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@ -9,44 +9,44 @@
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{"type":"text","text":"Arme à deux mains ( #arme + #deuxmains )","id":"05f29ae370c149a2","x":-2000,"y":89,"width":440,"height":60},
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{"type":"text","text":"Force","id":"2d4ca9ae845f3e80","x":-1860,"y":-80,"width":114,"height":29},
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{"type":"text","text":"Arme légère ( #arme + #leger )\nArme de jet ( #arme + #jet )","id":"be4e0363d25ec14d","x":-1540,"y":-240,"width":440,"height":80},
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{"type":"text","text":"Armure moyenne ( #armure )","id":"c683dadfac36f5aa","x":-520,"y":-140,"width":365,"height":60},
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{"type":"text","text":"Armure légère ( #armure + #leger )","id":"36ff32b5201e6b59","x":-520,"y":-240,"width":365,"height":60},
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{"type":"text","text":"Armure lourde ( #armure + #lourd )","id":"be498a7bf94e1436","x":-520,"y":-40,"width":365,"height":60},
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{"id":"cb701ab01c26ef5f","type":"text","text":"**Pourquoi un arbre des armes ?**\n\nParce que c'est pratique. Mais aussi parce que ça permet aux joueurs de moduler les armes qu'ils souhaitent jouer et enfin car ça permet de rendre certains gameplays dépendant de 2 stats pour équilibrer.","x":-2553,"y":-165,"width":473,"height":199},
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{"type":"text","text":"d10","id":"9dcd0b5c2832994a","x":120,"y":260,"width":100,"height":60},
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{"type":"text","text":"d12","id":"948fa2537235d983","x":120,"y":360,"width":100,"height":60},
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{"type":"text","text":"d6","id":"51328105d2b11d7f","x":120,"y":60,"width":100,"height":60},
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{"type":"text","text":"d8","id":"407857928023833a","x":120,"y":160,"width":100,"height":60},
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{"type":"text","text":"Arme ( #arme )","id":"6d4a2f41bbe0faa3","x":-1540,"y":-111,"width":440,"height":60},
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{"type":"text","text":"Arme longue ( #arme + #long)","id":"323a5f9a81cb9a16","x":-1540,"y":89,"width":440,"height":60},
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{"type":"text","text":"Arme maniable ( #arme + #maniable )","id":"9dfd54186cec9f5c","x":-1080,"y":-11,"width":440,"height":60},
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{"type":"text","text":"Arme à projectile ( #arme + #projectile)","id":"9ff1e9ced7ed0ba2","x":-1080,"y":89,"width":440,"height":60},
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{"type":"text","text":"Dextérité","id":"40d46d70aff64521","x":-900,"y":-80,"width":140,"height":29},
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{"type":"text","text":"d4","id":"139e4142483211d3","x":120,"y":-40,"width":100,"height":60},
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{"type":"text","text":"1","id":"572cdd9739e7fe17","x":120,"y":-140,"width":100,"height":60},
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{"type":"text","text":"0","id":"28f0f5bc6eb15e48","x":120,"y":-240,"width":100,"height":60},
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{"type":"text","text":"4/12","id":"80fbeb5be72c6ac8","x":635,"y":160,"width":103,"height":60},
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{"type":"text","text":"Garanti","id":"70220a5586af7921","x":605,"y":460,"width":163,"height":60},
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{"type":"text","text":"2/12","id":"94d84befa042fda4","x":635,"y":-40,"width":103,"height":60},
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{"type":"text","text":"3/12","id":"11f0d109c1ee4c5f","x":635,"y":60,"width":103,"height":60},
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{"type":"text","text":"4/12","id":"80fbeb5be72c6ac8","x":635,"y":160,"width":103,"height":60},
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{"type":"text","text":"6/12","id":"588fb4e5b7bf3f68","x":635,"y":260,"width":103,"height":60},
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{"type":"text","text":"0/12","id":"5fef03ed8fd10ed9","x":635,"y":-240,"width":103,"height":60},
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{"type":"text","text":"1/12","id":"2383d595b2cb1381","x":635,"y":-140,"width":103,"height":60},
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{"type":"text","text":"9/12","id":"fd6113d78da50be6","x":635,"y":360,"width":103,"height":60},
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{"type":"text","text":"d10","id":"9dcd0b5c2832994a","x":120,"y":260,"width":100,"height":60},
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{"type":"text","text":"d12","id":"948fa2537235d983","x":120,"y":360,"width":100,"height":60},
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{"type":"text","text":"d6","id":"51328105d2b11d7f","x":120,"y":60,"width":100,"height":60},
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{"type":"text","text":"d8","id":"407857928023833a","x":120,"y":160,"width":100,"height":60},
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{"type":"text","text":"d4","id":"139e4142483211d3","x":120,"y":-40,"width":100,"height":60},
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{"type":"text","text":"1","id":"572cdd9739e7fe17","x":120,"y":-140,"width":100,"height":60},
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{"type":"text","text":"0","id":"28f0f5bc6eb15e48","x":120,"y":-240,"width":100,"height":60},
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{"type":"text","text":"Armure moyenne ( #armure )","id":"c683dadfac36f5aa","x":-520,"y":-140,"width":365,"height":60},
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{"type":"text","text":"Armure légère ( #armure + #leger )","id":"36ff32b5201e6b59","x":-520,"y":-240,"width":365,"height":60},
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{"type":"text","text":"Armure lourde ( #armure + #lourd )","id":"be498a7bf94e1436","x":-520,"y":-40,"width":365,"height":60},
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{"id":"5d594a038219c32d","type":"text","text":"**Surpuissance**: ","x":-560,"y":880,"width":700,"height":120},
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{"id":"2dea460595001fee","type":"text","text":"Choisissez une classe élémentaire. Les sorts de cette classe coutent 1 mana de moins à lancer (coût min: 2 mana).","x":-1280,"y":880,"width":700,"height":80},
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{"type":"text","text":"Arme maniable ( #arme + #maniable )","id":"9dfd54186cec9f5c","x":-1080,"y":-11,"width":440,"height":60},
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{"type":"text","text":"Arme à projectile ( #arme + #projectile)","id":"9ff1e9ced7ed0ba2","x":-1080,"y":89,"width":440,"height":60},
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{"id":"729433c09dbc1ed3","type":"text","text":"Choisissez une classe élémentaire. Vous pouvez apprendre un nombre de sort de cette classe égale à votre modifieur d'intelligence.","x":-1280,"y":1040,"width":700,"height":80},
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{"id":"50a297e9388f7e87","type":"text","text":"**Sort signature**: Choisissez un sort de dégâts ou de soin. En lançant ce sort, vous pouvez dépenser 2 (ou 4) points de mana supplémentaire pour lancer 1 (ou 2) dés supplémentaire. Vous pouvez changer de sort signature à la montée de niveau.","x":-560,"y":1040,"width":700,"height":120},
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{"type":"text","text":"Dextérité","id":"40d46d70aff64521","x":-900,"y":-80,"width":140,"height":29},
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{"id":"2e59420c8368401d","type":"text","text":"Vous êtes capable de lancer des sorts ayant un temps de préparation d'au moins 30 secondes.","x":-1150,"y":600,"width":440,"height":100},
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{"id":"fecf7560283d8f42","type":"text","text":"**Allégeance divine**: Vous prêtez allégeance à un dieu et obtenez les bonus des branches précédentes pour les classes élémentaire de ce dieu.\nCette allégeance vous impose des malus si vous manquez de respect à votre dieu.","x":-1280,"y":1200,"width":340,"height":260},
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{"id":"70e6ffb1febee91e","type":"text","text":"**Métamagie**: ","x":-920,"y":1200,"width":340,"height":200},
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{"id":"aeeb06c3b1367385","type":"text","text":"","x":-560,"y":1200,"width":340,"height":140},
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{"type":"text","text":"Arme longue ( #arme + #long)","id":"323a5f9a81cb9a16","x":-1540,"y":89,"width":440,"height":60},
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{"id":"2c4cea11c871f757","type":"text","text":"En combat, vous êtes capable de lancer un sort en 2 actions au lieu de 3.","x":-2000,"y":1040,"width":700,"height":60},
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{"id":"39fa527d31a0f176","type":"text","text":"**Frappe arcanique**: Vous êtes capable de lancer un sort coutant 6 mana de base (càd avant réduction de coût) ou moins, puis de frapper avec votre arme (de mêlée uniquement) en 3 actions.","x":-1640,"y":1200,"width":340,"height":200},
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{"id":"ec9e406b973f482e","type":"text","text":"Vous êtes capable de lancer des sorts ayant un temps de préparation de moins de 30 secondes.","x":-2000,"y":880,"width":700,"height":80},
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{"id":"729433c09dbc1ed3","type":"text","text":"Choisissez une classe élémentaire. Vous pouvez apprendre un nombre de sort de cette classe égale à votre modifieur d'intelligence.","x":-1280,"y":1040,"width":700,"height":80},
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{"id":"2dea460595001fee","type":"text","text":"Choisissez une classe élémentaire. Les sorts de cette classe coutent 1 mana de moins à lancer (coût min: 2 mana).","x":-1280,"y":880,"width":700,"height":80},
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{"id":"2e59420c8368401d","type":"text","text":"Vous êtes capable de lancer des sorts ayant un temps de préparation d'au moins 30 secondes.","x":-1150,"y":600,"width":440,"height":100},
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{"id":"50a297e9388f7e87","type":"text","text":"**Sort signature**: Choisissez un sort de dégâts ou de soin. En lançant ce sort, vous pouvez dépenser 2 (ou 4) points de mana supplémentaire pour lancer 1 (ou 2) dés supplémentaire. Vous pouvez changer de sort signature à la montée de niveau.","x":-560,"y":1040,"width":700,"height":120},
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{"id":"fecf7560283d8f42","type":"text","text":"**Allégeance divine**: Choisissez l'une des classes élémentaires que vous avez choisis précédemment. Vous prêtez allégeance au dieu lié à cette classe et obtenez les bonus pour l'autre classe élémentaire de ce dieu.","x":-1280,"y":1200,"width":340,"height":240},
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{"id":"70e6ffb1febee91e","type":"text","text":"**Métamagie**: ","x":-920,"y":1200,"width":340,"height":200},
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{"id":"aeeb06c3b1367385","type":"text","text":"","x":-560,"y":1200,"width":340,"height":140},
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{"id":"5d594a038219c32d","type":"text","text":"**Surpuissance**: ","x":-560,"y":880,"width":700,"height":120},
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{"id":"9f7a4d656d5bbc69","type":"text","text":"","x":-200,"y":1200,"width":340,"height":200},
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{"id":"3bfecaba2f48d111","type":"text","text":"**Mitraille magique**: En combat, au prix d'un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]], vous pouvez lancer 2 sorts en 3 actions.","x":-2000,"y":1200,"width":340,"height":140},
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{"id":"a4001f690c6fc7d0","type":"text","text":"**Pourquoi un arbre de magie ?**\n\nCar sinon l'arbre de l'intelligence interdirait les embranchements. \nUn joueur peut ignorer la branche Arcaniste et au lvl 8 prendre \"lance 2 sorts en 3 actions\", alors qu'il n'est même pas capable de lancer des sorts en combat.\nEgalement car ça permet une meilleure modularité des options des joueurs, leur permettant à haut niveau de rattraper des options gameplay changer de plus bas niveau sans break la game loop. De fait, il faut que les progression dans l'arbre de magie ne se fasse pas au même niveau dans chaque branche.\nDe plus, ça permet de faire varier la magie selon d'autres facteurs que l'intel.","x":-2553,"y":670,"width":473,"height":490}
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{"id":"a4001f690c6fc7d0","type":"text","text":"**Pourquoi un arbre de magie ?**\n\nCar sinon l'arbre de l'intelligence interdirait les embranchements. \nUn joueur peut ignorer la branche Arcaniste et au lvl 8 prendre \"lance 2 sorts en 3 actions\", alors qu'il n'est même pas capable de lancer des sorts en combat.\nEgalement car ça permet une meilleure modularité des options des joueurs, leur permettant à haut niveau de rattraper des options gamechanger de plus bas niveau sans break la game loop. De fait, il faut que les progression dans l'arbre de magie ne se fasse pas au même niveau dans chaque branche.\nEnfin, ça permet de faire varier la magie selon d'autres facteurs que l'intel puisque ces progression dans l'arbre peuvent être ajouter dans d'autres stats.","x":-2553,"y":670,"width":473,"height":490},
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{"id":"9f7a4d656d5bbc69","type":"text","text":"","x":-200,"y":1200,"width":340,"height":200}
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],
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"edges":[
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{"id":"f1c09b5d776985ab","fromNode":"36ff32b5201e6b59","fromSide":"bottom","toNode":"c683dadfac36f5aa","toSide":"top"},
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