vault backup: 2024-01-09 20:49:06

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Les points de fatigue que subissent les personnages représentent un niveau d'épuisement physique et mental. Un personnage peut subir cette fatigue de 3 façons.
%% Toutes les 24h, les joueurs subissent 3 points de fatigue persistante. %%
>[!tip] Un joueur ne peut s'infliger sciemment qu'un seul point de fatigue par tour.
## Fatigue temporaire
La fatigue temporaire représente un effort exceptionnel quà pu effectuer le personnage en dépit de sa santé physique. Ces points de fatigue se régénèrent tout seul au rythme de 1 point toutes les 10 minutes après le dernier point de fatigue subit.
___
## Fatigue persistante
La fatigue persistante représente un état d'épuisement physique et mental de la part du personnage. Ces points de fatigue ne peuvent se régénérer daucune autre façon que par le repos, au rythme d'un point par heure de repos.
___
## Fatigue permanente
La fatigue permanente signifie un faiblesse inhérente du corps et de l'esprit. Ces points de fatigue ne disparaitront que lorsque le personnage aura amélioré sa **[[1.Règles/1.L'entrainement/index#La résilience|résilience]]**.
___
## Les effets de la fatigue
>[!fail] Les trois types de fatigue s'additionnent.
>***L'entrainement physique** représentent les statistiques de **[[1.Règles/1.L'entrainement/index#La force|force]]**, de **[[1.Règles/1.L'entrainement/index#La dextérité|dextérité]]** et de **[[1.Règles/1.L'entrainement/index#La résilience|résilience]]**.*
>***L'entrainement mentale** représentent les statistiques d'**[[1.Règles/1.L'entrainement/index#L'intelligence|intelligence]]**, de **[[1.Règles/1.L'entrainement/index#La curiosité|curiosité]]**, d'**[[1.Règles/1.L'entrainement/index#L'éloquence|éloquence]]** et de **[[1.Règles/1.L'entrainement/index#La psyché|psyché]]**.*
| Point de fatigue | Effet |
| ---- | ---- |
| 2 | **Vitesse de course** divisée par deux. |
| 3 | Malus de -1 aux statistiques **physiques**. |
| 4 | Malus de -2 aux statistiques **physiques**. Malus de -1 aux statistiques **mentales**. |
| 5 | Malus de -3 aux statistiques **physiques** Malus de -2 aux statistiques **mentales**. |
| 6 | **Vitesse de course** à 0. |
| 7 | Désavantage aux statistiques **physiques**. Malus de -3 aux statistiques **mentales**. |
| 8 | Désavantage aux jets. |
| 9 | Les points de vie actuels et maximum sont divisées par 2. |
| 10 | Les points de vie actuels et maximum descendent à 0. |

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{"type":"group","id":"c2f1e1dc9f560e54","x":-2020,"y":-260,"width":1400,"height":440,"color":"2","label":"Les catégories d'arme"},
{"type":"group","id":"4c26416d09f079d6","x":440,"y":-360,"width":412,"height":800,"color":"6","label":"[OLD] Les chances d'effets"},
{"type":"group","id":"df7bf1843546155c","x":-40,"y":-260,"width":412,"height":700,"color":"4","label":"Les niveaux de dé de dégâts"},
{"type":"group","id":"0001a1b68a01de20","x":-540,"y":-260,"width":405,"height":300,"color":"3","label":"Les catégories d'armure"},
{"type":"text","text":"Armure moyenne ( #armure )","id":"c683dadfac36f5aa","x":-520,"y":-140,"width":365,"height":60},
{"type":"text","text":"Armure lourde ( #armure/lourd )","id":"be498a7bf94e1436","x":-520,"y":-40,"width":365,"height":60},
{"type":"text","text":"Armure légère ( #armure/leger )","id":"36ff32b5201e6b59","x":-520,"y":-240,"width":365,"height":60},
{"type":"text","text":"Arme lourde ( #arme/lourd )","id":"3f3a450e03927257","x":-2000,"y":-11,"width":440,"height":60},
{"id":"cb701ab01c26ef5f","type":"text","text":"**Pourquoi un arbre des armes ?**\n\nParce que c'est pratique. Mais aussi parce que ça permet aux joueurs de moduler les armes qu'ils souhaitent jouer et enfin car ça permet de rendre certains gameplays dépendant de 2 stats pour équilibrer (arme longue).","x":-2553,"y":-165,"width":473,"height":184},
{"type":"text","text":"Force","id":"2d4ca9ae845f3e80","x":-1860,"y":-80,"width":114,"height":29},
{"type":"text","text":"Arme à deux mains ( #arme/deuxmains )","id":"05f29ae370c149a2","x":-2000,"y":89,"width":440,"height":60},
{"type":"text","text":"0","id":"28f0f5bc6eb15e48","x":120,"y":-240,"width":100,"height":60},
{"id":"729433c09dbc1ed3","type":"text","text":"**Etude spécialisée**: Choisissez une classe élémentaire. Vous pouvez apprendre un nombre de sort de cette classe égale à votre modifieur d'intelligence.","x":-1280,"y":1120,"width":700,"height":80},
{"id":"aeeb06c3b1367385","type":"text","text":"**Dechainement**","x":-560,"y":1320,"width":340,"height":200},
{"id":"9f7a4d656d5bbc69","type":"text","text":"**Erudition**: Choisissez un sort de la liste des [[1.Règles/3.La magie/index#Sorts unique|sorts unique]]. Vous pouvez le lancer sans remplir les prérequis.","x":-200,"y":1320,"width":340,"height":140},
{"id":"50a297e9388f7e87","type":"text","text":"**Maitrise magique**: Choisissez un sort infligeant des dégâts. Les dégâts infligés augmentent de 1 point par dé. Vous pouvez changer de sort maitrisé à chaque montée de niveau.","x":-560,"y":1120,"width":700,"height":100},
{"id":"a4001f690c6fc7d0","type":"text","text":"**Pourquoi un arbre de magie ?**\n\nCar sinon l'arbre de l'intelligence interdirait les embranchements. \nCar ça permet une meilleure modularité des options des joueurs, leur permettant à haut niveau de rattraper des options gamechanger de plus bas niveau sans break la game loop. De fait, il faut que les progressions dans l'arbre de magie ne se fasse pas au même niveau dans chaque branche.\nEnfin, ça permet de faire varier la magie selon d'autres facteurs que l'intel puisque ces progressions dans l'arbre peuvent être ajouter dans d'autres stats.","x":-2553,"y":670,"width":473,"height":380},
{"id":"70e6ffb1febee91e","type":"text","text":"**Métamagie**: Choisissez une classe élémentaire. Les sorts de cette classe ignore les résistances et réduisent les immunités en résistance (non cumulable).","x":-920,"y":1320,"width":340,"height":160},
{"id":"39fa527d31a0f176","type":"text","text":"**Frappe arcanique**: Vous êtes capable de lancer un sort coutant 6 mana (avant réduction de coût) ou moins, puis de frapper avec votre arme (de mêlée uniquement) en 3 actions.","x":-1640,"y":1320,"width":340,"height":160},
{"type":"text","text":"d4","id":"139e4142483211d3","x":120,"y":-40,"width":100,"height":60},
{"type":"text","text":"1","id":"572cdd9739e7fe17","x":120,"y":-140,"width":100,"height":60},
{"id":"2dea460595001fee","type":"text","text":"**Ecole favorite**: Choisissez une classe élémentaire. Les sorts de cette classe coutent 1 mana de moins à lancer (coût min: 2 mana).","x":-1280,"y":960,"width":700,"height":80},
{"id":"5d594a038219c32d","type":"text","text":"En dépensant 2 point de mana supplémentaire lorsque vous lancez un sort infligeant des dégâts, vous pouvez gagner un bonus de 2 au jet d'attaque.","x":-560,"y":960,"width":700,"height":80},
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{"id":"fecf7560283d8f42","type":"text","text":"**Allégeance divine**: Vous prêtez allégeance à un dieu et obtenez les bonus des branches précédentes pour les classes élémentaire de ce dieu.\nCette allégeance vous impose des malus si vous manquez de respect à votre dieu.","x":-1280,"y":1320,"width":340,"height":220},
{"id":"ec9e406b973f482e","type":"text","text":"**Instinct magique**: En combat, vous êtes capable de lancer des sorts instinctifs avec une réaction.","x":-2000,"y":960,"width":700,"height":80},
{"id":"2c4cea11c871f757","type":"text","text":"**Action fluide**: En combat, vous êtes capable de lancer un sort rapide en 2 actions au lieu de 3.","x":-2000,"y":1120,"width":700,"height":80},
{"id":"3bfecaba2f48d111","type":"text","text":"**Mitraille magique**: En combat, au prix d'un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]], vous pouvez lancer 2 sorts rapides en 3 actions.","x":-2000,"y":1320,"width":340,"height":130},
{"id":"6558a6188c7ed389","type":"text","text":"Vous êtes capable de lancer des sorts ayant un temps de préparation d'au moins 30 secondes.","x":-800,"y":520,"width":460,"height":80},
{"id":"e11c57d0ae33b680","type":"text","text":"**Sort favori**: Choisissez un sort infligeant des dégâts et coutant 4 mana ou moins (avant réduction). Vous pouvez le lancer sans dépenser de mana. Vous pouvez changer de sort favori à chaque montée d'[[1.Règles/1.L'entrainement/index#L'intelligence|intelligence]].","x":160,"y":960,"width":700,"height":100},
{"type":"text","text":"Arme ( #arme )","id":"6d4a2f41bbe0faa3","x":-1540,"y":-111,"width":440,"height":60},
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{"type":"text","text":"Arme maniable ( #arme/maniable )","id":"9dfd54186cec9f5c","x":-1080,"y":-11,"width":440,"height":60},
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{"type":"text","text":"4/12","id":"80fbeb5be72c6ac8","x":595,"y":60,"width":103,"height":60},
{"id":"2e59420c8368401d","type":"text","text":"Vous êtes capable de lancer des sorts ayant un temps de préparation de moins de 30 secondes (appelés sorts rapides).","x":-800,"y":680,"width":460,"height":100},
{"type":"text","text":"6/12","id":"588fb4e5b7bf3f68","x":595,"y":160,"width":103,"height":60},
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{"type":"text","text":"Garanti","id":"70220a5586af7921","x":565,"y":360,"width":163,"height":60},
{"type":"text","text":"9/12","id":"fd6113d78da50be6","x":595,"y":260,"width":103,"height":60},
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{"type":"text","text":"d8","id":"407857928023833a","x":120,"y":160,"width":100,"height":60},
{"id":"3746baeef30016d8","type":"text","text":"**Puissance du chaos**: Lorsque vous lancez un sort infligeant des dégâts, vous pouvez lancer un d12. Si le résultat est inférieur au coup du sort, vous ajoutez cette valeur aux dégâts du sort.","x":160,"y":1320,"width":340,"height":200},
{"id":"51a07f8d61300031","type":"text","text":"**Déchargement de force**: En combat, au prix d'un point de [[La fatigue#Fatigue persistante|fatigue persistant]], vous pouvez réduire le coût d'un sort de 6 mana.","x":520,"y":1320,"width":340,"height":140},
{"id":"6dbcca4b73b07637","type":"text","text":"**Surpuissance**: En combat, au prix d'un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]], vous pouvez, au choix obtenir un avantage au jet d'attaque, ou au jet de dégâts/soin lorsque vous lancez un sort impliquant des dégâts ou des soins.","x":160,"y":1120,"width":700,"height":100},
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