].","id":"ab3e548c215cb62a","x":1878,"y":1752,"width":445,"height":128,"color":"4"}, + {"type":"text","text":"+6 PV max.","id":"799d5a86ef93d9ac","x":1878,"y":1528,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"","id":"7b8296d6948941ca","x":1876,"y":1976,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"Réduit de 1 niveau les chances d'[[Les effets#L'étourdissement|étourdissement]].\n+1 PV max.","id":"82737a209107b384","x":1878,"y":1304,"width":445,"height":76,"color":"4"}, + {"type":"text","text":"+6 PV max.","id":"9251cc60a127174e","x":1880,"y":1080,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"Corps d'acier","id":"12e684f709a5457c","x":2123,"y":970,"width":202,"height":50,"color":"4"}, + {"type":"text","text":"Focus PV/anti stun","id":"16a422a174053078","x":2099,"y":920,"width":250,"height":50,"color":"3"}, + {"type":"text","text":"Choisissez entre les effets [[Les effets#Les effets physiques|physiques]] et [[Les effets#Les effets mentaux|mentaux]]. Vous réduisez les chances d'effets de cette catégorie de 1 niveau.","id":"c3d8383a3d882202","x":2398,"y":2200,"width":445,"height":100,"color":"1"}, + {"type":"text","text":"Chaque heure de repos vous fait perdre 2 points de [[La fatigue#Fatigue persistante|fatigue persistant]] au lieu d'un seul.","id":"c3f0e1249f902a8e","x":2916,"y":2200,"width":445,"height":80,"color":"6"}, + {"type":"text","text":"","id":"a13e7b4b89263cb8","x":1876,"y":2200,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"10 (+3)","id":"6b8bde42bd3617d2","x":3600,"y":2200,"width":250,"height":60}, + {"type":"text","text":"","id":"92bfa64747ffd3c9","x":1120,"y":2200,"width":445,"height":100,"color":"6"}, + {"type":"text","text":"","id":"641ad6250b5bfacf","x":1120,"y":1976,"width":445,"height":104,"color":"6"}, + {"type":"text","text":"Votre bonus d'esquive actif est égal à votre modifieur de dextérité.","id":"1119e0e3996b50c4","x":1120,"y":1528,"width":445,"height":80,"color":"6"}, + {"type":"text","text":"Vous pouvez utiliser une action pour viser, vous permettant de gagner un bonus de +2 pour votre prochaine attaque durant ce tour.","id":"601ea55ef1e02628","x":1120,"y":1752,"width":445,"height":108,"color":"6"}, + {"type":"text","text":"Vous gagnez un bonus de +1 en initiative.","id":"7da805b5284747df","x":1120,"y":1304,"width":445,"height":55,"color":"6"}, + {"type":"text","text":"","id":"cb95ab98f1e4831f","x":1120,"y":1080,"width":445,"height":80,"color":"6"}, + {"type":"text","text":"Habileté","id":"0f8730cfc8a9dd84","x":1120,"y":970,"width":202,"height":60,"color":"6"}, + {"type":"text","text":"Focus dodge passif","id":"2652ee48a167745c","x":1096,"y":926,"width":250,"height":50,"color":"3"}, + {"type":"text","text":"-1 à toute utilisation d'objet ou d'arme.\nTemps d'interaction x2 avec les objets.","id":"e8aa574fcd7edcad","x":600,"y":426,"width":445,"height":77}, + {"type":"text","text":"Vous êtes capable de lancer subtilement des sorts de Rang 1, sans vous faire remarquer.","id":"282db06d735178eb","x":600,"y":1752,"width":445,"height":88,"color":"1"}, + {"type":"text","text":"Frapper un ennemi dans le dos applique les même bonus que la prise en tenaille. Si l'ennemi est déjà pris en tenaille, vous pouvez ignorer l' #armure/lourd.","id":"6d27b200228d9fdf","x":600,"y":1528,"width":445,"height":132,"color":"1"}, + {"type":"text","text":"Vous êtes capable de vous battre avec une #arme/leger dans chaque main. En prenant l'action d'attaque, vous considérez chaque arme comme une attaque séparée.","id":"c89f2424f9257f01","x":600,"y":1304,"width":445,"height":136,"color":"1"}, + {"type":"text","text":"Vous maitrisez des armes d'une catégorie supérieure (direction dextérité).","id":"7b62f91dd58661c1","x":600,"y":1080,"width":445,"height":80,"color":"1"}, + {"type":"text","text":"Contrôle","id":"0eacabc7e2e21fa9","x":722,"y":970,"width":202,"height":60,"color":"1"}, + {"type":"text","text":"Utiliser une arme à #arme/projectile au corps à corps ne provoque plus de désavantage.","id":"4c6be3929d59ee99","x":80,"y":1752,"width":445,"height":88,"color":"4"}, + {"type":"text","text":"Vous êtes capable d'utiliser la distance longue d'une #arme/projectile ou d'une #arme/jet sans malus.\n","id":"5d934571ad46cf1b","x":80,"y":1528,"width":445,"height":80,"color":"4"}, + {"type":"text","text":"Vous maitrisez des armes d'une catégorie supérieure (direction dextérité).","id":"f9d0ffb5c29437fe","x":80,"y":1304,"width":445,"height":76,"color":"4"}, + {"type":"text","text":"2 points de de [[La fatigue#Fatigue permanente|fatigue permanente]].\nCourir 2 tours d'affilée vous fait subir un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]].\n+2 PV max.","id":"fa100d3539684cf9","x":2398,"y":390,"width":445,"height":140}, + {"type":"text","text":"Focus archerie","id":"66ebbba467db3ccb","x":299,"y":926,"width":250,"height":50,"color":"3"}, + {"type":"text","text":"Les projectiles des #arme/projectile sont considérés comme des #arme/jet et bénéficient des mêmes bonus.","id":"f45e98365bde1f9a","x":80,"y":1080,"width":445,"height":100,"color":"4"}, + {"type":"text","text":"Précision","id":"5d3da64e73d405c0","x":323,"y":970,"width":202,"height":60,"color":"4"}, + {"type":"text","text":"Focus dual wield/","id":"82006154ac03b0e4","x":698,"y":926,"width":250,"height":50,"color":"3"}, + {"type":"text","text":"Votre bonus d'esquive active augmente de 1 point.","id":"4cee3093ed3a9b53","x":601,"y":800,"width":445,"height":60}, + {"type":"text","text":"Vous pouvez esquiver activement.\nVotre bonus d'esquive passif reste à 0.","id":"3a3378ff260352d0","x":600,"y":614,"width":445,"height":85}, + {"type":"text","text":"Vous êtes capable de tenir une #arme ou #arme/maniable et une seconde #arme/leger.","id":"a7851e9076f78c1e","x":600,"y":1976,"width":445,"height":84,"color":"1"}, + {"type":"text","text":"","id":"52efdc282048d935","x":80,"y":1976,"width":445,"height":104,"color":"4"}, + {"type":"text","text":"5 (+1) Humain moyen","id":"2dfc1830669d0f9a","x":-215,"y":1080,"width":250,"height":60,"color":"#ff0000"}, + {"type":"text","text":"6 (+2)","id":"1ec5d85c824a0fac","x":-215,"y":1304,"width":250,"height":60}, + {"type":"text","text":"4 (+1)","id":"18a9a5261c84c327","x":-215,"y":800,"width":250,"height":60}, + {"type":"text","text":"3 (+1)","id":"d7dab918f59e9e8a","x":-215,"y":614,"width":250,"height":60}, + {"type":"text","text":"8 (+2)","id":"13d6fb3d2c358c0c","x":-215,"y":1752,"width":250,"height":60}, + {"type":"text","text":"7 (+2)","id":"b975ce6953d97130","x":-215,"y":1528,"width":250,"height":60}, + {"type":"text","text":"9 (+3)","id":"66cdc282d874e7a5","x":-215,"y":1976,"width":250,"height":60}, + {"type":"text","text":"Vous maitrisez l'utilisation des boucliers.","id":"af574444b56f7c3a","x":-700,"y":1080,"width":445,"height":60,"color":"6"}, + {"type":"text","text":"Vous pouvez porter une armure de catégorie supérieure.","id":"9131cfb470137180","x":-700,"y":1304,"width":445,"height":80,"color":"6"}, + {"type":"text","text":"Focus parade","id":"3f2befda74533faa","x":-663,"y":935,"width":250,"height":50,"color":"3"}, + {"type":"text","text":"Sureté","id":"6079f4aceb4530f7","x":-600,"y":980,"width":123,"height":50,"color":"6"}, + {"type":"text","text":"Vous pouvez porter une armure de catégorie supérieure.","id":"a68f97d88ae2767d","x":-700,"y":1528,"width":445,"height":80,"color":"6"}, + {"type":"text","text":"Quand un ennemi à portée et pris en tenaille rate une attaque de mêlée, vous pouvez saisir l'opportunité pour l'attaquer.","id":"21453e486463b239","x":-700,"y":1752,"width":445,"height":108,"color":"6"}, + {"type":"text","text":"Si vous ne maitrisez pas les boucliers, vous pouvez maintenant les utiliser. Sinon, votre bonus de parade active augmente de 1 point.","id":"5c1f45ccdcb63bc9","x":-700,"y":1976,"width":445,"height":104,"color":"6"}, + {"type":"text","text":"10 (+3)","id":"4946175eb3567d9a","x":-215,"y":2200,"width":250,"height":60}, + {"type":"text","text":"","id":"a70eac9833e6bc64","x":600,"y":2200,"width":445,"height":50,"color":"1"}, + {"type":"text","text":"","id":"4f96e6c7b12ca24d","x":80,"y":2200,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"11 (+3)","id":"6c91a201290757b6","x":-215,"y":2424,"width":250,"height":60}, + {"type":"text","text":"","id":"3498f1f6461f628a","x":1120,"y":2424,"width":445,"height":116,"color":"6"}, + {"type":"text","text":"Lorsque vous tombez à 0 PV, vous pouvez choisir de subir un point de [[La fatigue#Fatigue permanente|fatigue permanent]] pour regagner 1/4 de votre vie.","id":"dde30284c80d5b4c","x":1876,"y":2424,"width":445,"height":116,"color":"4"}, + {"type":"text","text":"Vous êtes capable de tenir une #arme/lourd ou #arme/long et une seconde #arme/leger ","id":"81f2fb5b2cfc0eab","x":823,"y":2424,"width":237,"height":136,"color":"1"}, + {"type":"text","text":"Vous êtes capable de tenir une #arme ou #arme/maniable dans chaque main","id":"3be46881ec593f8e","x":580,"y":2424,"width":220,"height":136,"color":"1"}, + {"type":"text","text":"","id":"f4191688c020c6c9","x":80,"y":2424,"width":445,"height":50,"color":"4"}, + {"type":"text","text":"Parer une attaque au corps à corps avec une arme permet à **un seul** allié de saisir l'opportunité. *Suivre l'initiative pour déterminer celui qui saisi l'opportunité.*","id":"664d388cec1db8b1","x":-700,"y":2200,"width":445,"height":130,"color":"6"}, + {"type":"text","text":"","id":"48efd2f266e8638f","x":-700,"y":2424,"width":445,"height":130,"color":"6"} ], "edges":[ {"id":"ce201168f6c982fd","fromNode":"ba5e77d2e433675c","fromSide":"bottom","toNode":"4e8ce1eff27b2d94","toSide":"top"}, @@ -701,6 +701,8 @@ {"id":"d8dc058ee1734993","fromNode":"f9d0ffb5c29437fe","fromSide":"bottom","toNode":"1119e0e3996b50c4","toSide":"top","color":"6"}, {"id":"af759aaa22613732","fromNode":"5d934571ad46cf1b","fromSide":"bottom","toNode":"282db06d735178eb","toSide":"top","color":"1"}, {"id":"762997f766cd88c3","fromNode":"282db06d735178eb","fromSide":"bottom","toNode":"52efdc282048d935","toSide":"top","color":"4"}, - {"id":"8001eb45ced798a0","fromNode":"18eaeae7d6c1c8e6","fromSide":"bottom","toNode":"23f7d82d75e0e50e","toSide":"top","color":"1"} + {"id":"8001eb45ced798a0","fromNode":"18eaeae7d6c1c8e6","fromSide":"bottom","toNode":"23f7d82d75e0e50e","toSide":"top","color":"1"}, + {"id":"51948e49d16eaf94","fromNode":"5d934571ad46cf1b","fromSide":"bottom","toNode":"601ea55ef1e02628","toSide":"top","color":"6"}, + {"id":"1dcb2d1fae994e16","fromNode":"1119e0e3996b50c4","fromSide":"bottom","toNode":"4c6be3929d59ee99","toSide":"top","color":"4"} ] } \ No newline at end of file diff --git a/1.Règles/4.La magie/Liste des sorts.md b/1.Règles/4.La magie/Liste des sorts.md index 492c3f2..72298fa 100644 --- a/1.Règles/4.La magie/Liste des sorts.md +++ b/1.Règles/4.La magie/Liste des sorts.md @@ -4,11 +4,11 @@ - Trait de feu #element/feu (4 mana, tour, 12 cases) >Tire un faisceau de flamme, infligeant 2d8 de dégâts de feu. -- #element/feu (4 mana, tour) +- #element/feu (mana, tour) > -- Détonation #element/feu (4 mana, tour, 8 cases) ->Pointe un lieu visible. Une explosion de flamme jaillit subitement, infligeant 1d10 de feu sur 2 cases de rayon. +- #element/feu (mana, tour) +> - Corps ardent #element/feu(6 mana, tour) >Pendant 4 tours, toute personne terminant son tour à une case de vous subit 1d10 de dégâts de feu. @@ -130,6 +130,9 @@ - Boule de feu #element/feu (8 mana, tour, 12 cases) >Projette une imposante boule de flamme explosant au contact d'une surface, infligeant ainsi 4d10 de feu sur 3 cases de rayon. +- Détonation #element/feu (4 mana, tour, 8 cases) +>Pointe un lieu visible. Une explosion de flamme jaillit subitement, infligeant 2d10 de feu sur 2 cases de rayon. + - Téléportation #element/foudre (5 mana, tour) >Se TP à 9 cases. ### Rang 3 diff --git a/3.Bestiaire/Template.md b/3.Bestiaire/Template.md new file mode 100644 index 0000000..0fa201c --- /dev/null +++ b/3.Bestiaire/Template.md @@ -0,0 +1,5 @@ +> Description + +| For | Dex | Rés | Int | Cur | Élo | Psy | +| --- | --- | --- | --- | --- | --- | --- | +| +X | +X | +X | +X | +X | +X | +X |