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Clément PONS 2023-10-09 11:53:30 +02:00
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Les points de fatigue que subissent les personnages représentent un niveau d'épuisement physique et mental. Un personnage peut subir cette fatigue de 2 façons.
Les points de fatigue que subissent les personnages représentent un niveau d'épuisement physique et mental. Un personnage peut subir cette fatigue de 3 façons.
# Fatigue temporaire
La fatigue temporaire représente un effort exceptionnel quà pu effectuer le personnage en dépit de sa santé physique. Ces points de fatigue se régénèrent tout seul au rythme de 1 point toutes les 10 minutes après le dernier point de fatigue subit.
---
___
# Fatigue persistante
La fatigue persistante représente un état d'épuisement physique et mental de la part du personnage. Ces points de fatigue ne peuvent se régénérer daucune autre façon que par le repos long, au rythme de 2 points par repos long.
---
___
# Fatigue permanente
La fatigue permanente signifie un faiblesse inhérente du corps et de l'esprit. Ces points de fatigue ne disparaitront que lorsque le personnage aura amélioré sa **[[1. L'entrainement#La résilience|résilience]]**.
---
___
# Les effets de la fatigue
>[!fail] Les trois types de fatigue s'additionnent.
@ -23,8 +20,8 @@ La fatigue permanente signifie un faiblesse inhérente du corps et de l'esprit.
|---|---|
|1 |**Vitesse de course** divisée par deux.|
|2 |Malus de -1 aux statistiques **physiques**.|
|3 |Désavantage aux statistiques **physiques**. Malus de -1 aux statistiques **mentales**.|
|4 |Impossible de courir.|
|3 |Malus de -1 aux statistiques **mentales**.|
|4 |**Vitesse de course** à 0. Désavantage aux statistiques **physiques**.|
|5 |Le malus aux statistiques **physiques** passent à -2.|
|6 |Désavantage aux jets.|
|7 |Les points de vie actuels et maximum sont divisées par 2.|

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{"type":"text","text":"Arme lourde ( #arme + #lourd )","id":"3f3a450e03927257","x":-2000,"y":-11,"width":440,"height":60},
{"type":"text","text":"Arme à deux mains ( #arme + #deuxmains )","id":"05f29ae370c149a2","x":-2000,"y":89,"width":440,"height":60},
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{"id":"a4001f690c6fc7d0","type":"text","text":"**Pourquoi un arbre de magie ?**\n\nCar sinon l'arbre de l'intelligence interdirait les embranchements. \nUn joueur peut ignorer la branche Arcaniste et au lvl 8 prendre \"lance 2 sorts en 3 actions\", alors qu'il n'est même pas capable de lancer des sorts en combat.\nEgalement car ça permet une meilleure modularité des options des joueurs, leur permettant à haut niveau de rattraper des options gameplay changer de plus bas niveau sans break la game loop. De fait, il faut que les progression dans l'arbre de magie ne se fasse pas au même niveau dans chaque branche.\nDe plus, ça permet de faire varier la magie selon d'autres facteurs que l'intel.","x":-2553,"y":670,"width":473,"height":490}
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