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Small UI fixes and finetuned quadtree settings
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@@ -114,16 +114,16 @@ export default class Input
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static #mousemove(e: MouseEvent): void
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{
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e.preventDefault();
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const cursor = Renderer.screenSpaceToCameraSpace(e.clientX, e.clientY);
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const cursorOmitted = Renderer.screenSpaceToCameraSpace(e.clientX, e.clientY, true);
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if(Input.#dragging && !Input.#dragStarted)
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if(Input.#dragging && !Input.#dragStarted && cursor.x !== this.#dragInitPos.x && cursor.y !== this.#dragInitPos.y)
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{
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Input.#dragStartCb && Input.#dragStartCb(Input.#dragInitPos, e.buttons);
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Input.#dragStarted = true;
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}
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const cursor = Renderer.screenSpaceToCameraSpace(e.clientX, e.clientY);
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const cursorOmitted = Renderer.screenSpaceToCameraSpace(e.clientX, e.clientY, true);
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Input.#cursor = cursor;
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if(Input.dragging)
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