import Asset from './asset.class'; import * as CONST from '../consts'; import * as Three from 'three'; export default class Sprite extends Asset { static #material = new Three.RawShaderMaterial({ fragmentShader: "", vertexShader: "", }); static #mesh = CONST.QUAD; static #instance = new Three.InstancedMesh(CONST.QUAD, Sprite.#material, 2**14); }