vault sync 2024-05-31 09:28:53

This commit is contained in:
Peaceultime 2024-05-31 09:28:53 +02:00
parent 0c5ea17797
commit 3290f546f8
1 changed files with 46 additions and 46 deletions

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@ -1,11 +1,11 @@
{
"nodes":[
{"type":"group","id":"ae029950e375490b","x":-1760,"y":30,"width":1520,"height":3450,"color":"1","label":"Force"},
{"type":"group","id":"6e652a22c7ed2cf8","x":60,"y":30,"width":1520,"height":3410,"color":"4","label":"Dextérité"},
{"type":"group","id":"aed1def7c70beae8","x":4080,"y":30,"width":1520,"height":3410,"color":"5","label":"Intelligence"},
{"type":"group","id":"43d8f8e2e7cc415d","x":5880,"y":30,"width":1520,"height":3410,"color":"3","label":"Curiosité"},
{"type":"group","id":"0456aabcc18e63e9","x":1860,"y":30,"width":1520,"height":3410,"color":"2","label":"Résilience"},
{"type":"group","id":"1df2d64352beb7bb","x":7640,"y":30,"width":1520,"height":3410,"color":"#fe39ee","label":"Éloquence"},
{"type":"group","id":"6e652a22c7ed2cf8","x":60,"y":30,"width":1520,"height":3410,"color":"4","label":"Dextérité"},
{"type":"group","id":"0d1e4ab146acc70c","x":9600,"y":30,"width":1520,"height":3410,"color":"6","label":"Psyché"},
{"type":"text","text":"Lorsqu'un allié qui peut vous entendre s'apprête à attaquer une cible que vous pouvez voir, vous pouvez saisir l'opportunité pour lui offrir un bonus égal à votre modifieur d'éloquence sur cette attaque.","id":"6f79a8e71400b7ca","x":8181,"y":1528,"width":445,"height":128,"color":"1"},
{"type":"text","text":"Dirigeant","id":"1d37a3f0728a8d8e","x":8302,"y":980,"width":202,"height":50,"color":"1"},
@ -153,73 +153,32 @@
{"type":"text","text":"Focus dual wield/","id":"82006154ac03b0e4","x":698,"y":926,"width":250,"height":50,"color":"3"},
{"type":"text","text":"Contrôle","id":"0eacabc7e2e21fa9","x":722,"y":970,"width":202,"height":60,"color":"1"},
{"type":"text","text":"Habileté","id":"0f8730cfc8a9dd84","x":1120,"y":970,"width":202,"height":60,"color":"6"},
{"type":"text","text":"Focus archerie","id":"66ebbba467db3ccb","x":299,"y":926,"width":250,"height":50,"color":"3"},
{"type":"text","text":"Précision","id":"5d3da64e73d405c0","x":323,"y":970,"width":202,"height":60,"color":"4"},
{"type":"text","text":"+7 PV max.","id":"9251cc60a127174e","x":1880,"y":1080,"width":445,"height":50,"color":"4"},
{"type":"text","text":"Focus dodge passif","id":"2652ee48a167745c","x":1096,"y":926,"width":250,"height":50,"color":"3"},
{"type":"text","text":"Vous maitrisez des armes d'une [[Les évolutions de valeur.canvas#Les catégories d'arme|catégorie]] supérieure (direction dextérité).","id":"7b62f91dd58661c1","x":600,"y":1080,"width":445,"height":80,"color":"1"},
{"type":"text","text":"Vous êtes capable d'utiliser la distance longue d'une #arme/projectile ou d'une #arme/jet sans malus.\n","id":"5d934571ad46cf1b","x":80,"y":1528,"width":445,"height":80,"color":"4"},
{"type":"text","text":"","id":"b1dfa0e9d0822f46","x":600,"y":3096,"width":445,"height":50,"color":"1"},
{"type":"text","text":"","id":"c17357755bded1b4","x":1120,"y":3320,"width":445,"height":50,"color":"6"},
{"type":"text","text":"","id":"89529628f15c84fe","x":600,"y":3320,"width":445,"height":50,"color":"1"},
{"type":"text","text":"Utiliser une arme à #arme/projectile au corps à corps ne provoque plus de #désavantage.","id":"4c6be3929d59ee99","x":80,"y":1752,"width":445,"height":88,"color":"4"},
{"type":"text","text":"","id":"7a939ff19c5f5afc","x":80,"y":2872,"width":445,"height":50,"color":"4"},
{"type":"text","text":"","id":"c11f7442c19b6305","x":80,"y":3096,"width":445,"height":50,"color":"4"},
{"type":"text","text":"","id":"a0832921f1286660","x":80,"y":3320,"width":445,"height":50,"color":"4"},
{"type":"text","text":"13 (+4)","id":"ca8d1674988c3809","x":-215,"y":2872,"width":250,"height":60},
{"type":"text","text":"À moyenne distance avec une #arme/projectile, vous pouvez tirer 2 projectiles en une attaque.","id":"f4191688c020c6c9","x":80,"y":2424,"width":445,"height":76,"color":"4"},
{"type":"text","text":"","id":"8ad1b6291f04e3a9","x":80,"y":2648,"width":445,"height":50,"color":"4"},
{"type":"text","text":"Vous maitrisez des armes d'une [[Les évolutions de valeur.canvas#Les catégories d'arme|catégorie]] supérieure (direction dextérité).","id":"f9d0ffb5c29437fe","x":80,"y":1304,"width":445,"height":76,"color":"4"},
{"type":"text","text":"14 (+4)","id":"0ffad95dbefdcdf5","x":-215,"y":3096,"width":250,"height":60},
{"type":"text","text":"15 (+5)","id":"a369f5cba0ab6c53","x":-215,"y":3320,"width":250,"height":60},
{"type":"text","text":"","id":"52efdc282048d935","x":80,"y":1976,"width":445,"height":84,"color":"4"},
{"type":"text","text":"","id":"4f96e6c7b12ca24d","x":80,"y":2200,"width":445,"height":50,"color":"4"},
{"type":"text","text":"6 (+2)","id":"1ec5d85c824a0fac","x":-215,"y":1304,"width":250,"height":60},
{"type":"text","text":"7 (+2)","id":"b975ce6953d97130","x":-215,"y":1528,"width":250,"height":60},
{"type":"text","text":"11 (+3)","id":"6c91a201290757b6","x":-215,"y":2424,"width":250,"height":60},
{"type":"text","text":"12 (+4)","id":"bb66f24178a58a6b","x":-215,"y":2648,"width":250,"height":60},
{"type":"text","text":"8 (+2)","id":"13d6fb3d2c358c0c","x":-215,"y":1752,"width":250,"height":60},
{"type":"text","text":"CA max à 3 + bonus defensif.\n-3 à toute utilisation d'objet ou d'arme.\nTemps d'interaction x2 avec les objets.","id":"f61da58416f45a0c","x":600,"y":238,"width":445,"height":105},
{"type":"text","text":"Impossible de tenir des objets. \nCA max à 3.","id":"407c5026200b915c","x":601,"y":50,"width":445,"height":80},
{"type":"text","text":"Les projectiles des #arme/projectile sont considérés comme des #arme/jet et bénéficient des mêmes bonus.","id":"f45e98365bde1f9a","x":80,"y":1080,"width":445,"height":100,"color":"4"},
{"type":"text","text":"5 (+1) Humain moyen","id":"2dfc1830669d0f9a","x":-215,"y":1080,"width":250,"height":60,"color":"#ff0000"},
{"type":"text","text":"0 (+0)","id":"f05ffe4250936219","x":-215,"y":50,"width":250,"height":60},
{"type":"text","text":"1 (+0)","id":"590bbf636f763c9e","x":-215,"y":238,"width":250,"height":60},
{"type":"text","text":"9 (+3)","id":"66cdc282d874e7a5","x":-215,"y":1976,"width":250,"height":60},
{"type":"text","text":"Vous maitrisez l'utilisation des #bouclier.","id":"af574444b56f7c3a","x":-700,"y":1080,"width":445,"height":60,"color":"6"},
{"type":"text","text":"Vous pouvez porter une armure de [[Les évolutions de valeur.canvas#Les catégories d'armure|catégorie]] supérieure.","id":"9131cfb470137180","x":-700,"y":1304,"width":445,"height":80,"color":"6"},
{"type":"text","text":"Vous pouvez porter une armure de [[Les évolutions de valeur.canvas#Les catégories d'armure|catégorie]] supérieure.","id":"a68f97d88ae2767d","x":-700,"y":1528,"width":445,"height":80,"color":"6"},
{"type":"text","text":"En vous [[Les actions en combat#S'interposer|interposant]], vous gagnez un bonus de +2 pour contraindre.","id":"21453e486463b239","x":-700,"y":1752,"width":445,"height":88,"color":"6"},
{"type":"text","text":"Si vous ne maitrisez pas les boucliers, vous pouvez maintenant les utiliser. Sinon, votre bonus de parade active et passive augmente de 1 point.","id":"5c1f45ccdcb63bc9","x":-700,"y":1976,"width":445,"height":104,"color":"6"},
{"type":"text","text":"Brutalité","id":"0bdb82d45425136e","x":-1517,"y":980,"width":137,"height":50,"color":"4"},
{"type":"text","text":"Focus polyvalence","id":"aa55eda8e8543da0","x":-1127,"y":960,"width":261,"height":50,"color":"3"},
{"type":"text","text":"Utiliser la [[1.Règles/2.L'entrainement/index#La force|force]] pour frapper avec une arme augmente les dégâts infligés de 2.","id":"f737a7c2962a3664","x":-1740,"y":1528,"width":445,"height":80,"color":"4"},
{"type":"text","text":"Vous maitrisez des armes d'une [[Les évolutions de valeur.canvas#Les catégories d'arme|catégorie]] supérieure (direction force).\n","id":"34c9de8fd196e951","x":-1740,"y":1080,"width":445,"height":80,"color":"4"},
{"type":"text","text":"Vous maitrisez des armes d'une [[Les évolutions de valeur.canvas#Les catégories d'arme|catégorie]] supérieure (direction force).","id":"1494ee9b633a8218","x":-1740,"y":1304,"width":445,"height":80,"color":"4"},
{"type":"text","text":"Au prix d'un point de [[La fatigue et le repos#Fatigue temporaire|fatigue temporaire]], durant votre tour, les dégâts que vous infligerez avec une #arme, #arme/lourd ou #arme/deuxmains vous permet de lancer un second dé de dégâts de votre arme.","id":"c7fdd59fa8ac1410","x":-1740,"y":1976,"width":445,"height":164,"color":"4"},
{"type":"text","text":"Vous n'avez aucun malus pour contraindre lorsque vous n'êtes pas à main nus.","id":"c94e1e052389c3c0","x":-1220,"y":1080,"width":445,"height":80,"color":"1"},
{"type":"text","text":"Maitrise","id":"f3e0a2c14746e1f6","x":-1066,"y":1005,"width":138,"height":50,"color":"1"},
{"type":"text","text":"4 (+1)","id":"18a9a5261c84c327","x":-215,"y":800,"width":250,"height":60},
{"type":"text","text":"2 (+0)","id":"9e63bcd6e88a03c7","x":-215,"y":426,"width":250,"height":60},
{"type":"text","text":"3 (+1)","id":"d7dab918f59e9e8a","x":-215,"y":614,"width":250,"height":60},
{"type":"text","text":"Frapper avec une #arme, #arme/lourd ou #arme/deuxmains augmente les dégâts infligés de 2, mais réduit le dé de dégâts au niveau inférieur (cf. [[Les évolutions de valeur.canvas#Les niveaux de dé de dégâts|Niveaux de dé de dégâts]]).","id":"1ad3fefc9d443548","x":-1740,"y":1752,"width":445,"height":128,"color":"4"},
{"type":"text","text":"En infligeant des dégâts critique, vous pouvez choisir d'ignorer l'armure adverse.","id":"7fe8edad412b9146","x":-1220,"y":1304,"width":445,"height":80,"color":"1"},
{"type":"text","text":"Vous maitrisez des armes d'une [[Les évolutions de valeur.canvas#Les catégories d'arme|catégorie]] supérieure (direction force).","id":"71677f113ec2b682","x":-1220,"y":1528,"width":445,"height":80,"color":"1"},
{"type":"text","text":"Vous pouvez utiliser 3 actions pour faire 2 attaques.","id":"2ba0d7d39ebdaa16","x":-1220,"y":1752,"width":445,"height":54,"color":"1"},
{"type":"text","text":"Après avoir pris un adversaire en tenaille, si un allié parvient à le toucher, vous obtenez également un #avantage sur votre **premier** attaque.","id":"8ec072fcd062bea6","x":-1220,"y":1976,"width":445,"height":104,"color":"1"},
{"type":"text","text":"Focus parade","id":"3f2befda74533faa","x":-663,"y":935,"width":250,"height":50,"color":"3"},
{"type":"text","text":"10 (+3)","id":"4946175eb3567d9a","x":-215,"y":2200,"width":250,"height":60},
{"type":"text","text":"","id":"b21fa59603bf6f41","x":-1220,"y":2424,"width":445,"height":136,"color":"1"},
{"type":"text","text":"Au prix d'un point de [[La fatigue et le repos#Fatigue temporaire|fatigue temporaire]], durant tout un tour, faire une attaque ne demande que 1 action.","id":"cf596cfd01e2f499","x":-1220,"y":2648,"width":445,"height":92,"color":"1"},
{"type":"text","text":"","id":"876a840efa5400e5","x":-1220,"y":2872,"width":445,"height":80,"color":"1"},
{"type":"text","text":"Parer une attaque au corps à corps permet à **un seul** allié de saisir l'opportunité pour l'attaquer (au corps à corps). *Suivre l'initiative pour déterminer celui qui saisi l'opportunité.*","id":"664d388cec1db8b1","x":-700,"y":2200,"width":445,"height":130,"color":"6"},
{"type":"text","text":"En prenant en tenaille un adversaire, vous offrez l' #avantage aux attaques à distance et au sorts.","id":"48efd2f266e8638f","x":-700,"y":2424,"width":445,"height":78,"color":"6"},
{"type":"text","text":"Vous pouvez frapper, puis vous interposer en 3 actions.","id":"bd2abdba458a46d1","x":-700,"y":2648,"width":445,"height":92,"color":"6"},
{"type":"text","text":"Vous êtes capable de tenir un #bouclier/deuxmains dans une seule main. Vous pouvez **au mieux** tenir une #arme/leger dans l'autre main.","id":"3f92b097ac316fc6","x":-700,"y":2872,"width":445,"height":130,"color":"6"},
{"type":"text","text":"Lorsque vous frappez en utilisant la [[1.Règles/2.L'entrainement/index#La force|force]], faire un 11 sur le lancer de d12 est considéré comme un coup critique. Cependant, vous subissez un malus de 1 point pour frapper.","id":"619790f3351cb33e","x":-1220,"y":2200,"width":445,"height":130,"color":"1"},
{"type":"text","text":"Sureté","id":"6079f4aceb4530f7","x":-600,"y":980,"width":123,"height":50,"color":"6"},
{"type":"text","text":"Au prix d'un point de [[La fatigue et le repos#Fatigue persistante|fatigue persistant]], durant votre tour, vous obtenez un bonus de +4 pour frapper avec une #arme, #arme/lourd ou #arme/deuxmains.","id":"23721494f5765e63","x":-1740,"y":2200,"width":445,"height":120,"color":"4"},
{"type":"text","text":"En frappant avec une #arme, #arme/lourd ou #arme/deuxmains, vous pouvez choisir de subir un malus de -2 pour infliger 4 points de dégâts supplémentaires. *A annoncer avant le lancer de dé.*","id":"6d99f085e7cdd153","x":-1740,"y":2424,"width":445,"height":136,"color":"4"},
{"type":"text","text":"","id":"a9b2711810ec5b78","x":-1740,"y":3096,"width":445,"height":130,"color":"4"},
{"type":"text","text":"","id":"586af7a83afaf1c4","x":-1739,"y":3320,"width":445,"height":130,"color":"4"},
{"type":"text","text":"","id":"13b6779630bdfb22","x":-1220,"y":3096,"width":445,"height":80,"color":"1"},
@ -230,9 +189,6 @@
{"type":"text","text":"","id":"1631403b7bdacc5b","x":4100,"y":3096,"width":445,"height":50,"color":"4"},
{"type":"text","text":"","id":"224cca8823e8942e","x":4100,"y":2872,"width":445,"height":50,"color":"4"},
{"type":"text","text":"14 (+4)","id":"633ab49245f93c3b","x":3600,"y":3096,"width":250,"height":60},
{"type":"text","text":"Focus damage","id":"d3672ef1e9f7f928","x":-1579,"y":935,"width":261,"height":50,"color":"3"},
{"type":"text","text":"Vitesse de course normale. 10kg d'équipement.\nVous maitrisez des armes d'une catégorie supérieure. Vous pouvez parer activement.","id":"4e7559c5a39aa14c","x":-1220,"y":775,"width":445,"height":105},
{"type":"text","text":"Moitié vitesse de course. 5kg d'équipement.\nVous commencez à maitriser des armures (cf. [[Les évolutions de valeur.canvas#Les catégories d'armure|Les catégories d'armure]]). Vous apprenez à parer passivement les coups (+1).\n","id":"230b051c654adef2","x":-1220,"y":614,"width":445,"height":126},
{"type":"text","text":"Vitesse de course de 0 cases. 1kg d'équipement.\nVous commencez à maitriser des armes (cf. [[Les évolutions de valeur.canvas#Les catégories d'arme|Les catégories d'arme]]).\nImpossible de parer.","id":"10578ce04e1631ac","x":-1219,"y":426,"width":445,"height":134},
{"type":"text","text":"Pas d'équipement. \nNe peut pas se déplacer par soi même. \nCA max à 3.","id":"ba5e77d2e433675c","x":-1220,"y":60,"width":445,"height":100},
{"type":"text","text":"Vitesse de course de 0 cases.\nCA max à 5.\nPas d'équipement.","id":"4e8ce1eff27b2d94","x":-1219,"y":238,"width":445,"height":105},
@ -364,7 +320,51 @@
{"type":"text","text":"","id":"48134676d2ed1570","x":7660,"y":2648,"width":445,"height":50,"color":"4"},
{"type":"text","text":"Vous êtes capable de vous battre durant une performance. Vous pouvez frapper avec une arme de corps à corps utilisant la [[1.Règles/2.L'entrainement/index#La dextérité|dextérité]] et maintenir votre performance avec 3 actions.","id":"eb7ef65fc0f904b6","x":7660,"y":1976,"width":445,"height":124,"color":"4"},
{"type":"text","text":"Vous apprenez à jouer d'un instrument ou à chanter.\nDe plus, #todo","id":"55863e22ea274dcb","x":7660,"y":2200,"width":445,"height":120,"color":"4"},
{"type":"text","text":"","id":"7fdacbd12ac5b161","x":7660,"y":1752,"width":445,"height":64,"color":"4"}
{"type":"text","text":"","id":"7fdacbd12ac5b161","x":7660,"y":1752,"width":445,"height":64,"color":"4"},
{"type":"text","text":"Focus archerie","id":"66ebbba467db3ccb","x":299,"y":926,"width":250,"height":50,"color":"3"},
{"type":"text","text":"Précision","id":"5d3da64e73d405c0","x":323,"y":970,"width":202,"height":60,"color":"4"},
{"type":"text","text":"Vous êtes capable d'utiliser la distance longue d'une #arme/projectile ou d'une #arme/jet sans malus.\n","id":"5d934571ad46cf1b","x":80,"y":1528,"width":445,"height":80,"color":"4"},
{"type":"text","text":"Utiliser une arme à #arme/projectile au corps à corps ne provoque plus de #désavantage.","id":"4c6be3929d59ee99","x":80,"y":1752,"width":445,"height":88,"color":"4"},
{"type":"text","text":"Vous maitrisez des armes d'une [[Les évolutions de valeur.canvas#Les catégories d'arme|catégorie]] supérieure (direction dextérité).","id":"f9d0ffb5c29437fe","x":80,"y":1304,"width":445,"height":76,"color":"4"},
{"type":"text","text":"6 (+2)","id":"1ec5d85c824a0fac","x":-215,"y":1304,"width":250,"height":60},
{"type":"text","text":"8 (+2)","id":"13d6fb3d2c358c0c","x":-215,"y":1752,"width":250,"height":60},
{"type":"text","text":"Les projectiles des #arme/projectile sont considérés comme des #arme/jet et bénéficient des mêmes bonus.","id":"f45e98365bde1f9a","x":80,"y":1080,"width":445,"height":100,"color":"4"},
{"type":"text","text":"Vous pouvez porter une armure de [[Les évolutions de valeur.canvas#Les catégories d'armure|catégorie]] supérieure.","id":"9131cfb470137180","x":-700,"y":1304,"width":445,"height":80,"color":"6"},
{"type":"text","text":"7 (+2)","id":"b975ce6953d97130","x":-215,"y":1528,"width":250,"height":60},
{"type":"text","text":"5 (+1) Humain moyen","id":"2dfc1830669d0f9a","x":-215,"y":1080,"width":250,"height":60,"color":"#ff0000"},
{"type":"text","text":"Vous maitrisez l'utilisation des #bouclier.","id":"af574444b56f7c3a","x":-700,"y":1080,"width":445,"height":60,"color":"6"},
{"type":"text","text":"Vous pouvez porter une armure de [[Les évolutions de valeur.canvas#Les catégories d'armure|catégorie]] supérieure.","id":"a68f97d88ae2767d","x":-700,"y":1528,"width":445,"height":80,"color":"6"},
{"type":"text","text":"En vous [[Les actions en combat#S'interposer|interposant]], vous gagnez un bonus de +2 pour contraindre.","id":"21453e486463b239","x":-700,"y":1752,"width":445,"height":88,"color":"6"},
{"type":"text","text":"4 (+1)","id":"18a9a5261c84c327","x":-215,"y":800,"width":250,"height":60},
{"type":"text","text":"3 (+1)","id":"d7dab918f59e9e8a","x":-215,"y":614,"width":250,"height":60},
{"type":"text","text":"Focus parade","id":"3f2befda74533faa","x":-663,"y":935,"width":250,"height":50,"color":"3"},
{"type":"text","text":"Sureté","id":"6079f4aceb4530f7","x":-600,"y":980,"width":123,"height":50,"color":"6"},
{"type":"text","text":"Moitié vitesse de course. 5kg d'équipement.\nVous commencez à maitriser des armures (cf. [[Les évolutions de valeur.canvas#Les catégories d'armure|Les catégories d'armure]]). Vous apprenez à parer passivement les coups (+1).\n","id":"230b051c654adef2","x":-1220,"y":614,"width":445,"height":126},
{"type":"text","text":"Brutalité","id":"0bdb82d45425136e","x":-1517,"y":980,"width":137,"height":50,"color":"4"},
{"type":"text","text":"Focus polyvalence","id":"aa55eda8e8543da0","x":-1127,"y":960,"width":261,"height":50,"color":"3"},
{"type":"text","text":"Utiliser la [[1.Règles/2.L'entrainement/index#La force|force]] pour frapper avec une arme augmente les dégâts infligés de 2.","id":"f737a7c2962a3664","x":-1740,"y":1528,"width":445,"height":80,"color":"4"},
{"type":"text","text":"Vous n'avez aucun malus pour contraindre lorsque vous n'êtes pas à main nus.","id":"c94e1e052389c3c0","x":-1220,"y":1080,"width":445,"height":80,"color":"1"},
{"type":"text","text":"Maitrise","id":"f3e0a2c14746e1f6","x":-1066,"y":1005,"width":138,"height":50,"color":"1"},
{"type":"text","text":"Frapper avec une #arme, #arme/lourd ou #arme/deuxmains augmente les dégâts infligés de 2, mais réduit le [[Les évolutions de valeur.canvas#Les niveaux de dé de dégâts|dé de dégâts]] au niveau inférieur.","id":"1ad3fefc9d443548","x":-1740,"y":1752,"width":445,"height":128,"color":"4"},
{"type":"text","text":"En infligeant des dégâts critique, vous pouvez choisir d'ignorer l'armure adverse.","id":"7fe8edad412b9146","x":-1220,"y":1304,"width":445,"height":80,"color":"1"},
{"type":"text","text":"Vous maitrisez des armes d'une [[Les évolutions de valeur.canvas#Les catégories d'arme|catégorie]] supérieure (direction force).","id":"71677f113ec2b682","x":-1220,"y":1528,"width":445,"height":80,"color":"1"},
{"type":"text","text":"Vous pouvez utiliser 3 actions pour faire 2 attaques.","id":"2ba0d7d39ebdaa16","x":-1220,"y":1752,"width":445,"height":54,"color":"1"},
{"type":"text","text":"Vitesse de course normale. 10kg d'équipement.\nVous maitrisez des armes d'une catégorie supérieure. Vous pouvez parer activement.","id":"4e7559c5a39aa14c","x":-1220,"y":775,"width":445,"height":105},
{"type":"text","text":"Vous maitrisez des armes d'une [[Les évolutions de valeur.canvas#Les catégories d'arme|catégorie]] supérieure (direction force).\n","id":"34c9de8fd196e951","x":-1740,"y":1080,"width":445,"height":80,"color":"4"},
{"type":"text","text":"Vous maitrisez des armes d'une [[Les évolutions de valeur.canvas#Les catégories d'arme|catégorie]] supérieure (direction force).","id":"1494ee9b633a8218","x":-1740,"y":1304,"width":445,"height":80,"color":"4"},
{"type":"text","text":"Focus damage","id":"d3672ef1e9f7f928","x":-1579,"y":935,"width":261,"height":50,"color":"3"},
{"type":"text","text":"9 (+3)","id":"66cdc282d874e7a5","x":-215,"y":1976,"width":250,"height":60},
{"type":"text","text":"Si vous ne maitrisez pas les boucliers, vous pouvez maintenant les utiliser. Sinon, votre bonus de parade active et passive augmente de 1 point.","id":"5c1f45ccdcb63bc9","x":-700,"y":1976,"width":445,"height":104,"color":"6"},
{"type":"text","text":"Au prix d'un point de [[La fatigue et le repos#Fatigue temporaire|fatigue temporaire]], durant votre tour, les dégâts que vous infligerez avec une #arme, #arme/lourd ou #arme/deuxmains vous permet de lancer un second dé de dégâts de votre arme.","id":"c7fdd59fa8ac1410","x":-1740,"y":1976,"width":445,"height":164,"color":"4"},
{"type":"text","text":"Après avoir pris un adversaire en tenaille, si un allié parvient à le toucher, vous obtenez également un #avantage sur votre **premier** attaque.","id":"8ec072fcd062bea6","x":-1220,"y":1976,"width":445,"height":104,"color":"1"},
{"type":"text","text":"10 (+3)","id":"4946175eb3567d9a","x":-215,"y":2200,"width":250,"height":60},
{"type":"text","text":"Parer une attaque au corps à corps permet à **un seul** allié de saisir l'opportunité pour l'attaquer (au corps à corps). *Suivre l'initiative pour déterminer celui qui saisi l'opportunité.*","id":"664d388cec1db8b1","x":-700,"y":2200,"width":445,"height":130,"color":"6"},
{"type":"text","text":"Lorsque vous frappez en utilisant la [[1.Règles/2.L'entrainement/index#La force|force]], faire un 11 sur le lancer de d12 est considéré comme un coup critique. Cependant, vous subissez un malus de 1 point pour frapper.","id":"619790f3351cb33e","x":-1220,"y":2200,"width":445,"height":130,"color":"1"},
{"type":"text","text":"Au prix d'un point de [[La fatigue et le repos#Fatigue persistante|fatigue persistant]], durant votre tour, vous obtenez un bonus de +4 pour frapper avec une #arme, #arme/lourd ou #arme/deuxmains.","id":"23721494f5765e63","x":-1740,"y":2200,"width":445,"height":120,"color":"4"},
{"type":"text","text":"11 (+3)","id":"6c91a201290757b6","x":-215,"y":2424,"width":250,"height":60},
{"type":"text","text":"","id":"b21fa59603bf6f41","x":-1220,"y":2424,"width":445,"height":136,"color":"1"},
{"type":"text","text":"En prenant en tenaille un adversaire, vous offrez l' #avantage aux attaques à distance et au sorts.","id":"48efd2f266e8638f","x":-700,"y":2424,"width":445,"height":78,"color":"6"},
{"type":"text","text":"En frappant avec une #arme, #arme/lourd ou #arme/deuxmains, vous pouvez choisir de subir un malus de -2 pour infliger 4 points de dégâts supplémentaires. *A annoncer avant le lancer de dé.*","id":"6d99f085e7cdd153","x":-1740,"y":2424,"width":445,"height":136,"color":"4"}
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