vault sync 2023-10-09 11:53:30

This commit is contained in:
Clément PONS 2023-10-09 11:53:30 +02:00
parent 83e8251fe4
commit 0fab92337f
3 changed files with 23 additions and 24 deletions

View File

@ -14,7 +14,7 @@
"syncMethod": "merge", "syncMethod": "merge",
"customMessageOnAutoBackup": false, "customMessageOnAutoBackup": false,
"autoBackupAfterFileChange": true, "autoBackupAfterFileChange": true,
"treeStructure": false, "treeStructure": true,
"refreshSourceControl": true, "refreshSourceControl": true,
"basePath": "", "basePath": "",
"differentIntervalCommitAndPush": false, "differentIntervalCommitAndPush": false,

View File

@ -1,17 +1,14 @@
Les points de fatigue que subissent les personnages représentent un niveau d'épuisement physique et mental. Un personnage peut subir cette fatigue de 2 façons. Les points de fatigue que subissent les personnages représentent un niveau d'épuisement physique et mental. Un personnage peut subir cette fatigue de 3 façons.
# Fatigue temporaire # Fatigue temporaire
La fatigue temporaire représente un effort exceptionnel quà pu effectuer le personnage en dépit de sa santé physique. Ces points de fatigue se régénèrent tout seul au rythme de 1 point toutes les 10 minutes après le dernier point de fatigue subit. La fatigue temporaire représente un effort exceptionnel quà pu effectuer le personnage en dépit de sa santé physique. Ces points de fatigue se régénèrent tout seul au rythme de 1 point toutes les 10 minutes après le dernier point de fatigue subit.
___
---
# Fatigue persistante # Fatigue persistante
La fatigue persistante représente un état d'épuisement physique et mental de la part du personnage. Ces points de fatigue ne peuvent se régénérer daucune autre façon que par le repos long, au rythme de 2 points par repos long. La fatigue persistante représente un état d'épuisement physique et mental de la part du personnage. Ces points de fatigue ne peuvent se régénérer daucune autre façon que par le repos long, au rythme de 2 points par repos long.
___
---
# Fatigue permanente # Fatigue permanente
La fatigue permanente signifie un faiblesse inhérente du corps et de l'esprit. Ces points de fatigue ne disparaitront que lorsque le personnage aura amélioré sa **[[1. L'entrainement#La résilience|résilience]]**. La fatigue permanente signifie un faiblesse inhérente du corps et de l'esprit. Ces points de fatigue ne disparaitront que lorsque le personnage aura amélioré sa **[[1. L'entrainement#La résilience|résilience]]**.
___
---
# Les effets de la fatigue # Les effets de la fatigue
>[!fail] Les trois types de fatigue s'additionnent. >[!fail] Les trois types de fatigue s'additionnent.
@ -23,8 +20,8 @@ La fatigue permanente signifie un faiblesse inhérente du corps et de l'esprit.
|---|---| |---|---|
|1 |**Vitesse de course** divisée par deux.| |1 |**Vitesse de course** divisée par deux.|
|2 |Malus de -1 aux statistiques **physiques**.| |2 |Malus de -1 aux statistiques **physiques**.|
|3 |Désavantage aux statistiques **physiques**. Malus de -1 aux statistiques **mentales**.| |3 |Malus de -1 aux statistiques **mentales**.|
|4 |Impossible de courir.| |4 |**Vitesse de course** à 0. Désavantage aux statistiques **physiques**.|
|5 |Le malus aux statistiques **physiques** passent à -2.| |5 |Le malus aux statistiques **physiques** passent à -2.|
|6 |Désavantage aux jets.| |6 |Désavantage aux jets.|
|7 |Les points de vie actuels et maximum sont divisées par 2.| |7 |Les points de vie actuels et maximum sont divisées par 2.|

View File

@ -5,25 +5,21 @@
{"type":"group","id":"4c26416d09f079d6","x":480,"y":-260,"width":412,"height":800,"color":"6","label":"Les chances d'effets"}, {"type":"group","id":"4c26416d09f079d6","x":480,"y":-260,"width":412,"height":800,"color":"6","label":"Les chances d'effets"},
{"type":"group","id":"df7bf1843546155c","x":-40,"y":-260,"width":412,"height":700,"color":"4","label":"Les niveaux de dé de dégâts"}, {"type":"group","id":"df7bf1843546155c","x":-40,"y":-260,"width":412,"height":700,"color":"4","label":"Les niveaux de dé de dégâts"},
{"type":"group","id":"0001a1b68a01de20","x":-540,"y":-260,"width":405,"height":300,"color":"3","label":"Les catégories d'armure"}, {"type":"group","id":"0001a1b68a01de20","x":-540,"y":-260,"width":405,"height":300,"color":"3","label":"Les catégories d'armure"},
{"type":"text","text":"Armure lourde ( #armure + #lourd )","id":"be498a7bf94e1436","x":-520,"y":-40,"width":365,"height":60},
{"type":"text","text":"d10","id":"9dcd0b5c2832994a","x":120,"y":260,"width":100,"height":60}, {"type":"text","text":"d10","id":"9dcd0b5c2832994a","x":120,"y":260,"width":100,"height":60},
{"type":"text","text":"d12","id":"948fa2537235d983","x":120,"y":360,"width":100,"height":60}, {"type":"text","text":"d12","id":"948fa2537235d983","x":120,"y":360,"width":100,"height":60},
{"type":"text","text":"2/12","id":"94d84befa042fda4","x":637,"y":-40,"width":98,"height":60},
{"type":"text","text":"3/12","id":"11f0d109c1ee4c5f","x":637,"y":60,"width":98,"height":60},
{"type":"text","text":"4/12","id":"80fbeb5be72c6ac8","x":637,"y":160,"width":98,"height":60},
{"type":"text","text":"1/12","id":"2383d595b2cb1381","x":637,"y":-140,"width":98,"height":60},
{"type":"text","text":"0/12","id":"5fef03ed8fd10ed9","x":637,"y":-240,"width":98,"height":60},
{"type":"text","text":"6/12","id":"588fb4e5b7bf3f68","x":637,"y":260,"width":98,"height":60},
{"type":"text","text":"9/12","id":"fd6113d78da50be6","x":637,"y":360,"width":98,"height":60},
{"type":"text","text":"Garanti","id":"70220a5586af7921","x":605,"y":460,"width":163,"height":60},
{"type":"text","text":"Arme lourde ( #arme + #lourd )","id":"3f3a450e03927257","x":-2000,"y":-11,"width":440,"height":60}, {"type":"text","text":"Arme lourde ( #arme + #lourd )","id":"3f3a450e03927257","x":-2000,"y":-11,"width":440,"height":60},
{"type":"text","text":"Arme à deux mains ( #arme + #deuxmains )","id":"05f29ae370c149a2","x":-2000,"y":89,"width":440,"height":60}, {"type":"text","text":"Arme à deux mains ( #arme + #deuxmains )","id":"05f29ae370c149a2","x":-2000,"y":89,"width":440,"height":60},
{"type":"text","text":"Force","id":"2d4ca9ae845f3e80","x":-1860,"y":-80,"width":114,"height":29}, {"type":"text","text":"Force","id":"2d4ca9ae845f3e80","x":-1860,"y":-80,"width":114,"height":29},
{"type":"text","text":"d6","id":"51328105d2b11d7f","x":120,"y":60,"width":100,"height":60},
{"type":"text","text":"d8","id":"407857928023833a","x":120,"y":160,"width":100,"height":60},
{"type":"text","text":"d4","id":"139e4142483211d3","x":120,"y":-40,"width":100,"height":60},
{"type":"text","text":"1","id":"572cdd9739e7fe17","x":120,"y":-140,"width":100,"height":60},
{"type":"text","text":"Arme légère ( #arme + #leger )\nArme de jet ( #arme + #jet )","id":"be4e0363d25ec14d","x":-1540,"y":-240,"width":440,"height":80}, {"type":"text","text":"Arme légère ( #arme + #leger )\nArme de jet ( #arme + #jet )","id":"be4e0363d25ec14d","x":-1540,"y":-240,"width":440,"height":80},
{"type":"text","text":"Arme ( #arme )","id":"6d4a2f41bbe0faa3","x":-1540,"y":-111,"width":440,"height":60}, {"type":"text","text":"Arme ( #arme )","id":"6d4a2f41bbe0faa3","x":-1540,"y":-111,"width":440,"height":60},
{"type":"text","text":"Arme longue ( #arme + #long)","id":"323a5f9a81cb9a16","x":-1540,"y":89,"width":440,"height":60}, {"type":"text","text":"Arme longue ( #arme + #long)","id":"323a5f9a81cb9a16","x":-1540,"y":89,"width":440,"height":60},
{"type":"text","text":"Arme maniable ( #arme + #maniable )","id":"9dfd54186cec9f5c","x":-1080,"y":-11,"width":440,"height":60}, {"type":"text","text":"Arme maniable ( #arme + #maniable )","id":"9dfd54186cec9f5c","x":-1080,"y":-11,"width":440,"height":60},
{"type":"text","text":"Arme à projectile ( #arme + #projectile)","id":"9ff1e9ced7ed0ba2","x":-1080,"y":89,"width":440,"height":60}, {"type":"text","text":"Arme à projectile ( #arme + #projectile)","id":"9ff1e9ced7ed0ba2","x":-1080,"y":89,"width":440,"height":60},
{"type":"text","text":"0","id":"28f0f5bc6eb15e48","x":120,"y":-240,"width":100,"height":60},
{"type":"text","text":"Dextérité","id":"40d46d70aff64521","x":-900,"y":-80,"width":140,"height":29}, {"type":"text","text":"Dextérité","id":"40d46d70aff64521","x":-900,"y":-80,"width":140,"height":29},
{"id":"2e59420c8368401d","type":"text","text":"Vous êtes capable de lancer des sorts ayant un temps de préparation d'au moins 30 secondes.","x":-1540,"y":600,"width":440,"height":100}, {"id":"2e59420c8368401d","type":"text","text":"Vous êtes capable de lancer des sorts ayant un temps de préparation d'au moins 30 secondes.","x":-1540,"y":600,"width":440,"height":100},
{"id":"ec9e406b973f482e","type":"text","text":"Vous êtes capable de lancer des sorts ayant un temps de préparation de moins de 30 secondes","x":-2000,"y":880,"width":440,"height":100}, {"id":"ec9e406b973f482e","type":"text","text":"Vous êtes capable de lancer des sorts ayant un temps de préparation de moins de 30 secondes","x":-2000,"y":880,"width":440,"height":100},
@ -33,15 +29,21 @@
{"id":"50a297e9388f7e87","type":"text","text":"","x":-1080,"y":1040,"width":440,"height":80}, {"id":"50a297e9388f7e87","type":"text","text":"","x":-1080,"y":1040,"width":440,"height":80},
{"id":"3bfecaba2f48d111","type":"text","text":"En combat, au prix d'un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]], vous pouvez lancer 2 sorts en 3 actions.","x":-2000,"y":1200,"width":440,"height":100}, {"id":"3bfecaba2f48d111","type":"text","text":"En combat, au prix d'un point de [[La fatigue#Fatigue temporaire|fatigue temporaire]], vous pouvez lancer 2 sorts en 3 actions.","x":-2000,"y":1200,"width":440,"height":100},
{"id":"51bb6e94042cbd91","type":"text","text":"","x":-1540,"y":1200,"width":440,"height":100}, {"id":"51bb6e94042cbd91","type":"text","text":"","x":-1540,"y":1200,"width":440,"height":100},
{"type":"text","text":"Garanti","id":"70220a5586af7921","x":605,"y":460,"width":163,"height":60},
{"id":"b4bc797f7e758eb5","type":"text","text":"","x":-1080,"y":1200,"width":440,"height":100}, {"id":"b4bc797f7e758eb5","type":"text","text":"","x":-1080,"y":1200,"width":440,"height":100},
{"id":"729433c09dbc1ed3","type":"text","text":"Choisissez une classe élémentaire. Vous pouvez apprendre un nombre de sort de cette classe égale à votre modifieur d'intelligence.","x":-1540,"y":1040,"width":440,"height":120}, {"id":"729433c09dbc1ed3","type":"text","text":"Choisissez une classe élémentaire. Vous pouvez apprendre un nombre de sort de cette classe égale à votre modifieur d'intelligence.","x":-1540,"y":1040,"width":440,"height":120},
{"type":"text","text":"d6","id":"51328105d2b11d7f","x":120,"y":60,"width":100,"height":60},
{"type":"text","text":"d8","id":"407857928023833a","x":120,"y":160,"width":100,"height":60},
{"type":"text","text":"d4","id":"139e4142483211d3","x":120,"y":-40,"width":100,"height":60},
{"type":"text","text":"Armure moyenne ( #armure )","id":"c683dadfac36f5aa","x":-520,"y":-140,"width":365,"height":60}, {"type":"text","text":"Armure moyenne ( #armure )","id":"c683dadfac36f5aa","x":-520,"y":-140,"width":365,"height":60},
{"type":"text","text":"Armure légère ( #armure + #leger )","id":"36ff32b5201e6b59","x":-520,"y":-240,"width":365,"height":60}, {"type":"text","text":"Armure légère ( #armure + #leger )","id":"36ff32b5201e6b59","x":-520,"y":-240,"width":365,"height":60},
{"type":"text","text":"1","id":"572cdd9739e7fe17","x":120,"y":-140,"width":100,"height":60}, {"type":"text","text":"Armure lourde ( #armure + #lourd )","id":"be498a7bf94e1436","x":-520,"y":-40,"width":365,"height":60},
{"type":"text","text":"0","id":"28f0f5bc6eb15e48","x":120,"y":-240,"width":100,"height":60} {"id":"cb701ab01c26ef5f","type":"text","text":"**Pourquoi un arbre des armes ?**\n\nParce que c'est pratique. Mais aussi parce que ça permet aux joueurs de moduler les armes qu'ils souhaitent jouer et enfin car ça permet de rendre certains gameplays dépendant de 2 stats pour équilibrer.","x":-2553,"y":-165,"width":473,"height":199},
{"type":"text","text":"2/12","id":"94d84befa042fda4","x":635,"y":-40,"width":103,"height":60},
{"type":"text","text":"3/12","id":"11f0d109c1ee4c5f","x":635,"y":60,"width":103,"height":60},
{"type":"text","text":"4/12","id":"80fbeb5be72c6ac8","x":635,"y":160,"width":103,"height":60},
{"type":"text","text":"6/12","id":"588fb4e5b7bf3f68","x":635,"y":260,"width":103,"height":60},
{"type":"text","text":"0/12","id":"5fef03ed8fd10ed9","x":635,"y":-240,"width":103,"height":60},
{"type":"text","text":"1/12","id":"2383d595b2cb1381","x":635,"y":-140,"width":103,"height":60},
{"type":"text","text":"9/12","id":"fd6113d78da50be6","x":635,"y":360,"width":103,"height":60},
{"id":"a4001f690c6fc7d0","type":"text","text":"**Pourquoi un arbre de magie ?**\n\nCar sinon l'arbre de l'intelligence interdirait les embranchements. \nUn joueur peut ignorer la branche Arcaniste et au lvl 8 prendre \"lance 2 sorts en 3 actions\", alors qu'il n'est même pas capable de lancer des sorts en combat.\nEgalement car ça permet une meilleure modularité des options des joueurs, leur permettant à haut niveau de rattraper des options gameplay changer de plus bas niveau sans break la game loop. De fait, il faut que les progression dans l'arbre de magie ne se fasse pas au même niveau dans chaque branche.\nDe plus, ça permet de faire varier la magie selon d'autres facteurs que l'intel.","x":-2553,"y":670,"width":473,"height":490}
], ],
"edges":[ "edges":[
{"id":"f1c09b5d776985ab","fromNode":"36ff32b5201e6b59","fromSide":"bottom","toNode":"c683dadfac36f5aa","toSide":"top"}, {"id":"f1c09b5d776985ab","fromNode":"36ff32b5201e6b59","fromSide":"bottom","toNode":"c683dadfac36f5aa","toSide":"top"},